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mirror of https://github.com/VCMP-SqMod/SqMod.git synced 2024-11-08 00:37:15 +01:00

Implement a new event to receive notifications when a player wanted level has changed.

This commit is contained in:
Sandu Liviu Catalin 2016-08-17 16:04:14 +03:00
parent 203dd9802e
commit 8f78b0a852
6 changed files with 35 additions and 3 deletions

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@ -428,6 +428,7 @@ protected:
Function mOnSkin;
Function mOnMoney;
Function mOnScore;
Function mOnWantedLevel;
};
/* --------------------------------------------------------------------------------------------
@ -1004,6 +1005,7 @@ public:
void EmitPlayerSkin(Int32 player_id, Int32 old_skin, Int32 new_skin);
void EmitPlayerMoney(Int32 player_id, Int32 old_money, Int32 new_money);
void EmitPlayerScore(Int32 player_id, Int32 old_score, Int32 new_score);
void EmitPlayerWantedLevel(Int32 player_id, Int32 old_level, Int32 new_level);
void EmitVehicleColour(Int32 vehicle_id, Int32 changed);
void EmitVehicleHealth(Int32 vehicle_id, Float32 old_health, Float32 new_health);
void EmitVehiclePosition(Int32 vehicle_id);
@ -1147,6 +1149,7 @@ private:
Function mOnPlayerSkin;
Function mOnPlayerMoney;
Function mOnPlayerScore;
Function mOnPlayerWantedLevel;
Function mOnVehicleColour;
Function mOnVehicleHealth;
Function mOnVehiclePosition;

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@ -773,6 +773,14 @@ void Core::EmitPlayerScore(Int32 player_id, Int32 old_score, Int32 new_score)
Emit(mOnPlayerScore, _player.mObj, old_score, new_score);
}
// ------------------------------------------------------------------------------------------------
void Core::EmitPlayerWantedLevel(Int32 player_id, Int32 old_level, Int32 new_level)
{
PlayerInst & _player = m_Players.at(player_id);
Emit(_player.mOnWantedLevel, old_level, new_level);
Emit(mOnPlayerWantedLevel, _player.mObj, old_level, new_level);
}
// ------------------------------------------------------------------------------------------------
void Core::EmitVehicleColour(Int32 vehicle_id, Int32 changed)
{

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@ -233,6 +233,7 @@ void Core::ResetFunc(PlayerInst & inst)
inst.mOnSkin.ReleaseGently();
inst.mOnMoney.ReleaseGently();
inst.mOnScore.ReleaseGently();
inst.mOnWantedLevel.ReleaseGently();
}
// ------------------------------------------------------------------------------------------------
@ -353,6 +354,7 @@ void Core::ResetFunc()
Core::Get().mOnPlayerSkin.ReleaseGently();
Core::Get().mOnPlayerMoney.ReleaseGently();
Core::Get().mOnPlayerScore.ReleaseGently();
Core::Get().mOnPlayerWantedLevel.ReleaseGently();
Core::Get().mOnVehicleColour.ReleaseGently();
Core::Get().mOnVehicleHealth.ReleaseGently();
Core::Get().mOnVehiclePosition.ReleaseGently();
@ -465,6 +467,7 @@ Function & Core::GetEvent(Int32 evid)
case EVT_PLAYERSKIN: return mOnPlayerSkin;
case EVT_PLAYERMONEY: return mOnPlayerMoney;
case EVT_PLAYERSCORE: return mOnPlayerScore;
case EVT_PLAYERWANTEDLEVEL: return mOnPlayerWantedLevel;
case EVT_VEHICLECOLOUR: return mOnVehicleColour;
case EVT_VEHICLEHEALTH: return mOnVehicleHealth;
case EVT_VEHICLEPOSITION: return mOnVehiclePosition;
@ -627,6 +630,7 @@ Function & Core::GetPlayerEvent(Int32 id, Int32 evid)
case EVT_PLAYERSKIN: return inst.mOnSkin;
case EVT_PLAYERMONEY: return inst.mOnMoney;
case EVT_PLAYERSCORE: return inst.mOnScore;
case EVT_PLAYERWANTEDLEVEL: return inst.mOnWantedLevel;
default: return NullFunction();
}
}

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@ -734,12 +734,27 @@ Int32 CPlayer::GetWantedLevel() const
}
// ------------------------------------------------------------------------------------------------
void CPlayer::SetWantedLevel(Int32 level) const
void CPlayer::SetWantedLevel(Int32 level)
{
// Validate the managed identifier
Validate();
// Perform the requested operation
// Grab the current value for this property
const Int32 current = _Func->GetPlayerWantedLevel(m_ID);
// Don't even bother if it's the same value
if (current == level)
{
return;
}
// Avoid property unwind from a recursive call
_Func->SetPlayerWantedLevel(m_ID, level);
// Avoid infinite recursive event loops
if (!(m_CircularLocks & PCL_EMIT_PLAYER_WANTED_LEVEL))
{
// Prevent this event from triggering while executed
BitGuardU32 bg(m_CircularLocks, PCL_EMIT_PLAYER_WANTED_LEVEL);
// Now forward the event call
Core::Get().EmitPlayerWantedLevel(m_ID, current, level);
}
}
// ------------------------------------------------------------------------------------------------

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@ -20,6 +20,7 @@ enum PlayerCircularLocks
PCL_EMIT_PLAYER_SKIN = (5 << 0),
PCL_EMIT_PLAYER_MONEY = (6 << 0),
PCL_EMIT_PLAYER_SCORE = (7 << 0),
PCL_EMIT_PLAYER_WANTED_LEVEL = (8 << 0),
};
/* ------------------------------------------------------------------------------------------------
@ -449,7 +450,7 @@ public:
/* --------------------------------------------------------------------------------------------
* Modify the wanted level of the managed player entity.
*/
void SetWantedLevel(Int32 level) const;
void SetWantedLevel(Int32 level);
/* --------------------------------------------------------------------------------------------
* Retrieve the connection latency of the managed player entity.

View File

@ -382,6 +382,7 @@ enum EventType
EVT_PLAYERSKIN,
EVT_PLAYERMONEY,
EVT_PLAYERSCORE,
EVT_PLAYERWANTEDLEVEL,
EVT_VEHICLECOLOUR,
EVT_VEHICLEHEALTH,
EVT_VEHICLEPOSITION,