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mirror of https://github.com/VCMP-SqMod/SqMod.git synced 2025-02-20 19:57:12 +01:00

Improve the Quaternion registration code to avoid using overloads where not necessary.

Also restructured the registration code a bit.
This commit is contained in:
Sandu Liviu Catalin 2016-07-25 00:08:28 +03:00
parent 274ce72a4b
commit 13ddc704d6
2 changed files with 82 additions and 56 deletions

View File

@ -65,6 +65,7 @@ Quaternion & Quaternion::operator = (Value s)
return *this;
}
// ------------------------------------------------------------------------------------------------
Quaternion & Quaternion::operator = (const Vector3 & q)
{
x = q.x;
@ -74,6 +75,7 @@ Quaternion & Quaternion::operator = (const Vector3 & q)
return *this;
}
// ------------------------------------------------------------------------------------------------
Quaternion & Quaternion::operator = (const Vector4 & q)
{
x = q.x;
@ -93,6 +95,7 @@ Quaternion & Quaternion::operator += (const Quaternion & q)
return *this;
}
// ------------------------------------------------------------------------------------------------
Quaternion & Quaternion::operator -= (const Quaternion & q)
{
x -= q.x;
@ -102,6 +105,7 @@ Quaternion & Quaternion::operator -= (const Quaternion & q)
return *this;
}
// ------------------------------------------------------------------------------------------------
Quaternion & Quaternion::operator *= (const Quaternion & q)
{
x *= q.x;
@ -111,6 +115,7 @@ Quaternion & Quaternion::operator *= (const Quaternion & q)
return *this;
}
// ------------------------------------------------------------------------------------------------
Quaternion & Quaternion::operator /= (const Quaternion & q)
{
x /= q.x;
@ -120,6 +125,7 @@ Quaternion & Quaternion::operator /= (const Quaternion & q)
return *this;
}
// ------------------------------------------------------------------------------------------------
Quaternion & Quaternion::operator %= (const Quaternion & q)
{
x = std::fmod(x, q.x);
@ -139,6 +145,7 @@ Quaternion & Quaternion::operator += (Value s)
return *this;
}
// ------------------------------------------------------------------------------------------------
Quaternion & Quaternion::operator -= (Value s)
{
x -= s;
@ -148,6 +155,7 @@ Quaternion & Quaternion::operator -= (Value s)
return *this;
}
// ------------------------------------------------------------------------------------------------
Quaternion & Quaternion::operator *= (Value s)
{
x *= s;
@ -157,6 +165,7 @@ Quaternion & Quaternion::operator *= (Value s)
return *this;
}
// ------------------------------------------------------------------------------------------------
Quaternion & Quaternion::operator /= (Value s)
{
x /= s;
@ -166,6 +175,7 @@ Quaternion & Quaternion::operator /= (Value s)
return *this;
}
// ------------------------------------------------------------------------------------------------
Quaternion & Quaternion::operator %= (Value s)
{
x = std::fmod(x, s);
@ -185,6 +195,7 @@ Quaternion & Quaternion::operator ++ ()
return *this;
}
// ------------------------------------------------------------------------------------------------
Quaternion & Quaternion::operator -- ()
{
--x;
@ -205,6 +216,7 @@ Quaternion Quaternion::operator ++ (int)
return state;
}
// ------------------------------------------------------------------------------------------------
Quaternion Quaternion::operator -- (int)
{
Quaternion state(*this);
@ -221,6 +233,7 @@ Quaternion Quaternion::operator + (const Quaternion & q) const
return Quaternion(x + q.x, y + q.y, z + q.z, w + q.w);
