mirror of
https://github.com/VCMP-SqMod/SqMod.git
synced 2024-11-08 00:37:15 +01:00
Fixed several spelling mistakes in code class documentation.
This commit is contained in:
parent
24d2ca30c2
commit
b05b8f3859
@ -43,6 +43,8 @@ Core::Core()
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, m_ErrorMsg()
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, m_PlayerTrack()
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, m_VehicleTrack()
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, m_BufferPool()
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, m_Uptime(0.0)
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{
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// Create a few shared buffers
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MakeBuffer(8);
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@ -51,7 +53,7 @@ Core::Core()
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// ------------------------------------------------------------------------------------------------
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Core::~Core()
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{
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// Tell the plugin to terminate
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// Tell the plug-in to terminate
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this->Terminate();
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}
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@ -76,7 +78,7 @@ Core::Pointer Core::Inst()
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bool Core::Init()
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{
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LogMsg("%s", CenterStr("INITIALIZING", '*'));
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// Attempt to initialize the plugin resources
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// Attempt to initialize the plug-in resources
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if (!this->Configure() || !this->CreateVM() || !this->LoadScripts())
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{
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return false;
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@ -234,7 +236,7 @@ void Core::MakeBuffer(unsigned num, unsigned sz)
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// ------------------------------------------------------------------------------------------------
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void Core::ConnectPlayer(SQInt32 id, SQInt32 header, SqObj & payload)
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{
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// Attempt to activate the instance in the plugin at the received identifier
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// Attempt to activate the instance in the plug-in at the received identifier
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if (EntMan< CPlayer >::Activate(id, false))
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{
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// Trigger the specific event
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@ -406,11 +408,11 @@ bool Core::CreateVM()
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sq_newclosure(m_VM, RuntimeErrorHandler, 0);
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sq_seterrorhandler(m_VM);
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LogDbg("Registering the plugin API");
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// Register the plugin API
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LogDbg("Registering the plug-in API");
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// Register the plug-in API
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if (!RegisterAPI(m_VM))
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{
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LogFtl("Unable to register the plugin API");
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LogFtl("Unable to register the plug-in API");
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return false;
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}
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// At this point the VM is ready
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@ -443,7 +445,7 @@ bool Core::LoadScripts()
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if (!g_Config)
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{
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LogWrn("Cannot compile any scripts without the configurations");
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// No point in loading the plugin
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// No point in loading the plug-in
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return false;
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}
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// Attempt to retrieve the list of strings specified in the config
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@ -453,7 +455,7 @@ bool Core::LoadScripts()
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if (script_list.size() <= 0)
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{
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LogWrn("No scripts specified in the configuration file");
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// No point in loading the plugin
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// No point in loading the plug-in
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return false;
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}
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// Sort the list in it's original order
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@ -473,7 +475,7 @@ bool Core::LoadScripts()
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// Attempt to compile it
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else if (!Compile(path))
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{
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// Plugin shouldn't load
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// Plug-in shouldn't load
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return false;
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}
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else
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@ -484,8 +486,8 @@ bool Core::LoadScripts()
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// See if any script could be compiled
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if (m_Scripts.empty())
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{
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LogErr("No scripts compiled. No reason to load the plugin");
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// No point in loading the plugin
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LogErr("No scripts compiled. No reason to load the plug-in");
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// No point in loading the plug-in
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return false;
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}
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// At this point everything went as expected
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152
source/Core.hpp
152
source/Core.hpp
@ -19,7 +19,7 @@
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namespace SqMod {
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/* ------------------------------------------------------------------------------------------------
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* The central core class is supposed to manage the life time of the polugin and it's resources.
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* The central core class is supposed to manage the life time of the plug-in and it's resources.
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*/
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class Core
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{
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@ -71,7 +71,7 @@ protected:
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typedef std::array< TVehicle, SQMOD_VEHICLE_POOL > TVehicleInstPool;
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/* --------------------------------------------------------------------------------------------
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* Reference to all compiled scripts specified in the configuration file.
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* Reference to all compiled scripts specified in the configuration file.
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*/
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typedef std::unordered_map< String, Script > SqScriptPool;
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@ -88,7 +88,7 @@ protected:
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private:
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/* --------------------------------------------------------------------------------------------
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* Last known state of the plugin that is to be returned by the event callbacks.
