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				@@ -9,7 +9,38 @@
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				// ------------------------------------------------------------------------------------------------
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				namespace SqMod {
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				// ------------------------------------------------------------------------------------------------
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				static bool     g_Reload        = false;
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				static Int32    g_ReloadHeader  = -1;
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				static Object   g_ReloadPayload;
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				// ------------------------------------------------------------------------------------------------
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				extern void InitExports();
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				// ------------------------------------------------------------------------------------------------
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				void EnableReload(Int32 header, Object & payload)
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				{
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				    g_Reload = true;
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				    g_ReloadHeader = header;
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				    g_ReloadPayload = payload;
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				}
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				void DisableReload()
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				{
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				    g_Reload = false;
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				    g_ReloadHeader = -1;
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				    g_ReloadPayload.Release();
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				}
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				// ------------------------------------------------------------------------------------------------
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				bool ReloadEnabled()
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				{
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				    return g_Reload;
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				}
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				// ------------------------------------------------------------------------------------------------
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				} // Namespace:: SqMod
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				// ------------------------------------------------------------------------------------------------
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				@@ -19,6 +50,38 @@ using namespace SqMod;
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				void BindCallbacks();
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				void UnbindCallbacks();
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				// ------------------------------------------------------------------------------------------------
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				void DoReload()
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				{
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				    // Disable reloading in case of failure
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				    g_Reload = false;
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				    // Allow reloading by default
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				    _Core->SetState(1);
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				    // Emit the reload event
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				    _Core->EmitScriptReload(g_ReloadHeader, g_ReloadPayload);
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				    // Release the specified payload, if any
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				    DisableReload();
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				    // Are we allowed to reload?
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				    if (!_Core->GetState())
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				    {
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				        return;
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				    }
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				    // Terminate the current VM and release resources
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				    _Core->Terminate();
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				    // Attempt to initialize it the central core
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				    if (!_Core->Init())
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				    {
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				        throw std::runtime_error("Unable to initialize plugin central core");
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				    }
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				    // Attempt to load resources
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				    else if (!_Core->Load())
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				    {
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				        throw std::runtime_error("Unable to load plugin central core");
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				    }
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				    // Prevent recursive reloading
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				    DisableReload();
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				}
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				// ------------------------------------------------------------------------------------------------
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				void DestroyComponents()
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				{
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				@@ -106,6 +169,7 @@ SQMOD_API_EXPORT unsigned int VcmpPluginInit(PluginFuncs * funcs, PluginCallback
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				    return SQMOD_SUCCESS;
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				}
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				// --------------------------------------------------------------------------------------------
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				#define SQMOD_CATCH_EVENT_EXCEPTION(ev) /*
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				*/ catch (const Sqrat::Exception & e) /*
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				*/ { /*
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				@@ -123,6 +187,9 @@ SQMOD_API_EXPORT unsigned int VcmpPluginInit(PluginFuncs * funcs, PluginCallback
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				*/ } /*
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				*/
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				// --------------------------------------------------------------------------------------------
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				#define SQMOD_RELOAD_CHECK if (g_Reload) DoReload();
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				// --------------------------------------------------------------------------------------------
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				static int VC_InitServer(void)
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				{
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				@@ -152,6 +219,8 @@ static int VC_InitServer(void)
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				        }
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				    }
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				    SQMOD_CATCH_EVENT_EXCEPTION(InitServer)
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				    // See if a reload was requested
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				    SQMOD_RELOAD_CHECK
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				    // Return the last known plug-in state
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				    return _Core->GetState();
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				}
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				@@ -175,6 +244,8 @@ static void VC_ShutdownServer(void)
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				        DestroyComponents();
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				    }
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				    SQMOD_CATCH_EVENT_EXCEPTION(ShutdownServer)
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				    // See if a reload was requested (quite useless here but why not)
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				    SQMOD_RELOAD_CHECK
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				}
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				static void VC_Frame(float delta)
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				@@ -185,6 +256,8 @@ static void VC_Frame(float delta)
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				        _Core->EmitServerFrame(delta);
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				    }
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				    SQMOD_CATCH_EVENT_EXCEPTION(Frame)
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				    // See if a reload was requested
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				    SQMOD_RELOAD_CHECK
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				}
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				static void VC_PlayerConnect(int player)
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				@@ -195,6 +268,8 @@ static void VC_PlayerConnect(int player)
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				        _Core->ConnectPlayer(player, SQMOD_CREATE_AUTOMATIC, NullObject());
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				    }
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				    SQMOD_CATCH_EVENT_EXCEPTION(PlayerConnect)
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				    // See if a reload was requested
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				    SQMOD_RELOAD_CHECK
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				}
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				static void VC_PlayerDisconnect(int player, int reason)
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				@@ -205,6 +280,8 @@ static void VC_PlayerDisconnect(int player, int reason)
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				        _Core->DisconnectPlayer(player, reason, NullObject());
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				    }
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				    SQMOD_CATCH_EVENT_EXCEPTION(PlayerDisconnect)
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				    // See if a reload was requested
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				    SQMOD_RELOAD_CHECK
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				}
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				static void VC_PlayerBeginTyping(int player)
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				@@ -215,6 +292,8 @@ static void VC_PlayerBeginTyping(int player)
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				        _Core->EmitPlayerStartTyping(player);
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				    }
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				    SQMOD_CATCH_EVENT_EXCEPTION(PlayerBeginTyping)
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				    // See if a reload was requested
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				    SQMOD_RELOAD_CHECK
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				}
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				static void VC_PlayerEndTyping(int player)
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				@@ -225,6 +304,8 @@ static void VC_PlayerEndTyping(int player)
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				        _Core->EmitPlayerStopTyping(player);
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				    }
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				    SQMOD_CATCH_EVENT_EXCEPTION(PlayerEndTyping)
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				    // See if a reload was requested
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				    SQMOD_RELOAD_CHECK
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				}
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				static int VC_PlayerRequestClass(int player, int offset)
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				@@ -237,6 +318,8 @@ static int VC_PlayerRequestClass(int player, int offset)
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				        _Core->EmitPlayerRequestClass(player, offset);
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				    }
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				    SQMOD_CATCH_EVENT_EXCEPTION(PlayerEndTyping)
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				    // See if a reload was requested
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				    SQMOD_RELOAD_CHECK
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				    // Return the last known plug-in state
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				    return _Core->GetState();
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				}
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				@@ -251,6 +334,8 @@ static int VC_PlayerRequestSpawn(int player)
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				        _Core->EmitPlayerRequestSpawn(player);
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				    }
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				    SQMOD_CATCH_EVENT_EXCEPTION(PlayerRequestSpawn)
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				    // See if a reload was requested
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				    SQMOD_RELOAD_CHECK
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				    // Return the last known plug-in state
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				    return _Core->GetState();
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				}
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				@@ -263,6 +348,8 @@ static void VC_PlayerSpawn(int player)
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				        _Core->EmitPlayerSpawn(player);
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				    }
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				    SQMOD_CATCH_EVENT_EXCEPTION(PlayerSpawn)
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				    // See if a reload was requested
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				    SQMOD_RELOAD_CHECK
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				}
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				static void VC_PlayerDeath(int player, int killer, int reason, int body_part)
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				@@ -280,6 +367,8 @@ static void VC_PlayerDeath(int player, int killer, int reason, int body_part)
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				        }
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				    }
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				    SQMOD_CATCH_EVENT_EXCEPTION(PlayerDeath)
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				    // See if a reload was requested
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				    SQMOD_RELOAD_CHECK
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				}
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				static void VC_PlayerUpdate(int player, int type)
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				@@ -290,6 +379,8 @@ static void VC_PlayerUpdate(int player, int type)
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				        _Core->EmitPlayerUpdate(player, type);
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				    }
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				    SQMOD_CATCH_EVENT_EXCEPTION(PlayerUpdate)
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				    // See if a reload was requested
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				    SQMOD_RELOAD_CHECK
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				}
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 | 
			
