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mirror of https://github.com/VCMP-SqMod/SqMod.git synced 2024-11-08 00:37:15 +01:00

Improve the Circle registration code to avoid using overloads where not necessary.

Also restructured the registration code a bit.
This commit is contained in:
Sandu Liviu Catalin 2016-07-24 23:17:47 +03:00
parent 38e5761b94
commit 5502c7f8c7
2 changed files with 80 additions and 38 deletions

View File

@ -60,6 +60,7 @@ Circle & Circle::operator = (Value r)
return *this;
}
// ------------------------------------------------------------------------------------------------
Circle & Circle::operator = (const Vector2 & p)
{
pos = p;
@ -74,6 +75,7 @@ Circle & Circle::operator += (const Circle & c)
return *this;
}
// ------------------------------------------------------------------------------------------------
Circle & Circle::operator -= (const Circle & c)
{
pos -= c.pos;
@ -81,6 +83,7 @@ Circle & Circle::operator -= (const Circle & c)
return *this;
}
// ------------------------------------------------------------------------------------------------
Circle & Circle::operator *= (const Circle & c)
{
pos *= c.pos;
@ -88,6 +91,7 @@ Circle & Circle::operator *= (const Circle & c)
return *this;
}
// ------------------------------------------------------------------------------------------------
Circle & Circle::operator /= (const Circle & c)
{
pos /= c.pos;
@ -95,6 +99,7 @@ Circle & Circle::operator /= (const Circle & c)
return *this;
}
// ------------------------------------------------------------------------------------------------
Circle & Circle::operator %= (const Circle & c)
{
pos %= c.pos;
@ -110,24 +115,28 @@ Circle & Circle::operator += (Value r)
return *this;
}
// ------------------------------------------------------------------------------------------------
Circle & Circle::operator -= (Value r)
{
rad -= r;
return *this;
}
// ------------------------------------------------------------------------------------------------
Circle & Circle::operator *= (Value r)
{
rad *= r;
return *this;
}
// ------------------------------------------------------------------------------------------------
Circle & Circle::operator /= (Value r)
{
rad /= r;
return *this;
}
// ------------------------------------------------------------------------------------------------
Circle & Circle::operator %= (Value r)
{
rad = std::fmod(rad, r);
@ -141,24 +150,28 @@ Circle & Circle::operator += (const Vector2 & p)
return *this;
}
// ------------------------------------------------------------------------------------------------
Circle & Circle::operator -= (const Vector2 & p)
{
pos -= p;
return *this;
}
// ------------------------------------------------------------------------------------------------
Circle & Circle::operator *= (const Vector2 & p)
{
pos *= p;
return *this;
}
// ------------------------------------------------------------------------------------------------
Circle & Circle::operator /= (const Vector2 & p)
{
pos /= p;
return *this;
}
// ------------------------------------------------------------------------------------------------
Circle & Circle::operator %= (const Vector2 & p)
{
pos %= p;
@ -173,6 +186,7 @@ Circle & Circle::operator ++ ()
return *this;
}
// ------------------------------------------------------------------------------------------------
Circle & Circle::operator -- ()
{
--pos;
@ -189,6 +203,7 @@ Circle Circle::operator ++ (int)
return state;
}
// ------------------------------------------------------------------------------------------------
Circle Circle::operator -- (int)
{
Circle state(*this);
@ -203,21 +218,25 @@ Circle Circle::operator + (const Circle & c) const
return Circle(pos + c.pos, rad + c.rad);
}
// ------------------------------------------------------------------------------------------------
Circle Circle::operator - (const Circle & c) const
{
return Circle(pos - c.pos, rad - c.rad);
}
// ------------------------------------------------------------------------------------------------
Circle Circle::operator * (const Circle & c) const
{
return Circle(pos * c.pos, rad * c.rad);
}
// ------------------------------------------------------------------------------------------------
Circle Circle::operator / (const Circle & c) const
{
return Circle(pos / c.pos, rad / c.rad);
}
// ------------------------------------------------------------------------------------------------
Circle Circle::operator % (const Circle & c) const
{
return Circle(pos % c.pos, std::fmod(rad, c.rad));
@ -229,21 +248,25 @@ Circle Circle::operator + (Value r) const