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* Last known state of the plug-in that is to be returned by the event callbacks.
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*/
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SQInteger m_State;
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@ -108,29 +108,29 @@ private:
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SqScriptPool m_Scripts;
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/* --------------------------------------------------------------------------------------------
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* Last known error message in the plugin throwing an error at certain stages is not an option.
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* Last known error message in the plug-in throwing an error at certain stages is not an option.
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*/
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String m_ErrorMsg;
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/* --------------------------------------------------------------------------------------------
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* An array of instances of the tracking structure for each posible player on the server.
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* An array of instances of the tracking structure for each possible player on the server.
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*/
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TPlayerInstPool m_PlayerTrack;
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/* --------------------------------------------------------------------------------------------
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* An array of instances of the tracking structure for each posible vehicle on the server.
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* An array of instances of the tracking structure for each possible vehicle on the server.
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*/
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TVehicleInstPool m_VehicleTrack;
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/* --------------------------------------------------------------------------------------------
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* A pool of shared buffers shared throught the plugin through move semantics.
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* A pool of shared buffers shared throughout the plug-in through move semantics.
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*/
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BufferPool m_BufferPool;
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/* --------------------------------------------------------------------------------------------
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* Server uptime calculated as the sum of delta time between server frames.
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*/
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SQFloat m_Uptime;
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Float32 m_Uptime;
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protected:
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@ -180,37 +180,37 @@ public:
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static Pointer Inst();
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/* --------------------------------------------------------------------------------------------
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* Attempt to initialize the plugin subsystems and prepare it for the loading stage.
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* Attempt to initialize the plug-in subsystems and prepare it for the loading stage.
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*/
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bool Init();
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/* --------------------------------------------------------------------------------------------
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* Attempt load the plugin resources and finally startup the plugin.
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* Attempt load the plug-in resources and finally startup the plug-in.
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*/
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bool Load();
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/* --------------------------------------------------------------------------------------------
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* Attempt to deinitialize the plugin subsystems and prepare the plugin for propper shutdown.
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* Attempt to de-initialize the plug-in subsystems and prepare the plug-in for proper shutdown.
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*/
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void Deinit();
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/* --------------------------------------------------------------------------------------------
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* Attempt to unload the plugin resouces and release everything from the load stage.
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* Attempt to unload the plug-in resources and release everything from the load stage.
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*/
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void Unload();
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/* --------------------------------------------------------------------------------------------
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* Attempt to completely terminate the plugin instance with no intention of starting up again.
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* Attempt to completely terminate the plug-in instance with no intention of starting up again.
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*/
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void Terminate();
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/* --------------------------------------------------------------------------------------------
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* Set the current plugin state to the specified value.
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* Set the current plug-in state to the specified value.
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*/
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void SetState(SQInteger val);
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/* --------------------------------------------------------------------------------------------
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* Retrieve the current plugin state.
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* Retrieve the current plug-in state.
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*/
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SQInteger GetState() const;
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@ -225,7 +225,7 @@ public:
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void SetOption(const String & name, const String & value);
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/* --------------------------------------------------------------------------------------------
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* Retrieve the plugin/server cumulated uptime.
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* Retrieve the plug-in/server cumulated uptime.
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*/
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SQFloat GetUptime() const;
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@ -235,7 +235,7 @@ public:
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Buffer PullBuffer(unsigned sz = 4096);
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/* --------------------------------------------------------------------------------------------
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* Return a previously borrwoed buffer back to the pool of buffers.
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* Return a previously borrowed buffer back to the pool of buffers.
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*/
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void PushBuffer(Buffer && buf);
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@ -245,12 +245,12 @@ public:
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void MakeBuffer(unsigned num, unsigned sz = 4096);
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/* --------------------------------------------------------------------------------------------
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* Attempt to activate a speciffic player within the plugin.
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* Attempt to activate a specific player within the plug-in.
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*/
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void ConnectPlayer(SQInt32 id, SQInt32 header, SqObj & payload);
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/* --------------------------------------------------------------------------------------------
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* Attempt to deactivate a specific player withing the plugin.
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* Attempt to deactivate a specific player withing the plug-in.