		
		
	
		
			
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				static int VC_PlayerRequestEnter(int player, int vehicle, int slot)
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				@@ -302,6 +393,8 @@ static int VC_PlayerRequestEnter(int player, int vehicle, int slot)
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				        _Core->EmitPlayerEmbarking(player, vehicle, slot);
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				    }
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				    SQMOD_CATCH_EVENT_EXCEPTION(PlayerRequestEnter)
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				    // See if a reload was requested
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				    SQMOD_RELOAD_CHECK
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				    // Return the last known plug-in state
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				    return _Core->GetState();
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				}
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				@@ -314,6 +407,8 @@ static void VC_PlayerEnterVehicle(int player, int vehicle, int slot)
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				        _Core->EmitPlayerEmbarked(player, vehicle, slot);
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				    }
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				    SQMOD_CATCH_EVENT_EXCEPTION(PlayerEnterVehicle)
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				    // See if a reload was requested
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				    SQMOD_RELOAD_CHECK
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				}
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				static void VC_PlayerExitVehicle(int player, int vehicle)
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				@@ -324,6 +419,8 @@ static void VC_PlayerExitVehicle(int player, int vehicle)
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				        _Core->EmitPlayerDisembark(player, vehicle);
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				    }
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				    SQMOD_CATCH_EVENT_EXCEPTION(PlayerExitVehicle)
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				    // See if a reload was requested
 | 
			
		
		
	
		
