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mirror of https://github.com/VCMP-SqMod/SqMod.git synced 2024-11-08 00:37:15 +01:00

Implemented various helper functions for the quaternion class.

This commit is contained in:
Sandu Liviu Catalin 2016-08-23 23:02:19 +03:00
parent f3db1101ab
commit fbb7dc9f75
2 changed files with 363 additions and 11 deletions

View File

@ -11,6 +11,9 @@
// ------------------------------------------------------------------------------------------------
namespace SqMod {
// ------------------------------------------------------------------------------------------------
#define STOVAL(v) static_cast< Quaternion::Value >(v)
// ------------------------------------------------------------------------------------------------
const Quaternion Quaternion::NIL(0);
const Quaternion Quaternion::MIN(std::numeric_limits< Quaternion::Value >::min());
@ -389,18 +392,37 @@ void Quaternion::SetQuaternionEx(Value nx, Value ny, Value nz, Value nw)
// ------------------------------------------------------------------------------------------------
void Quaternion::SetVector3(const Vector3 & v)
{
x = v.x;
y = v.y;
z = v.z;
w = 0.0;
SetVector3Ex(v.x, v.y, v.z);
}
// ------------------------------------------------------------------------------------------------
void Quaternion::SetVector3Ex(Value nx, Value ny, Value nz)
{
x = nx;
y = ny;
z = nz;
Float64 angle;
angle = (nx * 0.5);
const Float64 sr = std::sin(angle);
const Float64 cr = std::cos(angle);
angle = (ny * 0.5);
const Float64 sp = std::sin(angle);
const Float64 cp = std::cos(angle);
angle = (nz * 0.5);
const Float64 sy = std::sin(angle);
const Float64 cy = std::cos(angle);
const Float64 cpcy = (cp * cy);
const Float64 spcy = (sp * cy);
const Float64 cpsy = (cp * sy);
const Float64 spsy = (sp * sy);
x = STOVAL(sr * cpcy - cr * spsy);
y = STOVAL(cr * spcy + sr * cpsy);
z = STOVAL(cr * cpsy - sr * spcy);
w = STOVAL(cr * cpcy + sr * spsy);
Normalize();
}
// ------------------------------------------------------------------------------------------------
@ -461,6 +483,240 @@ Quaternion Quaternion::Abs() const
return Quaternion(std::fabs(x), std::fabs(y), std::fabs(z), std::fabs(w));
}
// ------------------------------------------------------------------------------------------------
bool Quaternion::IsNaN() const
{
return std::isnan(w) || std::isnan(x) || std::isnan(y) || std::isnan(z);
}
// ------------------------------------------------------------------------------------------------
Quaternion::Quaternion::Value Quaternion::LengthSquared() const
{
return (x * x) + (y * y) + (z * z) + (w * w);
}
// ------------------------------------------------------------------------------------------------
Quaternion::Value Quaternion::DotProduct(const Quaternion & quat) const
{
return (x * quat.x) + (y * quat.y) + (z * quat.z) + (w * quat.w);
}
// ------------------------------------------------------------------------------------------------
Quaternion Quaternion::Conjugate() const
{
return Quaternion(-x, -y, -z, w);;
}
// ------------------------------------------------------------------------------------------------
void Quaternion::Normalize()
{
const Value len_squared = LengthSquared();
if (!EpsEq(len_squared, STOVAL(1.0)) && EpsGt(len_squared, STOVAL(0.0)))
{
const Value inv_len = STOVAL(1.0) / std::sqrt(len_squared);
x *= inv_len;
y *= inv_len;
z *= inv_len;
w *= inv_len;
}
}
// ------------------------------------------------------------------------------------------------
Quaternion Quaternion::Normalized() const
{
const Value len_squared = LengthSquared();
if (!EpsEq(len_squared, STOVAL(1.0)) && EpsGt(len_squared, STOVAL(0.0)))
{
Value inv_len = 1.0f / sqrtf(len_squared);
return ((*this) * inv_len);
}
else
{
return (*this);
}
}
// ------------------------------------------------------------------------------------------------
void Quaternion::FromAngleAxis(Value angle, const Vector3 & axis)
{
const Vector3 norm_axis = axis.Normalized();
angle *= SQMOD_DEGTORAD_2;
const Value sin_angle = std::sin(angle);
x = norm_axis.x * sin_angle;
y = norm_axis.y * sin_angle;
z = norm_axis.z * sin_angle;
w = std::cos(angle);
}
// ------------------------------------------------------------------------------------------------
void Quaternion::FromRotationTo(const Vector3 & start, const Vector3 & end)
{
const Vector3 norm_start = start.Normalized();
const Vector3 norm_end = end.Normalized();
const Value d = norm_start.DotProduct(norm_end);
if (EpsGt(d, STOVAL(-1.0)))
{
const Vector3 c = norm_start.CrossProduct(norm_end);
const Value s = std::sqrt((STOVAL(1.0) + d) * STOVAL(2.0));
const Value inv_s = STOVAL(1.0) / s;
x = c.x * inv_s;
y = c.y * inv_s;
z = c.z * inv_s;
w = STOVAL(0.5) * s;
}
else
{
Vector3 axis = Vector3::RIGHT.CrossProduct(norm_start);
if (EpsLt(axis.GetLength(), STOVAL(0.0)))
{
FromAngleAxis(STOVAL(180), Vector3::UP.CrossProduct(norm_start));
}
else
{
FromAngleAxis(STOVAL(180), axis);