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*/
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void DisconnectPlayer(SQInt32 id, SQInt32 header, SqObj & payload);
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@ -267,7 +267,7 @@ protected:
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bool CreateVM();
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/* --------------------------------------------------------------------------------------------
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* Attempt to close a Squirrel Virtual Machine and destroy it's resources allong with it.
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* Attempt to close a Squirrel Virtual Machine and destroy it's resources along with it.
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*/
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void DestroyVM();
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@ -287,29 +287,29 @@ protected:
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bool Execute();
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/* --------------------------------------------------------------------------------------------
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* Print debugging information about the current callstack.
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* Print debugging information about the current call-stack.
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*/
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void PrintCallstack();
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public:
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/* --------------------------------------------------------------------------------------------
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* Used by the Squirrel VM to outpute text messages to a stream defined by the plugin.
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* Used by the Squirrel VM to output text messages to a stream defined by the plug-in.
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*/
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static void PrintFunc(HSQUIRRELVM vm, const SQChar * str, ...);
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/* --------------------------------------------------------------------------------------------
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* Used by the Squirrel VM to outpute error messages to a stream defined by the plugin.
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* Used by the Squirrel VM to output error messages to a stream defined by the plug-in.
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*/
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static void ErrorFunc(HSQUIRRELVM vm, const SQChar * str, ...);
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/* --------------------------------------------------------------------------------------------
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* A custom error handler defined by the plugin to be invoked when runtime errors occur.
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* A custom error handler defined by the plug-in to be invoked when runtime errors occur.
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*/
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static SQInteger RuntimeErrorHandler(HSQUIRRELVM vm);
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/* --------------------------------------------------------------------------------------------
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* A custom error handler defined by the plugin to be invoked when compile time errors occur.
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* A custom error handler defined by the plug-in to be invoked when compile time errors occur.
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*/
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static void CompilerErrorHandler(HSQUIRRELVM vm, const SQChar * desc, const SQChar * src,
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SQInteger line, SQInteger column);
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@ -552,7 +552,7 @@ public:
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void OnPlayerName(SQInt32 player, const SQChar * previous, const SQChar * current);
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/* --------------------------------------------------------------------------------------------
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* Notify event listeners that a player is requesting a speciffic class to be assigned to.
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* Notify event listeners that a player is requesting a specific class to be assigned to.
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*/
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void OnPlayerRequestClass(SQInt32 player, SQInt32 offset);
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@ -587,17 +587,17 @@ public:
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void OnPlayerCommand(SQInt32 player, const SQChar * command);
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/* --------------------------------------------------------------------------------------------
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* Notify event listeners that a player sent a private chat mesage.
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* Notify event listeners that a player sent a private chat message.
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*/
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void OnPlayerMessage(SQInt32 player, SQInt32 receiver, const SQChar * message);
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/* --------------------------------------------------------------------------------------------
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* Notify event listeners that the health changed for a speciffic player.
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* Notify event listeners that the health changed for a specific player.
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*/
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void OnPlayerHealth(SQInt32 player, SQFloat previous, SQFloat current);
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/* --------------------------------------------------------------------------------------------
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* Notify event listeners that the armour changed for a speciffic player.
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* Notify event listeners that the armour changed for a specific player.
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*/
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void OnPlayerArmour(SQInt32 player, SQFloat previous, SQFloat current);
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@ -622,7 +622,7 @@ public:
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void OnPlayerKilled(SQInt32 player, SQInt32 killer, SQInt32 reason, SQInt32 body_part);
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/* --------------------------------------------------------------------------------------------
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* Notify event listeners that a player began to spectate another player.
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* Notify event listeners that a player began to spectator another player.
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*/
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void OnPlayerSpectate(SQInt32 player, SQInt32 target);
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@ -696,7 +696,7 @@ public:
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void OnStateExitVehicle(SQInt32 player, SQInt32 previous);
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/* --------------------------------------------------------------------------------------------
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* Notify event listeners that the current state of a player has changed to being unspawned.
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* Notify event listeners that the current state of a player has changed to being unspanned.
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*/
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void OnStateUnspawned(SQInt32 player, SQInt32 previous);
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@ -766,13 +766,13 @@ public:
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void OnActionEmbarking(SQInt32 player, SQInt32 previous);
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/* --------------------------------------------------------------------------------------------
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* Notify event listeners that the current action of a player has changed to dissembarking
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* Notify event listeners that the current action of a player has changed to disembarking
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* a vehicle.