			
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				    SQMOD_RELOAD_CHECK
 | 
			
		
		
	
		
			
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				}
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				static int VC_PickupClaimPicked(int pickup, int player)
 | 
			
		
		
	
	
		
			
				
					
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				@@ -336,6 +433,8 @@ static int VC_PickupClaimPicked(int pickup, int player)
 | 
			
		
		
	
		
			
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				        _Core->EmitPickupClaimed(player, pickup);
 | 
			
		
		
	
		
			
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				    }
 | 
			
		
		
	
		
			
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				    SQMOD_CATCH_EVENT_EXCEPTION(PickupClaimPicked)
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				    // See if a reload was requested
 | 
			
		
		
	
		
			
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				    SQMOD_RELOAD_CHECK
 | 
			
		
		
	
		
			
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				    // Return the last known plug-in state
 | 
			
		
		
	
		
			
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				    return _Core->GetState();
 | 
			
		
		
	
		
			
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			 | 
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				}
 | 
			
		
		
	
	
		
			
				
					
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				@@ -348,6 +447,8 @@ static void VC_PickupPickedUp(int pickup, int player)
 | 
			
		
		
	
		
			
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				        _Core->EmitPickupCollected(player, pickup);
 | 
			
		
		
	
		
			
				 | 
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			 | 
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				    }
 | 
			
		
		
	
		
			
				 | 
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			 | 
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				    SQMOD_CATCH_EVENT_EXCEPTION(PickupPickedUp)
 | 
			
		
		
	
		
			
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				    // See if a reload was requested
 | 
			
		
		
	
		
			
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				    SQMOD_RELOAD_CHECK
 | 
			
		
		
	
		
			
				 | 
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				}
 | 
			
		
		
	
		
			
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				static void VC_PickupRespawn(int pickup)
 | 
			
		
		
	
	
		
			
				
					
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				@@ -358,6 +459,8 @@ static void VC_PickupRespawn(int pickup)
 | 
			
		
		
	
		
			
				 | 
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				        _Core->EmitPickupRespawn(pickup);
 | 
			
		
		
	
		
			
				 | 
				 | 
			
			 | 
			 | 
			
				    }
 | 
			
		
		
	
		
			
				 | 
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			 | 
			 | 
			
				    SQMOD_CATCH_EVENT_EXCEPTION(PickupRespawn)
 | 
			
		
		
	
		
			
				 | 
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				    // See if a reload was requested
 | 
			
		
		
	
		
			
				 | 
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			 | 
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				    SQMOD_RELOAD_CHECK
 | 
			
		
		
	
		
			
				 | 
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			 | 
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				}
 | 
			
		
		
	
		
			
				 | 
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 | 
			
		
		
	
		
			
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				static void VC_VehicleUpdate(int vehicle, int type)
 | 
			
		
		
	
	
		
			
				
					
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				@@ -368,6 +471,8 @@ static void VC_VehicleUpdate(int vehicle, int type)
 | 
			
		
		
	
		
			
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			 | 
			 | 
			
				        _Core->EmitVehicleUpdate(vehicle, type);
 | 
			
		
		
	
		
			
				 | 
				 | 
			
			 | 
			 | 
			
				    }
 | 
			
		
		
	
		
			
				 | 
				 | 
			
			 | 
			 | 
			
				    SQMOD_CATCH_EVENT_EXCEPTION(VehicleUpdate)
 | 
			
		
		
	
		
			
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				    // See if a reload was requested
 | 
			
		
		
	
		
			
				 | 
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			 | 
			 | 
			
				    SQMOD_RELOAD_CHECK
 | 
			
		
		
	
		
			
				 | 
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			 | 
			 | 
			
				}
 | 
			
		
		
	
		
			
				 | 
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 | 
			
		
		
	
		
			
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				static void VC_VehicleExplode(int vehicle)
 | 
			
		
		
	
	
		
			
				
					
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				@@ -378,6 +483,8 @@ static void VC_VehicleExplode(int vehicle)
 | 
			
		
		
	
		
			
				 | 
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			 | 
			
				        _Core->EmitVehicleExplode(vehicle);
 | 
			
		
		
	
		
			
				 | 
				 | 
			
			 | 
			 | 
			
				    }
 | 
			
		
		
	
		
			
				 | 
				 | 
			
			 | 
			 | 
			
				    SQMOD_CATCH_EVENT_EXCEPTION(VehicleExplode)
 | 
			
		
		
	
		
			
				 | 
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			 | 
			 | 
			
				    // See if a reload was requested
 | 
			
		
		
	
		
			
				 | 
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			 | 
			 | 
			
				    SQMOD_RELOAD_CHECK
 | 
			
		
		
	
		
			
				 | 
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			 | 
			 | 
			
				}
 | 
			
		
		
