mirror of
https://github.com/VCMP-SqMod/SqMod.git
synced 2025-02-20 19:57:12 +01:00
Improve the Sphere registration code to avoid using overloads where not necessary.
Also restructured the registration code a bit.
This commit is contained in:
parent
13ddc704d6
commit
c8685919de
@ -60,6 +60,7 @@ Sphere & Sphere::operator = (Value r)
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return *this;
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}
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// ------------------------------------------------------------------------------------------------
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Sphere & Sphere::operator = (const Vector3 & p)
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{
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pos = p;
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@ -74,6 +75,7 @@ Sphere & Sphere::operator += (const Sphere & s)
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return *this;
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}
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// ------------------------------------------------------------------------------------------------
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Sphere & Sphere::operator -= (const Sphere & s)
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{
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pos -= s.pos;
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@ -81,6 +83,7 @@ Sphere & Sphere::operator -= (const Sphere & s)
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return *this;
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}
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// ------------------------------------------------------------------------------------------------
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Sphere & Sphere::operator *= (const Sphere & s)
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{
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pos *= s.pos;
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@ -88,6 +91,7 @@ Sphere & Sphere::operator *= (const Sphere & s)
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return *this;
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}
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// ------------------------------------------------------------------------------------------------
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Sphere & Sphere::operator /= (const Sphere & s)
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{
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pos /= s.pos;
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@ -95,6 +99,7 @@ Sphere & Sphere::operator /= (const Sphere & s)
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return *this;
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}
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// ------------------------------------------------------------------------------------------------
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Sphere & Sphere::operator %= (const Sphere & s)
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{
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pos %= s.pos;
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@ -110,24 +115,28 @@ Sphere & Sphere::operator += (Value r)
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return *this;
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}
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// ------------------------------------------------------------------------------------------------
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Sphere & Sphere::operator -= (Value r)
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{
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rad -= r;
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return *this;
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}
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// ------------------------------------------------------------------------------------------------
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Sphere & Sphere::operator *= (Value r)
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{
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rad *= r;
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return *this;
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}
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// ------------------------------------------------------------------------------------------------
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Sphere & Sphere::operator /= (Value r)
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{
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rad /= r;
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return *this;
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}
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// ------------------------------------------------------------------------------------------------
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Sphere & Sphere::operator %= (Value r)
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{
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rad = std::fmod(rad, r);
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@ -141,24 +150,28 @@ Sphere & Sphere::operator += (const Vector3 & p)
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return *this;
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}
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// ------------------------------------------------------------------------------------------------
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Sphere & Sphere::operator -= (const Vector3 & p)
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{
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pos -= p;
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return *this;
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}
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// ------------------------------------------------------------------------------------------------
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Sphere & Sphere::operator *= (const Vector3 & p)
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{
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pos *= p;
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return *this;
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}
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// ------------------------------------------------------------------------------------------------
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Sphere & Sphere::operator /= (const Vector3 & p)
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{
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pos /= p;
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return *this;
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}
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// ------------------------------------------------------------------------------------------------
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Sphere & Sphere::operator %= (const Vector3 & p)
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{
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pos %= p;
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@ -173,6 +186,7 @@ Sphere & Sphere::operator ++ ()
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return *this;
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}
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// ------------------------------------------------------------------------------------------------
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Sphere & Sphere::operator -- ()