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*/
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void OnActionDisembarking(SQInt32 player, SQInt32 previous);
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/* --------------------------------------------------------------------------------------------
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* Notify event listeners that the a vehicle instance has respawned.
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* Notify event listeners that the a vehicle instance has re-spawned.
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*/
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void OnVehicleRespawn(SQInt32 vehicle);
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@ -782,7 +782,7 @@ public:
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void OnVehicleExplode(SQInt32 vehicle);
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/* --------------------------------------------------------------------------------------------
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* Notify event listeners that the health changed for a speciffic vehicle.
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* Notify event listeners that the health changed for a specific vehicle.
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*/
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void OnVehicleHealth(SQInt32 vehicle, SQFloat previous, SQFloat current);
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@ -792,7 +792,7 @@ public:
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void OnVehicleMove(SQInt32 vehicle, const Vector3 & previous, const Vector3 & current);
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/* --------------------------------------------------------------------------------------------
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* Notify event listeners that the a pickup instance has respawned.
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* Notify event listeners that the a pickup instance has re-spawned.
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*/
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void OnPickupRespawn(SQInt32 pickup);
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@ -817,17 +817,17 @@ public:
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void OnPlayerEmbarked(SQInt32 player, SQInt32 vehicle, SQInt32 slot);
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/* --------------------------------------------------------------------------------------------
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* Notify event listeners that a player just dissembarked from a vehicle.
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* Notify event listeners that a player just disembarked from a vehicle.
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*/
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void OnPlayerDisembark(SQInt32 player, SQInt32 vehicle);
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/* --------------------------------------------------------------------------------------------
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* Notify event listeners that a player claimed owenership over a pickup.
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* Notify event listeners that a player claimed ownership over a pickup.
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*/
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void OnPickupClaimed(SQInt32 player, SQInt32 pickup);
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/* --------------------------------------------------------------------------------------------
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* Notify event listeners that a player colected a pickup.
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* Notify event listeners that a player collected a pickup.
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*/
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void OnPickupCollected(SQInt32 player, SQInt32 pickup);
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@ -882,7 +882,7 @@ public:
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void OnInternalCommand(SQInt32 type, const SQChar * text);
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/* --------------------------------------------------------------------------------------------
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* Notify event listeners that somone is trying to log into the server.
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* Notify event listeners that someone is trying to log into the server.
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*/
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void OnLoginAttempt(const SQChar * name, const SQChar * passwd, const SQChar * ip);
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@ -897,12 +897,12 @@ public:
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void OnWorldOption(SQInt32 option, SqObj & value);
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/* --------------------------------------------------------------------------------------------
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* Notify event listeners that something was just toggeled in the game world.
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* Notify event listeners that something was just toggled in the game world.
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*/
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void OnWorldToggle(SQInt32 option, bool value);
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/* --------------------------------------------------------------------------------------------
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* Notify event listeners that the plugin is about to reload it's resources.
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* Notify event listeners that the plug-in is about to reload it's resources.
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*/
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void OnScriptReload(SQInt32 header, SqObj & payload);
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@ -930,121 +930,121 @@ public:
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/* --------------------------------------------------------------------------------------------
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* A collection of listeners waiting to be notified when a blip entity instance was
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* created on the server. Either by this plugin or external ones.
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* created on the server. Either by this plug-in or external ones.
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*/
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EBlipCreated BlipCreated;
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/* --------------------------------------------------------------------------------------------
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* A collection of listeners waiting to be notified when a checkpoint entity instance was
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* created on the server. Either by this plugin or external ones.
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* created on the server. Either by this plug-in or external ones.
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*/
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ECheckpointCreated CheckpointCreated;
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/* --------------------------------------------------------------------------------------------
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* A collection of listeners waiting to be notified when a keybind entity instance was
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* created on the server. Either by this plugin or external ones.
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* created on the server. Either by this plug-in or external ones.
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*/
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EKeybindCreated KeybindCreated;
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/* --------------------------------------------------------------------------------------------
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* A collection of listeners waiting to be notified when a object entity instance was
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* created on the server. Either by this plugin or external ones.
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* created on the server. Either by this plug-in or external ones.
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*/
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EObjectCreated ObjectCreated;
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/* --------------------------------------------------------------------------------------------
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* A collection of listeners waiting to be notified when a pickup entity instance was
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* created on the server. Either by this plugin or external ones.
