mirror of
https://github.com/VCMP-SqMod/SqMod.git
synced 2025-02-20 19:57:12 +01:00
Improve the Quaternion registration code to avoid using overloads where not necessary.
Also restructured the registration code a bit.
This commit is contained in:
parent
274ce72a4b
commit
13ddc704d6
@ -65,6 +65,7 @@ Quaternion & Quaternion::operator = (Value s)
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return *this;
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}
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// ------------------------------------------------------------------------------------------------
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Quaternion & Quaternion::operator = (const Vector3 & q)
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{
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x = q.x;
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@ -74,6 +75,7 @@ Quaternion & Quaternion::operator = (const Vector3 & q)
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return *this;
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}
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// ------------------------------------------------------------------------------------------------
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Quaternion & Quaternion::operator = (const Vector4 & q)
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{
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x = q.x;
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@ -93,6 +95,7 @@ Quaternion & Quaternion::operator += (const Quaternion & q)
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return *this;
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}
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// ------------------------------------------------------------------------------------------------
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Quaternion & Quaternion::operator -= (const Quaternion & q)
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{
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x -= q.x;
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@ -102,6 +105,7 @@ Quaternion & Quaternion::operator -= (const Quaternion & q)
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return *this;
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}
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// ------------------------------------------------------------------------------------------------
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Quaternion & Quaternion::operator *= (const Quaternion & q)
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{
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x *= q.x;
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@ -111,6 +115,7 @@ Quaternion & Quaternion::operator *= (const Quaternion & q)
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return *this;
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}
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// ------------------------------------------------------------------------------------------------
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Quaternion & Quaternion::operator /= (const Quaternion & q)
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{
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x /= q.x;
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@ -120,6 +125,7 @@ Quaternion & Quaternion::operator /= (const Quaternion & q)
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return *this;
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}
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// ------------------------------------------------------------------------------------------------
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Quaternion & Quaternion::operator %= (const Quaternion & q)
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{
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x = std::fmod(x, q.x);
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@ -139,6 +145,7 @@ Quaternion & Quaternion::operator += (Value s)
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return *this;
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}
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// ------------------------------------------------------------------------------------------------
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Quaternion & Quaternion::operator -= (Value s)
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{
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x -= s;
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@ -148,6 +155,7 @@ Quaternion & Quaternion::operator -= (Value s)
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return *this;
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}
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// ------------------------------------------------------------------------------------------------
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Quaternion & Quaternion::operator *= (Value s)
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{
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x *= s;
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@ -157,6 +165,7 @@ Quaternion & Quaternion::operator *= (Value s)
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return *this;
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}
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// ------------------------------------------------------------------------------------------------
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Quaternion & Quaternion::operator /= (Value s)
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{
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x /= s;
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@ -166,6 +175,7 @@ Quaternion & Quaternion::operator /= (Value s)
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return *this;
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}
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// ------------------------------------------------------------------------------------------------
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Quaternion & Quaternion::operator %= (Value s)
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{
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x = std::fmod(x, s);
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@ -185,6 +195,7 @@ Quaternion & Quaternion::operator ++ ()
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return *this;
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}
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// ------------------------------------------------------------------------------------------------
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Quaternion & Quaternion::operator -- ()
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{
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--x;
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@ -205,6 +216,7 @@ Quaternion Quaternion::operator ++ (int)
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return state;
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}
