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mirror of https://github.com/VCMP-SqMod/SqMod.git synced 2024-11-08 08:47:17 +01:00
Commit Graph

58 Commits

Author SHA1 Message Date
Sandu Liviu Catalin
dde8890941 Prevent common null objects from using dead virtual machines after reloads. 2016-07-03 03:27:18 +03:00
Sandu Liviu Catalin
1007eac3ed Initial implementation of the new command system. 2016-07-03 03:22:00 +03:00
Sandu Liviu Catalin
aad10948b9 Emit the ScriptLoaded event before importing server entities to allow the scripts to prepare. 2016-06-26 16:30:19 +03:00
Sandu Liviu Catalin
996c078105 Introduce a new module event to be called after the virtual machine was destroyed. Thus, preventing the release of the virtual machine while still in use.
Prevent releasing IRC sessions while they could still be in use.
Few other changes that had to be committed because of the change in the module API.
2016-06-26 16:18:23 +03:00
Sandu Liviu Catalin
2ee475bb8d Prevent server notifications of entity pool changes from introducing entity leaks and triggering events multiple times. Should close #9 2016-06-26 15:47:27 +03:00
Sandu Liviu Catalin
36e3ed8f7a Clear vehicle instances on server shutdown or plugin reload. Should close #9 2016-06-25 00:01:36 +03:00
Sandu Liviu Catalin
8846cb9351 Initial revision of the script loading system to be more flexible and accurate. 2016-06-18 20:31:35 +03:00
Sandu Liviu Catalin
4be562c926 Update the script loading system to load and compile all scripts first and then execute them. 2016-06-18 13:09:08 +03:00
Sandu Liviu Catalin
24eddb8051 Minor spelling mistakes in core class. 2016-06-17 06:48:13 +03:00
Sandu Liviu Catalin
6a31e9ee58 Allow the option to toggle debugging from configuration file. 2016-06-17 03:33:58 +03:00
Sandu Liviu Catalin
c76acc07dc Use the new script loading system to be able to hold script information for future debugging implementations.
Fixes issue with scripts being sorted rather then being executed in the load order.
2016-06-17 03:28:37 +03:00
Sandu Liviu Catalin
b3f0e98758 Implement script bundles in the script loading process. 2016-06-17 01:40:10 +03:00
Sandu Liviu Catalin
0c92601362 Update the module API and merge shared code between modules and host plugin. 2016-06-03 21:26:19 +03:00
Sandu Liviu Catalin
d8d240285d Fix wrong parameter to format. 2016-05-26 06:57:42 +03:00
Sandu Liviu Catalin
86a4933525 Release script callbacks properly in main plugin. 2016-05-24 21:36:49 +03:00
Sandu Liviu Catalin
f05e562708 Move most of the reload implementation to the central core. 2016-05-24 19:26:43 +03:00
Sandu Liviu Catalin
f8e845ebd2 Make the function environment optional in global callbacks. 2016-05-24 07:29:35 +03:00
Sandu Liviu Catalin
75452625cd Enable the reload system in the macros.
Prevent the reload from entering a cyrcular reload when sending plugin commands.
2016-05-24 06:51:40 +03:00
Sandu Liviu Catalin
f2361a27c3 Untested update to the new plugin API.
Various other changes to the plugin as well.
2016-05-22 06:20:38 +03:00
Sandu Liviu Catalin
216ac8bbc0 Use unordered maps for storing script instances and options.
Also update some of the code to use braces even for single statements.
2016-03-26 18:16:01 +02:00
Sandu Liviu Catalin
42af986890 Initial implementation of reload mechanism. 2016-03-24 09:32:44 +02:00
Sandu Liviu Catalin
e057f22402 Implement functions to import existing entity instances after loading is complete. 2016-03-24 08:44:01 +02:00
Sandu Liviu Catalin
f5ec4e65ce Also prevent the player entity instance from being destroyed in mid-destruction. 2016-03-24 07:23:01 +02:00
Sandu Liviu Catalin
b877b1701b Don't release the callbacks abruptly in Function destructor. 2016-03-24 06:59:02 +02:00
Sandu Liviu Catalin
ff6cacaf68 Dumb approach to recive some kind of asserts if the program crashes because a component was used after it was deleted. 2016-03-24 06:43:02 +02:00
Sandu Liviu Catalin
01bafd7c4f Fix issues in the entity creation and destruction code.
Implement a locking mechanism to prevent entities be dstroyed in mid-destruction.
Also clean up properly when internal instances are deleted.
