2015-09-30 02:56:11 +02:00
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#ifndef _ENTITY_PLAYER_HPP_
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#define _ENTITY_PLAYER_HPP_
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// ------------------------------------------------------------------------------------------------
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2016-02-20 23:25:00 +01:00
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#include "Base/Shared.hpp"
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2016-05-22 05:20:38 +02:00
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#include "Base/Buffer.hpp"
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2015-09-30 02:56:11 +02:00
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// ------------------------------------------------------------------------------------------------
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namespace SqMod {
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2016-05-22 05:20:38 +02:00
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/* ------------------------------------------------------------------------------------------------
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* Circular locks employed by the player manager.
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*/
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enum PlayerCircularLocks
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{
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PLAYERCL_EMIT_PLAYER_OPTION = (1 << 0),
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PLAYERCL_EMIT_PLAYER_ADMIN = (2 << 0),
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PLAYERCL_EMIT_PLAYER_WORLD = (3 << 0),
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PLAYERCL_EMIT_PLAYER_TEAM = (4 << 0),
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PLAYERCL_EMIT_PLAYER_SKIN = (5 << 0),
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PLAYERCL_EMIT_PLAYER_MONEY = (6 << 0),
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PLAYERCL_EMIT_PLAYER_SCORE = (7 << 0),
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PLAYERCL_EMIT_PLAYER_WANTED_LEVEL = (8 << 0),
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PLAYERCL_EMIT_PLAYER_IMMUNITY = (9 << 0),
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PLAYERCL_EMIT_PLAYER_ALPHA = (10 << 0)
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};
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2015-09-30 02:56:11 +02:00
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/* ------------------------------------------------------------------------------------------------
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2016-03-10 04:57:13 +01:00
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* Manages a single player entity.
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2015-09-30 02:56:11 +02:00
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*/
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class CPlayer
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{
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// --------------------------------------------------------------------------------------------
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friend class Core;
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private:
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// --------------------------------------------------------------------------------------------
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static Color3 s_Color3;
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static Vector3 s_Vector3;
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// --------------------------------------------------------------------------------------------
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static SQChar s_Buffer[SQMOD_PLAYER_TMP_BUFFER];
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2015-11-01 00:32:41 +01:00
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/* --------------------------------------------------------------------------------------------
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* Identifier of the managed entity.
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*/
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Int32 m_ID;
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/* --------------------------------------------------------------------------------------------
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* User tag associated with this instance.
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*/
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String m_Tag;
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/* --------------------------------------------------------------------------------------------
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* User data associated with this instance.
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*/
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Object m_Data;
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/* --------------------------------------------------------------------------------------------
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* Buffer used to generate client data.
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*/
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Buffer m_Buffer;
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/* --------------------------------------------------------------------------------------------
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* Prevent events from triggering themselves.
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*/
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Uint32 m_CircularLocks;
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/* --------------------------------------------------------------------------------------------
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* Base constructor.
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*/
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CPlayer(Int32 id);
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public:
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// --------------------------------------------------------------------------------------------
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typedef String MsgPrefix[SQMOD_PLAYER_MSG_PREFIXES];
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/* --------------------------------------------------------------------------------------------
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* Maximum possible number that could represent an identifier for this entity type.
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*/
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static const Int32 Max;
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/* --------------------------------------------------------------------------------------------
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* The initial size of the allocated memory buffer when starting a new stream.
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*/
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Uint32 mBufferInitSize;
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/* --------------------------------------------------------------------------------------------
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* Default color to use in client messages.
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*/
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Uint32 mMessageColor;
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/* --------------------------------------------------------------------------------------------
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* Default style to use in client announcements.
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*/
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Int32 mAnnounceStyle;
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/* --------------------------------------------------------------------------------------------
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* Default ammo to give to the managed player when not specifying any.
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*/
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Int32 mDefaultAmmo;
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/* --------------------------------------------------------------------------------------------
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* Set of strings to add before a client message automatically.
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*/
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String mMessagePrefix;
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/* --------------------------------------------------------------------------------------------
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* Set of strings to add before a client message automatically.
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*/
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String mMessagePostfix;
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/* --------------------------------------------------------------------------------------------
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* Set of strings to add before a client announcement automatically.
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*/
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String mAnnouncePrefix;
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/* --------------------------------------------------------------------------------------------
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* Set of strings to add before a client announcement automatically.
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*/
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String mAnnouncePostfix;
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/* --------------------------------------------------------------------------------------------
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* Set of strings to add before a client message automatically.
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*/
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MsgPrefix mMessagePrefixes;
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/* --------------------------------------------------------------------------------------------
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* Don't include the auto message prefix/postfix in already prefixed messages.
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*/
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bool mLimitPrefixPostfixMessage;
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/* --------------------------------------------------------------------------------------------
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* Copy constructor. (disabled)
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*/
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CPlayer(const CPlayer &) = delete;
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/* --------------------------------------------------------------------------------------------
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* Move constructor. (disabled)
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*/
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CPlayer(CPlayer &&) = delete;
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/* --------------------------------------------------------------------------------------------
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* Destructor.
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*/
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~CPlayer();
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/* --------------------------------------------------------------------------------------------
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* Copy assignment operator. (disabled)
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*/
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CPlayer & operator = (const CPlayer &) = delete;
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/* --------------------------------------------------------------------------------------------
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* Move assignment operator. (disabled)
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*/
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CPlayer & operator = (CPlayer &&) = delete;
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/* --------------------------------------------------------------------------------------------
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* See whether this instance manages a valid entity.
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*/
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void Validate() const
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{
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if (INVALID_ENTITY(m_ID))
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{
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STHROWF("Invalid player reference [%s]", m_Tag.c_str());
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}
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}
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/* --------------------------------------------------------------------------------------------
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* Used by the script engine to compare two instances of this type.
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*/
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Int32 Cmp(const CPlayer & o) const;
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/* --------------------------------------------------------------------------------------------
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* Used by the script engine to convert an instance of this type to a string.
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*/
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const String & ToString() const;
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2016-08-07 00:54:33 +02:00
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/* --------------------------------------------------------------------------------------------
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* Retrieve the associated null entity instance.
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*/
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static SQInteger SqGetNull(HSQUIRRELVM vm);
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/* --------------------------------------------------------------------------------------------
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* Retrieve the associated null entity instance.
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*/
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static Object & GetNull();
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/* --------------------------------------------------------------------------------------------
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* Retrieve the identifier of the entity managed by this instance.
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*/
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Int32 GetID() const
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{
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return m_ID;
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}
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/* --------------------------------------------------------------------------------------------
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* Check whether this instance manages a valid entity.
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*/
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bool IsActive() const
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{
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return VALID_ENTITY(m_ID);
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}
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2015-11-07 11:17:39 +01:00
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/* --------------------------------------------------------------------------------------------
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2016-02-20 23:25:00 +01:00
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* Retrieve the associated user tag.
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2015-10-29 21:11:30 +01:00
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*/
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const String & GetTag() const;
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/* --------------------------------------------------------------------------------------------
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* Modify the associated user tag.
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2015-10-29 21:11:30 +01:00
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*/
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2016-02-20 23:25:00 +01:00
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void SetTag(CSStr tag);
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/* --------------------------------------------------------------------------------------------
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* Retrieve the associated user data.