return Circle(rad + r);
}
// ------------------------------------------------------------------------------------------------
Circle Circle::operator - (Value r) const
{
return Circle(rad - r);
}
// ------------------------------------------------------------------------------------------------
Circle Circle::operator * (Value r) const
{
return Circle(rad * r);
}
// ------------------------------------------------------------------------------------------------
Circle Circle::operator / (Value r) const
{
return Circle(rad / r);
}
// ------------------------------------------------------------------------------------------------
Circle Circle::operator % (Value r) const
{
return Circle(std::fmod(rad, r));
@ -255,21 +278,25 @@ Circle Circle::operator + (const Vector2 & p) const
return Circle(pos + p, rad);
}
// ------------------------------------------------------------------------------------------------
Circle Circle::operator - (const Vector2 & p) const
{
return Circle(pos - p, rad);
}
// ------------------------------------------------------------------------------------------------
Circle Circle::operator * (const Vector2 & p) const
{
return Circle(pos * p, rad);
}
// ------------------------------------------------------------------------------------------------
Circle Circle::operator / (const Vector2 & p) const
{
return Circle(pos / p, rad);
}
// ------------------------------------------------------------------------------------------------
Circle Circle::operator % (const Vector2 & p) const
{
return Circle(pos % p, rad);
@ -281,6 +308,7 @@ Circle Circle::operator + () const
return Circle(pos.Abs(), std::fabs(rad));
}
// ------------------------------------------------------------------------------------------------
Circle Circle::operator - () const
{
return Circle(-pos, -rad);
@ -292,26 +320,31 @@ bool Circle::operator == (const Circle & c) const
return EpsEq(rad, c.rad) && (pos == c.pos);
}
// ------------------------------------------------------------------------------------------------
bool Circle::operator != (const Circle & c) const
{
return !EpsEq(rad, c.rad) && (pos != c.pos);
}
// ------------------------------------------------------------------------------------------------
bool Circle::operator < (const Circle & c) const
{
return EpsLt(rad, c.rad) && (pos < c.pos);
}
// ------------------------------------------------------------------------------------------------
bool Circle::operator > (const Circle & c) const
{
return EpsGt(rad, c.rad) && (pos > c.pos);
}
// ------------------------------------------------------------------------------------------------
bool Circle::operator <= (const Circle & c) const
{
return EpsLtEq(rad, c.rad) && (pos <= c.pos);
}
// ------------------------------------------------------------------------------------------------
bool Circle::operator >= (const Circle & c) const
{
return EpsGtEq(rad, c.rad) && (pos >= c.pos);
@ -341,44 +374,48 @@ CSStr Circle::ToString() const
}
// ------------------------------------------------------------------------------------------------
void Circle::Set(Value nr)
void Circle::SetRadius(Value nr)
{
rad = nr;
}
void Circle::Set(const Circle & nc)
// ------------------------------------------------------------------------------------------------
void Circle::SetCircle(const Circle & nc)
{
pos = nc.pos;
rad = nc.rad;
}
void Circle::Set(const Vector2 & np)
// ------------------------------------------------------------------------------------------------
void Circle::SetPosition(const Vector2 & np)
{
pos = np;
}
void Circle::Set(const Vector2 & np, Value nr)
// ------------------------------------------------------------------------------------------------
void Circle::SetValues(const Vector2 & np, Value nr)
{
pos = np;
rad = nr;
}
// ------------------------------------------------------------------------------------------------
void Circle::Set(Value nx, Value ny)
void Circle::SetPositionEx(Value nx, Value ny)
{
pos.Set(nx, ny);
}
void Circle::Set(Value nx, Value ny, Value nr)
// ------------------------------------------------------------------------------------------------
void Circle::SetValuesEx(Value nx, Value ny, Value nr)
{
pos.Set(nx, ny);
rad = nr;
}
// ------------------------------------------------------------------------------------------------
void Circle::Set(CSStr values, SQChar delim)
void Circle::SetStr(CSStr values, SQChar delim)
{
Set(Circle::Get(values, delim));
SetCircle(Circle::Get(values, delim));
}