}
// ------------------------------------------------------------------------------------------------
Quaternion Quaternion::operator + (Value s) const
{
return Quaternion(x + s, y + s, z + s, w + s);
@ -232,6 +245,7 @@ Quaternion Quaternion::operator - (const Quaternion & q) const
return Quaternion(x - q.x, y - q.y, z - q.z, w - q.w);
}
// ------------------------------------------------------------------------------------------------
Quaternion Quaternion::operator - (Value s) const
{
return Quaternion(x - s, y - s, z - s, w - s);
@ -243,6 +257,7 @@ Quaternion Quaternion::operator * (const Quaternion & q) const
return Quaternion(x * q.x, y * q.y, z * q.z, w * q.w);
}
// ------------------------------------------------------------------------------------------------
Quaternion Quaternion::operator * (Value s) const
{
return Quaternion(x * s, y * s, z * s, w * s);
@ -254,6 +269,7 @@ Quaternion Quaternion::operator / (const Quaternion & q) const
return Quaternion(x / q.x, y / q.y, z / q.z, w / q.w);
}
// ------------------------------------------------------------------------------------------------
Quaternion Quaternion::operator / (Value s) const
{
return Quaternion(x / s, y / s, z / s, w / s);
@ -265,6 +281,7 @@ Quaternion Quaternion::operator % (const Quaternion & q) const
return Quaternion(std::fmod(x, q.x), std::fmod(y, q.y), std::fmod(z, q.z), std::fmod(w, q.w));
}
// ------------------------------------------------------------------------------------------------
Quaternion Quaternion::operator % (Value s) const
{
return Quaternion(std::fmod(x, s), std::fmod(y, s), std::fmod(z, s), std::fmod(w, s));
@ -276,6 +293,7 @@ Quaternion Quaternion::operator + () const
return Quaternion(std::fabs(x), std::fabs(y), std::fabs(z), std::fabs(w));
}
// ------------------------------------------------------------------------------------------------
Quaternion Quaternion::operator - () const
{
return Quaternion(-x, -y, -z, -w);
@ -287,26 +305,31 @@ bool Quaternion::operator == (const Quaternion & q) const
return EpsEq(x, q.x) && EpsEq(y, q.y) && EpsEq(z, q.z) && EpsEq(w, q.w);
}
// ------------------------------------------------------------------------------------------------
bool Quaternion::operator != (const Quaternion & q) const
{
return !EpsEq(x, q.x) && !EpsEq(y, q.y) && !EpsEq(z, q.z) && !EpsEq(w, q.w);
}
// ------------------------------------------------------------------------------------------------
bool Quaternion::operator < (const Quaternion & q) const
{
return EpsLt(x, q.x) && EpsLt(y, q.y) && EpsLt(z, q.z) && EpsLt(w, q.w);
}
// ------------------------------------------------------------------------------------------------
bool Quaternion::operator > (const Quaternion & q) const
{
return EpsGt(x, q.x) && EpsGt(y, q.y) && EpsGt(z, q.z) && EpsGt(w, q.w);
}
// ------------------------------------------------------------------------------------------------
bool Quaternion::operator <= (const Quaternion & q) const
{
return EpsLtEq(x, q.x) && EpsLtEq(y, q.y) && EpsLtEq(z, q.z) && EpsLtEq(w, q.w);
}
// ------------------------------------------------------------------------------------------------
bool Quaternion::operator >= (const Quaternion & q) const
{
return EpsGtEq(x, q.x) && EpsGtEq(y, q.y) && EpsGtEq(z, q.z) && EpsGtEq(w, q.w);
@ -336,7 +359,7 @@ CSStr Quaternion::ToString() const
}
// ------------------------------------------------------------------------------------------------
void Quaternion::Set(Value ns)
void Quaternion::SetScalar(Value ns)
{
x = ns;
y = ns;
