Sandu Liviu Catalin
3ed0b22426
Make the function environment optional in entity callbacks.
2016-05-24 07:29:14 +03:00
Sandu Liviu Catalin
f2361a27c3
Untested update to the new plugin API.
...
Various other changes to the plugin as well.
2016-05-22 06:20:38 +03:00
Sandu Liviu Catalin
b818a162ee
Initial implementation of the standard math library.
...
Implemented utilities to convert between fundamental types.
Implemented helper functions to retrieve numeric values from the stack at all costs.
Implemented various delegates on the long integer types to mimic the standard types.
Moved most of the stack utilities in a separate source.
Various other fixes and improvements.
2016-04-14 03:08:06 +03:00
Sandu Liviu Catalin
b5215b38e3
Implement function to retrieve all active vehicles.
2016-03-26 18:17:38 +02:00
Sandu Liviu Catalin
aeba86bddf
Implement function to retrieve all active textdraws.
2016-03-26 18:17:31 +02:00
Sandu Liviu Catalin
5d15342342
Implement function to retrieve all active sprites.
2016-03-26 18:17:21 +02:00
Sandu Liviu Catalin
c79598d843
Implement function to retrieve all active players.
2016-03-26 18:17:12 +02:00
Sandu Liviu Catalin
1472594c7f
Implement function to retrieve all active pickups.
2016-03-26 18:17:05 +02:00
Sandu Liviu Catalin
6683930250
Implement function to retrieve all active objects.
2016-03-26 18:16:58 +02:00
Sandu Liviu Catalin
534a582561
Implement function to retrieve all active keybinds.
2016-03-26 18:16:50 +02:00
Sandu Liviu Catalin
054b4f080e
Implement function to retrieve all active forcefields.
2016-03-26 18:16:41 +02:00
Sandu Liviu Catalin
ea9a370471
Implement function to retrieve all active checkpoints.
2016-03-26 18:16:32 +02:00
Sandu Liviu Catalin
067693d250
Implement function to retrieve all active blips.
2016-03-26 18:16:18 +02:00
Sandu Liviu Catalin
8088ba94c2
Updated the exception system in the main plugin to also include the location in the source files in debug builds.
...
Moved the functions that extract base types from strings as static functions under the associated type.
Revised some of the base shared code.
Fixed some of the functions in the String library that did not take into account the null terminator.
2016-03-21 22:37:58 +02:00
Sandu Liviu Catalin
5c81af5026
Minor changes in the entity types code style.
2016-03-12 22:51:44 +02:00
Sandu Liviu Catalin
58891f1e8b
Implemented searching entities by ID and Tag.
2016-03-10 06:18:39 +02:00
Sandu Liviu Catalin
70e5f0ba21
Migrated the host module to C++ exceptions as well.
...
Also enabled the latest C++ revision in the project.
Replaced the Random library with the one provided by C++11.
Implemented a simple AES256 encryption class.
Various other fixes and improvements.
2016-03-10 05:57:13 +02:00
Sandu Liviu Catalin
06e598acfb
Dumped the old implementation. Started with a more simple approach.
2016-02-21 00:25:00 +02:00
Sandu Liviu Catalin
3b729cd73d
Added several aliases and short notations for members in vehicle entity type.
2015-11-11 11:36:37 +02:00
Sandu Liviu Catalin
9c5205d03b
Minor adjustment in debugging information for sprite entity type.
2015-11-11 11:31:35 +02:00
Sandu Liviu Catalin
f3b7f35055
Minor adjustment in debugging information for textdraw entity type.
2015-11-11 11:31:26 +02:00
Sandu Liviu Catalin
09ef3f43a3
Update vehicle entity to use the new debugging implementation.
2015-11-11 11:30:50 +02:00
Sandu Liviu Catalin
f426b282ae
Registered the reference for the vehicle entity type with the script.
2015-11-11 10:56:02 +02:00
Sandu Liviu Catalin
fc603053dd
Aliased several methods for textdraw entity type. Also a minor fix in debuggin information during registration.
2015-11-11 09:55:38 +02:00
Sandu Liviu Catalin
ba1f933e7b
Aliased several methods for sprite entity type.
2015-11-11 09:54:44 +02:00
Sandu Liviu Catalin
ae1ec72715
Update textdraw entity to use the new debugging implementation.
2015-11-11 09:52:16 +02:00
Sandu Liviu Catalin
69c991167d
Update sprite entity to use the new debugging implementation.
2015-11-11 09:26:36 +02:00
Sandu Liviu Catalin
66d7421373
Update sphere entity to use the new debugging implementation.
2015-11-11 09:07:42 +02:00
Sandu Liviu Catalin
cdd5cb2050
Update player entity to use the new debugging implementation. And create alternative version of several member functions.
2015-11-11 09:02:42 +02:00
Sandu Liviu Catalin
a6ded15aaa
Update pickup entity to use the new debugging implementation.
2015-11-11 08:57:34 +02:00
Sandu Liviu Catalin
fc2ecea7b9
Update object entity to use the new debugging implementation.
2015-11-11 08:57:26 +02:00
Sandu Liviu Catalin
cd86375bd2
Update keybind entity to use the new debugging implementation.
2015-11-11 08:57:18 +02:00
Sandu Liviu Catalin
6a50e21f75
Update checkpoint entity to use the new debugging implementation.
