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mirror of https://github.com/VCMP-SqMod/SqMod.git synced 2024-11-08 00:37:15 +01:00

Improve the Vector3 registration code to avoid using overloads where not necessary.

Also restructured the registration code a bit.
This commit is contained in:
Sandu Liviu Catalin 2016-07-25 00:10:46 +03:00
parent 76bef3d87c
commit 2857e0e4be
5 changed files with 108 additions and 53 deletions

View File

@ -60,24 +60,24 @@ AABB::AABB(const Vector3 & vmin, const Vector3 & vmax)
// ------------------------------------------------------------------------------------------------
AABB & AABB::operator = (Value s)
{
min.Set(-s);
max.Set(std::fabs(s));
min.SetScalar(-s);
max.SetScalar(std::fabs(s));
return *this;
}
// ------------------------------------------------------------------------------------------------
AABB & AABB::operator = (const Vector3 & v)
{
min.Set(-v);
max.Set(v.Abs());
min.SetVector3(-v);
max.SetVector3(v.Abs());
return *this;
}
// ------------------------------------------------------------------------------------------------
AABB & AABB::operator = (const Vector4 & v)
{
min.Set(-v);
max.Set(v.Abs());
min.SetVector4(-v);
max.SetVector4(v.Abs());
return *this;
}
@ -336,15 +336,15 @@ void AABB::Set(Value ns)
// ------------------------------------------------------------------------------------------------
void AABB::Set(Value nx, Value ny, Value nz)
{
min.Set(-nx, -ny, -nz);
max.Set(std::fabs(nx), std::fabs(ny), std::fabs(nz));
min.SetVector3Ex(-nx, -ny, -nz);
max.SetVector3Ex(std::fabs(nx), std::fabs(ny), std::fabs(nz));
}
// ------------------------------------------------------------------------------------------------
void AABB::Set(Value xmin, Value ymin, Value zmin, Value xmax, Value ymax, Value zmax)
{
min.Set(xmin, ymin, zmin);
max.Set(xmax, ymax, zmax);
min.SetVector3Ex(xmin, ymin, zmin);
max.SetVector3Ex(xmax, ymax, zmax);
}
// ------------------------------------------------------------------------------------------------