@ -344,14 +367,17 @@ void Quaternion::Set(Value ns)
w = ns;
}
void Quaternion::Set(Value nx, Value ny, Value nz)
// ------------------------------------------------------------------------------------------------
void Quaternion::SetQuaternion(const Quaternion & q)
{
x = nx;
y = ny;
z = nz;
x = q.x;
y = q.y;
z = q.z;
w = q.w;
}
void Quaternion::Set(Value nx, Value ny, Value nz, Value nw)
// ------------------------------------------------------------------------------------------------
void Quaternion::SetQuaternionEx(Value nx, Value ny, Value nz, Value nw)
{
x = nx;
y = ny;
@ -360,15 +386,7 @@ void Quaternion::Set(Value nx, Value ny, Value nz, Value nw)
}
// ------------------------------------------------------------------------------------------------
void Quaternion::Set(const Quaternion & q)
{
x = q.x;
y = q.y;
z = q.z;
w = q.w;
}
void Quaternion::Set(const Vector3 & v)
void Quaternion::SetVector3(const Vector3 & v)
{
x = v.x;
y = v.y;
@ -376,7 +394,16 @@ void Quaternion::Set(const Vector3 & v)
w = 0.0;
}
void Quaternion::Set(const Vector4 & v)
// ------------------------------------------------------------------------------------------------
void Quaternion::SetVector3Ex(Value nx, Value ny, Value nz)
{
x = nx;
y = ny;
z = nz;
}
// ------------------------------------------------------------------------------------------------
void Quaternion::SetVector4(const Vector4 & v)
{
x = v.x;
y = v.y;
@ -385,9 +412,9 @@ void Quaternion::Set(const Vector4 & v)
}
// ------------------------------------------------------------------------------------------------
void Quaternion::Set(CSStr values, SQChar delim)
void Quaternion::SetStr(CSStr values, SQChar delim)
{
Set(Quaternion::Get(values, delim));
SetQuaternion(Quaternion::Get(values, delim));
}
// ------------------------------------------------------------------------------------------------
@ -399,6 +426,7 @@ void Quaternion::Generate()
w = GetRandomFloat32();
}
// ------------------------------------------------------------------------------------------------
void Quaternion::Generate(Value min, Value max)
{
if (EpsLt(max, min))
@ -412,6 +440,7 @@ void Quaternion::Generate(Value min, Value max)
y = GetRandomFloat32(min, max);
}
// ------------------------------------------------------------------------------------------------
void Quaternion::Generate(Value xmin, Value xmax, Value ymin, Value ymax, Value zmin, Value zmax, Value wmin, Value wmax)
{
if (EpsLt(xmax, xmin) || EpsLt(ymax, ymin) || EpsLt(zmax, zmin) || EpsLt(wmax, wmin))
@ -468,31 +497,35 @@ const Quaternion & GetQuaternion()
return quat;
}
// ------------------------------------------------------------------------------------------------
const Quaternion & GetQuaternion(Float32 sv)
{
static Quaternion quat;
quat.Set(sv);
quat.SetScalar(sv);
return quat;
}
// ------------------------------------------------------------------------------------------------
const Quaternion & GetQuaternion(Float32 xv, Float32 yv, Float32 zv)
{
static Quaternion quat;
quat.Set(xv, yv, zv);
quat.SetVector3Ex(xv, yv, zv);
return quat;
}
// ------------------------------------------------------------------------------------------------
const Quaternion & GetQuaternion(Float32 xv, Float32 yv, Float32 zv, Float32 wv)
{
static Quaternion quat;
quat.Set(xv, yv, zv, wv);
quat.SetQuaternionEx(xv, yv, zv, wv);
return quat;
}
// ------------------------------------------------------------------------------------------------
const Quaternion & GetQuaternion(const Quaternion & o)
{
static Quaternion quat;
quat.Set(o);
quat.SetQuaternion(o);
return quat;
}