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* created on the server. Either by this plug-in or external ones.
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*/
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EPickupCreated PickupCreated;
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/* --------------------------------------------------------------------------------------------
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* A collection of listeners waiting to be notified when a Player entity instance was
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* created on the server. Either by this plugin or external ones.
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* created on the server. Either by this plug-in or external ones.
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*/
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EPlayerCreated PlayerCreated;
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/* --------------------------------------------------------------------------------------------
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* A collection of listeners waiting to be notified when a sphere entity instance was
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* created on the server. Either by this plugin or external ones.
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* created on the server. Either by this plug-in or external ones.
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*/
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ESphereCreated SphereCreated;
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/* --------------------------------------------------------------------------------------------
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* A collection of listeners waiting to be notified when a sprite entity instance was
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* created on the server. Either by this plugin or external ones.
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* created on the server. Either by this plug-in or external ones.
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*/
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ESpriteCreated SpriteCreated;
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/* --------------------------------------------------------------------------------------------
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* A collection of listeners waiting to be notified when a textdraw entity instance was
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* created on the server. Either by this plugin or external ones.
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* created on the server. Either by this plug-in or external ones.
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*/
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ETextdrawCreated TextdrawCreated;
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/* --------------------------------------------------------------------------------------------
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* A collection of listeners waiting to be notified when a vehicle entity instance was
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* created on the server. Either by this plugin or external ones.
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* created on the server. Either by this plug-in or external ones.
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*/
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EVehicleCreated VehicleCreated;
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/* --------------------------------------------------------------------------------------------
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* A collection of listeners waiting to be notified when a blip entity instance was
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* destroyed from the server. Either by this plugin or external ones.
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* destroyed from the server. Either by this plug-in or external ones.
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*/
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EBlipDestroyed BlipDestroyed;
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||||
|
||||
/* --------------------------------------------------------------------------------------------
|
||||
* A collection of listeners waiting to be notified when a checkpoint entity instance was
|
||||
* destroyed from the server. Either by this plugin or external ones.
|
||||
* destroyed from the server. Either by this plug-in or external ones.
|
||||
*/
|
||||
ECheckpointDestroyed CheckpointDestroyed;
|
||||
|
||||
/* --------------------------------------------------------------------------------------------
|
||||
* A collection of listeners waiting to be notified when a keybind entity instance was
|
||||
* destroyed from the server. Either by this plugin or external ones.
|
||||
* destroyed from the server. Either by this plug-in or external ones.
|
||||
*/
|
||||
EKeybindDestroyed KeybindDestroyed;
|
||||
|
||||
/* --------------------------------------------------------------------------------------------
|
||||
* A collection of listeners waiting to be notified when a object entity instance was
|
||||
* destroyed from the server. Either by this plugin or external ones.
|
||||
* destroyed from the server. Either by this plug-in or external ones.
|
||||
*/
|
||||
EObjectDestroyed ObjectDestroyed;
|
||||
|
||||
/* --------------------------------------------------------------------------------------------
|
||||
* A collection of listeners waiting to be notified when a pickup entity instance was
|
||||
* destroyed from the server. Either by this plugin or external ones.
|
||||
* destroyed from the server. Either by this plug-in or external ones.
|
||||
*/
|
||||
EPickupDestroyed PickupDestroyed;
|
||||
|
||||
/* --------------------------------------------------------------------------------------------
|
||||
* A collection of listeners waiting to be notified when a player entity instance was
|
||||
* destroyed from the server. Either by this plugin or external ones.
|
||||
* destroyed from the server. Either by this plug-in or external ones.
|
||||
*/
|
||||
EPlayerDestroyed PlayerDestroyed;
|
||||
|
||||
/* --------------------------------------------------------------------------------------------
|
||||
* A collection of listeners waiting to be notified when a sphere entity instance was
|
||||
* destroyed from the server. Either by this plugin or external ones.
|
||||
* destroyed from the server. Either by this plug-in or external ones.
|
||||
*/
|
||||
ESphereDestroyed SphereDestroyed;
|
||||
|
||||
/* --------------------------------------------------------------------------------------------
|
||||
* A collection of listeners waiting to be notified when a sprite entity instance was
|
||||
* destroyed from the server. Either by this plugin or external ones.