View File

@ -57,6 +57,7 @@ Vector3 & Vector3::operator = (Value s)
return *this;
}
// ------------------------------------------------------------------------------------------------
Vector3 & Vector3::operator = (const Vector4 & v)
{
x = v.x;
@ -65,6 +66,7 @@ Vector3 & Vector3::operator = (const Vector4 & v)
return *this;
}
// ------------------------------------------------------------------------------------------------
Vector3 & Vector3::operator = (const Quaternion & q)
{
x = q.x;
@ -82,6 +84,7 @@ Vector3 & Vector3::operator += (const Vector3 & v)
return *this;
}
// ------------------------------------------------------------------------------------------------
Vector3 & Vector3::operator -= (const Vector3 & v)
{
x -= v.x;
@ -90,6 +93,7 @@ Vector3 & Vector3::operator -= (const Vector3 & v)
return *this;
}
// ------------------------------------------------------------------------------------------------
Vector3 & Vector3::operator *= (const Vector3 & v)
{
x *= v.x;
@ -98,6 +102,7 @@ Vector3 & Vector3::operator *= (const Vector3 & v)
return *this;
}
// ------------------------------------------------------------------------------------------------
Vector3 & Vector3::operator /= (const Vector3 & v)
{
x /= v.x;
@ -106,6 +111,7 @@ Vector3 & Vector3::operator /= (const Vector3 & v)
return *this;
}
// ------------------------------------------------------------------------------------------------
Vector3 & Vector3::operator %= (const Vector3 & v)
{
x = std::fmod(x, v.x);
@ -123,6 +129,7 @@ Vector3 & Vector3::operator += (Value s)
return *this;
}
// ------------------------------------------------------------------------------------------------
Vector3 & Vector3::operator -= (Value s)
{
x -= s;
@ -131,6 +138,7 @@ Vector3 & Vector3::operator -= (Value s)
return *this;
}
// ------------------------------------------------------------------------------------------------
Vector3 & Vector3::operator *= (Value s)
{
x *= s;
@ -139,6 +147,7 @@ Vector3 & Vector3::operator *= (Value s)
return *this;
}
// ------------------------------------------------------------------------------------------------
Vector3 & Vector3::operator /= (Value s)
{
x /= s;
@ -147,6 +156,7 @@ Vector3 & Vector3::operator /= (Value s)
return *this;
}
// ------------------------------------------------------------------------------------------------
Vector3 & Vector3::operator %= (Value s)
{
x = std::fmod(x, s);
@ -164,6 +174,7 @@ Vector3 & Vector3::operator ++ ()
return *this;
}
// ------------------------------------------------------------------------------------------------
Vector3 & Vector3::operator -- ()
{
--x;
@ -182,6 +193,7 @@ Vector3 Vector3::operator ++ (int)
return state;
}
// ------------------------------------------------------------------------------------------------
Vector3 Vector3::operator -- (int)
{
Vector3 state(*this);
@ -197,21 +209,25 @@ Vector3 Vector3::operator + (const Vector3 & v) const
return Vector3(x + v.x, y + v.y, z + v.z);
}
// ------------------------------------------------------------------------------------------------
Vector3 Vector3::operator - (const Vector3 & v) const
{
return Vector3(x - v.x, y - v.y, z - v.z);
}
// ------------------------------------------------------------------------------------------------
Vector3 Vector3::operator * (const Vector3 & v) const
{
return Vector3(x * v.x, y * v.y, z * v.z);
}
// ------------------------------------------------------------------------------------------------
Vector3 Vector3::operator / (const Vector3 & v) const
{
return Vector3(x / v.x, y / v.y, z / v.z);
}
// ------------------------------------------------------------------------------------------------
Vector3 Vector3::operator % (const Vector3 & v) const
{
return Vector3(std::fmod(x, v.x), std::fmod(y, v.y), std::fmod(z, v.z));
@ -223,21 +239,25 @@ Vector3 Vector3::operator + (Value s) const
return Vector3(x + s, y + s, z + s);
}
// ------------------------------------------------------------------------------------------------
Vector3 Vector3::operator - (Value s) const
{
return Vector3(x - s, y - s, z - s);
}
// ------------------------------------------------------------------------------------------------
Vector3 Vector3::operator * (Value s) const
{
return Vector3(x * s, y * s, z * s);
}
// ------------------------------------------------------------------------------------------------
Vector3 Vector3::operator / (Value s) const
{
return Vector3(x / s, y / s, z / s);
}
// ------------------------------------------------------------------------------------------------
Vector3 Vector3::operator % (Value s) const
{
return Vector3(std::fmod(x, s), std::fmod(y, s), std::fmod(z, s));
