1
0
mirror of https://github.com/VCMP-SqMod/SqMod.git synced 2024-11-08 08:47:17 +01:00

Improve the Vector2 registration code to avoid using overloads where not necessary.

Also restructured the registration code a bit.
This commit is contained in:
Sandu Liviu Catalin 2016-07-25 00:08:53 +03:00
parent c8685919de
commit a695690ec7
2 changed files with 67 additions and 41 deletions

View File

@ -55,12 +55,14 @@ Vector2 & Vector2::operator = (Value s)
return *this;
}
// ------------------------------------------------------------------------------------------------
Vector2 & Vector2::operator = (CSStr values)
{
Set(Vector2::Get(values, Delim));
SetVector2(Vector2::Get(values, Delim));
return *this;
}
// ------------------------------------------------------------------------------------------------
Vector2 & Vector2::operator = (const Vector2i & v)
{
x = ConvTo< Value >::From(v.x);
@ -76,6 +78,7 @@ Vector2 & Vector2::operator += (const Vector2 & v)
return *this;
}
// ------------------------------------------------------------------------------------------------
Vector2 & Vector2::operator -= (const Vector2 & v)
{
x -= v.x;
@ -83,6 +86,7 @@ Vector2 & Vector2::operator -= (const Vector2 & v)
return *this;
}
// ------------------------------------------------------------------------------------------------
Vector2 & Vector2::operator *= (const Vector2 & v)
{
x *= v.x;
@ -90,6 +94,7 @@ Vector2 & Vector2::operator *= (const Vector2 & v)
return *this;
}
// ------------------------------------------------------------------------------------------------
Vector2 & Vector2::operator /= (const Vector2 & v)
{
x /= v.x;
@ -97,6 +102,7 @@ Vector2 & Vector2::operator /= (const Vector2 & v)
return *this;
}
// ------------------------------------------------------------------------------------------------
Vector2 & Vector2::operator %= (const Vector2 & v)
{
x = std::fmod(x, v.x);
@ -112,6 +118,7 @@ Vector2 & Vector2::operator += (Value s)
return *this;
}
// ------------------------------------------------------------------------------------------------
Vector2 & Vector2::operator -= (Value s)
{
x -= s;
@ -119,6 +126,7 @@ Vector2 & Vector2::operator -= (Value s)
return *this;
}
// ------------------------------------------------------------------------------------------------
Vector2 & Vector2::operator *= (Value s)
{
x *= s;
@ -126,6 +134,7 @@ Vector2 & Vector2::operator *= (Value s)
return *this;
}
// ------------------------------------------------------------------------------------------------
Vector2 & Vector2::operator /= (Value s)
{
x /= s;
@ -133,6 +142,7 @@ Vector2 & Vector2::operator /= (Value s)
return *this;
}
// ------------------------------------------------------------------------------------------------
Vector2 & Vector2::operator %= (Value s)
{
x = std::fmod(x, s);
@ -148,6 +158,7 @@ Vector2 & Vector2::operator ++ ()
return *this;
}
// ------------------------------------------------------------------------------------------------
Vector2 & Vector2::operator -- ()
{
--x;
@ -164,6 +175,7 @@ Vector2 Vector2::operator ++ (int)
return state;
}
// ------------------------------------------------------------------------------------------------
Vector2 Vector2::operator -- (int)
{
Vector2 state(*this);
@ -178,21 +190,25 @@ Vector2 Vector2::operator + (const Vector2 & v) const
return Vector2(x + v.x, y + v.y);
}
// ------------------------------------------------------------------------------------------------
Vector2 Vector2::operator - (const Vector2 & v) const
{
return Vector2(x - v.x, y - v.y);
}
// ------------------------------------------------------------------------------------------------