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// ------------------------------------------------------------------------------------------------
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Quaternion Quaternion::operator -- (int)
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{
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Quaternion state(*this);
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@ -221,6 +233,7 @@ Quaternion Quaternion::operator + (const Quaternion & q) const
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return Quaternion(x + q.x, y + q.y, z + q.z, w + q.w);
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}
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// ------------------------------------------------------------------------------------------------
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Quaternion Quaternion::operator + (Value s) const
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{
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return Quaternion(x + s, y + s, z + s, w + s);
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@ -232,6 +245,7 @@ Quaternion Quaternion::operator - (const Quaternion & q) const
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return Quaternion(x - q.x, y - q.y, z - q.z, w - q.w);
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}
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// ------------------------------------------------------------------------------------------------
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Quaternion Quaternion::operator - (Value s) const
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{
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return Quaternion(x - s, y - s, z - s, w - s);
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@ -243,6 +257,7 @@ Quaternion Quaternion::operator * (const Quaternion & q) const
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return Quaternion(x * q.x, y * q.y, z * q.z, w * q.w);
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}
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// ------------------------------------------------------------------------------------------------
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Quaternion Quaternion::operator * (Value s) const
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{
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return Quaternion(x * s, y * s, z * s, w * s);
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@ -254,6 +269,7 @@ Quaternion Quaternion::operator / (const Quaternion & q) const
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return Quaternion(x / q.x, y / q.y, z / q.z, w / q.w);
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}
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// ------------------------------------------------------------------------------------------------
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Quaternion Quaternion::operator / (Value s) const
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{
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return Quaternion(x / s, y / s, z / s, w / s);
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@ -265,6 +281,7 @@ Quaternion Quaternion::operator % (const Quaternion & q) const
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return Quaternion(std::fmod(x, q.x), std::fmod(y, q.y), std::fmod(z, q.z), std::fmod(w, q.w));
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}
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// ------------------------------------------------------------------------------------------------
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Quaternion Quaternion::operator % (Value s) const
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{
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return Quaternion(std::fmod(x, s), std::fmod(y, s), std::fmod(z, s), std::fmod(w, s));
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@ -276,6 +293,7 @@ Quaternion Quaternion::operator + () const
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return Quaternion(std::fabs(x), std::fabs(y), std::fabs(z), std::fabs(w));
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}
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// ------------------------------------------------------------------------------------------------
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Quaternion Quaternion::operator - () const
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{
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return Quaternion(-x, -y, -z, -w);
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@ -287,26 +305,31 @@ bool Quaternion::operator == (const Quaternion & q) const
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return EpsEq(x, q.x) && EpsEq(y, q.y) && EpsEq(z, q.z) && EpsEq(w, q.w);
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}
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// ------------------------------------------------------------------------------------------------
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bool Quaternion::operator != (const Quaternion & q) const
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{
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return !EpsEq(x, q.x) && !EpsEq(y, q.y) && !EpsEq(z, q.z) && !EpsEq(w, q.w);
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}
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// ------------------------------------------------------------------------------------------------
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bool Quaternion::operator < (const Quaternion & q) const
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{
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return EpsLt(x, q.x) && EpsLt(y, q.y) && EpsLt(z, q.z) && EpsLt(w, q.w);
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}
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// ------------------------------------------------------------------------------------------------
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bool Quaternion::operator > (const Quaternion & q) const
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{
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return EpsGt(x, q.x) && EpsGt(y, q.y) && EpsGt(z, q.z) && EpsGt(w, q.w);
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}
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// ------------------------------------------------------------------------------------------------
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bool Quaternion::operator <= (const Quaternion & q) const
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{
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return EpsLtEq(x, q.x) && EpsLtEq(y, q.y) && EpsLtEq(z, q.z) && EpsLtEq(w, q.w);
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}
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// ------------------------------------------------------------------------------------------------
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bool Quaternion::operator >= (const Quaternion & q) const
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{
