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Untested implementation of the Sphere type.
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@ -1,28 +1,245 @@
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#include "Entity/Sphere.hpp"
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#include "Base/Color3.hpp"
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#include "Register.hpp"
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// ------------------------------------------------------------------------------------------------
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namespace SqMod {
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// ------------------------------------------------------------------------------------------------
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bool Register_CSphere(HSQUIRRELVM vm)
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{
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if (!Register_Reference< CSphere >(vm, _SC("BaseSphere")))
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{
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LogDbg("Unable to register the base class <BaseSphere> for <CSphere> type");
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Color3 CSphere::s_Color3;
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Vector3 CSphere::s_Vector3;
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return false;
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// ------------------------------------------------------------------------------------------------
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SQUint32 CSphere::s_ColorR;
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SQUint32 CSphere::s_ColorG;
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SQUint32 CSphere::s_ColorB;
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// ------------------------------------------------------------------------------------------------
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bool CSphere::IsStreamedFor(const Reference< CPlayer > & player) const noexcept
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{
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if (VALID_ENTITY(m_ID) && player)
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{
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return _Func->IsSphereStreamedForPlayer(m_ID, player);
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}
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else if (!player)
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{
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LogWrn(_SC("Attempting to <see if sphere is streamed for player> using an invalid argument: %d"), _SCI32(player));
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}
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else
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{
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LogWrn(_SC("Attempting to <see if sphere is streamed for player> using an invalid reference: %d"), m_ID);
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}
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LogDbg("Beginning registration of <CSphere> type");
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return false;
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}
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// ------------------------------------------------------------------------------------------------
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SQInt32 CSphere::GetWorld() const noexcept
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{
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if (VALID_ENTITY(m_ID))
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{
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return _Func->GetSphereWorld(m_ID);
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}
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else
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{
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LogWrn(_SC("Attempting to <get sphere world> using an invalid reference: %d"), m_ID);
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}
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return SQMOD_UNKNOWN;
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}
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// ------------------------------------------------------------------------------------------------
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void CSphere::SetWorld(SQInt32 world) const noexcept
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{
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if (VALID_ENTITY(m_ID))
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{
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_Func->SetSphereWorld(m_ID, world);
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}
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else
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{
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LogWrn(_SC("Attempting to <set sphere world> using an invalid reference: %d"), m_ID);
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}
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}
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// ------------------------------------------------------------------------------------------------
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const Color3 & CSphere::GetColor() const noexcept
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{
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// Clear any previous color
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s_Color3.Clear();
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// Attempt to retrieve the color
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if (VALID_ENTITY(m_ID))
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{
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_Func->GetSphereColor(m_ID, &s_ColorR, &s_ColorG, &s_ColorB);
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s_Color3.Set(s_ColorR, s_ColorG, s_ColorB);
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}
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else
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{
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LogWrn(_SC("Attempting to <get sphere color> using an invalid reference: %d"), m_ID);
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}
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// Return the color that could be retrieved
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return s_Color3;
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}
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// ------------------------------------------------------------------------------------------------
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void CSphere::SetColor(const Color3 & col) const noexcept
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{
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if (VALID_ENTITY(m_ID))
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{
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_Func->SetSphereColor(m_ID, col.r, col.g, col.b);
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}
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else
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{
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LogWrn(_SC("Attempting to <set sphere color> using an invalid reference: %d"), m_ID);
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}
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}
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// ------------------------------------------------------------------------------------------------
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void CSphere::SetColorEx(Uint8 r, Uint8 g, Uint8 b) const noexcept
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{
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if (VALID_ENTITY(m_ID))
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{
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_Func->SetSphereColor(m_ID, r, g, b);
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}
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else
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{
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LogWrn(_SC("Attempting to <set sphere color> using an invalid reference: %d"), m_ID);
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}
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}
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// ------------------------------------------------------------------------------------------------
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const Vector3 & CSphere::GetPosition() const noexcept
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{
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// Clear any previous position
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s_Vector3.Clear();
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// Attempt to retrieve the position
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if (VALID_ENTITY(m_ID))
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{
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_Func->GetSpherePos(m_ID, &s_Vector3.x, &s_Vector3.y, &s_Vector3.z);
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}
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else
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{
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LogWrn(_SC("Attempting to <get sphere position> using an invalid reference: %d"), m_ID);
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}
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// Return the position that could be retrieved
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return s_Vector3;
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}
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// ------------------------------------------------------------------------------------------------
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void CSphere::SetPosition(const Vector3 & pos) const noexcept
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{
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if (VALID_ENTITY(m_ID))
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{
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_Func->SetSpherePos(m_ID, pos.x, pos.y, pos.z);
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}
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else
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{
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LogWrn(_SC("Attempting to <set sphere position> using an invalid reference: %d"), m_ID);
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}
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}
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// ------------------------------------------------------------------------------------------------
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void CSphere::SetPositionEx(SQFloat x, SQFloat y, SQFloat z) const noexcept
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{
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if (VALID_ENTITY(m_ID))
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{
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_Func->SetSpherePos(m_ID, x, y, z);
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}
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else
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{
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LogWrn(_SC("Attempting to <set sphere position> using an invalid reference: %d"), m_ID);
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}
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}
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// ------------------------------------------------------------------------------------------------
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SQFloat CSphere::GetRadius() const noexcept
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{
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if (VALID_ENTITY(m_ID))
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{
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return _Func->GetSphereRadius(m_ID);
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}
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else
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{
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LogWrn(_SC("Attempting to <get sphere radius> using an invalid reference: %d"), m_ID);
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}
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return 0.0;
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}
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// ------------------------------------------------------------------------------------------------
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void CSphere::SetRadius(SQFloat radius) const noexcept
