fbb7dc9f75
Implemented various helper functions for the quaternion class.
2016-08-23 23:02:19 +03:00
f3db1101ab
Added a few helper constants in the shared header to prepare for Quaternion implementation.
2016-08-23 23:01:57 +03:00
e99e6259f7
Add a helper class to make sure a certain value is assigned to a variable regardless of the thrown exceptions.
2016-08-19 19:45:43 +03:00
d08e57f69a
Implement null instance in algorithms.
2016-08-19 04:07:43 +03:00
4d3561d048
Implement algorithms for name filtering.
2016-08-19 03:49:50 +03:00
59b0d20f08
Initial implementation of simple name filtering.
2016-08-19 03:27:56 +03:00
0861559e0b
Adjust the distance method in Vector3 type.
2016-08-17 13:51:14 +03:00
5c26ba62df
Add helper methods to the Vector3 type to rotate on each individual axis.
2016-08-04 03:42:48 +03:00
ef2bc41fbc
Add method to the Vector3 type to obtain a rotated version of the point.
2016-08-04 03:41:46 +03:00
4a2b9d5400
Add methods to the Vector3 type to calculate interpolation.
2016-08-04 03:40:01 +03:00
26c0bc4872
Add methods to the Vector3 type to calculate the angle and check if between two points.
2016-08-04 03:38:54 +03:00
cb819d417b
Add methods to the Vector3 type to calculate the dot and cross product.
2016-08-04 03:37:26 +03:00
18d0fedb91
Add methods to the Vector3 type to calculate the distance to another point.
2016-08-04 03:35:27 +03:00
2d726420e0
Add methods/properties to the Vector3 type to retrieve the length and normalize it.
2016-08-04 03:34:16 +03:00
6e7c14eafb
Implement Quaternion to Euler conversion as a member method to Vector3 type.
2016-08-04 03:30:19 +03:00
624606e482
Add a few more helper members to the Vector3 type.
2016-08-04 03:21:43 +03:00
9fcbf54893
Add IDENTITY helper to the quaternion.
2016-08-04 03:09:43 +03:00
9c4198770d
Add hepter variables and typedefs to the shared basic header.
2016-08-04 03:08:59 +03:00
d4f39e636e
Fix the inequality operator in basic types.
2016-07-29 18:00:10 +03:00
18f5f90a47
Implement case insensitive search in algorithms.
2016-07-26 23:08:27 +03:00
48485981f0
Improve Circle method names to be more consistent with the rest of the basic types.
2016-07-25 00:32:35 +03:00
d30e1210ac
Improve the Vector4 registration code to avoid using overloads where not necessary.
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Also restructured the registration code a bit.
2016-07-25 00:28:37 +03:00
2857e0e4be
Improve the Vector3 registration code to avoid using overloads where not necessary.
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Also restructured the registration code a bit.
2016-07-25 00:10:46 +03:00
76bef3d87c
Improve Color4 method names to be more consistent with the rest of the basic types.
2016-07-25 00:10:26 +03:00
c8d2e9249a
Improve Color3 method names to be more consistent with the rest of the basic types.
2016-07-25 00:10:17 +03:00
484923790a
Update Circle to comply with the changes made to Vector2.
2016-07-25 00:09:31 +03:00
aa65c79926
Improve the Vector2i registration code to avoid using overloads where not necessary.
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Also restructured the registration code a bit.
2016-07-25 00:09:05 +03:00
a695690ec7
Improve the Vector2 registration code to avoid using overloads where not necessary.
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Also restructured the registration code a bit.
2016-07-25 00:08:53 +03:00
c8685919de
Improve the Sphere registration code to avoid using overloads where not necessary.
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Also restructured the registration code a bit.
2016-07-25 00:08:37 +03:00
13ddc704d6
Improve the Quaternion registration code to avoid using overloads where not necessary.
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Also restructured the registration code a bit.
2016-07-25 00:08:28 +03:00
274ce72a4b
Improve the AABB registration code to avoid using overloads where not necessary.
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Also restructured the registration code a bit.
2016-07-24 23:18:27 +03:00
3cea68bdca
Improve the Color4 registration code to avoid using overloads where not necessary.
...
Also restructured the registration code a bit.
2016-07-24 23:18:12 +03:00
03312b7340
Improve the Color3 registration code to avoid using overloads where not necessary.
...
Also restructured the registration code a bit.
2016-07-24 23:17:56 +03:00
5502c7f8c7
Improve the Circle registration code to avoid using overloads where not necessary.
...
Also restructured the registration code a bit.
2016-07-24 23:17:47 +03:00
38e5761b94
Improve the AABB registration code to avoid using overloads where not necessary.
...
Also restructured the registration code a bit.
2016-07-24 21:58:34 +03:00
ad1955dbdd
Add static functions to access and modify string delimiter for bas types since static properties are read only.
2016-07-24 21:29:37 +03:00
67e2ba9107
Implement both the uppercase and lowercase versions of properties for base types.
2016-07-17 15:39:59 +03:00
c5d3235aec
Add algorithms to count entities with certain aspects.
2016-07-17 13:33:42 +03:00
26f5c495f5
Explicitly make sure that collectors in entity search algorithms are sent by reference instead of by copy. Should close #16
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Invert the negate parameter to comply with how the algorithms work and what the negare argument is supposed to do.
Few other minor additions or adjustments.
2016-07-14 23:34:52 +03:00
6975572bfe
Fix incorrect placement of functions used to find players by name.
2016-07-10 23:29:45 +03:00
a06efdafc5
Improve the Clamp functions to accept any type of value for all parameters.
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Implement common functions to work with date and time types and avoid duplicate code.
Remove unnecessary functions used to retrieve the valie in long integer instances.
Various other fixes and name adjustments.
2016-07-09 21:21:07 +03:00
e0fd5fa214
Implement pointer stealing for the auto-deleter utility.
2016-07-03 03:20:23 +03:00
875ea33022
Fix negation inf entity searching algorithms.
2016-06-21 17:56:58 +03:00
cb82a98bf6
Fix incorrect size check in entity search algorithms.
2016-06-21 17:44:21 +03:00
40e024e72d
Further improvements of the entity searching algorithms.
2016-06-21 17:25:43 +03:00
66e604cec7
Add back some of the entity search functions.
2016-06-21 16:15:25 +03:00
284e1be3f7
Improved the entity searching algorithms by removing duplicate code.
2016-06-21 16:04:21 +03:00
29af51c518
Improve entity searching algorithms.
2016-06-21 15:17:08 +03:00
1d12ddd60d
Improve searching for active entities. Also fix a possible crash because the entity instance pushed on the stack was appending to itself instead of the array.
2016-06-21 09:02:44 +03:00
29abf2e9c0
Add a helper class that implements RAII to delete an instance of not explicitly released.
2016-06-20 18:01:42 +03:00