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{
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--pos;
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@ -189,6 +203,7 @@ Sphere Sphere::operator ++ (int)
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return state;
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}
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// ------------------------------------------------------------------------------------------------
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Sphere Sphere::operator -- (int)
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{
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Sphere state(*this);
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@ -203,21 +218,25 @@ Sphere Sphere::operator + (const Sphere & s) const
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return Sphere(pos + s.pos, rad + s.rad);
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}
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// ------------------------------------------------------------------------------------------------
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Sphere Sphere::operator - (const Sphere & s) const
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{
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return Sphere(pos - s.pos, rad - s.rad);
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}
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// ------------------------------------------------------------------------------------------------
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Sphere Sphere::operator * (const Sphere & s) const
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{
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return Sphere(pos * s.pos, rad * s.rad);
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}
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// ------------------------------------------------------------------------------------------------
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Sphere Sphere::operator / (const Sphere & s) const
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{
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return Sphere(pos / s.pos, rad / s.rad);
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}
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// ------------------------------------------------------------------------------------------------
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Sphere Sphere::operator % (const Sphere & s) const
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{
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return Sphere(pos % s.pos, std::fmod(rad, s.rad));
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@ -229,21 +248,25 @@ Sphere Sphere::operator + (Value r) const
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return Sphere(rad + r);
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}
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// ------------------------------------------------------------------------------------------------
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Sphere Sphere::operator - (Value r) const
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{
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return Sphere(rad - r);
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}
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// ------------------------------------------------------------------------------------------------
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Sphere Sphere::operator * (Value r) const
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{
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return Sphere(rad * r);
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}
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// ------------------------------------------------------------------------------------------------
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Sphere Sphere::operator / (Value r) const
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{
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return Sphere(rad / r);
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}
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// ------------------------------------------------------------------------------------------------
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Sphere Sphere::operator % (Value r) const
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{
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return Sphere(std::fmod(rad, r));
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@ -255,21 +278,25 @@ Sphere Sphere::operator + (const Vector3 & p) const
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return Sphere(pos + p, rad);
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}
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// ------------------------------------------------------------------------------------------------
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Sphere Sphere::operator - (const Vector3 & p) const
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{
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return Sphere(pos - p, rad);
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}
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// ------------------------------------------------------------------------------------------------
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Sphere Sphere::operator * (const Vector3 & p) const
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{
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return Sphere(pos * p, rad);
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}
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// ------------------------------------------------------------------------------------------------
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Sphere Sphere::operator / (const Vector3 & p) const
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{
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return Sphere(pos / p, rad);
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}
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// ------------------------------------------------------------------------------------------------
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Sphere Sphere::operator % (const Vector3 & p) const
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{
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return Sphere(pos % p, rad);
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@ -281,6 +308,7 @@ Sphere Sphere::operator + () const
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return Sphere(pos.Abs(), std::fabs(rad));
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}
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// ------------------------------------------------------------------------------------------------
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Sphere Sphere::operator - () const
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{
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return Sphere(-pos, -rad);
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@ -292,26 +320,31 @@ bool Sphere::operator == (const Sphere & s) const
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return EpsEq(rad, s.rad) && (pos == s.pos);
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}
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// ------------------------------------------------------------------------------------------------
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bool Sphere::operator != (const Sphere & s) const