2015-11-11 08:57:10 +02:00
Sandu Liviu Catalin
ec21e52353
Update blip entity to use the new debugging implementation.
2015-11-11 08:57:03 +02:00
Sandu Liviu Catalin
bcf9d603e7
Implemented global and local player messaging customization.
2015-11-09 05:54:03 +02:00
Sandu Liviu Catalin
3c3e67bdaa
Implement message prefixing and other style customization.
2015-11-09 04:32:32 +02:00
Sandu Liviu Catalin
8b9d46d9a9
Implemented player messaging.
2015-11-09 03:29:04 +02:00
Sandu Liviu Catalin
3206d49404
Implemented a simple command system. Added a custom buffer class. Implemented reconnection for IRC sessions. Various other adjustments and additions.
2015-11-07 12:17:39 +02:00
Sandu Liviu Catalin
46801b1ce8
Discarded the noexcept specifier entirely.
2015-11-01 05:48:01 +02:00
Sandu Liviu Catalin
11c3533917
Implemented functions to create vehicle entities and added constructor to create an entity reference from a base reference.
2015-11-01 01:33:12 +02:00
Sandu Liviu Catalin
eb730a6ff3
Implemented functions to create textdraw entities and added constructor to create an entity reference from a base reference.
2015-11-01 01:33:04 +02:00
Sandu Liviu Catalin
997cdc2fce
Implemented functions to create sprite entities and added constructor to create an entity reference from a base reference.
2015-11-01 01:32:57 +02:00
Sandu Liviu Catalin
0d5dd53984
Implemented functions to create sphere entities and added constructor to create an entity reference from a base reference.
2015-11-01 01:32:50 +02:00
Sandu Liviu Catalin
b0c174e75e
Added constructor to create a player entity reference from a base reference.
2015-11-01 01:32:41 +02:00
Sandu Liviu Catalin
8d8c9be2fd
Implemented functions to create pickup entities and added constructor to create an entity reference from a base reference.
2015-11-01 01:32:16 +02:00
Sandu Liviu Catalin
6c308ee85c
Implemented functions to create object entities and added constructor to create an entity reference from a base reference.
2015-11-01 01:31:57 +02:00
Sandu Liviu Catalin
78c72399db
Implemented functions to create keybind entities and added constructor to create an entity reference from a base reference.
2015-11-01 01:31:46 +02:00
Sandu Liviu Catalin
986fc5769e
Implemented functions to create checkpoint entities and added constructor to create an entity reference from a base reference.
2015-11-01 01:31:38 +02:00
Sandu Liviu Catalin
2a3cef8318
Implemented functions to create blip entities and added constructor to create an entity reference from a base reference.
2015-11-01 01:31:28 +02:00
Sandu Liviu Catalin
1a34efb45b
Fix debugging messages in Keybind type.
2015-10-30 15:22:35 +02:00
Sandu Liviu Catalin
d3d247b5f9
Simlified the buffer size calculation in Player type.
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Fixed bug which multiplied by the type size instead of dividing. thanks @VRocker
2015-10-30 15:22:23 +02:00
Sandu Liviu Catalin
c2e62af14c
Documented the Textdraw type.
2015-10-29 23:14:17 +02:00
Sandu Liviu Catalin
72677546a7
Documented the Sprite type.
2015-10-29 23:10:46 +02:00
Sandu Liviu Catalin
c8907b8ea2
Fixed the keybind documentation.
2015-10-29 23:06:20 +02:00
Sandu Liviu Catalin
7c337e49cb
Documented the Keybind type.
2015-10-29 23:05:25 +02:00
Sandu Liviu Catalin
56170f5304
Fixed documentation of the Blip type.
2015-10-29 23:03:58 +02:00
Sandu Liviu Catalin
9abb596aa8
Documented the Blip type.
2015-10-29 23:02:55 +02:00
Sandu Liviu Catalin
4b71f2006f
Update the sprite reference type to use the short notation of squirrel's 32bit unsigned integer.
2015-10-29 22:56:40 +02:00
Sandu Liviu Catalin
e111cd0ccc
Untested implementation of the Vehicle type.
2015-10-29 22:56:07 +02:00
Sandu Liviu Catalin
6050f6e725
Untested implementation of the Textdraw type.
2015-10-29 22:55:36 +02:00
Sandu Liviu Catalin
df0eaf8515
Untested implementation of the Sprite type.
2015-10-29 22:41:20 +02:00
Sandu Liviu Catalin
e708ff8050
Untested implementation of the Sphere type.
2015-10-29 22:11:47 +02:00
Sandu Liviu Catalin
772822415b
Untested implementation of the Player type.
2015-10-29 22:11:30 +02:00
Sandu Liviu Catalin
ab5c9c2686
Untested implementation of the Pickup type.
2015-10-29 22:11:00 +02:00
Sandu Liviu Catalin
25afc7e704
Untested implementation of the Object type.
2015-10-29 22:10:36 +02:00
Sandu Liviu Catalin
59c1d07c3e
Untested implementation of the keybind type.
2015-10-29 22:09:53 +02:00
Sandu Liviu Catalin
7fc53d8274
Untested implementation of the Checkpoint type.
2015-10-29 22:07:31 +02:00
Sandu Liviu Catalin
f89e0d8cd6
Untested implementation of the Blip reference type.
2015-10-29 22:07:15 +02:00
Sandu Liviu Catalin
6ed02d0fd4
Initial commit.
2015-09-30 03:56:11 +03:00