// ------------------------------------------------------------------------------------------------
@ -388,6 +425,7 @@ void Circle::Generate()
rad = GetRandomFloat32();
}
// ------------------------------------------------------------------------------------------------
void Circle::Generate(Value min, Value max, bool r)
{
if (EpsLt(max, min))
@ -404,6 +442,7 @@ void Circle::Generate(Value min, Value max, bool r)
}
}
// ------------------------------------------------------------------------------------------------
void Circle::Generate(Value xmin, Value xmax, Value ymin, Value ymax)
{
if (EpsLt(xmax, xmin) || EpsLt(ymax, ymin))
@ -414,6 +453,7 @@ void Circle::Generate(Value xmin, Value xmax, Value ymin, Value ymax)
pos.Generate(xmin, xmax, ymin, ymax);
}
// ------------------------------------------------------------------------------------------------
void Circle::Generate(Value xmin, Value xmax, Value ymin, Value ymax, Value rmin, Value rmax)
{
if (EpsLt(xmax, xmin) || EpsLt(ymax, ymin) || EpsLt(rmax, rmin))
@ -467,31 +507,35 @@ const Circle & GetCircle()
return circle;
}
// ------------------------------------------------------------------------------------------------
const Circle & GetCircle(Float32 rv)
{
static Circle circle;
circle.Set(rv);
circle.SetRadius(rv);
return circle;
}
// ------------------------------------------------------------------------------------------------
const Circle & GetCircle(const Vector2 & pv, Float32 rv)
{
static Circle circle;
circle.Set(pv, rv);
circle.SetValues(pv, rv);
return circle;
}
// ------------------------------------------------------------------------------------------------
const Circle & GetCircle(Float32 xv, Float32 yv, Float32 rv)
{
static Circle circle;
circle.Set(xv, yv, rv);
circle.SetValuesEx(xv, yv, rv);
return circle;
}
// ------------------------------------------------------------------------------------------------
const Circle & GetCircle(const Circle & o)
{
static Circle circle;
circle.Set(o);
circle.SetCircle(o);
return circle;
}
@ -511,8 +555,6 @@ void Register_Circle(HSQUIRRELVM vm)
.Var(_SC("rad"), &Circle::rad)
.Var(_SC("Pos"), &Circle::pos)
.Var(_SC("Rad"), &Circle::rad)
// Properties
.Prop(_SC("Abs"), &Circle::Abs)
// Core Meta-methods
.Func(_SC("_tostring"), &Circle::ToString)
.SquirrelFunc(_SC("_typename"), &Circle::Typename)
@ -524,16 +566,24 @@ void Register_Circle(HSQUIRRELVM vm)
.Func< Circle (Circle::*)(const Circle &) const >(_SC("_div"), &Circle::operator /)
.Func< Circle (Circle::*)(const Circle &) const >(_SC("_modulo"), &Circle::operator %)
.Func< Circle (Circle::*)(void) const >(_SC("_unm"), &Circle::operator -)
// Setters
.Overload< void (Circle::*)(const Circle &) >(_SC("Set"), &Circle::Set)
.Overload< void (Circle::*)(const Vector2 &, Val) >(_SC("Set"), &Circle::Set)
.Overload< void (Circle::*)(Val, Val, Val) >(_SC("Set"), &Circle::Set)
.Overload< void (Circle::*)(Val) >(_SC("SetRad"), &Circle::Set)
.Overload< void (Circle::*)(const Vector2 &) >(_SC("SetVec2"), &Circle::Set)
.Overload< void (Circle::*)(Val, Val) >(_SC("SetVec2"), &Circle::Set)
.Overload< void (Circle::*)(CSStr, SQChar) >(_SC("SetStr"), &Circle::Set)
// Utility Methods
// Properties
.Prop(_SC("Abs"), &Circle::Abs)
// Member Methods
.Func(_SC("SetRadius"), &Circle::SetRadius)
.Func(_SC("SetCircle"), &Circle::SetCircle)
.Func(_SC("SetPos"), &Circle::SetPosition)
.Func(_SC("SetPosition"), &Circle::SetPosition)
.Func(_SC("SetValues"), &Circle::SetValues)
.Func(_SC("SetPosEx"), &Circle::SetPositionEx)
.Func(_SC("SetPositionEx"), &Circle::SetPositionEx)
.Func(_SC("SetValuesEx"), &Circle::SetValuesEx)
.Func(_SC("SetStr"), &Circle::SetStr)
.Func(_SC("Clear"), &Circle::Clear)
// Member Overloads
.Overload< void (Circle::*)(void) >(_SC("Generate"), &Circle::Generate)
.Overload< void (Circle::*)(Val, Val, bool) >(_SC("Generate"), &Circle::Generate)
.Overload< void (Circle::*)(Val, Val, Val, Val) >(_SC("Generate"), &Circle::Generate)
.Overload< void (Circle::*)(Val, Val, Val, Val, Val, Val) >(_SC("Generate"), &Circle::Generate)
// Static Overloads
.StaticOverload< const Circle & (*)(CSStr) >(_SC("FromStr"), &Circle::Get)
.StaticOverload< const Circle & (*)(CSStr, SQChar) >(_SC("FromStr"), &Circle::Get)
@ -546,45 +596,37 @@ void Register_Circle(HSQUIRRELVM vm)
.Func< Circle & (Circle::*)(const Circle &) >(_SC("opMulAssign"), &Circle::operator *=)
.Func< Circle & (Circle::*)(const Circle &) >(_SC("opDivAssign"), &Circle::operator /=)
.Func< Circle & (Circle::*)(const Circle &) >(_SC("opModAssign"), &Circle::operator %=)
.Func< Circle & (Circle::*)(Circle::Value) >(_SC("opAddAssignR"), &Circle::operator +=)