2016-03-24 05:28:55 +02:00
Sandu Liviu Catalin
23617b1493 Remove exceptions from entity creation/destruction if the entity already exists or doesn't at all. 2016-03-24 04:20:33 +02:00
Sandu Liviu Catalin
bcdb9707f0 Initialize the server callback that notify about player and vehicle updates. 2016-03-22 16:41:15 +02:00
Sandu Liviu Catalin
a23d934482 Implemented the entity pool change server callback to actually create and release entity instances. 2016-03-22 04:27:11 +02:00
Sandu Liviu Catalin
1f0d26da33 Separated the code that deallocates entity instances so it can be shared by entity pool change events from the server.
Minor improvements in the entity allocation methods.
Removed the return value from the function binding method.
2016-03-22 04:12:25 +02:00
Sandu Liviu Catalin
b60c8bc12c Separate the code that actually allocates the entity instance so it can be shared by entity pool change events from the server. 2016-03-22 03:29:27 +02:00
Sandu Liviu Catalin
b8ddc7f3b8 Use script exceptions in central core if if an error occurred when creating entities. 2016-03-22 02:53:22 +02:00
Sandu Liviu Catalin
f27a195b6f Fixed the INI compilation on Linux by reverting to the original library.
Fixed an infinite loop in the parsing of command specification strings.
Added the option to retrieve common configs with a fall back value if they don't exist.
Few other minor changes.
2016-03-11 20:04:26 +02:00
Sandu Liviu Catalin
70e5f0ba21 Migrated the host module to C++ exceptions as well.
Also enabled the latest C++ revision in the project.
Replaced the Random library with the one provided by C++11.
Implemented a simple AES256 encryption class.
Various other fixes and improvements.
2016-03-10 05:57:13 +02:00
Sandu Liviu Catalin
f4a11ef825 Separated major non mandatory libraries into their onwn modules.
Consolidated and simplified the module API system.
Various other fixes and improvements.
2016-02-27 11:57:10 +02:00
Sandu Liviu Catalin
fa12692490 Implemented the module system. 2016-02-23 17:48:30 +02:00
Sandu Liviu Catalin
bedf03c9cd Implemented the IRC library.
Fixed a bug in the Routine system that caused crashes when constructed with only the first three arguments because it wasn't attached.
Implemented a gentle release of functions to not release them if the reference count is 1.
Adjusted the Routine and Command system to not be necessary to include them in the module core.
Moved the INI and XML libraries into their own namespace.
Various other modifications and fixes.
2016-02-23 05:23:56 +02:00
Sandu Liviu Catalin
1f62e1f88b Initial implemenattion of routines. 2016-02-21 09:25:46 +02:00
Sandu Liviu Catalin
06e598acfb Dumped the old implementation. Started with a more simple approach. 2016-02-21 00:25:00 +02:00
Sandu Liviu Catalin
3da18ee02b Initial implementation of the internal debugging system. 2015-11-10 14:42:52 +02:00
Sandu Liviu Catalin
bcf9d603e7 Implemented global and local player messaging customization. 2015-11-09 05:54:03 +02:00
Sandu Liviu Catalin
b05b8f3859 Fixed several spelling mistakes in code class documentation. 2015-11-08 12:35:54 +02:00
Sandu Liviu Catalin
673119db3d Removed the root table reference from the core class which was causing a 998 error when the plugin was loaded. 2015-11-08 10:11:49 +02:00
Sandu Liviu Catalin
c070c7acc8 More documentation for the core class. 2015-11-08 07:20:31 +02:00
Sandu Liviu Catalin
3206d49404 Implemented a simple command system. Added a custom buffer class. Implemented reconnection for IRC sessions. Various other adjustments and additions. 2015-11-07 12:17:39 +02:00
Sandu Liviu Catalin
46801b1ce8 Discarded the noexcept specifier entirely. 2015-11-01 05:48:01 +02:00
Sandu Liviu Catalin
2409a896df Changes required to compile on x64 and against extra compiler warnings. 2015-11-01 05:36:03 +02:00
Sandu Liviu Catalin
db0de394d9 Spellcheck on the code documentation of core class. 2015-11-01 03:43:30 +02:00
Sandu Liviu Catalin
1ebb2d15ce More documentation in the core class code. Minor code adjustments. Removed leftover includes. 2015-11-01 03:41:13 +02:00
Sandu Liviu Catalin
9686f9e664 Updated core class to take a Uint8 colors when creating checkpoints and speheres. 2015-11-01 01:30:45 +02:00