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2015-10-29 21:11:30 +01:00
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*/
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Object & GetData();
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/* --------------------------------------------------------------------------------------------
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* Modify the associated user data.
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2015-10-29 21:11:30 +01:00
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*/
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void SetData(Object & data);
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/* --------------------------------------------------------------------------------------------
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* Bind to an event supported by this entity type.
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*/
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void BindEvent(Int32 evid, Object & env, Function & func) const;
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2015-10-29 21:11:30 +01:00
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2016-07-26 23:13:50 +02:00
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/* --------------------------------------------------------------------------------------------
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* Emit a custom event for the managed entity
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*/
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void CustomEvent(Int32 header, Object & payload) const;
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/* --------------------------------------------------------------------------------------------
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* See whether the managed player entity is connected.
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*/
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bool IsConnected() const;
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/* --------------------------------------------------------------------------------------------
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* See if the managed player entity is streamed for the specified player.
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*/
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bool IsStreamedFor(CPlayer & player) const;
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/* --------------------------------------------------------------------------------------------
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* See whether the managed player entity has administrator privileges.
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*/
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bool GetAdmin() const;
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/* --------------------------------------------------------------------------------------------
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* Set whether the managed player entity has administrator privileges.
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*/
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void SetAdmin(bool toggle);
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/* --------------------------------------------------------------------------------------------
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* Retrieve the ip address of the managed player entity.
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*/
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CSStr GetIP() const;
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/* --------------------------------------------------------------------------------------------
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* Retrieve the unique user identifier of the managed player entity.
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*/
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CSStr GetUID() const;
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/* --------------------------------------------------------------------------------------------
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* Retrieve the unique user identifier version 2 of the managed player entity.
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*/
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CSStr GetUID2() const;
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2016-03-10 04:57:13 +01:00
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/* --------------------------------------------------------------------------------------------
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* Kick the managed player entity from the server.
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*/
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void Kick() const;
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2016-08-17 12:48:29 +02:00
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/* --------------------------------------------------------------------------------------------
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* Kick the managed player entity from the server.
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*/
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void KickBecause(Int32 header, Object & payload) const;
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2016-03-10 04:57:13 +01:00
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/* --------------------------------------------------------------------------------------------
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* Ban the managed player entity from the server.
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*/
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void Ban() const;
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2016-08-17 12:48:29 +02:00
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/* --------------------------------------------------------------------------------------------
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* Ban the managed player entity from the server.
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*/
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void BanBecause(Int32 header, Object & payload) const;
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/* --------------------------------------------------------------------------------------------
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* Retrieve the key of the managed player entity.
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*/
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Uint32 GetKey() const;
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/* --------------------------------------------------------------------------------------------
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* Retrieve the nick name of the managed player entity.
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*/
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CSStr GetName() const;
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/* --------------------------------------------------------------------------------------------
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* Modify the nick name of the managed player entity.
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*/
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void SetName(CSStr name) const;
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/* --------------------------------------------------------------------------------------------
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* Retrieve the current state of the managed player entity.
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*/
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Int32 GetState() const;
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/* --------------------------------------------------------------------------------------------
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* Retrieve the current option value of the managed player entity.
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*/
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Int32 GetOption(Int32 option_id) const;
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/* --------------------------------------------------------------------------------------------
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* Modify the current option value of the managed player entity.
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*/
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|
void SetOption(Int32 option_id, bool toggle);
|
|
|
|
|
|
|
|
/* --------------------------------------------------------------------------------------------
|
|
|
|
* Modify the current option value of the managed player entity.
|
|
|
|
*/
|
|
|
|
void SetOptionEx(Int32 option_id, bool toggle, Int32 header, Object & payload);
|
2016-03-10 04:57:13 +01:00
|
|
|
|
|
|
|
/* --------------------------------------------------------------------------------------------
|
|
|
|
* Retrieve the world in which the managed player entity exists.
|
|
|
|
*/
|
2016-02-20 23:25:00 +01:00
|
|
|
Int32 GetWorld() const;
|
2016-03-10 04:57:13 +01:00
|
|
|
|
|
|
|
/* --------------------------------------------------------------------------------------------
|
|
|
|
* Modify the world in which the managed player entity exists.
|
|
|
|
*/
|
2016-08-17 14:45:44 +02:00
|
|
|
void SetWorld(Int32 world);
|
2016-03-10 04:57:13 +01:00
|
|
|
|
|
|
|
/* --------------------------------------------------------------------------------------------
|
|
|
|
* Retrieve the secondary world of the managed player entity.
|
|
|
|
*/
|
2016-05-22 05:20:38 +02:00
|
|
|
Int32 GetSecondaryWorld() const;
|
2016-03-10 04:57:13 +01:00
|
|
|
|
|
|
|
/* --------------------------------------------------------------------------------------------
|
|
|
|
* Modify the secondary world of the managed player entity.
|
|
|
|
*/
|
2016-08-17 15:10:43 +02:00
|
|
|
void SetSecondaryWorld(Int32 world);
|
2016-03-10 04:57:13 +01:00
|
|
|
|
|
|
|
/* --------------------------------------------------------------------------------------------
|
|
|
|
* Retrieve the unique world of the managed player entity.
|
|
|
|
*/
|
2016-02-20 23:25:00 +01:00
|
|
|
Int32 GetUniqueWorld() const;
|
2016-03-10 04:57:13 +01:00
|
|
|
|
|
|
|
/* --------------------------------------------------------------------------------------------
|
|
|
|
* See whether the managed player entity is compatible with the specified world.
|
|
|
|
*/
|
2016-02-20 23:25:00 +01:00
|
|
|
bool IsWorldCompatible(Int32 world) const;
|
2016-03-10 04:57:13 +01:00
|
|
|
|
|
|
|
/* --------------------------------------------------------------------------------------------
|
2016-05-22 05:20:38 +02:00
|
|
|
* Retrieve the class of the managed player entity.
|
2016-03-10 04:57:13 +01:00
|
|
|
*/
|
2016-05-22 05:20:38 +02:00
|
|
|
Int32 GetClass() const;
|
2016-03-10 04:57:13 +01:00
|
|
|
|
|
|
|
/* --------------------------------------------------------------------------------------------
|
|
|
|
* Retrieve the team of the managed player entity.
|
|
|
|
*/
|
2016-02-20 23:25:00 +01:00
|
|
|
Int32 GetTeam() const;
|
2016-03-10 04:57:13 +01:00
|
|
|
|
|
|
|
/* --------------------------------------------------------------------------------------------
|
|
|
|
* Modify the team of the managed player entity.
|
|
|
|
*/
|
2016-08-17 14:49:08 +02:00
|
|
|
void SetTeam(Int32 team);
|
2016-03-10 04:57:13 +01:00
|
|
|
|
|
|
|
/* --------------------------------------------------------------------------------------------
|
|
|
|
* Retrieve the skin identifier of the managed player entity.
|
|
|
|
*/
|
2016-02-20 23:25:00 +01:00
|
|
|
Int32 GetSkin() const;
|
2016-03-10 04:57:13 +01:00
|
|
|
|
|
|
|
/* --------------------------------------------------------------------------------------------
|
|
|
|
* Modify the skin identifier of the managed player entity.