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{
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if (VALID_ENTITY(m_ID))
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{
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_Func->SetSphereRadius(m_ID, radius);
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}
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else
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{
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LogWrn(_SC("Attempting to <set sphere radius> using an invalid reference: %d"), m_ID);
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}
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}
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// ------------------------------------------------------------------------------------------------
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Reference< CPlayer > CSphere::GetOwner() const noexcept
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{
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if (VALID_ENTITY(m_ID))
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{
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return Reference< CPlayer >(_Func->GetSphereOwner(m_ID));
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}
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else
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{
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LogWrn(_SC("Attempting to <get sphere owner> using an invalid reference: %d"), m_ID);
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}
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return Reference< CPlayer >();
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}
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// ------------------------------------------------------------------------------------------------
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SQInt32 CSphere::GetOwnerID() const noexcept
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{
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if (VALID_ENTITY(m_ID))
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{
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return _Func->GetSphereOwner(m_ID);
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}
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else
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{
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LogWrn(_SC("Attempting to <get sphere owner id> using an invalid reference: %d"), m_ID);
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}
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return SQMOD_UNKNOWN;
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}
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// ================================================================================================
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bool Register_CSphere(HSQUIRRELVM vm)
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{
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// Attempt to register the base reference type before the actual implementation
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if (!Register_Reference< CSphere >(vm, _SC("BaseSphere")))
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{
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LogFtl("Unable to register the base class <BaseSphere> for <CSphere> type");
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// Registration failed
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return false;
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}
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// Output debugging information
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LogDbg("Beginning registration of <CSphere> type");
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// Attempt to register the actual reference that implements all of the entity functionality
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Sqrat::RootTable(vm).Bind(_SC("CSphere"), Sqrat::DerivedClass< CSphere, Reference< CSphere > >(vm, _SC("CSphere"))
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/* Constructors */
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.Ctor()
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.Ctor< SQInt32 >()
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/* Properties */
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.Prop(_SC("world"), &CSphere::GetWorld, &CSphere::SetWorld)
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.Prop(_SC("color"), &CSphere::GetColor, &CSphere::SetColor)
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.Prop(_SC("position"), &CSphere::GetPosition, &CSphere::SetPosition)
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.Prop(_SC("radius"), &CSphere::GetRadius, &CSphere::SetRadius)
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.Prop(_SC("owner"), &CSphere::GetOwner)
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.Prop(_SC("owner_id"), &CSphere::GetOwnerID)
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/* Functions */
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.Func(_SC("streamed_for"), &CSphere::IsStreamedFor)
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.Func(_SC("set_color"), &CSphere::SetColorEx)
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.Func(_SC("set_position"), &CSphere::SetPositionEx)
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);
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// Output debugging information
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LogDbg("Registration of <CSphere> type was successful");
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// Registration succeeded
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return true;
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}
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@ -8,13 +8,88 @@
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namespace SqMod {
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/* ------------------------------------------------------------------------------------------------
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* ...
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* Class responsible for managing the referenced sphere instance.
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*/
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class CSphere : public Reference< CSphere >
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{
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public:
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// --------------------------------------------------------------------------------------------
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static Color3 s_Color3;
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static Vector3 s_Vector3;
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// --------------------------------------------------------------------------------------------
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static SQUint32 s_ColorR, s_ColorG, s_ColorB;
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public:
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/* --------------------------------------------------------------------------------------------
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* Import the constructors, destructors and assignment operators from the base class.
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*/
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using RefType::Reference;
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/* --------------------------------------------------------------------------------------------
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* See if the referenced sphere instance is streamed for the specified player.
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*/
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bool IsStreamedFor(const Reference< CPlayer > & player) const noexcept;
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/* --------------------------------------------------------------------------------------------
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* Retrieve the world in which the referenced sphere instance exists.
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*/
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SQInt32 GetWorld() const noexcept;
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/* --------------------------------------------------------------------------------------------
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* Change the world in which the referenced sphere instance exists.
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*/
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void SetWorld(SQInt32 world) const noexcept;
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/* --------------------------------------------------------------------------------------------
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* Retrieve the color of the referenced sphere instance.
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*/
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const Color3 & GetColor() const noexcept;
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/* --------------------------------------------------------------------------------------------
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* Change the color of the referenced sphere instance.
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*/
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void SetColor(const Color3 & col) const noexcept;
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/* --------------------------------------------------------------------------------------------
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* Change the color of the referenced sphere instance.
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*/
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void SetColorEx(Uint8 r, Uint8 g, Uint8 b) const noexcept;
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/* --------------------------------------------------------------------------------------------
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* Retrieve the position of the referenced sphere instance.
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*/
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const Vector3 & GetPosition() const noexcept;
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/* --------------------------------------------------------------------------------------------
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* Change the position of the referenced sphere instance.
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*/
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void SetPosition(const Vector3 & pos) const noexcept;
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/* --------------------------------------------------------------------------------------------
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* Change the position of the referenced sphere instance.
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*/
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void SetPositionEx(SQFloat x, SQFloat y, SQFloat z) const noexcept;
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/* --------------------------------------------------------------------------------------------
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* Retrieve the radius of the referenced sphere instance.
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*/
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SQFloat GetRadius() const noexcept;
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/* --------------------------------------------------------------------------------------------
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* Change the radius of the referenced sphere instance.
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*/
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void SetRadius(SQFloat radius) const noexcept;
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/* --------------------------------------------------------------------------------------------
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* Retrieve the owner of the referenced sphere instance.
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*/
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Reference< CPlayer > GetOwner() const noexcept;
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/* --------------------------------------------------------------------------------------------
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* Retrieve the owner identifier of the referenced sphere instance.
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*/
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SQInt32 GetOwnerID() const noexcept;
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};
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} // Namespace:: SqMod
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