	
		
			
				 | 
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			 | 
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 | 
			
		
		
	
		
			
				 | 
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				static void VC_VehicleRespawn(int vehicle)
 | 
			
		
		
	
	
		
			
				
					
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				@@ -388,6 +495,8 @@ static void VC_VehicleRespawn(int vehicle)
 | 
			
		
		
	
		
			
				 | 
				 | 
			
			 | 
			 | 
			
				        _Core->EmitVehicleRespawn(vehicle);
 | 
			
		
		
	
		
			
				 | 
				 | 
			
			 | 
			 | 
			
				    }
 | 
			
		
		
	
		
			
				 | 
				 | 
			
			 | 
			 | 
			
				    SQMOD_CATCH_EVENT_EXCEPTION(VehicleRespawn)
 | 
			
		
		
	
		
			
				 | 
				 | 
			
			 | 
			 | 
			
				    // See if a reload was requested
 | 
			
		
		
	
		
			
				 | 
				 | 
			
			 | 
			 | 
			
				    SQMOD_RELOAD_CHECK
 | 
			
		
		
	
		
			
				 | 
				 | 
			
			 | 
			 | 
			
				}
 | 
			
		
		
	
		
			
				 | 
				 | 
			
			 | 
			 | 
			
				
 | 
			
		
		
	
		
			
				 | 
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			 | 
			 | 
			
				static void VC_ObjectShot(int object, int player, int weapon)
 | 
			
		
		
	
	
		
			
				
					
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			 | 
			 | 
			
				@@ -398,6 +507,8 @@ static void VC_ObjectShot(int object, int player, int weapon)
 | 
			
		
		
	
		
			
				 | 
				 | 
			
			 | 
			 | 
			
				        _Core->EmitObjectShot(player, object, weapon);
 | 
			
		
		
	
		
			
				 | 
				 | 
			
			 | 
			 | 
			
				    }
 | 
			
		
		
	
		
			
				 | 
				 | 
			
			 | 
			 | 
			
				    SQMOD_CATCH_EVENT_EXCEPTION(ObjectShot)
 | 
			
		
		
	
		
			
				 | 
				 | 
			
			 | 
			 | 
			
				    // See if a reload was requested
 | 
			
		
		
	
		
			
				 | 
				 | 
			
			 | 
			 | 
			
				    SQMOD_RELOAD_CHECK
 | 
			
		
		
	
		
			
				 | 
				 | 
			
			 | 
			 | 
			
				}
 | 
			
		
		
	
		
			
				 | 
				 | 
			
			 | 
			 | 
			
				
 | 
			
		
		
	
		
			
				 | 
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			 | 
			 | 
			
				static void VC_ObjectBump(int object, int player)
 | 
			
		
		
	
	
		
			
				
					
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			 | 
			 | 
			
				@@ -408,6 +519,8 @@ static void VC_ObjectBump(int object, int player)
 | 
			
		
		
	
		
			
				 | 
				 | 
			
			 | 
			 | 
			
				        _Core->EmitObjectBump(player, object);
 | 
			
		
		
	
		
			
				 | 
				 | 
			
			 | 
			 | 
			
				    }
 | 
			
		
		
	
		
			
				 | 
				 | 
			
			 | 
			 | 
			
				    SQMOD_CATCH_EVENT_EXCEPTION(ObjectBump)
 | 
			
		
		
	
		
			
				 | 
				 | 
			
			 | 
			 | 
			
				    // See if a reload was requested
 | 
			
		
		
	
		
			
				 | 
				 | 
			
			 | 
			 | 
			
				    SQMOD_RELOAD_CHECK
 | 
			
		
		
	
		
			
				 | 
				 | 
			
			 | 
			 | 
			
				}
 | 
			
		
		
	
		
			
				 | 
				 | 
			
			 | 
			 | 
			
				
 | 
			
		
		
	
		
			
				 | 
				 | 
			
			 | 
			 | 
			
				static int VC_PublicMessage(int player, const char * text)
 | 
			
		
		
	
	
		
			
				
					
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			 | 
			 | 
			
				@@ -420,6 +533,8 @@ static int VC_PublicMessage(int player, const char * text)
 | 
			
		
		
	
		
			
				 | 
				 | 
			
			 | 
			 | 
			
				        _Core->EmitPlayerChat(player, text);
 | 
			
		
		
	
		
			
				 | 
				 | 
			
			 | 
			 | 
			
				    }
 | 
			
		
		
	
		
			
				 | 
				 | 
			
			 | 
			 | 
			
				    SQMOD_CATCH_EVENT_EXCEPTION(PublicMessage)
 | 
			
		
		
	
		
			
				 | 
				 | 
			
			 | 
			 | 
			
				    // See if a reload was requested
 | 
			
		
		
