mirror of
https://github.com/VCMP-SqMod/SqMod.git
synced 2024-11-08 00:37:15 +01:00
Documented the Sprite type.
This commit is contained in:
parent
c8907b8ea2
commit
72677546a7
@ -8,126 +8,129 @@
|
||||
namespace SqMod {
|
||||
|
||||
/* ------------------------------------------------------------------------------------------------
|
||||
* ...
|
||||
* Class responsible for managing the referenced sprite instance.
|
||||
*/
|
||||
class CSprite : public Reference< CSprite >
|
||||
{
|
||||
public:
|
||||
// --------------------------------------------------------------------------------------------
|
||||
|
||||
/* --------------------------------------------------------------------------------------------
|
||||
* Import the constructors, destructors and assignment operators from the base class.
|
||||
*/
|
||||
using RefType::Reference;
|
||||
|
||||
/* --------------------------------------------------------------------------------------------
|
||||
*
|
||||
* Show the referenced sprite instance to all players on the server.
|
||||
*/
|
||||
void ShowAll() const noexcept;
|
||||
|
||||
/* --------------------------------------------------------------------------------------------
|
||||
*
|
||||
* Show the referenced sprite instance to the specified player instance.
|
||||
*/
|
||||
void ShowFor(const Reference< CPlayer > & player) const noexcept;
|
||||
|
||||
/* --------------------------------------------------------------------------------------------
|
||||
*
|
||||
* Show the referenced sprite instance to all players in the specified range.
|
||||
*/
|
||||
void ShowRange(SQInt32 first, SQInt32 last) const noexcept;
|
||||
|
||||
/* --------------------------------------------------------------------------------------------
|
||||
*
|
||||
* Hide the referenced sprite instance from all players on the server.
|
||||
*/
|
||||
void HideAll() const noexcept;
|
||||
|
||||
/* --------------------------------------------------------------------------------------------
|
||||
*
|
||||
* Hide the referenced sprite instance from the specified player instance.
|
||||
*/
|
||||
void HideFor(const Reference< CPlayer > & player) const noexcept;
|
||||
|
||||
/* --------------------------------------------------------------------------------------------
|
||||
*
|
||||
* Hide the referenced sprite instance from all players in the specified range.
|
||||
*/
|
||||
void HideRange(SQInt32 first, SQInt32 last) const noexcept;
|
||||
|
||||
/* --------------------------------------------------------------------------------------------
|
||||
*
|
||||
* Set the position of the referenced sprite instance for all players on the server.
|
||||
*/
|
||||
void SetPositionAll(const Vector2u & pos) const noexcept;
|
||||
|
||||
/* --------------------------------------------------------------------------------------------
|
||||
*
|
||||
* Set the position of the referenced sprite instance for all players on the server.
|
||||
*/
|
||||
void SetPositionAllEx(SQUint32 x, SQUint32 y) const noexcept;
|
||||
|
||||
/* --------------------------------------------------------------------------------------------
|
||||
*
|
||||
* Set the position of the referenced sprite instance for the specified player instance.
|
||||
*/
|
||||
void SetPositionFor(const Reference< CPlayer > & player, const Vector2u & pos) const noexcept;
|
||||
|
||||
/* --------------------------------------------------------------------------------------------
|
||||
*
|
||||
* Set the position of the referenced sprite instance for the specified player instance.
|
||||
*/
|
||||
void SetPositionForEx(const Reference< CPlayer > & player, SQUint32 x, SQUint32 y) const noexcept;
|
||||
|
||||
/* --------------------------------------------------------------------------------------------
|
||||
*
|
||||
* Set the position of the referenced sprite instance for all players in the specified range.
|
||||
*/
|
||||
void SetPositionRange(SQInt32 first, SQInt32 last, const Vector2u & pos) const noexcept;
|
||||
|
||||
/* --------------------------------------------------------------------------------------------
|
||||
*
|
||||
* Set the center of the referenced sprite instance for all players on the server.
|
||||
*/
|
||||
void SetCenterAll(const Vector2u & pos) const noexcept;
|
||||
|
||||
/* --------------------------------------------------------------------------------------------
|
||||
*
|
||||
* Set the center of the referenced sprite instance for all players on the server.
|
||||
*/
|
||||
void SetCenterAllEx(SQUint32 x, SQUint32 y) const noexcept;
|
||||
|
||||
/* --------------------------------------------------------------------------------------------
|
||||
*
|
||||
* Set the center of the referenced sprite instance for the specified player instance.
|
||||
*/
|
||||
void SetCenterFor(const Reference< CPlayer > & player, const Vector2u & pos) const noexcept;
|
||||
|
||||
/* --------------------------------------------------------------------------------------------
|
||||
*
|
||||
* Set the center of the referenced sprite instance for the specified player instance.
|
||||
*/
|
||||
void SetCenterForEx(const Reference< CPlayer > & player, SQUint32 x, SQUint32 y) const noexcept;
|
||||
|
||||
/* --------------------------------------------------------------------------------------------
|
||||
*
|
||||
* Set the center of the referenced sprite instance for all players in the specified range.
|
||||
*/
|
||||
void SetCenterRange(SQInt32 first, SQInt32 last, const Vector2u & pos) const noexcept;
|
||||
|
||||
/* --------------------------------------------------------------------------------------------
|
||||
*
|
||||
* Set the rotation of the referenced sprite instance for all players on the server.
|
||||
*/
|
||||
void SetRotationAll(SQFloat rot) const noexcept;
|
||||
|
||||
/* --------------------------------------------------------------------------------------------
|
||||
*
|
||||
* Set the rotation of the referenced sprite instance for the specified player instance.
|
||||
*/
|
||||
void SetRotationFor(const Reference< CPlayer > & player, SQFloat rot) const noexcept;
|
||||
|
||||
/* --------------------------------------------------------------------------------------------
|
||||
*
|
||||
* Set the rotation of the referenced sprite instance for all players in the specified range.
|
||||
*/
|
||||
void SetRotationRange(SQInt32 first, SQInt32 last, SQFloat rot) const noexcept;
|
||||
|
||||
/* --------------------------------------------------------------------------------------------
|
||||
*
|
||||
* Set the rotation of the referenced sprite instance for all players on the server.
|
||||
*/
|
||||
void SetAlphaAll(Uint8 alpha) const noexcept;
|
||||
|
||||
/* --------------------------------------------------------------------------------------------
|
||||
*
|
||||
* Set the rotation of the referenced sprite instance for the specified player instance.
|
||||
*/
|
||||
void SetAlphaFor(const Reference< CPlayer > & player, Uint8 alpha) const noexcept;
|
||||
|
||||
/* --------------------------------------------------------------------------------------------
|
||||
*
|
||||
* Set the rotation of the referenced sprite instance for all players in the specified range.
|
||||
*/
|
||||
void SetAlphaRange(SQInt32 first, SQInt32 last, Uint8 alpha) const noexcept;
|
||||
|
||||
/* --------------------------------------------------------------------------------------------
|
||||
*
|
||||
* Retrieve the file path of the texture used by the referenced sprite instance.
|
||||
*/
|
||||
const SQChar * GetFilePath() const noexcept;
|
||||
};
|
||||
|
Loading…
Reference in New Issue
Block a user