@ -249,6 +269,7 @@ Vector3 Vector3::operator + () const
return Vector3(std::fabs(x), std::fabs(y), std::fabs(z));
}
// ------------------------------------------------------------------------------------------------
Vector3 Vector3::operator - () const
{
return Vector3(-x, -y, -z);
@ -260,26 +281,31 @@ bool Vector3::operator == (const Vector3 & v) const
return EpsEq(x, v.x) && EpsEq(y, v.y) && EpsEq(z, v.z);
}
// ------------------------------------------------------------------------------------------------
bool Vector3::operator != (const Vector3 & v) const
{
return !EpsEq(x, v.x) && !EpsEq(y, v.y) && !EpsEq(z, v.z);
}
// ------------------------------------------------------------------------------------------------
bool Vector3::operator < (const Vector3 & v) const
{
return EpsLt(x, v.x) && EpsLt(y, v.y) && EpsLt(z, v.z);
}
// ------------------------------------------------------------------------------------------------
bool Vector3::operator > (const Vector3 & v) const
{
return EpsGt(x, v.x) && EpsGt(y, v.y) && EpsGt(z, v.z);
}
// ------------------------------------------------------------------------------------------------
bool Vector3::operator <= (const Vector3 & v) const
{
return EpsLtEq(x, v.x) && EpsLtEq(y, v.y) && EpsLtEq(z, v.z);
}
// ------------------------------------------------------------------------------------------------
bool Vector3::operator >= (const Vector3 & v) const
{
return EpsGtEq(x, v.x) && EpsGtEq(y, v.y) && EpsGtEq(z, v.z);
@ -309,14 +335,23 @@ CSStr Vector3::ToString() const
}
// ------------------------------------------------------------------------------------------------
void Vector3::Set(Value ns)
void Vector3::SetScalar(Value ns)
{
x = ns;
y = ns;
z = ns;
}
void Vector3::Set(Value nx, Value ny, Value nz)
// ------------------------------------------------------------------------------------------------
void Vector3::SetVector3(const Vector3 & v)
{
x = v.x;
y = v.y;
z = v.z;
}
// ------------------------------------------------------------------------------------------------
void Vector3::SetVector3Ex(Value nx, Value ny, Value nz)
{
x = nx;
y = ny;
@ -324,21 +359,23 @@ void Vector3::Set(Value nx, Value ny, Value nz)
}
// ------------------------------------------------------------------------------------------------
void Vector3::Set(const Vector3 & v)
void Vector3::SetVector4(const Vector4 & v)
{
x = v.x;
y = v.y;
z = v.z;
}
void Vector3::Set(const Vector4 & v)
// ------------------------------------------------------------------------------------------------
void Vector3::SetVector4Ex(Value nx, Value ny, Value nz, Value /*nw*/)
{
x = v.x;
y = v.y;
z = v.z;
x = nx;
y = ny;
z = nz;
}
void Vector3::Set(const Quaternion & q)
// ------------------------------------------------------------------------------------------------
void Vector3::SetQuaternion(const Quaternion & q)
{
x = q.x;
y = q.y;
@ -346,9 +383,17 @@ void Vector3::Set(const Quaternion & q)
}
// ------------------------------------------------------------------------------------------------
void Vector3::Set(CSStr values, SQChar delim)
void Vector3::SetQuaternionEx(Value nx, Value ny, Value nz, Value /*nw*/)
{
Set(Vector3::Get(values, delim));
x = nx;
y = ny;
z = nz;
}
// ------------------------------------------------------------------------------------------------
void Vector3::SetStr(CSStr values, SQChar delim)
{
SetVector3(Vector3::Get(values, delim));
}
// ------------------------------------------------------------------------------------------------
@ -359,6 +404,7 @@ void Vector3::Generate()
z = GetRandomFloat32();
}
// ------------------------------------------------------------------------------------------------
void Vector3::Generate(Value min, Value max)
{
if (EpsLt(max, min))
@ -371,6 +417,7 @@ void Vector3::Generate(Value min, Value max)
z = GetRandomFloat32(min, max);
}
// ------------------------------------------------------------------------------------------------
void Vector3::Generate(Value xmin, Value xmax, Value ymin, Value ymax, Value zmin, Value zmax)
{
if (EpsLt(xmax, xmin) || EpsLt(ymax, ymin) || EpsLt(zmax, zmin))
@ -425,24 +472,27 @@ const Vector3 & GetVector3()
return vec;
}
// ------------------------------------------------------------------------------------------------
const Vector3 & GetVector3(Float32 sv)
{
static Vector3 vec;
vec.Set(sv);
vec.SetScalar(sv);
return vec;
}
// ------------------------------------------------------------------------------------------------
const Vector3 & GetVector3(Float32 xv, Float32 yv, Float32 zv)
{
static Vector3 vec;
vec.Set(xv, yv, zv);
vec.SetVector3Ex(xv, yv, zv);
return vec;
}
// ------------------------------------------------------------------------------------------------