	
		
			
				 | 
				 | 
			
			 | 
			 | 
			
				    SQMOD_RELOAD_CHECK
 | 
			
		
		
	
		
			
				 | 
				 | 
			
			 | 
			 | 
			
				    // Return the last known plug-in state
 | 
			
		
		
	
		
			
				 | 
				 | 
			
			 | 
			 | 
			
				    return _Core->GetState();
 | 
			
		
		
	
		
			
				 | 
				 | 
			
			 | 
			 | 
			
				}
 | 
			
		
		
	
	
		
			
				
					
					| 
						
					 | 
				
			
			 | 
			 | 
			
				@@ -434,6 +549,8 @@ static int VC_CommandMessage(int player, const char * text)
 | 
			
		
		
	
		
			
				 | 
				 | 
			
			 | 
			 | 
			
				        _Core->EmitPlayerCommand(player, text);
 | 
			
		
		
	
		
			
				 | 
				 | 
			
			 | 
			 | 
			
				    }
 | 
			
		
		
	
		
			
				 | 
				 | 
			
			 | 
			 | 
			
				    SQMOD_CATCH_EVENT_EXCEPTION(CommandMessage)
 | 
			
		
		
	
		
			
				 | 
				 | 
			
			 | 
			 | 
			
				    // See if a reload was requested
 | 
			
		
		
	
		
			
				 | 
				 | 
			
			 | 
			 | 
			
				    SQMOD_RELOAD_CHECK
 | 
			
		
		
	
		
			
				 | 
				 | 
			
			 | 
			 | 
			
				    // Return the last known plug-in state
 | 
			
		
		
	
		
			
				 | 
				 | 
			
			 | 
			 | 
			
				    return _Core->GetState();
 | 
			
		
		
	
		
			
				 | 
				 | 
			
			 | 
			 | 
			
				}
 | 
			
		
		
	
	
		
			
				
					
					| 
						
					 | 
				
			
			 | 
			 | 
			
				@@ -448,6 +565,8 @@ static int VC_PrivateMessage(int player, int target, const char * text)
 | 
			
		
		
	
		
			
				 | 
				 | 
			
			 | 
			 | 
			
				        _Core->EmitPlayerMessage(player, target, text);
 | 
			
		
		
	
		
			
				 | 
				 | 
			
			 | 
			 | 
			
				    }
 | 
			
		
		
	
		
			
				 | 
				 | 
			
			 | 
			 | 
			
				    SQMOD_CATCH_EVENT_EXCEPTION(PrivateMessage)
 | 
			
		
		
	
		
			
				 | 
				 | 
			
			 | 
			 | 
			
				    // See if a reload was requested
 | 
			
		
		
	
		
			
				 | 
				 | 
			
			 | 
			 | 
			
				    SQMOD_RELOAD_CHECK
 | 
			
		
		
	
		
			
				 | 
				 | 
			
			 | 
			 | 
			
				    // Return the last known plug-in state
 | 
			
		
		
	
		
			
				 | 
				 | 
			
			 | 
			 | 
			
				    return _Core->GetState();
 | 
			
		
		
	
		
			
				 | 
				 | 
			
			 | 
			 | 
			
				}
 | 
			
		
		
	
	
		
			
				
					
					| 
						
					 | 
				
			
			 | 
			 | 
			
				@@ -462,6 +581,8 @@ static int VC_InternalCommand(unsigned int type, const char * text)
 | 
			
		
		
	
		
			
				 | 
				 | 
			
			 | 
			 | 
			
				        _Core->EmitInternalCommand(type, text);
 | 
			
		
		
	
		
			
				 | 
				 | 
			
			 | 
			 | 
			
				    }
 | 
			
		
		
	
		
			
				 | 
				 | 
			
			 | 
			 | 
			
				    SQMOD_CATCH_EVENT_EXCEPTION(InternalCommand)
 | 
			
		
		
	
		
			
				 | 
				 | 
			
			 | 
			 | 
			
				    // See if a reload was requested
 | 
			
		
		
	
		
			
				 | 
				 | 
			
			 | 
			 | 
			
				    SQMOD_RELOAD_CHECK
 | 
			
		
		
	
		
			
				 | 
				 | 
			
			 | 
			 | 
			
				    // Return the last known plug-in state
 | 
			
		
		
	
		
			
				 | 
				 | 
			
			 | 
			 | 
			
				    return _Core->GetState();
 | 
			
		
		
	
		
			
				 | 
				 | 
			
			 | 
			 | 
			
				}
 | 
			
		
		
	
	
		
			
				
					
					| 
						
					 | 
				
			
			 | 
			 | 
			
				@@ -476,6 +597,8 @@ static int VC_LoginAttempt(char * name, const char * passwd, const char * addres
 | 
			