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{
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return !EpsEq(rad, s.rad) && (pos != s.pos);
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}
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// ------------------------------------------------------------------------------------------------
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bool Sphere::operator < (const Sphere & s) const
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{
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return EpsLt(rad, s.rad) && (pos < s.pos);
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}
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// ------------------------------------------------------------------------------------------------
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bool Sphere::operator > (const Sphere & s) const
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{
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return EpsGt(rad, s.rad) && (pos > s.pos);
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}
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// ------------------------------------------------------------------------------------------------
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bool Sphere::operator <= (const Sphere & s) const
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{
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return EpsLtEq(rad, s.rad) && (pos <= s.pos);
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}
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// ------------------------------------------------------------------------------------------------
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bool Sphere::operator >= (const Sphere & s) const
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{
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return EpsGtEq(rad, s.rad) && (pos >= s.pos);
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@ -341,44 +374,48 @@ CSStr Sphere::ToString() const
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}
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// ------------------------------------------------------------------------------------------------
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void Sphere::Set(Value nr)
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void Sphere::SetRadius(Value nr)
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{
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rad = nr;
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}
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void Sphere::Set(const Sphere & ns)
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// ------------------------------------------------------------------------------------------------
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void Sphere::SetSphere(const Sphere & ns)
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{
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pos = ns.pos;
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rad = ns.rad;
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}
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void Sphere::Set(const Vector3 & np)
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// ------------------------------------------------------------------------------------------------
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void Sphere::SetSphereEx(Value nx, Value ny, Value nz, Value nr)
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{
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pos = np;
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pos.SetVector3Ex(nx, ny, nz);
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rad = nr;
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}
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void Sphere::Set(const Vector3 & np, Value nr)
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// ------------------------------------------------------------------------------------------------
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void Sphere::SetValues(const Vector3 & np, Value nr)
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{
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pos = np;
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rad = nr;
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}
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// ------------------------------------------------------------------------------------------------
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void Sphere::Set(Value nx, Value ny, Value nz)
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void Sphere::SetPosition(const Vector3 & np)
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{
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pos.Set(nx, ny, nz);
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}
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void Sphere::Set(Value nx, Value ny, Value nz, Value nr)
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{
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pos.Set(nx, ny, nz);
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rad = nr;
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pos = np;
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}
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// ------------------------------------------------------------------------------------------------
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void Sphere::Set(CSStr values, SQChar delim)
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void Sphere::SetPositionEx(Value nx, Value ny, Value nz)
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{
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Set(Sphere::Get(values, delim));
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pos.SetVector3Ex(nx, ny, nz);
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}
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// ------------------------------------------------------------------------------------------------
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void Sphere::SetStr(CSStr values, SQChar delim)
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{
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SetSphere(Sphere::Get(values, delim));
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}
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// ------------------------------------------------------------------------------------------------
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@ -388,6 +425,7 @@ void Sphere::Generate()
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rad = GetRandomFloat32();
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}
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// ------------------------------------------------------------------------------------------------
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void Sphere::Generate(Value min, Value max, bool r)
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{
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if (EpsLt(max, min))
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@ -404,6 +442,7 @@ void Sphere::Generate(Value min, Value max, bool r)
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}
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}
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// ------------------------------------------------------------------------------------------------
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void Sphere::Generate(Value xmin, Value xmax, Value ymin, Value ymax, Value zmin, Value zmax)