|
|
|
|
*/
|
2016-08-17 14:52:22 +02:00
|
|
|
void SetSkin(Int32 skin);
|
2016-03-10 04:57:13 +01:00
|
|
|
|
|
|
|
/* --------------------------------------------------------------------------------------------
|
|
|
|
* Retrieve the color of the managed player entity.
|
|
|
|
*/
|
2015-11-01 04:48:01 +01:00
|
|
|
const Color3 & GetColor() const;
|
2016-03-10 04:57:13 +01:00
|
|
|
|
|
|
|
/* --------------------------------------------------------------------------------------------
|
|
|
|
* Modify the color of the managed player entity.
|
|
|
|
*/
|
2015-11-01 04:48:01 +01:00
|
|
|
void SetColor(const Color3 & color) const;
|
2016-03-10 04:57:13 +01:00
|
|
|
|
|
|
|
/* --------------------------------------------------------------------------------------------
|
|
|
|
* Modify the color of the managed player entity.
|
|
|
|
*/
|
2016-02-20 23:25:00 +01:00
|
|
|
void SetColorEx(Uint8 r, Uint8 g, Uint8 b) const;
|
2016-03-10 04:57:13 +01:00
|
|
|
|
2016-05-22 05:20:38 +02:00
|
|
|
/* --------------------------------------------------------------------------------------------
|
|
|
|
* See whether the managed player entity is spawned.
|
|
|
|
*/
|
|
|
|
bool IsSpawned() const;
|
|
|
|
|
2016-03-10 04:57:13 +01:00
|
|
|
/* --------------------------------------------------------------------------------------------
|
|
|
|
* Force the managed player entity to spawn in the game.
|
|
|
|
*/
|
2015-11-01 04:48:01 +01:00
|
|
|
void ForceSpawn() const;
|
2016-03-10 04:57:13 +01:00
|
|
|
|
|
|
|
/* --------------------------------------------------------------------------------------------
|
|
|
|
* Force the managed player entity to select a class.
|
|
|
|
*/
|
2015-11-01 04:48:01 +01:00
|
|
|
void ForceSelect() const;
|
2016-03-10 04:57:13 +01:00
|
|
|
|
2016-05-22 05:20:38 +02:00
|
|
|
/* --------------------------------------------------------------------------------------------
|
|
|
|
* See whether the managed player entity is typing.
|
|
|
|
*/
|
|
|
|
bool IsTyping() const;
|
|
|
|
|
2016-03-10 04:57:13 +01:00
|
|
|
/* --------------------------------------------------------------------------------------------
|
|
|
|
* Retrieve the money amount of the managed player entity.
|
|
|
|
*/
|
2016-02-20 23:25:00 +01:00
|
|
|
Int32 GetMoney() const;
|
2016-03-10 04:57:13 +01:00
|
|
|
|
|
|
|
/* --------------------------------------------------------------------------------------------
|
|
|
|
* Modify the money amount of the managed player entity.
|
|
|
|
*/
|
2016-08-17 14:55:59 +02:00
|
|
|
void SetMoney(Int32 amount);
|
2016-03-10 04:57:13 +01:00
|
|
|
|
|
|
|
/* --------------------------------------------------------------------------------------------
|
|
|
|
* Give a certain amount of money to the managed player entity.
|
|
|
|
*/
|
2016-08-17 14:55:59 +02:00
|
|
|
void GiveMoney(Int32 amount);
|
2016-03-10 04:57:13 +01:00
|
|
|
|
|
|
|
/* --------------------------------------------------------------------------------------------
|
|
|
|
* Retrieve the score of the managed player entity.
|
|
|
|
*/
|
2016-02-20 23:25:00 +01:00
|
|
|
Int32 GetScore() const;
|
2016-03-10 04:57:13 +01:00
|
|
|
|
|
|
|
/* --------------------------------------------------------------------------------------------
|
|
|
|
* Modify the score of the managed player entity.
|
|
|
|
*/
|
2016-08-17 15:00:28 +02:00
|
|
|
void SetScore(Int32 score);
|
2016-03-10 04:57:13 +01:00
|
|
|
|
|
|
|
/* --------------------------------------------------------------------------------------------
|
2016-05-22 05:20:38 +02:00
|
|
|
* Retrieve the wanted level of the managed player entity.
|
2016-03-10 04:57:13 +01:00
|
|
|
*/
|
2016-05-22 05:20:38 +02:00
|
|
|
Int32 GetWantedLevel() const;
|
2016-03-10 04:57:13 +01:00
|
|
|
|
|
|
|
/* --------------------------------------------------------------------------------------------
|
2016-05-22 05:20:38 +02:00
|
|
|
* Modify the wanted level of the managed player entity.
|
2016-03-10 04:57:13 +01:00
|
|
|
*/
|
2016-08-17 15:04:14 +02:00
|
|
|
void SetWantedLevel(Int32 level);
|
2016-03-10 04:57:13 +01:00
|
|
|
|
|
|
|
/* --------------------------------------------------------------------------------------------
|
2016-05-22 05:20:38 +02:00
|
|
|
* Retrieve the connection latency of the managed player entity.
|
2016-03-10 04:57:13 +01:00
|
|
|
*/
|
2016-05-22 05:20:38 +02:00
|
|
|
Int32 GetPing() const;
|
2016-03-10 04:57:13 +01:00
|
|
|
|
|
|
|
/* --------------------------------------------------------------------------------------------
|
2016-05-22 05:20:38 +02:00
|
|
|
* Retrieve the frames per second of the managed player entity.
|
2016-03-10 04:57:13 +01:00
|
|
|
*/
|
2016-05-22 05:20:38 +02:00
|
|
|
Float32 GetFPS() const;
|
2016-03-10 04:57:13 +01:00
|
|
|
|
|
|
|
/* --------------------------------------------------------------------------------------------
|
|
|
|
* Retrieve the current health of the managed player entity.
|
|
|
|
*/
|
2016-02-20 23:25:00 +01:00
|
|
|
Float32 GetHealth() const;
|
2016-03-10 04:57:13 +01:00
|
|
|
|
|
|
|
/* --------------------------------------------------------------------------------------------
|
|
|
|
* Modify the health of the managed player entity.
|
|
|
|
*/
|
2016-02-20 23:25:00 +01:00
|
|
|
void SetHealth(Float32 amount) const;
|
2016-03-10 04:57:13 +01:00
|
|
|
|
|
|
|
/* --------------------------------------------------------------------------------------------
|
|
|
|
* Retrieve the current health of the managed player entity.
|
|
|
|
*/
|
2016-02-20 23:25:00 +01:00
|
|
|
Float32 GetArmor() const;
|
2016-03-10 04:57:13 +01:00
|
|
|
|
|
|
|
/* --------------------------------------------------------------------------------------------
|
|
|
|
* Modify the health of the managed player entity.
|
|
|
|
*/
|
2016-02-20 23:25:00 +01:00
|
|
|
void SetArmor(Float32 amount) const;
|
2016-03-10 04:57:13 +01:00
|
|
|
|
|
|
|
/* --------------------------------------------------------------------------------------------
|
|
|
|
* Retrieve the immunity flags of the managed player entity.