const Vector3 & GetVector3(const Vector3 & o)
{
static Vector3 vec;
vec.Set(o);
vec.SetVector3(o);
return vec;
}
@ -463,8 +513,6 @@ void Register_Vector3(HSQUIRRELVM vm)
.Var(_SC("X"), &Vector3::x)
.Var(_SC("Y"), &Vector3::y)
.Var(_SC("Z"), &Vector3::z)
// Properties
.Prop(_SC("Abs"), &Vector3::Abs)
// Core Meta-methods
.Func(_SC("_tostring"), &Vector3::ToString)
.SquirrelFunc(_SC("_typename"), &Vector3::Typename)
@ -476,19 +524,22 @@ void Register_Vector3(HSQUIRRELVM vm)
.Func< Vector3 (Vector3::*)(const Vector3 &) const >(_SC("_div"), &Vector3::operator /)
.Func< Vector3 (Vector3::*)(const Vector3 &) const >(_SC("_modulo"), &Vector3::operator %)
.Func< Vector3 (Vector3::*)(void) const >(_SC("_unm"), &Vector3::operator -)
// Setters
.Overload< void (Vector3::*)(Val) >(_SC("Set"), &Vector3::Set)
.Overload< void (Vector3::*)(Val, Val, Val) >(_SC("Set"), &Vector3::Set)
.Overload< void (Vector3::*)(const Vector3 &) >(_SC("SetVec3"), &Vector3::Set)
.Overload< void (Vector3::*)(const Vector4 &) >(_SC("SetVec4"), &Vector3::Set)
.Overload< void (Vector3::*)(const Quaternion &) >(_SC("SetQuat"), &Vector3::Set)
.Overload< void (Vector3::*)(CSStr, SQChar) >(_SC("SetStr"), &Vector3::Set)
// Random Generators
// Properties
.Prop(_SC("Abs"), &Vector3::Abs)
// Member Methods
.Func(_SC("SetScalar"), &Vector3::SetScalar)
.Func(_SC("SetVector3"), &Vector3::SetVector3)
.Func(_SC("SetVector3Ex"), &Vector3::SetVector3Ex)
.Func(_SC("SetVector4"), &Vector3::SetVector4)
.Func(_SC("SetVector4Ex"), &Vector3::SetVector4Ex)
.Func(_SC("SetQuaternion"), &Vector3::SetQuaternion)
.Func(_SC("SetQuaternionEx"), &Vector3::SetQuaternionEx)
.Func(_SC("SetStr"), &Vector3::SetStr)
.Func(_SC("Clear"), &Vector3::Clear)
// Member Overloads
.Overload< void (Vector3::*)(void) >(_SC("Generate"), &Vector3::Generate)
.Overload< void (Vector3::*)(Val, Val) >(_SC("Generate"), &Vector3::Generate)
.Overload< void (Vector3::*)(Val, Val, Val, Val, Val, Val) >(_SC("Generate"), &Vector3::Generate)
// Utility Methods
.Func(_SC("Clear"), &Vector3::Clear)
// Static Overloads
.StaticOverload< const Vector3 & (*)(CSStr) >(_SC("FromStr"), &Vector3::Get)
.StaticOverload< const Vector3 & (*)(CSStr, SQChar) >(_SC("FromStr"), &Vector3::Get)
@ -501,33 +552,27 @@ void Register_Vector3(HSQUIRRELVM vm)
.Func< Vector3 & (Vector3::*)(const Vector3 &) >(_SC("opMulAssign"), &Vector3::operator *=)
.Func< Vector3 & (Vector3::*)(const Vector3 &) >(_SC("opDivAssign"), &Vector3::operator /=)
.Func< Vector3 & (Vector3::*)(const Vector3 &) >(_SC("opModAssign"), &Vector3::operator %=)
.Func< Vector3 & (Vector3::*)(Vector3::Value) >(_SC("opAddAssignS"), &Vector3::operator +=)
.Func< Vector3 & (Vector3::*)(Vector3::Value) >(_SC("opSubAssignS"), &Vector3::operator -=)
.Func< Vector3 & (Vector3::*)(Vector3::Value) >(_SC("opMulAssignS"), &Vector3::operator *=)
.Func< Vector3 & (Vector3::*)(Vector3::Value) >(_SC("opDivAssignS"), &Vector3::operator /=)
.Func< Vector3 & (Vector3::*)(Vector3::Value) >(_SC("opModAssignS"), &Vector3::operator %=)
.Func< Vector3 & (Vector3::*)(void) >(_SC("opPreInc"), &Vector3::operator ++)
.Func< Vector3 & (Vector3::*)(void) >(_SC("opPreDec"), &Vector3::operator --)
.Func< Vector3 (Vector3::*)(int) >(_SC("opPostInc"), &Vector3::operator ++)
.Func< Vector3 (Vector3::*)(int) >(_SC("opPostDec"), &Vector3::operator --)
.Func< Vector3 (Vector3::*)(const Vector3 &) const >(_SC("opAdd"), &Vector3::operator +)
.Func< Vector3 (Vector3::*)(const Vector3 &) const >(_SC("opSub"), &Vector3::operator -)
.Func< Vector3 (Vector3::*)(const Vector3 &) const >(_SC("opMul"), &Vector3::operator *)
.Func< Vector3 (Vector3::*)(const Vector3 &) const >(_SC("opDiv"), &Vector3::operator /)
.Func< Vector3 (Vector3::*)(const Vector3 &) const >(_SC("opMod"), &Vector3::operator %)
.Func< Vector3 (Vector3::*)(Vector3::Value) const >(_SC("opAddS"), &Vector3::operator +)
.Func< Vector3 (Vector3::*)(Vector3::Value) const >(_SC("opSubS"), &Vector3::operator -)
.Func< Vector3 (Vector3::*)(Vector3::Value) const >(_SC("opMulS"), &Vector3::operator *)
.Func< Vector3 (Vector3::*)(Vector3::Value) const >(_SC("opDivS"), &Vector3::operator /)
.Func< Vector3 (Vector3::*)(Vector3::Value) const >(_SC("opModS"), &Vector3::operator %)
.Func< Vector3 (Vector3::*)(void) const >(_SC("opUnPlus"), &Vector3::operator +)
.Func< Vector3 (Vector3::*)(void) const >(_SC("opUnMinus"), &Vector3::operator -)
.Func< bool (Vector3::*)(const Vector3 &) const >(_SC("opEqual"), &Vector3::operator ==)
.Func< bool (Vector3::*)(const Vector3 &) const >(_SC("opNotEqual"), &Vector3::operator !=)
.Func< bool (Vector3::*)(const Vector3 &) const >(_SC("opLessThan"), &Vector3::operator <)