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return EpsGtEq(x, q.x) && EpsGtEq(y, q.y) && EpsGtEq(z, q.z) && EpsGtEq(w, q.w);
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@ -336,7 +359,7 @@ CSStr Quaternion::ToString() const
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}
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// ------------------------------------------------------------------------------------------------
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void Quaternion::Set(Value ns)
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void Quaternion::SetScalar(Value ns)
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{
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x = ns;
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y = ns;
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@ -344,14 +367,17 @@ void Quaternion::Set(Value ns)
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w = ns;
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}
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void Quaternion::Set(Value nx, Value ny, Value nz)
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// ------------------------------------------------------------------------------------------------
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void Quaternion::SetQuaternion(const Quaternion & q)
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{
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x = nx;
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y = ny;
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z = nz;
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x = q.x;
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y = q.y;
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z = q.z;
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w = q.w;
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}
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void Quaternion::Set(Value nx, Value ny, Value nz, Value nw)
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// ------------------------------------------------------------------------------------------------
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void Quaternion::SetQuaternionEx(Value nx, Value ny, Value nz, Value nw)
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{
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x = nx;
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y = ny;
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@ -360,15 +386,7 @@ void Quaternion::Set(Value nx, Value ny, Value nz, Value nw)
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}
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// ------------------------------------------------------------------------------------------------
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void Quaternion::Set(const Quaternion & q)
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{
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x = q.x;
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y = q.y;
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z = q.z;
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w = q.w;
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}
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void Quaternion::Set(const Vector3 & v)
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void Quaternion::SetVector3(const Vector3 & v)
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{
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x = v.x;
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y = v.y;
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@ -376,7 +394,16 @@ void Quaternion::Set(const Vector3 & v)
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w = 0.0;
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}
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void Quaternion::Set(const Vector4 & v)
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// ------------------------------------------------------------------------------------------------
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void Quaternion::SetVector3Ex(Value nx, Value ny, Value nz)
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{
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x = nx;
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y = ny;
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z = nz;
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}
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// ------------------------------------------------------------------------------------------------
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void Quaternion::SetVector4(const Vector4 & v)
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{
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x = v.x;
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y = v.y;
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@ -385,9 +412,9 @@ void Quaternion::Set(const Vector4 & v)
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}
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// ------------------------------------------------------------------------------------------------
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void Quaternion::Set(CSStr values, SQChar delim)
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void Quaternion::SetStr(CSStr values, SQChar delim)
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{
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Set(Quaternion::Get(values, delim));
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SetQuaternion(Quaternion::Get(values, delim));
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}
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// ------------------------------------------------------------------------------------------------
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@ -399,6 +426,7 @@ void Quaternion::Generate()
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w = GetRandomFloat32();
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}
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// ------------------------------------------------------------------------------------------------
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void Quaternion::Generate(Value min, Value max)
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{
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if (EpsLt(max, min))
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@ -412,6 +440,7 @@ void Quaternion::Generate(Value min, Value max)
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y = GetRandomFloat32(min, max);
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}
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// ------------------------------------------------------------------------------------------------
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void Quaternion::Generate(Value xmin, Value xmax, Value ymin, Value ymax, Value zmin, Value zmax, Value wmin, Value wmax)
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{
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if (EpsLt(xmax, xmin) || EpsLt(ymax, ymin) || EpsLt(zmax, zmin) || EpsLt(wmax, wmin))
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@ -468,31 +497,35 @@ const Quaternion & GetQuaternion()