|
|
|
|
*/
|
2016-02-20 23:25:00 +01:00
|
|
|
Int32 GetImmunity() const;
|
2016-03-10 04:57:13 +01:00
|
|
|
|
|
|
|
/* --------------------------------------------------------------------------------------------
|
|
|
|
* Modify the immunity flags of the managed player entity.
|
|
|
|
*/
|
2016-08-17 15:07:31 +02:00
|
|
|
void SetImmunity(Int32 flags);
|
2016-03-10 04:57:13 +01:00
|
|
|
|
|
|
|
/* --------------------------------------------------------------------------------------------
|
|
|
|
* Retrieve the position of the managed player entity.
|
|
|
|
*/
|
2015-11-01 04:48:01 +01:00
|
|
|
const Vector3 & GetPosition() const;
|
2016-03-10 04:57:13 +01:00
|
|
|
|
|
|
|
/* --------------------------------------------------------------------------------------------
|
|
|
|
* Modify the position of the managed player entity.
|
|
|
|
*/
|
2015-11-01 04:48:01 +01:00
|
|
|
void SetPosition(const Vector3 & pos) const;
|
2016-03-10 04:57:13 +01:00
|
|
|
|
|
|
|
/* --------------------------------------------------------------------------------------------
|
|
|
|
* Modify the position of the managed player entity.
|
|
|
|
*/
|
2016-02-20 23:25:00 +01:00
|
|
|
void SetPositionEx(Float32 x, Float32 y, Float32 z) const;
|
2016-03-10 04:57:13 +01:00
|
|
|
|
|
|
|
/* --------------------------------------------------------------------------------------------
|
|
|
|
* Retrieve the speed of the managed player entity.
|
|
|
|
*/
|
2015-11-01 04:48:01 +01:00
|
|
|
const Vector3 & GetSpeed() const;
|
2016-03-10 04:57:13 +01:00
|
|
|
|
|
|
|
/* --------------------------------------------------------------------------------------------
|
|
|
|
* Modify the speed of the managed player entity.
|
|
|
|
*/
|
2015-11-01 04:48:01 +01:00
|
|
|
void SetSpeed(const Vector3 & vel) const;
|
2016-03-10 04:57:13 +01:00
|
|
|
|
|
|
|
/* --------------------------------------------------------------------------------------------
|
|
|
|
* Modify the speed of the managed player entity.
|
|
|
|
*/
|
2016-02-20 23:25:00 +01:00
|
|
|
void SetSpeedEx(Float32 x, Float32 y, Float32 z) const;
|
2016-03-10 04:57:13 +01:00
|
|
|
|
|
|
|
/* --------------------------------------------------------------------------------------------
|
|
|
|
* Modify the speed of the managed player entity.
|
|
|
|
*/
|
2015-11-01 04:48:01 +01:00
|
|
|
void AddSpeed(const Vector3 & vel) const;
|
2016-03-10 04:57:13 +01:00
|
|
|
|
|
|
|
/* --------------------------------------------------------------------------------------------
|
|
|
|
* Modify the speed of the managed player entity.
|
|
|
|
*/
|
2016-02-20 23:25:00 +01:00
|
|
|
void AddSpeedEx(Float32 x, Float32 y, Float32 z) const;
|
2016-03-10 04:57:13 +01:00
|
|
|
|
|
|
|
/* --------------------------------------------------------------------------------------------
|
|
|
|
* Retrieve the heading angle of the managed player entity.
|
|
|
|
*/
|
2016-02-20 23:25:00 +01:00
|
|
|
Float32 GetHeading() const;
|
2016-03-10 04:57:13 +01:00
|
|
|
|
|
|
|
/* --------------------------------------------------------------------------------------------
|
|
|
|
* Modify the heading angle of the managed player entity.
|
|
|
|
*/
|
2016-02-20 23:25:00 +01:00
|
|
|
void SetHeading(Float32 angle) const;
|
2016-03-10 04:57:13 +01:00
|
|
|
|
|
|
|
/* --------------------------------------------------------------------------------------------
|
|
|
|
* Retrieve the alpha of the managed player entity.
|
|
|
|
*/
|
2016-02-20 23:25:00 +01:00
|
|
|
Int32 GetAlpha() const;
|
2016-03-10 04:57:13 +01:00
|
|
|
|
|
|
|
/* --------------------------------------------------------------------------------------------
|
|
|
|
* Modify the alpha of the managed player entity.
|
|
|
|
*/
|
2016-08-17 15:10:43 +02:00
|
|
|
void SetAlpha(Int32 alpha);
|
2016-06-20 07:08:33 +02:00
|
|
|
|
|
|
|
/* --------------------------------------------------------------------------------------------
|
|
|
|
* Modify the alpha of the managed player entity.
|
|
|
|
*/
|
2016-08-17 15:10:43 +02:00
|
|
|
void SetAlphaEx(Int32 alpha, Int32 fade);
|
2016-03-10 04:57:13 +01:00
|
|
|
|
|
|
|
/* --------------------------------------------------------------------------------------------
|
2016-05-22 05:20:38 +02:00
|
|
|
* Retrieve the aim position of the managed player entity.
|
2016-03-10 04:57:13 +01:00
|
|
|
*/
|
2016-05-22 05:20:38 +02:00
|
|
|
const Vector3 & GetAimPosition() const;
|
2016-03-10 04:57:13 +01:00
|
|
|
|
|
|
|
/* --------------------------------------------------------------------------------------------
|
2016-05-22 05:20:38 +02:00
|
|
|
* Retrieve the aim direction of the managed player entity.
|
2016-03-10 04:57:13 +01:00
|
|
|
*/
|
2016-05-22 05:20:38 +02:00
|
|
|
const Vector3 & GetAimDirection() const;
|
2016-03-10 04:57:13 +01:00
|
|
|
|
|
|
|
/* --------------------------------------------------------------------------------------------
|
2016-05-22 05:20:38 +02:00
|
|
|
* See whether the managed player entity is burning.
|
2016-03-10 04:57:13 +01:00
|
|
|
*/
|
2016-05-22 05:20:38 +02:00
|
|
|
bool IsBurning() const;
|
2016-03-10 04:57:13 +01:00
|
|
|
|
|
|
|
/* --------------------------------------------------------------------------------------------
|
2016-05-22 05:20:38 +02:00
|
|
|
* See whether the managed player entity is crouched.
|
2016-03-10 04:57:13 +01:00
|
|
|
*/
|
2016-05-22 05:20:38 +02:00
|
|
|
bool IsCrouched() const;
|
2016-03-10 04:57:13 +01:00
|
|
|
|
|
|
|
/* --------------------------------------------------------------------------------------------
|
2016-05-22 05:20:38 +02:00
|
|
|
* Retrieve the current action of the managed player entity.
|
2016-03-10 04:57:13 +01:00
|
|
|
*/
|
2016-05-22 05:20:38 +02:00
|
|
|
Int32 GetAction() const;
|
2016-03-10 04:57:13 +01:00
|
|
|
|
|
|
|
/* --------------------------------------------------------------------------------------------
|
2016-05-22 05:20:38 +02:00
|
|
|
* Retrieve the game keys of the managed player entity.