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@ -267,32 +267,42 @@ struct Vector3
/* --------------------------------------------------------------------------------------------
* Set all components to the specified scalar value.
*/
void Set(Value ns);
/* --------------------------------------------------------------------------------------------
* Set all components to the specified values.
*/
void Set(Value nx, Value ny, Value nz);
void SetScalar(Value ns);
/* --------------------------------------------------------------------------------------------
* Copy the values from another instance of this type.
*/
void Set(const Vector3 & v);
void SetVector3(const Vector3 & v);
/* --------------------------------------------------------------------------------------------
* Set all components to the specified values.
*/
void SetVector3Ex(Value nx, Value ny, Value nz);
/* --------------------------------------------------------------------------------------------
* Copy the values from a four-dimensional vector.
*/
void Set(const Vector4 & v);
void SetVector4(const Vector4 & v);
/* --------------------------------------------------------------------------------------------
* Set all components to the specified values.
*/
void SetVector4Ex(Value nx, Value ny, Value nz, Value nw);
/* --------------------------------------------------------------------------------------------
* Copy the values from a quaternion rotation.
*/
void Set(const Quaternion & q);
void SetQuaternion(const Quaternion & q);
/* --------------------------------------------------------------------------------------------
* Copy the values from a quaternion rotation.
*/
void SetQuaternionEx(Value nx, Value ny, Value nz, Value nw);
/* --------------------------------------------------------------------------------------------
* Set the values extracted from the specified string using the specified delimiter.
*/
void Set(CSStr values, SQChar delim);
void SetStr(CSStr values, SQChar delim);
/* --------------------------------------------------------------------------------------------
* Generate random values for all components of this instance.

View File

@ -31,7 +31,7 @@ void Core::ImportBlips()
m_Blips[i].mWorld = world;
m_Blips[i].mScale = scale;
m_Blips[i].mSprID = sprid;
m_Blips[i].mPosition.Set(x, y, z);
m_Blips[i].mPosition.SetVector3Ex(x, y, z);
m_Blips[i].mColor.SetRGBA(color);
// Attempt to allocate the instance
AllocBlip(i, false, SQMOD_CREATE_IMPORT, NullObject());

View File

@ -880,7 +880,7 @@ void Core::EmitEntityPool(vcmpEntityPool entity_type, Int32 entity_id, bool is_d
inst.mScale = scale;
inst.mSprID = sprid;
inst.mColor.SetRGBA(color);
inst.mPosition.Set(x, y, z);
inst.mPosition.SetVector3Ex(x, y, z);
// Now we can try to allocate the instance after we have all the information
AllocBlip(entity_id, false, SQMOD_CREATE_POOL, NullObject());
}