		
		
	
		
			
				 | 
				 | 
			
			 | 
			 | 
			
				        _Core->EmitLoginAttempt(name, passwd, address);
 | 
			
		
		
	
		
			
				 | 
				 | 
			
			 | 
			 | 
			
				    }
 | 
			
		
		
	
		
			
				 | 
				 | 
			
			 | 
			 | 
			
				    SQMOD_CATCH_EVENT_EXCEPTION(LoginAttempt)
 | 
			
		
		
	
		
			
				 | 
				 | 
			
			 | 
			 | 
			
				    // See if a reload was requested
 | 
			
		
		
	
		
			
				 | 
				 | 
			
			 | 
			 | 
			
				    SQMOD_RELOAD_CHECK
 | 
			
		
		
	
		
			
				 | 
				 | 
			
			 | 
			 | 
			
				    // Return the last known plug-in state
 | 
			
		
		
	
		
			
				 | 
				 | 
			
			 | 
			 | 
			
				    return _Core->GetState();
 | 
			
		
		
	
		
			
				 | 
				 | 
			
			 | 
			 | 
			
				}
 | 
			
		
		
	
	
		
			
				
					
					| 
						
					 | 
				
			
			 | 
			 | 
			
				@@ -488,6 +611,8 @@ static void VC_EntityPool(int type, int id, unsigned int deleted)
 | 
			
		
		
	
		
			
				 | 
				 | 
			
			 | 
			 | 
			
				        _Core->EmitEntityPool(type, id, static_cast< bool >(deleted));
 | 
			
		
		
	
		
			
				 | 
				 | 
			
			 | 
			 | 
			
				    }
 | 
			
		
		
	
		
			
				 | 
				 | 
			
			 | 
			 | 
			
				    SQMOD_CATCH_EVENT_EXCEPTION(EntityPool)
 | 
			
		
		
	
		
			
				 | 
				 | 
			
			 | 
			 | 
			
				    // See if a reload was requested
 | 
			
		
		
	
		
			
				 | 
				 | 
			
			 | 
			 | 
			
				    SQMOD_RELOAD_CHECK
 | 
			
		
		
	
		
			
				 | 
				 | 
			
			 | 
			 | 
			
				}
 | 
			
		
		
	
		
			
				 | 
				 | 
			
			 | 
			 | 
			
				
 | 
			
		
		
	
		
			
				 | 
				 | 
			
			 | 
			 | 
			
				static void VC_KeyBindDown(int player, int bind)
 | 
			
		
		
	
	
		
			
				
					
					| 
						
					 | 
				
			
			 | 
			 | 
			
				@@ -498,6 +623,8 @@ static void VC_KeyBindDown(int player, int bind)
 | 
			
		
		
	
		
			
				 | 
				 | 
			
			 | 
			 | 
			
				        _Core->EmitPlayerKeyPress(player, bind);
 | 
			
		
		
	
		
			
				 | 
				 | 
			
			 | 
			 | 
			
				    }
 | 
			
		
		
	
		
			
				 | 
				 | 
			
			 | 
			 | 
			
				    SQMOD_CATCH_EVENT_EXCEPTION(KeyBindDown)
 | 
			
		
		
	
		
			
				 | 
				 | 
			
			 | 
			 | 
			
				    // See if a reload was requested
 | 
			
		
		
	
		
			
				 | 
				 | 
			
			 | 
			 | 
			
				    SQMOD_RELOAD_CHECK
 | 
			
		
		
	
		
			
				 | 
				 | 
			
			 | 
			 | 
			
				}
 | 
			
		
		
	
		
			
				 | 
				 | 
			
			 | 
			 | 
			
				
 | 
			
		
		
	
		
			
				 | 
				 | 
			
			 | 
			 | 
			
				static void VC_KeyBindUp(int player, int bind)
 | 
			
		
		
	
	
		
			
				
					
					| 
						
					 | 
				
			
			 | 
			 | 
			
				@@ -508,6 +635,8 @@ static void VC_KeyBindUp(int player, int bind)
 | 
			
		
		
	
		
			
				 | 
				 | 
			
			 | 
			 | 
			
				        _Core->EmitPlayerKeyRelease(player, bind);
 | 
			
		
		
	
		
			
				 | 
				 | 
			
			 | 
			 | 
			
				    }
 | 
			
		
		
	
		
			
				 | 
				 | 
			
			 | 
			 | 
			
				    SQMOD_CATCH_EVENT_EXCEPTION(KeyBindUp)
 | 
			
		
		
	
		
			
				 | 
				 | 
			
			 | 
			 | 
			
				    // See if a reload was requested
 | 
			
		
		
	
		
			
				 | 
				 | 
			
			 | 
			 | 
			
				    SQMOD_RELOAD_CHECK
 | 
			
		
		