|
2016-03-10 04:57:13 +01:00
|
|
|
*/
|
2016-05-22 05:20:38 +02:00
|
|
|
Int32 GetGameKeys() const;
|
2016-03-10 04:57:13 +01:00
|
|
|
|
|
|
|
/* --------------------------------------------------------------------------------------------
|
2016-05-22 05:20:38 +02:00
|
|
|
* Embark the managed player entity into the specified vehicle entity.
|
2016-03-10 04:57:13 +01:00
|
|
|
*/
|
2016-05-22 05:20:38 +02:00
|
|
|
bool Embark(CVehicle & vehicle) const;
|
2016-03-10 04:57:13 +01:00
|
|
|
|
|
|
|
/* --------------------------------------------------------------------------------------------
|
2016-05-22 05:20:38 +02:00
|
|
|
* Embark the managed player entity into the specified vehicle entity.
|
2016-03-10 04:57:13 +01:00
|
|
|
*/
|
2016-05-22 05:20:38 +02:00
|
|
|
bool Embark(CVehicle & vehicle, Int32 slot, bool allocate, bool warp) const;
|
2016-03-10 04:57:13 +01:00
|
|
|
|
|
|
|
/* --------------------------------------------------------------------------------------------
|
2016-05-22 05:20:38 +02:00
|
|
|
* Disembark the managed player entity from the currently embarked vehicle entity.
|
2016-03-10 04:57:13 +01:00
|
|
|
*/
|
2016-05-22 05:20:38 +02:00
|
|
|
void Disembark() const;
|
2016-03-10 04:57:13 +01:00
|
|
|
|
|
|
|
/* --------------------------------------------------------------------------------------------
|
2016-05-22 05:20:38 +02:00
|
|
|
* Retrieve the vehicle status of the managed player entity.
|
2016-03-10 04:57:13 +01:00
|
|
|
*/
|
2016-05-22 05:20:38 +02:00
|
|
|
Int32 GetVehicleStatus() const;
|
2016-03-10 04:57:13 +01:00
|
|
|
|
|
|
|
/* --------------------------------------------------------------------------------------------
|
2016-05-22 05:20:38 +02:00
|
|
|
* Retrieve the occupied vehicle slot by the managed player entity.
|
2016-03-10 04:57:13 +01:00
|
|
|
*/
|
2016-05-22 05:20:38 +02:00
|
|
|
Int32 GetVehicleSlot() const;
|
2016-03-10 04:57:13 +01:00
|
|
|
|
|
|
|
/* --------------------------------------------------------------------------------------------
|
2016-05-22 05:20:38 +02:00
|
|
|
* Retrieve the vehicle in which the managed player entity is embarked.
|
2016-03-10 04:57:13 +01:00
|
|
|
*/
|
2016-05-22 05:20:38 +02:00
|
|
|
Object & GetVehicle() const;
|
2016-03-10 04:57:13 +01:00
|
|
|
|
|
|
|
/* --------------------------------------------------------------------------------------------
|
2016-05-22 05:20:38 +02:00
|
|
|
* Retrieve the vehicle identifier in which the managed player entity is embarked.
|
2016-03-10 04:57:13 +01:00
|
|
|
*/
|
2016-05-22 05:20:38 +02:00
|
|
|
Int32 GetVehicleID() const;
|
2016-03-10 04:57:13 +01:00
|
|
|
|
|
|
|
/* --------------------------------------------------------------------------------------------
|
2016-05-22 05:20:38 +02:00
|
|
|
* Retrieve the weapon identifier of the managed player entity.
|
2016-03-10 04:57:13 +01:00
|
|
|
*/
|
2016-05-22 05:20:38 +02:00
|
|
|
Int32 GetWeapon() const;
|
2016-03-10 04:57:13 +01:00
|
|
|
|
|
|
|
/* --------------------------------------------------------------------------------------------
|
2016-05-22 05:20:38 +02:00
|
|
|
* Modify the weapon of the managed player entity.
|
2016-03-10 04:57:13 +01:00
|
|
|
*/
|
2016-05-22 05:20:38 +02:00
|
|
|
void SetWeapon(Int32 wep) const;
|
2016-03-10 04:57:13 +01:00
|
|
|
|
|
|
|
/* --------------------------------------------------------------------------------------------
|
2016-05-22 05:20:38 +02:00
|
|
|
* Modify the weapon of the managed player entity.
|
2016-03-10 04:57:13 +01:00
|
|
|
*/
|
2016-05-22 05:20:38 +02:00
|
|
|
void SetWeaponEx(Int32 wep, Int32 ammo) const;
|
2016-03-10 04:57:13 +01:00
|
|
|
|
|
|
|
/* --------------------------------------------------------------------------------------------
|
2016-05-22 05:20:38 +02:00
|
|
|
* Give a weapon of the managed player entity.
|
2016-03-10 04:57:13 +01:00
|
|
|
*/
|
2016-05-22 05:20:38 +02:00
|
|
|
void GiveWeapon(Int32 wep, Int32 ammo) const;
|
2016-03-10 04:57:13 +01:00
|
|
|
|
|
|
|
/* --------------------------------------------------------------------------------------------
|
2016-05-22 05:20:38 +02:00
|
|
|
* Retrieve the active weapon ammo of the managed player entity.
|
2016-03-10 04:57:13 +01:00
|
|
|
*/
|
2016-05-22 05:20:38 +02:00
|
|
|
Int32 GetAmmo() const;
|
2016-03-10 04:57:13 +01:00
|
|
|
|
|
|
|
/* --------------------------------------------------------------------------------------------
|
2016-05-22 05:20:38 +02:00
|
|
|
* Retrieve the weapon slot of the managed player entity.
|
2016-03-10 04:57:13 +01:00
|
|
|
*/
|
2016-05-22 05:20:38 +02:00
|
|
|
Int32 GetWeaponSlot() const;
|
2016-03-10 04:57:13 +01:00
|
|
|
|
|
|
|
/* --------------------------------------------------------------------------------------------
|
2016-05-22 05:20:38 +02:00
|
|
|
* Modify the weapon slot of the managed player entity.
|
2016-03-10 04:57:13 +01:00
|
|
|
*/
|
2016-05-22 05:20:38 +02:00
|
|
|
void SetWeaponSlot(Int32 slot) const;
|
2016-03-10 04:57:13 +01:00
|
|
|
|
|
|
|
/* --------------------------------------------------------------------------------------------
|
2016-05-22 05:20:38 +02:00
|
|
|
* Retrieve the weapon identifier at the specified slot for the managed player entity.
|
2016-03-10 04:57:13 +01:00
|
|
|
*/
|
2016-05-22 05:20:38 +02:00
|
|
|
Int32 GetWeaponAtSlot(Int32 slot) const;
|
2016-03-10 04:57:13 +01:00
|
|
|
|
|
|
|
/* --------------------------------------------------------------------------------------------
|
2016-05-22 05:20:38 +02:00
|
|
|
* Retrieve the ammo from the weapon at the specified slot for the managed player entity.
|
2016-03-10 04:57:13 +01:00
|
|
|
*/
|
2016-05-22 05:20:38 +02:00
|
|
|
Int32 GetAmmoAtSlot(Int32 slot) const;
|
2016-03-10 04:57:13 +01:00
|
|
|
|
|
|
|
/* --------------------------------------------------------------------------------------------
|
2016-05-22 05:20:38 +02:00
|
|
|
* Remove a certain weapon from the managed player entity.