.Func< Circle & (Circle::*)(Circle::Value) >(_SC("opSubAssignR"), &Circle::operator -=)
.Func< Circle & (Circle::*)(Circle::Value) >(_SC("opMulAssignR"), &Circle::operator *=)
.Func< Circle & (Circle::*)(Circle::Value) >(_SC("opDivAssignR"), &Circle::operator /=)
.Func< Circle & (Circle::*)(Circle::Value) >(_SC("opModAssignR"), &Circle::operator %=)
.Func< Circle & (Circle::*)(const Vector2 &) >(_SC("opAddAssignP"), &Circle::operator +=)
.Func< Circle & (Circle::*)(const Vector2 &) >(_SC("opSubAssignP"), &Circle::operator -=)
.Func< Circle & (Circle::*)(const Vector2 &) >(_SC("opMulAssignP"), &Circle::operator *=)
.Func< Circle & (Circle::*)(const Vector2 &) >(_SC("opDivAssignP"), &Circle::operator /=)
.Func< Circle & (Circle::*)(const Vector2 &) >(_SC("opModAssignP"), &Circle::operator %=)
.Func< Circle & (Circle::*)(void) >(_SC("opPreInc"), &Circle::operator ++)
.Func< Circle & (Circle::*)(void) >(_SC("opPreDec"), &Circle::operator --)
.Func< Circle (Circle::*)(int) >(_SC("opPostInc"), &Circle::operator ++)
.Func< Circle (Circle::*)(int) >(_SC("opPostDec"), &Circle::operator --)
.Func< Circle (Circle::*)(const Circle &) const >(_SC("opAdd"), &Circle::operator +)
.Func< Circle (Circle::*)(const Circle &) const >(_SC("opSub"), &Circle::operator -)
.Func< Circle (Circle::*)(const Circle &) const >(_SC("opMul"), &Circle::operator *)
.Func< Circle (Circle::*)(const Circle &) const >(_SC("opDiv"), &Circle::operator /)
.Func< Circle (Circle::*)(const Circle &) const >(_SC("opMod"), &Circle::operator %)
.Func< Circle (Circle::*)(Circle::Value) const >(_SC("opAddR"), &Circle::operator +)
.Func< Circle (Circle::*)(Circle::Value) const >(_SC("opSubR"), &Circle::operator -)
.Func< Circle (Circle::*)(Circle::Value) const >(_SC("opMulR"), &Circle::operator *)
.Func< Circle (Circle::*)(Circle::Value) const >(_SC("opDivR"), &Circle::operator /)
.Func< Circle (Circle::*)(Circle::Value) const >(_SC("opModR"), &Circle::operator %)
.Func< Circle (Circle::*)(const Vector2 &) const >(_SC("opAddP"), &Circle::operator +)
.Func< Circle (Circle::*)(const Vector2 &) const >(_SC("opSubP"), &Circle::operator -)
.Func< Circle (Circle::*)(const Vector2 &) const >(_SC("opMulP"), &Circle::operator *)
.Func< Circle (Circle::*)(const Vector2 &) const >(_SC("opDivP"), &Circle::operator /)
.Func< Circle (Circle::*)(const Vector2 &) const >(_SC("opModP"), &Circle::operator %)
.Func< Circle (Circle::*)(void) const >(_SC("opUnPlus"), &Circle::operator +)
.Func< Circle (Circle::*)(void) const >(_SC("opUnMinus"), &Circle::operator -)
.Func< bool (Circle::*)(const Circle &) const >(_SC("opEqual"), &Circle::operator ==)
.Func< bool (Circle::*)(const Circle &) const >(_SC("opNotEqual"), &Circle::operator !=)
.Func< bool (Circle::*)(const Circle &) const >(_SC("opLessThan"), &Circle::operator <)

View File

@ -319,37 +319,37 @@ struct Circle
/* --------------------------------------------------------------------------------------------
* Set the specified radius.
*/
void Set(Value nr);
void SetRadius(Value nr);
/* --------------------------------------------------------------------------------------------
* Copy the circle from another instance of this type.
*/
void Set(const Circle & nc);
void SetCircle(const Circle & nc);
/* --------------------------------------------------------------------------------------------
* Set the position from the specified position.
*/
void Set(const Vector2 & np);
void SetPosition(const Vector2 & np);
/* --------------------------------------------------------------------------------------------
* Set the specified position and radius.
*/
void Set(const Vector2 & np, Value nr);
void SetValues(const Vector2 & np, Value nr);
/* --------------------------------------------------------------------------------------------
* Set the specified position.
*/
void Set(Value nx, Value ny);
void SetPositionEx(Value nx, Value ny);
/* --------------------------------------------------------------------------------------------
* Set the specified position and radius.
*/
void Set(Value nx, Value ny, Value nr);
void SetValuesEx(Value nx, Value ny, Value nr);
/* --------------------------------------------------------------------------------------------
* Set the values extracted from the specified string using the specified delimiter.
*/
void Set(CSStr values, SQChar delim);
void SetStr(CSStr values, SQChar delim);
/* --------------------------------------------------------------------------------------------
* Generate a randomly sized and positioned circle.