	
		
			
				 | 
				 | 
			
			 | 
			 | 
			
				}
 | 
			
		
		
	
		
			
				 | 
				 | 
			
			 | 
			 | 
			
				
 | 
			
		
		
	
		
			
				 | 
				 | 
			
			 | 
			 | 
			
				static void VC_PlayerAway(int player, unsigned int status)
 | 
			
		
		
	
	
		
			
				
					
					| 
						
					 | 
				
			
			 | 
			 | 
			
				@@ -518,6 +647,8 @@ static void VC_PlayerAway(int player, unsigned int status)
 | 
			
		
		
	
		
			
				 | 
				 | 
			
			 | 
			 | 
			
				        _Core->EmitPlayerAway(player, static_cast< bool >(status));
 | 
			
		
		
	
		
			
				 | 
				 | 
			
			 | 
			 | 
			
				    }
 | 
			
		
		
	
		
			
				 | 
				 | 
			
			 | 
			 | 
			
				    SQMOD_CATCH_EVENT_EXCEPTION(PlayerAway)
 | 
			
		
		
	
		
			
				 | 
				 | 
			
			 | 
			 | 
			
				    // See if a reload was requested
 | 
			
		
		
	
		
			
				 | 
				 | 
			
			 | 
			 | 
			
				    SQMOD_RELOAD_CHECK
 | 
			
		
		
	
		
			
				 | 
				 | 
			
			 | 
			 | 
			
				}
 | 
			
		
		
	
		
			
				 | 
				 | 
			
			 | 
			 | 
			
				
 | 
			
		
		
	
		
			
				 | 
				 | 
			
			 | 
			 | 
			
				static void VC_PlayerSpectate(int player, int target)
 | 
			
		
		
	
	
		
			
				
					
					| 
						
					 | 
				
			
			 | 
			 | 
			
				@@ -528,6 +659,8 @@ static void VC_PlayerSpectate(int player, int target)
 | 
			
		
		
	
		
			
				 | 
				 | 
			
			 | 
			 | 
			
				        _Core->EmitPlayerSpectate(player, target);
 | 
			
		
		
	
		
			
				 | 
				 | 
			
			 | 
			 | 
			
				    }
 | 
			
		
		
	
		
			
				 | 
				 | 
			
			 | 
			 | 
			
				    SQMOD_CATCH_EVENT_EXCEPTION(PlayerSpectate)
 | 
			
		
		
	
		
			
				 | 
				 | 
			
			 | 
			 | 
			
				    // See if a reload was requested
 | 
			
		
		
	
		
			
				 | 
				 | 
			
			 | 
			 | 
			
				    SQMOD_RELOAD_CHECK
 | 
			
		
		
	
		
			
				 | 
				 | 
			
			 | 
			 | 
			
				}
 | 
			
		
		
	
		
			
				 | 
				 | 
			
			 | 
			 | 
			
				
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				static void VC_PlayerCrashReport(int player, const char * report)
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				@@ -538,6 +671,8 @@ static void VC_PlayerCrashReport(int player, const char * report)
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				        _Core->EmitPlayerCrashreport(player, report);
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				    }
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				    SQMOD_CATCH_EVENT_EXCEPTION(PlayerCrashReport)
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				    // See if a reload was requested
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				    SQMOD_RELOAD_CHECK
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				}
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				static void VC_ServerPerformanceReport(int /*count*/, const char ** /*description*/, unsigned long long * /*millis*/)
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				@@ -553,6 +688,8 @@ static void VC_PlayerName(int player, const char * previous, const char * curren
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				        _Core->EmitPlayerRename(player, previous, current);
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				    }
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				    SQMOD_CATCH_EVENT_EXCEPTION(PlayerName)
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				    // See if a reload was requested
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				    SQMOD_RELOAD_CHECK
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				}
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				static void VC_PlayerState(int player, int previous, int current)
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				@@ -594,6 +731,8 @@ static void VC_PlayerState(int player, int previous, int current)
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				        }
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				    }
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				    SQMOD_CATCH_EVENT_EXCEPTION(PlayerState)
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				    // See if a reload was requested
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				    SQMOD_RELOAD_CHECK
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				}
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				static void VC_PlayerAction(int player, int previous, int current)
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				@@ -647,6 +786,8 @@ static void VC_PlayerAction(int player, int previous, int current)
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				        }
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				    }
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				    SQMOD_CATCH_EVENT_EXCEPTION(PlayerAction)
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				    // See if a reload was requested
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				    SQMOD_RELOAD_CHECK
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				}
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				static void VC_PlayerOnFire(int player, unsigned int state)
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				@@ -657,6 +798,8 @@ static void VC_PlayerOnFire(int player, unsigned int state)
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				        _Core->EmitPlayerBurning(player, static_cast< bool >(state));
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				    }
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				    SQMOD_CATCH_EVENT_EXCEPTION(PlayerOnFire)
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				    // See if a reload was requested
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				    SQMOD_RELOAD_CHECK
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				}
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				static void VC_PlayerCrouch(int player, unsigned int state)
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				@@ -667,6 +810,8 @@ static void VC_PlayerCrouch(int player, unsigned int state)
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				        _Core->EmitPlayerCrouching(player, static_cast< bool >(state));
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				    }
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				    SQMOD_CATCH_EVENT_EXCEPTION(PlayerCrouch)
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				    // See if a reload was requested
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				    SQMOD_RELOAD_CHECK
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				}
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				static void VC_PlayerGameKeys(int player, int previous, int current)
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				@@ -677,6 +822,8 @@ static void VC_PlayerGameKeys(int player, int previous, int current)
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				        _Core->EmitPlayerGameKeys(player, previous, current);
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				    }
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				    SQMOD_CATCH_EVENT_EXCEPTION(PlayerGameKeys)
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				    // See if a reload was requested
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				    SQMOD_RELOAD_CHECK
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				}
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				static void VC_OnCheckpointEntered(int checkpoint, int player)
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				@@ -687,6 +834,8 @@ static void VC_OnCheckpointEntered(int checkpoint, int player)
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				        _Core->EmitCheckpointEntered(player, checkpoint);
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				    }
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				    SQMOD_CATCH_EVENT_EXCEPTION(CheckpointEntered)
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				    // See if a reload was requested
 | 
			