Vector2 Vector2::operator * (const Vector2 & v) const
{
return Vector2(x * v.x, y * v.y);
}
// ------------------------------------------------------------------------------------------------
Vector2 Vector2::operator / (const Vector2 & v) const
{
return Vector2(x / v.x, y / v.y);
}
// ------------------------------------------------------------------------------------------------
Vector2 Vector2::operator % (const Vector2 & v) const
{
return Vector2(std::fmod(x, v.x), std::fmod(y, v.y));
@ -204,21 +220,25 @@ Vector2 Vector2::operator + (Value s) const
return Vector2(x + s, y + s);
}
// ------------------------------------------------------------------------------------------------
Vector2 Vector2::operator - (Value s) const
{
return Vector2(x - s, y - s);
}
// ------------------------------------------------------------------------------------------------
Vector2 Vector2::operator * (Value s) const
{
return Vector2(x * s, y * s);
}
// ------------------------------------------------------------------------------------------------
Vector2 Vector2::operator / (Value s) const
{
return Vector2(x / s, y / s);
}
// ------------------------------------------------------------------------------------------------
Vector2 Vector2::operator % (Value s) const
{
return Vector2(std::fmod(x, s), std::fmod(y, s));
@ -230,6 +250,7 @@ Vector2 Vector2::operator + () const
return Vector2(std::fabs(x), std::fabs(y));
}
// ------------------------------------------------------------------------------------------------
Vector2 Vector2::operator - () const
{
return Vector2(-x, -y);
@ -241,26 +262,31 @@ bool Vector2::operator == (const Vector2 & v) const
return EpsEq(x, v.x) && EpsEq(y, v.y);
}
// ------------------------------------------------------------------------------------------------
bool Vector2::operator != (const Vector2 & v) const
{
return !EpsEq(x, v.x) && !EpsEq(y, v.y);
}
// ------------------------------------------------------------------------------------------------
bool Vector2::operator < (const Vector2 & v) const
{
return EpsLt(x, v.x) && EpsLt(y, v.y);
}
// ------------------------------------------------------------------------------------------------
bool Vector2::operator > (const Vector2 & v) const
{
return EpsGt(x, v.x) && EpsGt(y, v.y);
}
// ------------------------------------------------------------------------------------------------
bool Vector2::operator <= (const Vector2 & v) const
{
return EpsLtEq(x, v.x) && EpsLtEq(y, v.y);
}
// ------------------------------------------------------------------------------------------------
bool Vector2::operator >= (const Vector2 & v) const
{
return EpsGtEq(x, v.x) && EpsGtEq(y, v.y);
@ -290,35 +316,37 @@ CSStr Vector2::ToString() const
}
// ------------------------------------------------------------------------------------------------
void Vector2::Set(Value ns)
void Vector2::SetScalar(Value ns)
{
x = ns;
y = ns;
}
void Vector2::Set(Value nx, Value ny)
// ------------------------------------------------------------------------------------------------
void Vector2::SetVector2(const Vector2 & v)
{
x = v.x;
y = v.y;
}
// ------------------------------------------------------------------------------------------------
void Vector2::SetVector2Ex(Value nx, Value ny)
{
x = nx;
y = ny;
}
// ------------------------------------------------------------------------------------------------
void Vector2::Set(const Vector2 & v)
{
x = v.x;
y = v.y;
}
void Vector2::Set(const Vector2i & v)
void Vector2::SetVector2i(const Vector2i & v)
{
x = ConvTo< Value >::From(v.x);
y = ConvTo< Value >::From(v.y);
}
// ------------------------------------------------------------------------------------------------