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return quat;
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}
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// ------------------------------------------------------------------------------------------------
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const Quaternion & GetQuaternion(Float32 sv)
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{
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static Quaternion quat;
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quat.Set(sv);
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quat.SetScalar(sv);
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return quat;
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}
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// ------------------------------------------------------------------------------------------------
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const Quaternion & GetQuaternion(Float32 xv, Float32 yv, Float32 zv)
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{
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static Quaternion quat;
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quat.Set(xv, yv, zv);
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quat.SetVector3Ex(xv, yv, zv);
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return quat;
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}
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// ------------------------------------------------------------------------------------------------
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const Quaternion & GetQuaternion(Float32 xv, Float32 yv, Float32 zv, Float32 wv)
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{
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static Quaternion quat;
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quat.Set(xv, yv, zv, wv);
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quat.SetQuaternionEx(xv, yv, zv, wv);
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return quat;
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}
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// ------------------------------------------------------------------------------------------------
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const Quaternion & GetQuaternion(const Quaternion & o)
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{
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static Quaternion quat;
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quat.Set(o);
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quat.SetQuaternion(o);
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return quat;
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}
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@ -516,8 +549,6 @@ void Register_Quaternion(HSQUIRRELVM vm)
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.Var(_SC("Y"), &Quaternion::y)
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.Var(_SC("Z"), &Quaternion::z)
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.Var(_SC("W"), &Quaternion::w)
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// Properties
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.Prop(_SC("Abs"), &Quaternion::Abs)
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// Core Meta-methods
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.Func(_SC("_tostring"), &Quaternion::ToString)
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.SquirrelFunc(_SC("_typename"), &Quaternion::Typename)
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@ -529,20 +560,21 @@ void Register_Quaternion(HSQUIRRELVM vm)
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.Func< Quaternion (Quaternion::*)(const Quaternion &) const >(_SC("_div"), &Quaternion::operator /)
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.Func< Quaternion (Quaternion::*)(const Quaternion &) const >(_SC("_modulo"), &Quaternion::operator %)
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.Func< Quaternion (Quaternion::*)(void) const >(_SC("_unm"), &Quaternion::operator -)
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// Setters
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.Overload< void (Quaternion::*)(Val) >(_SC("Set"), &Quaternion::Set)
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.Overload< void (Quaternion::*)(Val, Val, Val) >(_SC("Set"), &Quaternion::Set)
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.Overload< void (Quaternion::*)(Val, Val, Val, Val) >(_SC("Set"), &Quaternion::Set)
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.Overload< void (Quaternion::*)(const Quaternion &) >(_SC("SetQuat"), &Quaternion::Set)
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.Overload< void (Quaternion::*)(const Vector3 &) >(_SC("SetVec3"), &Quaternion::Set)
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.Overload< void (Quaternion::*)(const Vector4 &) >(_SC("SetVec4"), &Quaternion::Set)
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.Overload< void (Quaternion::*)(CSStr, SQChar) >(_SC("SetStr"), &Quaternion::Set)
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// Random Generators
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// Properties
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.Prop(_SC("Abs"), &Quaternion::Abs)
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// Member Methods
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.Func(_SC("SetScalar"), &Quaternion::SetScalar)
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.Func(_SC("SetQuaternion"), &Quaternion::SetQuaternion)
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.Func(_SC("SetQuaternionEx"), &Quaternion::SetQuaternionEx)
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.Func(_SC("SetVector3"), &Quaternion::SetVector3)
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.Func(_SC("SetVector3Ex"), &Quaternion::SetVector3Ex)
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.Func(_SC("SetVector4"), &Quaternion::SetVector4)
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.Func(_SC("SetStr"), &Quaternion::SetStr)
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.Func(_SC("Clear"), &Quaternion::Clear)
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// Member Overloads
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.Overload< void (Quaternion::*)(void) >(_SC("Generate"), &Quaternion::Generate)
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.Overload< void (Quaternion::*)(Val, Val) >(_SC("Generate"), &Quaternion::Generate)
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.Overload< void (Quaternion::*)(Val, Val, Val, Val, Val, Val, Val, Val) >(_SC("Generate"), &Quaternion::Generate)
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// Utility Methods
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.Func(_SC("Clear"), &Quaternion::Clear)
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// Static Overloads
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.StaticOverload< const Quaternion & (*)(CSStr) >(_SC("FromStr"), &Quaternion::Get)
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.StaticOverload< const Quaternion & (*)(CSStr, SQChar) >(_SC("FromStr"), &Quaternion::Get)
