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mirror of https://github.com/VCMP-SqMod/SqMod.git synced 2024-11-08 00:37:15 +01:00

Documented the Blip type.

This commit is contained in:
Sandu Liviu Catalin 2015-10-29 23:02:55 +02:00
parent 37c69852d0
commit 9abb596aa8

View File

@ -8,52 +8,54 @@
namespace SqMod {
/* ------------------------------------------------------------------------------------------------
* ...
* Class responsible for managing the referenced blip instance.
*/
class CBlip : public Reference< CBlip >
{
public:
// --------------------------------------------------------------------------------------------
/* --------------------------------------------------------------------------------------------
* Import the constructors, destructors and assignment operators from the base class.
*/
using RefType::Reference;
/* --------------------------------------------------------------------------------------------
*
* Retrieve the world in which the referenced blip instance exists.
*/
SQInteger GetWorld() const noexcept;
/* --------------------------------------------------------------------------------------------
*
* Retrieve the scale of the referenced checkpoint instance.
*/
SQInteger GetScale() const noexcept;
/* --------------------------------------------------------------------------------------------
*
* Retrieve the position of the referenced checkpoint instance.
*/
const Vector3 & GetPosition() const noexcept;
/* --------------------------------------------------------------------------------------------
*
* Retrieve the x axis position of the referenced checkpoint instance.
*/
SQFloat GetPositionX() const noexcept;
/* --------------------------------------------------------------------------------------------
*
* Retrieve the y axis position of the referenced checkpoint instance.
*/
SQFloat GetPositionY() const noexcept;
/* --------------------------------------------------------------------------------------------
*
* Retrieve the z axis position of the referenced checkpoint instance.
*/
SQFloat GetPositionZ() const noexcept;
/* --------------------------------------------------------------------------------------------
*
* Retrieve the color of the referenced checkpoint instance.
*/
const Color4 & GetColor() const noexcept;
/* --------------------------------------------------------------------------------------------
*
* Retrieve the sprite identifier of the referenced checkpoint instance.
*/
SQInt32 GetSprID() const noexcept;
};