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{
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if (EpsLt(xmax, xmin) || EpsLt(ymax, ymin) || EpsLt(zmax, zmin))
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@ -414,6 +453,7 @@ void Sphere::Generate(Value xmin, Value xmax, Value ymin, Value ymax, Value zmin
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pos.Generate(xmin, xmax, ymin, ymax, zmin, zmax);
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}
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// ------------------------------------------------------------------------------------------------
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void Sphere::Generate(Value xmin, Value xmax, Value ymin, Value ymax, Value zmin, Value zmax, Value rmin, Value rmax)
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{
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if (EpsLt(xmax, xmin) || EpsLt(ymax, ymin) || EpsLt(zmax, zmin) || EpsLt(rmax, rmin))
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@ -468,31 +508,35 @@ const Sphere & GetSphere()
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return sphere;
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}
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// ------------------------------------------------------------------------------------------------
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const Sphere & GetSphere(Float32 rv)
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{
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static Sphere sphere;
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sphere.Set(rv);
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sphere.SetRadius(rv);
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return sphere;
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}
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// ------------------------------------------------------------------------------------------------
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const Sphere & GetSphere(const Vector3 & pv, Float32 rv)
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{
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static Sphere sphere;
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sphere.Set(pv, rv);
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sphere.SetValues(pv, rv);
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return sphere;
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}
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// ------------------------------------------------------------------------------------------------
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const Sphere & GetSphere(Float32 xv, Float32 yv, Float32 zv, Float32 rv)
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{
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static Sphere sphere;
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sphere.Set(xv, yv, zv, rv);
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sphere.SetSphereEx(xv, yv, zv, rv);
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return sphere;
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}
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// ------------------------------------------------------------------------------------------------
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const Sphere & GetSphere(const Sphere & o)
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{
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static Sphere sphere;
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sphere.Set(o);
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sphere.SetSphere(o);
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return sphere;
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}
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@ -512,8 +556,6 @@ void Register_Sphere(HSQUIRRELVM vm)
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.Var(_SC("rad"), &Sphere::rad)
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.Var(_SC("Pos"), &Sphere::pos)
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.Var(_SC("Rad"), &Sphere::rad)
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// Properties
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.Prop(_SC("Abs"), &Sphere::Abs)
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// Core Meta-methods
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.Func(_SC("_tostring"), &Sphere::ToString)
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.SquirrelFunc(_SC("_typename"), &Sphere::Typename)
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@ -525,16 +567,22 @@ void Register_Sphere(HSQUIRRELVM vm)
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.Func< Sphere (Sphere::*)(const Sphere &) const >(_SC("_div"), &Sphere::operator /)
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.Func< Sphere (Sphere::*)(const Sphere &) const >(_SC("_modulo"), &Sphere::operator %)
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.Func< Sphere (Sphere::*)(void) const >(_SC("_unm"), &Sphere::operator -)
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// Setters
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.Overload< void (Sphere::*)(const Sphere &) >(_SC("Set"), &Sphere::Set)
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.Overload< void (Sphere::*)(const Vector3 &, Val) >(_SC("Set"), &Sphere::Set)
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.Overload< void (Sphere::*)(Val, Val, Val, Val) >(_SC("Set"), &Sphere::Set)
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.Overload< void (Sphere::*)(Val) >(_SC("SetRad"), &Sphere::Set)
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.Overload< void (Sphere::*)(const Vector3 &) >(_SC("SetVec3"), &Sphere::Set)
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.Overload< void (Sphere::*)(Val, Val, Val) >(_SC("SetVec3"), &Sphere::Set)
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.Overload< void (Sphere::*)(CSStr, SQChar) >(_SC("SetStr"), &Sphere::Set)
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// Utility Methods
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// Properties
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.Prop(_SC("Abs"), &Sphere::Abs)
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// Member Methods
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.Func(_SC("SetRadius"), &Sphere::SetRadius)
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.Func(_SC("SetSphere"), &Sphere::SetSphere)
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.Func(_SC("SetSphereEx"), &Sphere::SetSphereEx)
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.Func(_SC("SetValues"), &Sphere::SetValues)
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.Func(_SC("SetPosition"), &Sphere::SetPosition)
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.Func(_SC("SetPositionEx"), &Sphere::SetPositionEx)
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.Func(_SC("SetStr"), &Sphere::SetStr)
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.Func(_SC("Clear"), &Sphere::Clear)
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// Member Overloads
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.Overload< void (Sphere::*)(void) >(_SC("Generate"), &Sphere::Generate)
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.Overload< void (Sphere::*)(Val, Val, bool) >(_SC("Generate"), &Sphere::Generate)
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.Overload< void (Sphere::*)(Val, Val, Val, Val, Val, Val) >(_SC("Generate"), &Sphere::Generate)
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.Overload< void (Sphere::*)(Val, Val, Val, Val, Val, Val, Val, Val) >(_SC("Generate"), &Sphere::Generate)