|
2016-03-10 04:57:13 +01:00
|
|
|
*/
|
2016-05-22 05:20:38 +02:00
|
|
|
void RemoveWeapon(Int32 wep) const;
|
2016-03-10 04:57:13 +01:00
|
|
|
|
|
|
|
/* --------------------------------------------------------------------------------------------
|
|
|
|
* Strip the managed player entity of all weapons.
|
|
|
|
*/
|
2015-11-01 04:48:01 +01:00
|
|
|
void StripWeapons() const;
|
2016-03-10 04:57:13 +01:00
|
|
|
|
|
|
|
/* --------------------------------------------------------------------------------------------
|
|
|
|
* Modify the camera position of the managed player entity.
|
|
|
|
*/
|
2015-11-01 04:48:01 +01:00
|
|
|
void SetCameraPosition(const Vector3 & pos, const Vector3 & aim) const;
|
2016-03-10 04:57:13 +01:00
|
|
|
|
|
|
|
/* --------------------------------------------------------------------------------------------
|
|
|
|
* Modify the camera position of the managed player entity.
|
|
|
|
*/
|
2016-02-20 23:25:00 +01:00
|
|
|
void SetCameraPosition(Float32 xp, Float32 yp, Float32 zp, Float32 xa, Float32 ya, Float32 za) const;
|
2016-03-10 04:57:13 +01:00
|
|
|
|
|
|
|
/* --------------------------------------------------------------------------------------------
|
|
|
|
* Restore the camera position of the managed player entity.
|
|
|
|
*/
|
2015-11-01 04:48:01 +01:00
|
|
|
void RestoreCamera() const;
|
2016-03-10 04:57:13 +01:00
|
|
|
|
|
|
|
/* --------------------------------------------------------------------------------------------
|
|
|
|
* See whether the managed player entity has camera locked.
|
|
|
|
*/
|
2015-11-01 04:48:01 +01:00
|
|
|
bool IsCameraLocked() const;
|
2016-03-10 04:57:13 +01:00
|
|
|
|
|
|
|
/* --------------------------------------------------------------------------------------------
|
|
|
|
* Modify the animation of the managed player entity.
|
|
|
|
*/
|
2016-06-15 05:06:03 +02:00
|
|
|
void SetAnimation(Int32 anim) const;
|
|
|
|
|
|
|
|
/* --------------------------------------------------------------------------------------------
|
|
|
|
* Modify the animation of the managed player entity.
|
|
|
|
*/
|
|
|
|
void SetAnimation(Int32 anim, Int32 group) const;
|
2016-03-10 04:57:13 +01:00
|
|
|
|
|
|
|
/* --------------------------------------------------------------------------------------------
|
|
|
|
* Retrieve the vehicle that the managed player entity is standing on.
|
|
|
|
*/
|
2016-02-20 23:25:00 +01:00
|
|
|
Object & StandingOnVehicle() const;
|
2016-03-10 04:57:13 +01:00
|
|
|
|
|
|
|
/* --------------------------------------------------------------------------------------------
|
|
|
|
* Retrieve the object that the managed player entity is standing on.
|
|
|
|
*/
|
2016-02-20 23:25:00 +01:00
|
|
|
Object & StandingOnObject() const;
|
2016-03-10 04:57:13 +01:00
|
|
|
|
|
|
|
/* --------------------------------------------------------------------------------------------
|
|
|
|
* See whether the managed player entity is away.
|
|
|
|
*/
|
2015-11-01 04:48:01 +01:00
|
|
|
bool IsAway() const;
|
2016-03-10 04:57:13 +01:00
|
|
|
|
|
|
|
/* --------------------------------------------------------------------------------------------
|
|
|
|
* Retrieve the player that the managed player entity is spectating.
|
|
|
|
*/
|
2016-02-20 23:25:00 +01:00
|
|
|
Object & GetSpectator() const;
|
2016-03-10 04:57:13 +01:00
|
|
|
|
|
|
|
/* --------------------------------------------------------------------------------------------
|
|
|
|
* Set the managed player entity to spectate the specified player entity.
|
|
|
|
*/
|
2016-02-20 23:25:00 +01:00
|
|
|
void SetSpectator(CPlayer & target) const;
|
2016-03-10 04:57:13 +01:00
|
|
|
|
|
|
|
/* --------------------------------------------------------------------------------------------
|
2016-05-22 05:20:38 +02:00
|
|
|
* Redirect the managed player entity to the specified server.
|
2016-03-10 04:57:13 +01:00
|
|
|
*/
|
2016-05-22 05:20:38 +02:00
|
|
|
void Redirect(CSStr ip, Uint32 port, CSStr nick, CSStr server_pass, CSStr user_pass);
|
2016-03-10 04:57:13 +01:00
|
|
|
|
2016-06-20 07:27:39 +02:00
|
|
|
/* --------------------------------------------------------------------------------------------
|
|
|
|
* Retrieve the authority level of the managed player entity.
|
|
|
|
*/
|
|
|
|
void PlaySound(Int32 sound_id) const;
|
|
|
|
|
2016-06-24 22:37:58 +02:00
|
|
|
/* --------------------------------------------------------------------------------------------
|
|
|
|
* Create a checkpoint or sphere for this player.
|
|
|
|
*/
|
|
|
|
Object & CreateCheckpointEx(Int32 world, bool sphere, Float32 x, Float32 y, Float32 z,
|
|
|
|
Uint8 r, Uint8 g, Uint8 b, Uint8 a, Float32 radius) const;
|
|
|
|
|
|
|
|
/* --------------------------------------------------------------------------------------------
|
|
|
|
* Create a checkpoint or sphere for this player.
|
|
|
|
*/
|
|
|
|
Object & CreateCheckpointEx(Int32 world, bool sphere, Float32 x, Float32 y, Float32 z,
|
|
|
|
Uint8 r, Uint8 g, Uint8 b, Uint8 a, Float32 radius,
|
|
|
|
Int32 header, Object & payload) const;
|
|
|
|
|
|
|
|
/* --------------------------------------------------------------------------------------------
|
|
|
|
* Create a checkpoint or sphere for this player.
|
|
|
|
*/
|
|
|
|
Object & CreateCheckpoint(Int32 world, bool sphere, const Vector3 & pos,
|
|
|
|
const Color4 & color, Float32 radius) const;
|
|
|
|
|
|
|
|
/* --------------------------------------------------------------------------------------------
|
|
|
|
* Create a checkpoint or sphere for this player.
|
|
|
|
*/
|
|
|
|
Object & CreateCheckpoint(Int32 world, bool sphere, const Vector3 & pos, const Color4 & color,
|
|
|
|
Float32 radius, Int32 header, Object & payload) const;
|
|
|
|
|
2016-03-10 04:57:13 +01:00
|
|
|
/* --------------------------------------------------------------------------------------------
|
2016-05-22 05:20:38 +02:00
|
|
|
* Retrieve the authority level of the managed player entity.
|
2016-03-10 04:57:13 +01:00
|
|
|
*/
|
2016-05-22 05:20:38 +02:00
|
|
|
Int32 GetAuthority() const;
|
2016-03-10 04:57:13 +01:00
|
|
|
|
|
|
|
/* --------------------------------------------------------------------------------------------
|
2016-05-22 05:20:38 +02:00
|
|
|
* Modify the authority level of the managed player entity.