		
		
	
		
			
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				    SQMOD_RELOAD_CHECK
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				}
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				static void VC_OnCheckpointExited(int checkpoint, int player)
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				@@ -697,6 +846,8 @@ static void VC_OnCheckpointExited(int checkpoint, int player)
 | 
			
		
		
	
		
			
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				        _Core->EmitCheckpointExited(player, checkpoint);
 | 
			
		
		
	
		
			
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				    }
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				    SQMOD_CATCH_EVENT_EXCEPTION(CheckpointExited)
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				    // See if a reload was requested
 | 
			
		
		
	
		
			
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				    SQMOD_RELOAD_CHECK
 | 
			
		
		
	
		
			
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				}
 | 
			
		
		
	
		
			
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				static void VC_OnSphereEntered(int sphere, int player)
 | 
			
		
		
	
	
		
			
				
					
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				@@ -707,6 +858,8 @@ static void VC_OnSphereEntered(int sphere, int player)
 | 
			
		
		
	
		
			
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			 | 
			
				        _Core->EmitForcefieldEntered(player, sphere);
 | 
			
		
		
	
		
			
				 | 
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			 | 
			
				    }
 | 
			
		
		
	
		
			
				 | 
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			 | 
			 | 
			
				    SQMOD_CATCH_EVENT_EXCEPTION(SphereEntered)
 | 
			
		
		
	
		
			
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				    // See if a reload was requested
 | 
			
		
		
	
		
			
				 | 
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				    SQMOD_RELOAD_CHECK
 | 
			
		
		
	
		
			
				 | 
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			 | 
			 | 
			
				}
 | 
			
		
		
	
		
			
				 | 
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 | 
			
		
		
	
		
			
				 | 
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			 | 
			 | 
			
				static void VC_OnSphereExited(int sphere, int player)
 | 
			
		
		
	
	
		
			
				
					
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			 | 
			 | 
			
				@@ -717,6 +870,8 @@ static void VC_OnSphereExited(int sphere, int player)
 | 
			
		
		
	
		
			
				 | 
				 | 
			
			 | 
			 | 
			
				        _Core->EmitForcefieldExited(player, sphere);
 | 
			
		
		
	
		
			
				 | 
				 | 
			
			 | 
			 | 
			
				    }
 | 
			
		
		
	
		
			
				 | 
				 | 
			
			 | 
			 | 
			
				    SQMOD_CATCH_EVENT_EXCEPTION(SphereExited)
 | 
			
		
		
	
		
			
				 | 
				 | 
			
			 | 
			 | 
			
				    // See if a reload was requested
 | 
			
		
		
	
		
			
				 | 
				 | 
			
			 | 
			 | 
			
				    SQMOD_RELOAD_CHECK
 | 
			
		
		
	
		
			
				 | 
				 | 
			
			 | 
			 | 
			
				}
 | 
			
		
		
	
		
			
				 | 
				 | 
			
			 | 
			 | 
			
				
 | 
			
		
		
	
		
			
				 | 
				 | 
			
			 | 
			 | 
			
				// ------------------------------------------------------------------------------------------------
 | 
			
		
		
	
	
		
			
				
					
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			 | 
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 |