8088ba94c2
Updated the exception system in the main plugin to also include the location in the source files in debug builds.
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Moved the functions that extract base types from strings as static functions under the associated type.
Revised some of the base shared code.
Fixed some of the functions in the String library that did not take into account the null terminator.
2016-03-21 22:37:58 +02:00
5c81af5026
Minor changes in the entity types code style.
2016-03-12 22:51:44 +02:00
58891f1e8b
Implemented searching entities by ID and Tag.
2016-03-10 06:18:39 +02:00
70e5f0ba21
Migrated the host module to C++ exceptions as well.
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Also enabled the latest C++ revision in the project.
Replaced the Random library with the one provided by C++11.
Implemented a simple AES256 encryption class.
Various other fixes and improvements.
2016-03-10 05:57:13 +02:00
06e598acfb
Dumped the old implementation. Started with a more simple approach.
2016-02-21 00:25:00 +02:00
3b729cd73d
Added several aliases and short notations for members in vehicle entity type.
2015-11-11 11:36:37 +02:00
9c5205d03b
Minor adjustment in debugging information for sprite entity type.
2015-11-11 11:31:35 +02:00
f3b7f35055
Minor adjustment in debugging information for textdraw entity type.
2015-11-11 11:31:26 +02:00
09ef3f43a3
Update vehicle entity to use the new debugging implementation.
2015-11-11 11:30:50 +02:00
f426b282ae
Registered the reference for the vehicle entity type with the script.
2015-11-11 10:56:02 +02:00
fc603053dd
Aliased several methods for textdraw entity type. Also a minor fix in debuggin information during registration.
2015-11-11 09:55:38 +02:00
ba1f933e7b
Aliased several methods for sprite entity type.
2015-11-11 09:54:44 +02:00
ae1ec72715
Update textdraw entity to use the new debugging implementation.
2015-11-11 09:52:16 +02:00
69c991167d
Update sprite entity to use the new debugging implementation.
2015-11-11 09:26:36 +02:00
66d7421373
Update sphere entity to use the new debugging implementation.
2015-11-11 09:07:42 +02:00
cdd5cb2050
Update player entity to use the new debugging implementation. And create alternative version of several member functions.
2015-11-11 09:02:42 +02:00
a6ded15aaa
Update pickup entity to use the new debugging implementation.
2015-11-11 08:57:34 +02:00
fc2ecea7b9
Update object entity to use the new debugging implementation.
2015-11-11 08:57:26 +02:00
cd86375bd2
Update keybind entity to use the new debugging implementation.
2015-11-11 08:57:18 +02:00
6a50e21f75
Update checkpoint entity to use the new debugging implementation.
2015-11-11 08:57:10 +02:00
ec21e52353
Update blip entity to use the new debugging implementation.
2015-11-11 08:57:03 +02:00
bcf9d603e7
Implemented global and local player messaging customization.
2015-11-09 05:54:03 +02:00
3c3e67bdaa
Implement message prefixing and other style customization.
2015-11-09 04:32:32 +02:00
8b9d46d9a9
Implemented player messaging.
2015-11-09 03:29:04 +02:00
3206d49404
Implemented a simple command system. Added a custom buffer class. Implemented reconnection for IRC sessions. Various other adjustments and additions.
2015-11-07 12:17:39 +02:00
46801b1ce8
Discarded the noexcept specifier entirely.
2015-11-01 05:48:01 +02:00
11c3533917
Implemented functions to create vehicle entities and added constructor to create an entity reference from a base reference.
2015-11-01 01:33:12 +02:00
eb730a6ff3
Implemented functions to create textdraw entities and added constructor to create an entity reference from a base reference.
2015-11-01 01:33:04 +02:00
997cdc2fce
Implemented functions to create sprite entities and added constructor to create an entity reference from a base reference.
2015-11-01 01:32:57 +02:00
0d5dd53984
Implemented functions to create sphere entities and added constructor to create an entity reference from a base reference.
2015-11-01 01:32:50 +02:00
b0c174e75e
Added constructor to create a player entity reference from a base reference.
2015-11-01 01:32:41 +02:00
8d8c9be2fd
Implemented functions to create pickup entities and added constructor to create an entity reference from a base reference.
2015-11-01 01:32:16 +02:00
6c308ee85c
Implemented functions to create object entities and added constructor to create an entity reference from a base reference.
2015-11-01 01:31:57 +02:00
78c72399db
Implemented functions to create keybind entities and added constructor to create an entity reference from a base reference.
2015-11-01 01:31:46 +02:00
986fc5769e
Implemented functions to create checkpoint entities and added constructor to create an entity reference from a base reference.
2015-11-01 01:31:38 +02:00
2a3cef8318
Implemented functions to create blip entities and added constructor to create an entity reference from a base reference.
2015-11-01 01:31:28 +02:00
1a34efb45b
Fix debugging messages in Keybind type.
2015-10-30 15:22:35 +02:00
d3d247b5f9
Simlified the buffer size calculation in Player type.
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Fixed bug which multiplied by the type size instead of dividing. thanks @VRocker
2015-10-30 15:22:23 +02:00
c2e62af14c
Documented the Textdraw type.
2015-10-29 23:14:17 +02:00
72677546a7
Documented the Sprite type.
2015-10-29 23:10:46 +02:00
c8907b8ea2
Fixed the keybind documentation.
2015-10-29 23:06:20 +02:00
7c337e49cb
Documented the Keybind type.
2015-10-29 23:05:25 +02:00
56170f5304
Fixed documentation of the Blip type.
2015-10-29 23:03:58 +02:00
9abb596aa8
Documented the Blip type.
2015-10-29 23:02:55 +02:00
4b71f2006f
Update the sprite reference type to use the short notation of squirrel's 32bit unsigned integer.
2015-10-29 22:56:40 +02:00
e111cd0ccc
Untested implementation of the Vehicle type.
2015-10-29 22:56:07 +02:00
6050f6e725
Untested implementation of the Textdraw type.
2015-10-29 22:55:36 +02:00
df0eaf8515
Untested implementation of the Sprite type.
2015-10-29 22:41:20 +02:00
e708ff8050
Untested implementation of the Sphere type.
2015-10-29 22:11:47 +02:00
772822415b
Untested implementation of the Player type.
2015-10-29 22:11:30 +02:00