|
2016-03-10 04:57:13 +01:00
|
|
|
*/
|
2016-05-22 05:20:38 +02:00
|
|
|
void SetAuthority(Int32 level) const;
|
2016-03-10 04:57:13 +01:00
|
|
|
|
|
|
|
/* --------------------------------------------------------------------------------------------
|
2016-05-22 05:20:38 +02:00
|
|
|
* Retrieve the message prefix at the specified index for the managed player entity.
|
2016-03-10 04:57:13 +01:00
|
|
|
*/
|
2016-05-22 05:20:38 +02:00
|
|
|
const String & GetMessagePrefix(Uint32 index) const;
|
2016-03-10 04:57:13 +01:00
|
|
|
|
|
|
|
/* --------------------------------------------------------------------------------------------
|
2016-05-22 05:20:38 +02:00
|
|
|
* Modify the message prefix at the specified index for the managed player entity.
|
2016-03-10 04:57:13 +01:00
|
|
|
*/
|
2016-05-22 05:20:38 +02:00
|
|
|
void SetMessagePrefix(Uint32 index, CSStr prefix);
|
2016-03-10 04:57:13 +01:00
|
|
|
|
2016-06-08 15:53:16 +02:00
|
|
|
/* --------------------------------------------------------------------------------------------
|
|
|
|
* Retrieve the amount of tracked position changes for the managed player entity.
|
|
|
|
*/
|
|
|
|
SQInteger GetTrackPosition() const;
|
|
|
|
|
|
|
|
/* --------------------------------------------------------------------------------------------
|
2016-07-14 18:52:14 +02:00
|
|
|
* Modify the amount of tracked position changes for the managed player entity.
|
2016-06-08 15:53:16 +02:00
|
|
|
*/
|
|
|
|
void SetTrackPosition(SQInteger num) const;
|
|
|
|
|
2016-07-14 18:52:14 +02:00
|
|
|
/* --------------------------------------------------------------------------------------------
|
|
|
|
* Modify the amount of tracked position changes for the managed player entity.
|
|
|
|
*/
|
|
|
|
void SetTrackPositionEx(SQInteger num, Int32 header, const Object & payload) const;
|
|
|
|
|
|
|
|
/* --------------------------------------------------------------------------------------------
|
|
|
|
* Retrieve the amount of tracked heading changes for the managed player entity.
|
|
|
|
*/
|
|
|
|
SQInteger GetTrackHeading() const;
|
|
|
|
|
|
|
|
/* --------------------------------------------------------------------------------------------
|
|
|
|
* Modify the amount of tracked heading changes for the managed player entity.
|
|
|
|
*/
|
|
|
|
void SetTrackHeading(SQInteger num) const;
|
|
|
|
|
2016-03-10 04:57:13 +01:00
|
|
|
/* --------------------------------------------------------------------------------------------
|
2016-05-22 05:20:38 +02:00
|
|
|
* Retrieve the last known weapon for the managed player entity.
|
2016-03-10 04:57:13 +01:00
|
|
|
*/
|
2016-05-22 05:20:38 +02:00
|
|
|
Int32 GetLastWeapon() const;
|
2016-03-10 04:57:13 +01:00
|
|
|
|
|
|
|
/* --------------------------------------------------------------------------------------------
|
2016-05-22 05:20:38 +02:00
|
|
|
* Retrieve the last known health for the managed player entity.
|
2016-03-10 04:57:13 +01:00
|
|
|
*/
|
2016-05-22 05:20:38 +02:00
|
|
|
Float32 GetLastHealth() const;
|
2016-03-10 04:57:13 +01:00
|
|
|
|
|
|
|
/* --------------------------------------------------------------------------------------------
|
2016-05-22 05:20:38 +02:00
|
|
|
* Retrieve the last known armour for the managed player entity.
|
2016-03-10 04:57:13 +01:00
|
|
|
*/
|
2016-05-22 05:20:38 +02:00
|
|
|
Float32 GetLastArmour() const;
|
2016-03-10 04:57:13 +01:00
|
|
|
|
|
|
|
/* --------------------------------------------------------------------------------------------
|
2016-05-22 05:20:38 +02:00
|
|
|
* Retrieve the last known heading for the managed player entity.
|
2016-03-10 04:57:13 +01:00
|
|
|
*/
|
2016-05-22 05:20:38 +02:00
|
|
|
Float32 GetLastHeading() const;
|
2016-03-10 04:57:13 +01:00
|
|
|
|
|
|
|
/* --------------------------------------------------------------------------------------------
|
2016-05-22 05:20:38 +02:00
|
|
|
* Retrieve the last known position for the managed player entity.
|
2016-03-10 04:57:13 +01:00
|
|
|
*/
|
2016-05-22 05:20:38 +02:00
|
|
|
const Vector3 & GetLastPosition() const;
|
2016-03-10 04:57:13 +01:00
|
|
|
|
|
|
|
/* --------------------------------------------------------------------------------------------
|
2016-05-22 05:20:38 +02:00
|
|
|
* Start a new stream with the default size.
|
2016-03-10 04:57:13 +01:00
|
|
|
*/
|
2016-05-22 05:20:38 +02:00
|
|
|
void StartStream();
|
2016-03-10 04:57:13 +01:00
|
|
|
|
|
|
|
/* --------------------------------------------------------------------------------------------
|
2016-05-22 05:20:38 +02:00
|
|
|
* Start a new stream with a custom size.
|
2016-03-10 04:57:13 +01:00
|
|
|
*/
|
2016-05-22 05:20:38 +02:00
|
|
|
void StartStream(Uint32 size);
|
2016-03-10 04:57:13 +01:00
|
|
|
|
|
|
|
/* --------------------------------------------------------------------------------------------
|
2016-05-22 05:20:38 +02:00
|
|
|
* Retrieve the current cursor position of the stream buffer.
|
2016-03-10 04:57:13 +01:00
|
|
|
*/
|
2016-05-22 05:20:38 +02:00
|
|
|
Int32 GetBufferCursor() const;
|
2016-03-10 04:57:13 +01:00
|
|
|
|
|
|
|
/* --------------------------------------------------------------------------------------------
|
2016-05-22 05:20:38 +02:00
|
|
|
* Retrieve the current cursor position of the stream buffer.
|
2016-03-10 04:57:13 +01:00
|
|
|
*/
|
2016-05-22 05:20:38 +02:00
|
|
|
void SetBufferCursor(Int32 pos);
|
2016-03-10 04:57:13 +01:00
|
|
|
|
|
|
|
/* --------------------------------------------------------------------------------------------
|
2016-05-22 05:20:38 +02:00
|
|
|
* Write a 8bit byte to the stream buffer.
|
2016-03-10 04:57:13 +01:00
|
|
|
*/
|
2016-05-22 05:20:38 +02:00
|
|
|
void StreamByte(SQInteger val);
|
|
|
|
|
|
|
|
/* --------------------------------------------------------------------------------------------
|
|
|
|
* Write a 16bit short to the stream buffer.
