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https://github.com/VCMP-SqMod/SqMod.git
synced 2024-11-08 00:37:15 +01:00
Implement a new event to notify on player admin status change.
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commit
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@ -422,6 +422,7 @@ protected:
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Function mOnHeading;
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Function mOnPosition;
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Function mOnOption;
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Function mOnAdmin;
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};
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/* --------------------------------------------------------------------------------------------
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@ -992,6 +993,7 @@ public:
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void EmitPlayerHeading(Int32 player_id, Float32 old_heading, Float32 new_heading);
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void EmitPlayerPosition(Int32 player_id);
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void EmitPlayerOption(Int32 player_id, Int32 option_id, bool value, Int32 header, Object & payload);
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void EmitPlayerAdmin(Int32 player_id, bool old_admin, bool new_admin);
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void EmitVehicleColour(Int32 vehicle_id, Int32 changed);
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void EmitVehicleHealth(Int32 vehicle_id, Float32 old_health, Float32 new_health);
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void EmitVehiclePosition(Int32 vehicle_id);
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@ -1129,6 +1131,7 @@ private:
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Function mOnPlayerHeading;
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Function mOnPlayerPosition;
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Function mOnPlayerOption;
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Function mOnPlayerAdmin;
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Function mOnVehicleColour;
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Function mOnVehicleHealth;
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Function mOnVehiclePosition;
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@ -725,6 +725,14 @@ void Core::EmitPlayerOption(Int32 player_id, Int32 option_id, bool value,
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Emit(mOnPlayerOption, _player.mObj, option_id, value, header, payload);
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}
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// ------------------------------------------------------------------------------------------------
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void Core::EmitPlayerAdmin(Int32 player_id, bool old_admin, bool new_admin)
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{
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PlayerInst & _player = m_Players.at(player_id);
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Emit(_player.mOnAdmin, old_admin, new_admin);
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Emit(mOnPlayerAdmin, _player.mObj, old_admin, new_admin);
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}
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// ------------------------------------------------------------------------------------------------
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void Core::EmitVehicleColour(Int32 vehicle_id, Int32 changed)
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{
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@ -227,6 +227,7 @@ void Core::ResetFunc(PlayerInst & inst)
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inst.mOnHeading.ReleaseGently();
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inst.mOnPosition.ReleaseGently();
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inst.mOnOption.ReleaseGently();
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inst.mOnAdmin.ReleaseGently();
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}
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// ------------------------------------------------------------------------------------------------
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@ -341,6 +342,7 @@ void Core::ResetFunc()
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Core::Get().mOnPlayerHeading.ReleaseGently();
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Core::Get().mOnPlayerPosition.ReleaseGently();
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Core::Get().mOnPlayerOption.ReleaseGently();
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Core::Get().mOnPlayerAdmin.ReleaseGently();
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Core::Get().mOnVehicleColour.ReleaseGently();
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Core::Get().mOnVehicleHealth.ReleaseGently();
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Core::Get().mOnVehiclePosition.ReleaseGently();
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@ -447,6 +449,7 @@ Function & Core::GetEvent(Int32 evid)
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case EVT_PLAYERHEADING: return mOnPlayerHeading;
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case EVT_PLAYERPOSITION: return mOnPlayerPosition;
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case EVT_PLAYEROPTION: return mOnPlayerOption;
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case EVT_PLAYERADMIN: return mOnPlayerAdmin;
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case EVT_VEHICLECOLOUR: return mOnVehicleColour;
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case EVT_VEHICLEHEALTH: return mOnVehicleHealth;
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case EVT_VEHICLEPOSITION: return mOnVehiclePosition;
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@ -603,6 +606,7 @@ Function & Core::GetPlayerEvent(Int32 id, Int32 evid)
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case EVT_PLAYERHEADING: return inst.mOnHeading;
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case EVT_PLAYERPOSITION: return inst.mOnPosition;
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case EVT_PLAYEROPTION: return inst.mOnOption;
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case EVT_PLAYERADMIN: return inst.mOnAdmin;
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default: return NullFunction();
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}
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}
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@ -194,12 +194,27 @@ bool CPlayer::GetAdmin() const
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}
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// ------------------------------------------------------------------------------------------------
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void CPlayer::SetAdmin(bool toggle) const
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void CPlayer::SetAdmin(bool toggle)
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{
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// Validate the managed identifier
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Validate();
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// Perform the requested operation
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// Grab the current value for this property
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const bool current = _Func->IsPlayerAdmin(m_ID);
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// Don't even bother if it's the same value
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if (current == toggle)
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{
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return;
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}
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// Avoid property unwind from a recursive call
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_Func->SetPlayerAdmin(m_ID, toggle);
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// Avoid infinite recursive event loops
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if (!(m_CircularLocks & PCL_EMIT_PLAYER_ADMIN))
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{
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// Prevent this event from triggering while executed
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BitGuardU32 bg(m_CircularLocks, PCL_EMIT_PLAYER_ADMIN);
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// Now forward the event call
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Core::Get().EmitPlayerAdmin(m_ID, current, toggle);
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}
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}
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// ------------------------------------------------------------------------------------------------
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@ -13,7 +13,8 @@ namespace SqMod {
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*/
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enum PlayerCircularLocks
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{
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PCL_EMIT_PLAYER_OPTION = (1 << 0)
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PCL_EMIT_PLAYER_OPTION = (1 << 0)
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PCL_EMIT_PLAYER_ADMIN = (2 << 0),
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};
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/* ------------------------------------------------------------------------------------------------
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@ -248,7 +249,7 @@ public:
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/* --------------------------------------------------------------------------------------------
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* Set whether the managed player entity has administrator privileges.
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*/
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void SetAdmin(bool toggle) const;
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void SetAdmin(bool toggle);
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/* --------------------------------------------------------------------------------------------
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* Retrieve the ip address of the managed player entity.
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@ -376,6 +376,7 @@ enum EventType
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EVT_PLAYERHEADING,
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EVT_PLAYERPOSITION,
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EVT_PLAYEROPTION,
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EVT_PLAYERADMIN,
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EVT_VEHICLECOLOUR,
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EVT_VEHICLEHEALTH,
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EVT_VEHICLEPOSITION,
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