}
}
}
// ------------------------------------------------------------------------------------------------
Quaternion Quaternion::Inverse() const
{
const Value len_squared = LengthSquared();
if (EpsEq(len_squared, STOVAL(1.0)))
{
return Conjugate();
}
else if (EpsGtEq(len_squared, STOVAL(0.0)))
{
return Conjugate() * (STOVAL(1.0) / len_squared);
}
else
{
return IDENTITY;
}
}
// ------------------------------------------------------------------------------------------------
Vector3 Quaternion::ToEuler() const
{
const Float64 sqw = (w * w);
const Float64 sqx = (x * x);
const Float64 sqy = (y * y);
const Float64 sqz = (z * z);
const Float64 test = 2.0 * ((y * w) - (x * z));
if (EpsEq(test, 1.0))
{
return Vector3(
// bank = rotation about x-axis
STOVAL(0.0),
// attitude = rotation about y-axis
STOVAL(SQMOD_PI64 / 2.0),
// heading = rotation about z-axis
STOVAL(-2.0 * std::atan2(x, w))
);
}
else if (EpsEq(test, -1.0))
{
return Vector3(
// bank = rotation about x-axis
STOVAL(0.0),
// attitude = rotation about y-axis
STOVAL(SQMOD_PI64 / -2.0),
// heading = rotation about z-axis
STOVAL(2.0 * std::atan2(x, w))
);
}
return Vector3(
// bank = rotation about x-axis
STOVAL(std::atan2(2.0 * ((y * z) + (x * w)), (-sqx - sqy + sqz + sqw))),
// attitude = rotation about y-axis
STOVAL(std::asin(Clamp(test, -1.0, 1.0))),
// heading = rotation about z-axis
STOVAL(std::atan2(2.0 * ((x * y) + (z * w)), (sqx - sqy - sqz + sqw)))
);
}
// ------------------------------------------------------------------------------------------------
Quaternion::Value Quaternion::YawAngle() const
{
return ToEuler().y;
}
// ------------------------------------------------------------------------------------------------
Quaternion::Value Quaternion::PitchAngle() const
{
return ToEuler().x;
}
// ------------------------------------------------------------------------------------------------
Quaternion::Value Quaternion::RollAngle() const
{
return ToEuler().z;
}
// ------------------------------------------------------------------------------------------------
Quaternion Quaternion::Slerp(Quaternion quat, Value t) const
{
// Favor accuracy for native code builds
Value cos_angle = DotProduct(quat);
// Enable shortest path rotation
if (EpsLt(cos_angle, STOVAL(0.0)))
{
cos_angle = -cos_angle;
quat = -quat;
}
const Value angle = std::acos(cos_angle);
Value sin_angle = std::sin(angle);
Value t1, t2;
if (sin_angle > STOVAL(0.001))
{
Value inv_sin_angle = STOVAL(1.0) / sin_angle;
t1 = std::sin((STOVAL(1.0) - t) * angle) * inv_sin_angle;
t2 = std::sin(t * angle) * inv_sin_angle;
}
else
{
t1 = STOVAL(1.0) - t;
t2 = t;
}
return ((*this) * t1 + quat * t2);
}
// ------------------------------------------------------------------------------------------------
Quaternion Quaternion::Nlerp(const Quaternion & quat, Value t) const
{
return NlerpEx(quat, t, false);
}
// ------------------------------------------------------------------------------------------------
Quaternion Quaternion::NlerpEx(const Quaternion & quat, Value t, bool shortest_path) const
{
Quaternion result;
const Value fcos = DotProduct(quat);
if (EpsLt(fcos, STOVAL(0.0)) && shortest_path)
{
result = (*this) + (((-quat) - (*this)) * t);
}
else
{
result = (*this) + ((quat - (*this)) * t);
}
result.Normalize();
return result;
}
// ------------------------------------------------------------------------------------------------
const Quaternion & Quaternion::Get(CSStr str)
{
@ -563,6 +819,15 @@ void Register_Quaternion(HSQUIRRELVM vm)
.Func< Quaternion (Quaternion::*)(void) const >(_SC("_unm"), &Quaternion::operator -)
// Properties
.Prop(_SC("Abs"), &Quaternion::Abs)
.Prop(_SC("NaN"), &Quaternion::IsNaN)
.Prop(_SC("LengthSq"), &Quaternion::LengthSquared)
.Prop(_SC("Conjugate"), &Quaternion::Conjugate)
.Prop(_SC("Normalized"), &Quaternion::Normalized)
.Prop(_SC("Inverse"), &Quaternion::Inverse)
.Prop(_SC("Euler"), &Quaternion::ToEuler, &Quaternion::SetVector3)
.Prop(_SC("YawAngle"), &Quaternion::YawAngle)
.Prop(_SC("PitchAngle"), &Quaternion::PitchAngle)
.Prop(_SC("RollAngle"), &Quaternion::RollAngle)
// Member Methods
.Func(_SC("SetScalar"), &Quaternion::SetScalar)
.Func(_SC("SetQuaternion"), &Quaternion::SetQuaternion)
@ -572,6 +837,13 @@ void Register_Quaternion(HSQUIRRELVM vm)
.Func(_SC("SetVector4"), &Quaternion::SetVector4)
.Func(_SC("SetStr"), &Quaternion::SetStr)
.Func(_SC("Clear"), &Quaternion::Clear)
.Func(_SC("DotProduct"), &Quaternion::DotProduct)
.Func(_SC("Normalize"), &Quaternion::Normalize)
.Func(_SC("FromAngleAxis"), &Quaternion::FromAngleAxis)
.Func(_SC("FromRotationTo"), &Quaternion::FromRotationTo)
.Func(_SC("Slerp"), &Quaternion::Slerp)
.Func(_SC("Nlerp"), &Quaternion::Nlerp)
.Func(_SC("NlerpEx"), &Quaternion::NlerpEx)
// Member Overloads
.Overload< void (Quaternion::*)(void) >(_SC("Generate"), &Quaternion::Generate)
.Overload< void (Quaternion::*)(Val, Val) >(_SC("Generate"), &Quaternion::Generate)