|
|
|
|
*/
|
|
|
|
void StreamShort(SQInteger val);
|
|
|
|
|
|
|
|
/* --------------------------------------------------------------------------------------------
|
|
|
|
* Write a 32bit integer to the stream buffer.
|
|
|
|
*/
|
|
|
|
void StreamInt(SQInteger val);
|
|
|
|
|
|
|
|
/* --------------------------------------------------------------------------------------------
|
|
|
|
* Write a 32bit float to the stream buffer.
|
|
|
|
*/
|
|
|
|
void StreamFloat(SQFloat val);
|
|
|
|
|
|
|
|
/* --------------------------------------------------------------------------------------------
|
|
|
|
* Write a string to the stream buffer.
|
|
|
|
*/
|
|
|
|
void StreamString(CSStr val);
|
|
|
|
|
2016-03-10 04:57:13 +01:00
|
|
|
/* --------------------------------------------------------------------------------------------
|
2016-05-22 05:20:38 +02:00
|
|
|
* Write a raw string to the stream buffer.
|
2016-03-10 04:57:13 +01:00
|
|
|
*/
|
2016-05-22 05:20:38 +02:00
|
|
|
void StreamRawString(CSStr val);
|
2016-03-10 04:57:13 +01:00
|
|
|
|
|
|
|
/* --------------------------------------------------------------------------------------------
|
2016-05-22 05:20:38 +02:00
|
|
|
* Send the data in the stream buffer to the client.
|
2016-03-10 04:57:13 +01:00
|
|
|
*/
|
2016-05-22 05:20:38 +02:00
|
|
|
void FlushStream(bool reset);
|
2016-03-10 04:57:13 +01:00
|
|
|
|
|
|
|
/* --------------------------------------------------------------------------------------------
|
2016-05-22 05:20:38 +02:00
|
|
|
* Retrieve the total capacity of the buffer stream in bytes.
|
2016-03-10 04:57:13 +01:00
|
|
|
*/
|
2016-05-22 05:20:38 +02:00
|
|
|
Uint32 GetBufferCapacity() const;
|
2016-03-10 04:57:13 +01:00
|
|
|
|
|
|
|
/* --------------------------------------------------------------------------------------------
|
2016-05-22 05:20:38 +02:00
|
|
|
* Send the specified buffer contents to the managed player entity.
|
2016-03-10 04:57:13 +01:00
|
|
|
*/
|
2016-07-07 23:56:54 +02:00
|
|
|
void SendBuffer(const SqBuffer & buffer) const;
|
2015-10-29 21:11:30 +01:00
|
|
|
|
2016-03-10 04:57:13 +01:00
|
|
|
/* --------------------------------------------------------------------------------------------
|
|
|
|
* Retrieve the position on the x axis of the managed player entity.
|
|
|
|
*/
|
2016-05-22 05:20:38 +02:00
|
|
|
Float32 GetPositionX() const;
|
2016-03-10 04:57:13 +01:00
|
|
|
|
|
|
|
/* --------------------------------------------------------------------------------------------
|
|
|
|
* Retrieve the position on the y axis of the managed player entity.
|
|
|
|
*/
|
2016-05-22 05:20:38 +02:00
|
|
|
Float32 GetPositionY() const;
|
2016-03-10 04:57:13 +01:00
|
|
|
|
|
|
|
/* --------------------------------------------------------------------------------------------
|
|
|
|
* Retrieve the position on the z axis of the managed player entity.
|
|
|
|
*/
|
2016-05-22 05:20:38 +02:00
|
|
|
Float32 GetPositionZ() const;
|
2016-03-10 04:57:13 +01:00
|
|
|
|
|
|
|
/* --------------------------------------------------------------------------------------------
|
|
|
|
* Modify the position on the x axis of the managed player entity.
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*/
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2016-05-22 05:20:38 +02:00
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void SetPositionX(Float32 x) const;
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2016-03-10 04:57:13 +01:00
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/* --------------------------------------------------------------------------------------------
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* Modify the position on the y axis of the managed player entity.
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*/
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2016-05-22 05:20:38 +02:00
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void SetPositionY(Float32 y) const;
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2016-03-10 04:57:13 +01:00
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/* --------------------------------------------------------------------------------------------
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* Modify the position on the z axis of the managed player entity.
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*/
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2016-05-22 05:20:38 +02:00
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void SetPositionZ(Float32 z) const;
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/* --------------------------------------------------------------------------------------------
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* Retrieve the red color of the managed player entity.
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*/
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Int32 GetColorR() const;
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/* --------------------------------------------------------------------------------------------
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* Retrieve the green color of the managed player entity.
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*/
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Int32 GetColorG() const;
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/* --------------------------------------------------------------------------------------------
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* Retrieve the blue color of the managed player entity.
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*/
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Int32 GetColorB() const;
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/* --------------------------------------------------------------------------------------------
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* Retrieve the red color of the managed player entity.
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*/
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void SetColorR(Int32 r) const;
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/* --------------------------------------------------------------------------------------------
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* Retrieve the green color of the managed player entity.
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*/
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void SetColorG(Int32 g) const;
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/* --------------------------------------------------------------------------------------------
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* Retrieve the blue color of the managed player entity.
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*/
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void SetColorB(Int32 b) const;
|
2015-11-09 02:29:04 +01:00
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2016-03-10 04:57:13 +01:00
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/* --------------------------------------------------------------------------------------------
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* Send a formatted colored message to the managed player entity.
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*/
|
2015-11-09 02:29:04 +01:00
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static SQInteger Msg(HSQUIRRELVM vm);
|
2016-03-10 04:57:13 +01:00
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/* --------------------------------------------------------------------------------------------
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* Send a formatted message with a prefix to the managed player entity.
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*/
|
2015-11-09 03:32:32 +01:00
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static SQInteger MsgP(HSQUIRRELVM vm);
|
2016-03-10 04:57:13 +01:00
|
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/* --------------------------------------------------------------------------------------------
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* Send a formatted colored message to the managed player entity.
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|
*/
|
2015-11-09 02:29:04 +01:00
|
|
|
static SQInteger MsgEx(HSQUIRRELVM vm);
|
2016-03-10 04:57:13 +01:00
|
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|
/* --------------------------------------------------------------------------------------------
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|
* Send a formatted message to the managed player entity.
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|
|
*/
|
2015-11-09 02:29:04 +01:00
|
|
|
static SQInteger Message(HSQUIRRELVM vm);
|
2016-03-10 04:57:13 +01:00
|
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/* --------------------------------------------------------------------------------------------
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* Send a formatted announcement message to the managed player entity.
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|
*/
|
2015-11-09 02:29:04 +01:00
|
|
|
static SQInteger Announce(HSQUIRRELVM vm);
|
2015-11-09 04:54:03 +01:00
|
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|
|
2016-03-10 04:57:13 +01:00
|
|
|
/* --------------------------------------------------------------------------------------------
|
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|
* Send a formatted announcement message to the managed player entity.
|
|
|
|
*/
|
|
|
|
static SQInteger AnnounceEx(HSQUIRRELVM vm);
|
2015-09-30 02:56:11 +02:00
|
|
|
};
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} // Namespace:: SqMod
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|
2016-08-17 15:10:43 +02:00
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|
#endif // _ENTITY_PLAYER_HPP_
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