void Vector2::Set(CSStr values, SQChar delim)
void Vector2::SetStr(CSStr values, SQChar delim)
{
Set(Vector2::Get(values, delim));
SetVector2(Vector2::Get(values, delim));
}
// ------------------------------------------------------------------------------------------------
@ -328,6 +356,7 @@ void Vector2::Generate()
y = GetRandomFloat32();
}
// ------------------------------------------------------------------------------------------------
void Vector2::Generate(Value min, Value max)
{
if (EpsLt(max, min))
@ -339,6 +368,7 @@ void Vector2::Generate(Value min, Value max)
y = GetRandomFloat32(min, max);
}
// ------------------------------------------------------------------------------------------------
void Vector2::Generate(Value xmin, Value xmax, Value ymin, Value ymax)
{
if (EpsLt(xmax, xmin) || EpsLt(ymax, ymin))
@ -391,24 +421,27 @@ const Vector2 & GetVector2()
return vec;
}
// ------------------------------------------------------------------------------------------------
const Vector2 & GetVector2(Float32 sv)
{
static Vector2 vec;
vec.Set(sv);
vec.SetScalar(sv);
return vec;
}
// ------------------------------------------------------------------------------------------------
const Vector2 & GetVector2(Float32 xv, Float32 yv)
{
static Vector2 vec;
vec.Set(xv, yv);
vec.SetVector2Ex(xv, yv);
return vec;
}
// ------------------------------------------------------------------------------------------------
const Vector2 & GetVector2(const Vector2 & o)
{
static Vector2 vec;
vec.Set(o);
vec.SetVector2(o);
return vec;
}
@ -427,8 +460,6 @@ void Register_Vector2(HSQUIRRELVM vm)
.Var(_SC("y"), &Vector2::y)
.Var(_SC("X"), &Vector2::x)
.Var(_SC("Y"), &Vector2::y)
// Properties
.Prop(_SC("Abs"), &Vector2::Abs)
// Core Meta-methods
.Func(_SC("_tostring"), &Vector2::ToString)
.SquirrelFunc(_SC("_typename"), &Vector2::Typename)
@ -440,18 +471,19 @@ void Register_Vector2(HSQUIRRELVM vm)
.Func< Vector2 (Vector2::*)(const Vector2 &) const >(_SC("_div"), &Vector2::operator /)
.Func< Vector2 (Vector2::*)(const Vector2 &) const >(_SC("_modulo"), &Vector2::operator %)
.Func< Vector2 (Vector2::*)(void) const >(_SC("_unm"), &Vector2::operator -)
// Setters
.Overload< void (Vector2::*)(Val) >(_SC("Set"), &Vector2::Set)
.Overload< void (Vector2::*)(Val, Val) >(_SC("Set"), &Vector2::Set)
.Overload< void (Vector2::*)(const Vector2 &) >(_SC("SetVec2"), &Vector2::Set)
.Overload< void (Vector2::*)(const Vector2i &) >(_SC("SetVec2i"), &Vector2::Set)
.Overload< void (Vector2::*)(CSStr, SQChar) >(_SC("SetStr"), &Vector2::Set)
// Random Generators
// Properties
.Prop(_SC("Abs"), &Vector2::Abs)
// Member Methods
.Func(_SC("SetScalar"), &Vector2::SetScalar)
.Func(_SC("SetVector2"), &Vector2::SetVector2)
.Func(_SC("SetVector2Ex"), &Vector2::SetVector2Ex)
.Func(_SC("SetVector2i"), &Vector2::SetVector2i)
.Func(_SC("SetStr"), &Vector2::SetStr)
.Func(_SC("Clear"), &Vector2::Clear)
// Member Overloads
.Overload< void (Vector2::*)(void) >(_SC("Generate"), &Vector2::Generate)
.Overload< void (Vector2::*)(Val, Val) >(_SC("Generate"), &Vector2::Generate)
.Overload< void (Vector2::*)(Val, Val, Val, Val) >(_SC("Generate"), &Vector2::Generate)
// Utility Methods
.Func(_SC("Clear"), &Vector2::Clear)
// Static Overloads
.StaticOverload< const Vector2 & (*)(CSStr) >(_SC("FromStr"), &Vector2::Get)
.StaticOverload< const Vector2 & (*)(CSStr, SQChar) >(_SC("FromStr"), &Vector2::Get)
@ -464,33 +496,27 @@ void Register_Vector2(HSQUIRRELVM vm)
.Func< Vector2 & (Vector2::*)(const Vector2 &) >(_SC("opMulAssign"), &Vector2::operator *=)
.Func< Vector2 & (Vector2::*)(const Vector2 &) >(_SC("opDivAssign"), &Vector2::operator /=)