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@ -555,33 +587,27 @@ void Register_Quaternion(HSQUIRRELVM vm)
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.Func< Quaternion & (Quaternion::*)(const Quaternion &) >(_SC("opMulAssign"), &Quaternion::operator *=)
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.Func< Quaternion & (Quaternion::*)(const Quaternion &) >(_SC("opDivAssign"), &Quaternion::operator /=)
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.Func< Quaternion & (Quaternion::*)(const Quaternion &) >(_SC("opModAssign"), &Quaternion::operator %=)
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.Func< Quaternion & (Quaternion::*)(Quaternion::Value) >(_SC("opAddAssignS"), &Quaternion::operator +=)
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.Func< Quaternion & (Quaternion::*)(Quaternion::Value) >(_SC("opSubAssignS"), &Quaternion::operator -=)
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.Func< Quaternion & (Quaternion::*)(Quaternion::Value) >(_SC("opMulAssignS"), &Quaternion::operator *=)
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.Func< Quaternion & (Quaternion::*)(Quaternion::Value) >(_SC("opDivAssignS"), &Quaternion::operator /=)
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.Func< Quaternion & (Quaternion::*)(Quaternion::Value) >(_SC("opModAssignS"), &Quaternion::operator %=)
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.Func< Quaternion & (Quaternion::*)(void) >(_SC("opPreInc"), &Quaternion::operator ++)
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.Func< Quaternion & (Quaternion::*)(void) >(_SC("opPreDec"), &Quaternion::operator --)
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.Func< Quaternion (Quaternion::*)(int) >(_SC("opPostInc"), &Quaternion::operator ++)
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.Func< Quaternion (Quaternion::*)(int) >(_SC("opPostDec"), &Quaternion::operator --)
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.Func< Quaternion (Quaternion::*)(const Quaternion &) const >(_SC("opAdd"), &Quaternion::operator +)
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.Func< Quaternion (Quaternion::*)(const Quaternion &) const >(_SC("opSub"), &Quaternion::operator -)
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.Func< Quaternion (Quaternion::*)(const Quaternion &) const >(_SC("opMul"), &Quaternion::operator *)
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.Func< Quaternion (Quaternion::*)(const Quaternion &) const >(_SC("opDiv"), &Quaternion::operator /)
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.Func< Quaternion (Quaternion::*)(const Quaternion &) const >(_SC("opMod"), &Quaternion::operator %)
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.Func< Quaternion (Quaternion::*)(Quaternion::Value) const >(_SC("opAddS"), &Quaternion::operator +)
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.Func< Quaternion (Quaternion::*)(Quaternion::Value) const >(_SC("opSubS"), &Quaternion::operator -)
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.Func< Quaternion (Quaternion::*)(Quaternion::Value) const >(_SC("opMulS"), &Quaternion::operator *)
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.Func< Quaternion (Quaternion::*)(Quaternion::Value) const >(_SC("opDivS"), &Quaternion::operator /)
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.Func< Quaternion (Quaternion::*)(Quaternion::Value) const >(_SC("opModS"), &Quaternion::operator %)
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.Func< Quaternion (Quaternion::*)(void) const >(_SC("opUnPlus"), &Quaternion::operator +)
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.Func< Quaternion (Quaternion::*)(void) const >(_SC("opUnMinus"), &Quaternion::operator -)
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.Func< bool (Quaternion::*)(const Quaternion &) const >(_SC("opEqual"), &Quaternion::operator ==)
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.Func< bool (Quaternion::*)(const Quaternion &) const >(_SC("opNotEqual"), &Quaternion::operator !=)
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.Func< bool (Quaternion::*)(const Quaternion &) const >(_SC("opLessThan"), &Quaternion::operator <)
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@ -272,37 +272,37 @@ struct Quaternion
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/* --------------------------------------------------------------------------------------------
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* Set all components to the specified scalar value.
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*/
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void Set(Value ns);
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/* --------------------------------------------------------------------------------------------
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* Set all components to the specified values.
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*/
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void Set(Value nx, Value ny, Value nz);
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/* --------------------------------------------------------------------------------------------
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* Set all components to the specified values.
|
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*/
|
||||
void Set(Value nx, Value ny, Value nz, Value nw);
|
||||
void SetScalar(Value ns);
|
||||
|
||||
/* --------------------------------------------------------------------------------------------
|
||||
* Copy the values from another instance of this type.
|
||||
*/
|
||||
void Set(const Quaternion & q);
|
||||
void SetQuaternion(const Quaternion & q);
|
||||
|
||||
/* --------------------------------------------------------------------------------------------
|
||||
* Set all components to the specified values.
|
||||
*/
|
||||
void SetQuaternionEx(Value nx, Value ny, Value nz, Value nw);
|
||||
|
||||
/* --------------------------------------------------------------------------------------------
|
||||
* Copy the values from a three-dimensional vector as euler rotation.
|
||||
*/
|
||||
void Set(const Vector3 & v);
|
||||
void SetVector3(const Vector3 & v);
|
||||
|
||||
/* --------------------------------------------------------------------------------------------
|
||||
* Copy the values from a three-dimensional vector as euler rotation.
|
||||
*/
|
||||
void SetVector3Ex(Value nx, Value ny, Value nz);
|
||||
|
||||
/* --------------------------------------------------------------------------------------------
|
||||
* Copy the values from a four-dimensional vector.
|
||||
*/
|
||||
void Set(const Vector4 & v);
|
||||
void SetVector4(const Vector4 & v);
|
||||
|
||||
/* --------------------------------------------------------------------------------------------
|
||||
* Set the values extracted from the specified string using the specified delimiter.
|
||||
*/
|
||||
void Set(CSStr values, SQChar delim);
|
||||
void SetStr(CSStr values, SQChar delim);
|
||||
|
||||
/* --------------------------------------------------------------------------------------------
|
||||
* Generate random values for all components of this instance.
|
||||
|
Loading…
x
Reference in New Issue
Block a user