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https://github.com/VCMP-SqMod/SqMod.git
synced 2024-11-08 00:37:15 +01:00
Update the sprite reference type to use the short notation of squirrel's 32bit unsigned integer.
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@ -125,7 +125,7 @@ void CSprite::SetPositionAll(const Vector2u & pos) const noexcept
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}
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// ------------------------------------------------------------------------------------------------
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void CSprite::SetPositionAllEx(SQUnsignedInteger32 x, SQUnsignedInteger32 y) const noexcept
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void CSprite::SetPositionAllEx(SQUint32 x, SQUint32 y) const noexcept
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{
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if (VALID_ENTITY(m_ID))
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{
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@ -156,7 +156,7 @@ void CSprite::SetPositionFor(const Reference< CPlayer > & player, const Vector2u
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}
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// ------------------------------------------------------------------------------------------------
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void CSprite::SetPositionForEx(const Reference< CPlayer > & player, SQUnsignedInteger32 x, SQUnsignedInteger32 y) const noexcept
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void CSprite::SetPositionForEx(const Reference< CPlayer > & player, SQUint32 x, SQUint32 y) const noexcept
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{
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if (VALID_ENTITY(m_ID) && player)
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{
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@ -209,7 +209,7 @@ void CSprite::SetCenterAll(const Vector2u & pos) const noexcept
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}
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// ------------------------------------------------------------------------------------------------
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void CSprite::SetCenterAllEx(SQUnsignedInteger32 x, SQUnsignedInteger32 y) const noexcept
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void CSprite::SetCenterAllEx(SQUint32 x, SQUint32 y) const noexcept
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{
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if (VALID_ENTITY(m_ID))
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{
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@ -239,7 +239,7 @@ void CSprite::SetCenterFor(const Reference< CPlayer > & player, const Vector2u &
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}
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// ------------------------------------------------------------------------------------------------
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void CSprite::SetCenterForEx(const Reference< CPlayer > & player, SQUnsignedInteger32 x, SQUnsignedInteger32 y) const noexcept
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void CSprite::SetCenterForEx(const Reference< CPlayer > & player, SQUint32 x, SQUint32 y) const noexcept
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{
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if (VALID_ENTITY(m_ID) && player)
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{
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@ -428,21 +428,21 @@ bool Register_CSprite(HSQUIRRELVM vm)
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/* Overloads */
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.Overload< void (CSprite::*)(const Vector2u &) const >
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(_SC("set_position_all"), &CSprite::SetPositionAll)
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.Overload< void (CSprite::*)(SQUnsignedInteger32, SQUnsignedInteger32) const >
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.Overload< void (CSprite::*)(SQUint32, SQUint32) const >
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(_SC("set_position_all"), &CSprite::SetPositionAllEx)
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.Overload< void (CSprite::*)(const Reference< CPlayer > &, const Vector2u &) const >
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(_SC("set_position_for"), &CSprite::SetPositionFor)
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.Overload< void (CSprite::*)(const Reference< CPlayer > &, SQUnsignedInteger32, SQUnsignedInteger32) const >
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.Overload< void (CSprite::*)(const Reference< CPlayer > &, SQUint32, SQUint32) const >
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(_SC("set_position_for"), &CSprite::SetPositionForEx)
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.Overload< void (CSprite::*)(SQInt32, SQInt32, const Vector2u &) const >
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(_SC("set_position_range"), &CSprite::SetPositionRange)
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.Overload< void (CSprite::*)(const Vector2u &) const >
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(_SC("set_center_all"), &CSprite::SetCenterAll)
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.Overload< void (CSprite::*)(SQUnsignedInteger32, SQUnsignedInteger32) const >
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.Overload< void (CSprite::*)(SQUint32, SQUint32) const >
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(_SC("set_center_all"), &CSprite::SetCenterAllEx)
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.Overload< void (CSprite::*)(const Reference< CPlayer > &, const Vector2u &) const >
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(_SC("set_center_for"), &CSprite::SetCenterFor)
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.Overload< void (CSprite::*)(const Reference< CPlayer > &, SQUnsignedInteger32, SQUnsignedInteger32) const >
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.Overload< void (CSprite::*)(const Reference< CPlayer > &, SQUint32, SQUint32) const >
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(_SC("set_center_for"), &CSprite::SetCenterForEx)
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.Overload< void (CSprite::*)(SQInt32, SQInt32, const Vector2u &) const >
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(_SC("set_center_range"), &CSprite::SetCenterRange)
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@ -54,7 +54,7 @@ public:
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/* --------------------------------------------------------------------------------------------
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*
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*/
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void SetPositionAllEx(SQUnsignedInteger32 x, SQUnsignedInteger32 y) const noexcept;
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void SetPositionAllEx(SQUint32 x, SQUint32 y) const noexcept;
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/* --------------------------------------------------------------------------------------------
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*
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@ -64,7 +64,7 @@ public:
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/* --------------------------------------------------------------------------------------------
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*
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*/
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void SetPositionForEx(const Reference< CPlayer > & player, SQUnsignedInteger32 x, SQUnsignedInteger32 y) const noexcept;
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void SetPositionForEx(const Reference< CPlayer > & player, SQUint32 x, SQUint32 y) const noexcept;
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/* --------------------------------------------------------------------------------------------
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*
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@ -79,7 +79,7 @@ public:
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/* --------------------------------------------------------------------------------------------
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*
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*/
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void SetCenterAllEx(SQUnsignedInteger32 x, SQUnsignedInteger32 y) const noexcept;
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void SetCenterAllEx(SQUint32 x, SQUint32 y) const noexcept;
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/* --------------------------------------------------------------------------------------------
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*
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@ -89,7 +89,7 @@ public:
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/* --------------------------------------------------------------------------------------------
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*
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*/
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void SetCenterForEx(const Reference< CPlayer > & player, SQUnsignedInteger32 x, SQUnsignedInteger32 y) const noexcept;
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void SetCenterForEx(const Reference< CPlayer > & player, SQUint32 x, SQUint32 y) const noexcept;
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/* --------------------------------------------------------------------------------------------
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*
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