.Func< Vector2 & (Vector2::*)(const Vector2 &) >(_SC("opModAssign"), &Vector2::operator %=)
.Func< Vector2 & (Vector2::*)(Vector2::Value) >(_SC("opAddAssignS"), &Vector2::operator +=)
.Func< Vector2 & (Vector2::*)(Vector2::Value) >(_SC("opSubAssignS"), &Vector2::operator -=)
.Func< Vector2 & (Vector2::*)(Vector2::Value) >(_SC("opMulAssignS"), &Vector2::operator *=)
.Func< Vector2 & (Vector2::*)(Vector2::Value) >(_SC("opDivAssignS"), &Vector2::operator /=)
.Func< Vector2 & (Vector2::*)(Vector2::Value) >(_SC("opModAssignS"), &Vector2::operator %=)
.Func< Vector2 & (Vector2::*)(void) >(_SC("opPreInc"), &Vector2::operator ++)
.Func< Vector2 & (Vector2::*)(void) >(_SC("opPreDec"), &Vector2::operator --)
.Func< Vector2 (Vector2::*)(int) >(_SC("opPostInc"), &Vector2::operator ++)
.Func< Vector2 (Vector2::*)(int) >(_SC("opPostDec"), &Vector2::operator --)
.Func< Vector2 (Vector2::*)(const Vector2 &) const >(_SC("opAdd"), &Vector2::operator +)
.Func< Vector2 (Vector2::*)(const Vector2 &) const >(_SC("opSub"), &Vector2::operator -)
.Func< Vector2 (Vector2::*)(const Vector2 &) const >(_SC("opMul"), &Vector2::operator *)
.Func< Vector2 (Vector2::*)(const Vector2 &) const >(_SC("opDiv"), &Vector2::operator /)
.Func< Vector2 (Vector2::*)(const Vector2 &) const >(_SC("opMod"), &Vector2::operator %)
.Func< Vector2 (Vector2::*)(Vector2::Value) const >(_SC("opAddS"), &Vector2::operator +)
.Func< Vector2 (Vector2::*)(Vector2::Value) const >(_SC("opSubS"), &Vector2::operator -)
.Func< Vector2 (Vector2::*)(Vector2::Value) const >(_SC("opMulS"), &Vector2::operator *)
.Func< Vector2 (Vector2::*)(Vector2::Value) const >(_SC("opDivS"), &Vector2::operator /)
.Func< Vector2 (Vector2::*)(Vector2::Value) const >(_SC("opModS"), &Vector2::operator %)
.Func< Vector2 (Vector2::*)(void) const >(_SC("opUnPlus"), &Vector2::operator +)
.Func< Vector2 (Vector2::*)(void) const >(_SC("opUnMinus"), &Vector2::operator -)
.Func< bool (Vector2::*)(const Vector2 &) const >(_SC("opEqual"), &Vector2::operator ==)
.Func< bool (Vector2::*)(const Vector2 &) const >(_SC("opNotEqual"), &Vector2::operator !=)
.Func< bool (Vector2::*)(const Vector2 &) const >(_SC("opLessThan"), &Vector2::operator <)

View File

@ -267,27 +267,27 @@ struct Vector2
/* --------------------------------------------------------------------------------------------
* Set all components to the specified scalar value.
*/
void Set(Value ns);
/* --------------------------------------------------------------------------------------------
* Set all components to the specified values.
*/
void Set(Value nx, Value ny);
void SetScalar(Value ns);
/* --------------------------------------------------------------------------------------------
* Copy the values from another instance of this type.
*/
void Set(const Vector2 & v);
void SetVector2(const Vector2 & v);
/* --------------------------------------------------------------------------------------------
* Set all components to the specified values.
*/
void SetVector2Ex(Value nx, Value ny);
/* --------------------------------------------------------------------------------------------
* Copy the values from an integral two-dimensional vector.
*/
void Set(const Vector2i & v);
void SetVector2i(const Vector2i & v);
/* --------------------------------------------------------------------------------------------
* Set the values extracted from the specified string using the specified delimiter.
*/
void Set(CSStr values, SQChar delim);
void SetStr(CSStr values, SQChar delim);
/* --------------------------------------------------------------------------------------------
* Generate random values for all components of this instance.