@ -516,8 +549,6 @@ void Register_Quaternion(HSQUIRRELVM vm)
.Var(_SC("Y"), &Quaternion::y)
.Var(_SC("Z"), &Quaternion::z)
.Var(_SC("W"), &Quaternion::w)
// Properties
.Prop(_SC("Abs"), &Quaternion::Abs)
// Core Meta-methods
.Func(_SC("_tostring"), &Quaternion::ToString)
.SquirrelFunc(_SC("_typename"), &Quaternion::Typename)
@ -529,20 +560,21 @@ void Register_Quaternion(HSQUIRRELVM vm)
.Func< Quaternion (Quaternion::*)(const Quaternion &) const >(_SC("_div"), &Quaternion::operator /)
.Func< Quaternion (Quaternion::*)(const Quaternion &) const >(_SC("_modulo"), &Quaternion::operator %)
.Func< Quaternion (Quaternion::*)(void) const >(_SC("_unm"), &Quaternion::operator -)
// Setters
.Overload< void (Quaternion::*)(Val) >(_SC("Set"), &Quaternion::Set)
.Overload< void (Quaternion::*)(Val, Val, Val) >(_SC("Set"), &Quaternion::Set)
.Overload< void (Quaternion::*)(Val, Val, Val, Val) >(_SC("Set"), &Quaternion::Set)
.Overload< void (Quaternion::*)(const Quaternion &) >(_SC("SetQuat"), &Quaternion::Set)
.Overload< void (Quaternion::*)(const Vector3 &) >(_SC("SetVec3"), &Quaternion::Set)
.Overload< void (Quaternion::*)(const Vector4 &) >(_SC("SetVec4"), &Quaternion::Set)
.Overload< void (Quaternion::*)(CSStr, SQChar) >(_SC("SetStr"), &Quaternion::Set)
// Random Generators
// Properties
.Prop(_SC("Abs"), &Quaternion::Abs)
// Member Methods
.Func(_SC("SetScalar"), &Quaternion::SetScalar)
.Func(_SC("SetQuaternion"), &Quaternion::SetQuaternion)
.Func(_SC("SetQuaternionEx"), &Quaternion::SetQuaternionEx)
.Func(_SC("SetVector3"), &Quaternion::SetVector3)
.Func(_SC("SetVector3Ex"), &Quaternion::SetVector3Ex)
.Func(_SC("SetVector4"), &Quaternion::SetVector4)
.Func(_SC("SetStr"), &Quaternion::SetStr)
.Func(_SC("Clear"), &Quaternion::Clear)
// Member Overloads
.Overload< void (Quaternion::*)(void) >(_SC("Generate"), &Quaternion::Generate)
.Overload< void (Quaternion::*)(Val, Val) >(_SC("Generate"), &Quaternion::Generate)
.Overload< void (Quaternion::*)(Val, Val, Val, Val, Val, Val, Val, Val) >(_SC("Generate"), &Quaternion::Generate)
// Utility Methods
.Func(_SC("Clear"), &Quaternion::Clear)
// Static Overloads
.StaticOverload< const Quaternion & (*)(CSStr) >(_SC("FromStr"), &Quaternion::Get)
.StaticOverload< const Quaternion & (*)(CSStr, SQChar) >(_SC("FromStr"), &Quaternion::Get)
@ -555,33 +587,27 @@ void Register_Quaternion(HSQUIRRELVM vm)
.Func< Quaternion & (Quaternion::*)(const Quaternion &) >(_SC("opMulAssign"), &Quaternion::operator *=)
.Func< Quaternion & (Quaternion::*)(const Quaternion &) >(_SC("opDivAssign"), &Quaternion::operator /=)
.Func< Quaternion & (Quaternion::*)(const Quaternion &) >(_SC("opModAssign"), &Quaternion::operator %=)
.Func< Quaternion & (Quaternion::*)(Quaternion::Value) >(_SC("opAddAssignS"), &Quaternion::operator +=)
.Func< Quaternion & (Quaternion::*)(Quaternion::Value) >(_SC("opSubAssignS"), &Quaternion::operator -=)
.Func< Quaternion & (Quaternion::*)(Quaternion::Value) >(_SC("opMulAssignS"), &Quaternion::operator *=)
.Func< Quaternion & (Quaternion::*)(Quaternion::Value) >(_SC("opDivAssignS"), &Quaternion::operator /=)
.Func< Quaternion & (Quaternion::*)(Quaternion::Value) >(_SC("opModAssignS"), &Quaternion::operator %=)
.Func< Quaternion & (Quaternion::*)(void) >(_SC("opPreInc"), &Quaternion::operator ++)
.Func< Quaternion & (Quaternion::*)(void) >(_SC("opPreDec"), &Quaternion::operator --)
.Func< Quaternion (Quaternion::*)(int) >(_SC("opPostInc"), &Quaternion::operator ++)
.Func< Quaternion (Quaternion::*)(int) >(_SC("opPostDec"), &Quaternion::operator --)
.Func< Quaternion (Quaternion::*)(const Quaternion &) const >(_SC("opAdd"), &Quaternion::operator +)