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// Static Overloads
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.StaticOverload< const Sphere & (*)(CSStr) >(_SC("FromStr"), &Sphere::Get)
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.StaticOverload< const Sphere & (*)(CSStr, SQChar) >(_SC("FromStr"), &Sphere::Get)
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@ -547,45 +595,37 @@ void Register_Sphere(HSQUIRRELVM vm)
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.Func< Sphere & (Sphere::*)(const Sphere &) >(_SC("opMulAssign"), &Sphere::operator *=)
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.Func< Sphere & (Sphere::*)(const Sphere &) >(_SC("opDivAssign"), &Sphere::operator /=)
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.Func< Sphere & (Sphere::*)(const Sphere &) >(_SC("opModAssign"), &Sphere::operator %=)
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.Func< Sphere & (Sphere::*)(Sphere::Value) >(_SC("opAddAssignR"), &Sphere::operator +=)
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.Func< Sphere & (Sphere::*)(Sphere::Value) >(_SC("opSubAssignR"), &Sphere::operator -=)
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.Func< Sphere & (Sphere::*)(Sphere::Value) >(_SC("opMulAssignR"), &Sphere::operator *=)
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.Func< Sphere & (Sphere::*)(Sphere::Value) >(_SC("opDivAssignR"), &Sphere::operator /=)
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.Func< Sphere & (Sphere::*)(Sphere::Value) >(_SC("opModAssignR"), &Sphere::operator %=)
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.Func< Sphere & (Sphere::*)(const Vector3 &) >(_SC("opAddAssignP"), &Sphere::operator +=)
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.Func< Sphere & (Sphere::*)(const Vector3 &) >(_SC("opSubAssignP"), &Sphere::operator -=)
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.Func< Sphere & (Sphere::*)(const Vector3 &) >(_SC("opMulAssignP"), &Sphere::operator *=)
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.Func< Sphere & (Sphere::*)(const Vector3 &) >(_SC("opDivAssignP"), &Sphere::operator /=)
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.Func< Sphere & (Sphere::*)(const Vector3 &) >(_SC("opModAssignP"), &Sphere::operator %=)
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.Func< Sphere & (Sphere::*)(void) >(_SC("opPreInc"), &Sphere::operator ++)
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.Func< Sphere & (Sphere::*)(void) >(_SC("opPreDec"), &Sphere::operator --)
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.Func< Sphere (Sphere::*)(int) >(_SC("opPostInc"), &Sphere::operator ++)
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.Func< Sphere (Sphere::*)(int) >(_SC("opPostDec"), &Sphere::operator --)
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.Func< Sphere (Sphere::*)(const Sphere &) const >(_SC("opAdd"), &Sphere::operator +)
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.Func< Sphere (Sphere::*)(const Sphere &) const >(_SC("opSub"), &Sphere::operator -)
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.Func< Sphere (Sphere::*)(const Sphere &) const >(_SC("opMul"), &Sphere::operator *)
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.Func< Sphere (Sphere::*)(const Sphere &) const >(_SC("opDiv"), &Sphere::operator /)
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.Func< Sphere (Sphere::*)(const Sphere &) const >(_SC("opMod"), &Sphere::operator %)
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.Func< Sphere (Sphere::*)(Sphere::Value) const >(_SC("opAddR"), &Sphere::operator +)
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.Func< Sphere (Sphere::*)(Sphere::Value) const >(_SC("opSubR"), &Sphere::operator -)
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.Func< Sphere (Sphere::*)(Sphere::Value) const >(_SC("opMulR"), &Sphere::operator *)
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.Func< Sphere (Sphere::*)(Sphere::Value) const >(_SC("opDivR"), &Sphere::operator /)
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.Func< Sphere (Sphere::*)(Sphere::Value) const >(_SC("opModR"), &Sphere::operator %)
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.Func< Sphere (Sphere::*)(const Vector3 &) const >(_SC("opAddP"), &Sphere::operator +)
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.Func< Sphere (Sphere::*)(const Vector3 &) const >(_SC("opSubP"), &Sphere::operator -)
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.Func< Sphere (Sphere::*)(const Vector3 &) const >(_SC("opMulP"), &Sphere::operator *)
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.Func< Sphere (Sphere::*)(const Vector3 &) const >(_SC("opDivP"), &Sphere::operator /)
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.Func< Sphere (Sphere::*)(const Vector3 &) const >(_SC("opModP"), &Sphere::operator %)
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.Func< Sphere (Sphere::*)(void) const >(_SC("opUnPlus"), &Sphere::operator +)
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.Func< Sphere (Sphere::*)(void) const >(_SC("opUnMinus"), &Sphere::operator -)
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.Func< bool (Sphere::*)(const Sphere &) const >(_SC("opEqual"), &Sphere::operator ==)
|
||||
.Func< bool (Sphere::*)(const Sphere &) const >(_SC("opNotEqual"), &Sphere::operator !=)
|
||||
.Func< bool (Sphere::*)(const Sphere &) const >(_SC("opLessThan"), &Sphere::operator <)
|
||||
|
@ -319,37 +319,37 @@ struct Sphere
|
||||
/* --------------------------------------------------------------------------------------------
|
||||
* Set the specified radius.
|
||||
*/
|
||||
void Set(Value nr);
|
||||
void SetRadius(Value nr);
|
||||
|
||||
/* --------------------------------------------------------------------------------------------
|
||||
* Copy the sphere from another instance of this type.
|
||||
*/
|
||||
void Set(const Sphere & ns);
|
||||
void SetSphere(const Sphere & ns);
|
||||
|
||||
/* --------------------------------------------------------------------------------------------
|
||||
* Set the specified position and radius.
|
||||
*/
|
||||
void SetSphereEx(Value nx, Value ny, Value nz, Value nr);
|
||||
|
||||
/* --------------------------------------------------------------------------------------------
|
||||
* Set the specified position and radius.
|
||||
*/
|
||||
void SetValues(const Vector3 & np, Value nr);
|
||||
|
||||
/* --------------------------------------------------------------------------------------------
|
||||
* Set the position from the specified position.
|
||||
*/
|
||||
void Set(const Vector3 & np);
|
||||
|
||||
/* --------------------------------------------------------------------------------------------
|
||||
* Set the specified position and radius.
|
||||
*/
|
||||
void Set(const Vector3 & np, Value nr);
|
||||
void SetPosition(const Vector3 & np);
|
||||
|
||||
/* --------------------------------------------------------------------------------------------
|
||||
* Set the specified position.
|
||||
*/
|
||||
void Set(Value nx, Value ny, Value nz);
|
||||
|
||||
/* --------------------------------------------------------------------------------------------
|
||||
* Set the specified position and radius.
|
||||
*/
|
||||
void Set(Value nx, Value ny, Value nz, Value nr);
|
||||
void SetPositionEx(Value nx, Value ny, Value nz);
|
||||
|
||||
/* --------------------------------------------------------------------------------------------
|
||||
* Set the values extracted from the specified string using the specified delimiter.
|
||||
*/
|
||||
void Set(CSStr values, SQChar delim);
|
||||
void SetStr(CSStr values, SQChar delim);
|
||||
|
||||
/* --------------------------------------------------------------------------------------------
|
||||
* Generate a randomly sized and positioned sphere.
|
||||
|
Loading…
x
Reference in New Issue
Block a user