View File

@ -41,17 +41,17 @@ struct Quaternion
Quaternion();
/* --------------------------------------------------------------------------------------------
* ...
* Construct from scalar value.
*/
Quaternion(Value sv);
/* --------------------------------------------------------------------------------------------
* ...
* Construct from Euler angles (in degrees.)
*/
Quaternion(Value xv, Value yv, Value zv);
/* --------------------------------------------------------------------------------------------
* ...
* Construct from individual values.
*/
Quaternion(Value xv, Value yv, Value zv, Value wv);
@ -333,6 +333,86 @@ struct Quaternion
*/
Quaternion Abs() const;
/* --------------------------------------------------------------------------------------------
* Return whether is NaN.
*/
bool IsNaN() const;
/* --------------------------------------------------------------------------------------------
* Return squared length.
*/
Value LengthSquared() const;
/* --------------------------------------------------------------------------------------------
* Calculate dot product.
*/
Value DotProduct(const Quaternion & quat) const;
/* --------------------------------------------------------------------------------------------
* Return conjugate.
*/
Quaternion Conjugate() const;
/* --------------------------------------------------------------------------------------------
* Normalize to unit length.
*/
void Normalize();
/* --------------------------------------------------------------------------------------------
* Return normalized to unit length.
*/
Quaternion Normalized() const;
/* --------------------------------------------------------------------------------------------
* Define from an angle (in degrees) and axis.
*/
void FromAngleAxis(Value angle, const Vector3 & axis);
/* --------------------------------------------------------------------------------------------
* Define from the rotation difference between two direction vectors.
*/
void FromRotationTo(const Vector3 & start, const Vector3 & end);
/* --------------------------------------------------------------------------------------------
* Return inverse.
*/
Quaternion Inverse() const;
/* --------------------------------------------------------------------------------------------
* Return Euler angles in degrees.
*/
Vector3 ToEuler() const;
/* --------------------------------------------------------------------------------------------
* Return yaw angle in degrees.
*/
Value YawAngle() const;
/* --------------------------------------------------------------------------------------------
* Return pitch angle in degrees.
*/
Value PitchAngle() const;
/* --------------------------------------------------------------------------------------------
* Return roll angle in degrees.
*/
Value RollAngle() const;
/* --------------------------------------------------------------------------------------------
* Spherical interpolation with another quaternion.
*/
Quaternion Slerp(Quaternion quat, Value t) const;
/* --------------------------------------------------------------------------------------------
* Normalized linear interpolation with another quaternion.
*/
Quaternion Nlerp(const Quaternion & quat, Value t) const;
/* --------------------------------------------------------------------------------------------
* Normalized linear interpolation with another quaternion.
*/
Quaternion NlerpEx(const Quaternion & quat, Value t, bool shortest_path) const;
/* --------------------------------------------------------------------------------------------
* Extract the values for components of the Quaternion type from a string.
*/
@ -347,4 +427,4 @@ struct Quaternion
} // Namespace:: SqMod
#endif // _BASE_QUATERNION_HPP_
#endif // _BASE_QUATERNION_HPP_