.Func< Quaternion (Quaternion::*)(const Quaternion &) const >(_SC("opSub"), &Quaternion::operator -)
.Func< Quaternion (Quaternion::*)(const Quaternion &) const >(_SC("opMul"), &Quaternion::operator *)
.Func< Quaternion (Quaternion::*)(const Quaternion &) const >(_SC("opDiv"), &Quaternion::operator /)
.Func< Quaternion (Quaternion::*)(const Quaternion &) const >(_SC("opMod"), &Quaternion::operator %)
.Func< Quaternion (Quaternion::*)(Quaternion::Value) const >(_SC("opAddS"), &Quaternion::operator +)
.Func< Quaternion (Quaternion::*)(Quaternion::Value) const >(_SC("opSubS"), &Quaternion::operator -)
.Func< Quaternion (Quaternion::*)(Quaternion::Value) const >(_SC("opMulS"), &Quaternion::operator *)
.Func< Quaternion (Quaternion::*)(Quaternion::Value) const >(_SC("opDivS"), &Quaternion::operator /)
.Func< Quaternion (Quaternion::*)(Quaternion::Value) const >(_SC("opModS"), &Quaternion::operator %)
.Func< Quaternion (Quaternion::*)(void) const >(_SC("opUnPlus"), &Quaternion::operator +)
.Func< Quaternion (Quaternion::*)(void) const >(_SC("opUnMinus"), &Quaternion::operator -)
.Func< bool (Quaternion::*)(const Quaternion &) const >(_SC("opEqual"), &Quaternion::operator ==)
.Func< bool (Quaternion::*)(const Quaternion &) const >(_SC("opNotEqual"), &Quaternion::operator !=)
.Func< bool (Quaternion::*)(const Quaternion &) const >(_SC("opLessThan"), &Quaternion::operator <)

View File

@ -272,37 +272,37 @@ struct Quaternion
/* --------------------------------------------------------------------------------------------
* Set all components to the specified scalar value.
*/
void Set(Value ns);
/* --------------------------------------------------------------------------------------------
* Set all components to the specified values.
*/
void Set(Value nx, Value ny, Value nz);
/* --------------------------------------------------------------------------------------------
* Set all components to the specified values.
*/
void Set(Value nx, Value ny, Value nz, Value nw);
void SetScalar(Value ns);
/* --------------------------------------------------------------------------------------------
* Copy the values from another instance of this type.
*/
void Set(const Quaternion & q);
void SetQuaternion(const Quaternion & q);
/* --------------------------------------------------------------------------------------------
* Set all components to the specified values.
*/
void SetQuaternionEx(Value nx, Value ny, Value nz, Value nw);
/* --------------------------------------------------------------------------------------------
* Copy the values from a three-dimensional vector as euler rotation.
*/
void Set(const Vector3 & v);
void SetVector3(const Vector3 & v);
/* --------------------------------------------------------------------------------------------
* Copy the values from a three-dimensional vector as euler rotation.
*/
void SetVector3Ex(Value nx, Value ny, Value nz);
/* --------------------------------------------------------------------------------------------
* Copy the values from a four-dimensional vector.
*/
void Set(const Vector4 & v);
void SetVector4(const Vector4 & v);
/* --------------------------------------------------------------------------------------------
* Set the values extracted from the specified string using the specified delimiter.
*/
void Set(CSStr values, SQChar delim);
void SetStr(CSStr values, SQChar delim);
/* --------------------------------------------------------------------------------------------
* Generate random values for all components of this instance.