|
||||
* destroyed from the server. Either by this plug-in or external ones.
|
||||
*/
|
||||
ESpriteDestroyed SpriteDestroyed;
|
||||
|
||||
/* --------------------------------------------------------------------------------------------
|
||||
* A collection of listeners waiting to be notified when a textdraw entity instance was
|
||||
* destroyed from the server. Either by this plugin or external ones.
|
||||
* destroyed from the server. Either by this plug-in or external ones.
|
||||
*/
|
||||
ETextdrawDestroyed TextdrawDestroyed;
|
||||
|
||||
/* --------------------------------------------------------------------------------------------
|
||||
* A collection of listeners waiting to be notified when a vehicle entity instance was
|
||||
* destroyed from the server. Either by this plugin or external ones.
|
||||
* destroyed from the server. Either by this plug-in or external ones.
|
||||
*/
|
||||
EVehicleDestroyed VehicleDestroyed;
|
||||
|
||||
@ -1134,7 +1134,7 @@ public:
|
||||
EPlayerRequestSpawn PlayerRequestSpawn;
|
||||
|
||||
/* --------------------------------------------------------------------------------------------
|
||||
* A collection of listeners waiting to be notified when a player just spaned in the game.
|
||||
* A collection of listeners waiting to be notified when a player just spawned in the game.
|
||||
*/
|
||||
EPlayerSpawn PlayerSpawn;
|
||||
|
||||
@ -1161,17 +1161,17 @@ public:
|
||||
EPlayerCommand PlayerCommand;
|
||||
|
||||
/* --------------------------------------------------------------------------------------------
|
||||
* A collection of listeners waiting to be notified when a player sent a private chat mesage.
|
||||
* A collection of listeners waiting to be notified when a player sent a private chat message.
|
||||
*/
|
||||
EPlayerMessage PlayerMessage;
|
||||
|
||||
/* --------------------------------------------------------------------------------------------
|
||||
* A collection of listeners waiting to be notified when health changed for a speciffic player.
|
||||
* A collection of listeners waiting to be notified when health changed for a specific player.
|
||||
*/
|
||||
EPlayerHealth PlayerHealth;
|
||||
|
||||
/* --------------------------------------------------------------------------------------------
|
||||
* A collection of listeners waiting to be notified when the armour changed for a speciffic
|
||||
* A collection of listeners waiting to be notified when the armour changed for a specific
|
||||
* player.
|
||||
*/
|
||||
EPlayerArmour PlayerArmour;
|
||||
@ -1290,7 +1290,7 @@ public:
|
||||
|
||||
/* --------------------------------------------------------------------------------------------
|
||||
* A collection of listeners waiting to be notified when current state of a player has changed
|
||||
* to being unspawned.
|
||||
* to being un-spawned.
|
||||
*/
|
||||
EStateUnspawned StateUnspawned;
|
||||
|
||||
@ -1368,12 +1368,12 @@ public:
|
||||
|
||||
/* --------------------------------------------------------------------------------------------
|
||||
* A collection of listeners waiting to be notified when current state of a player has changed
|
||||
* to dissembarking a vehicle.
|
||||
* to disembarking a vehicle.
|
||||
*/
|
||||
EActionDisembarking ActionDisembarking;
|
||||
|
||||
/* --------------------------------------------------------------------------------------------
|
||||
* A collection of listeners waiting to be notified when a vehicle instance has respawned.
|
||||
* A collection of listeners waiting to be notified when a vehicle instance has re-spawned.
|
||||
*/
|
||||
EVehicleRespawn VehicleRespawn;
|
||||
|
||||
@ -1383,7 +1383,7 @@ public:
|
||||
EVehicleExplode VehicleExplode;
|
||||
|
||||
/* --------------------------------------------------------------------------------------------
|
||||
* A collection of listeners waiting to be notified when the health changed for a speciffic
|
||||
* A collection of listeners waiting to be notified when the health changed for a specific
|
||||
* vehicle.
|
||||
*/
|
||||
EVehicleHealth VehicleHealth;
|
||||
@ -1395,7 +1395,7 @@ public:
|
||||
EVehicleMove VehicleMove;
|
||||
|
||||
/* --------------------------------------------------------------------------------------------
|
||||
* A collection of listeners waiting to be notified when a pickup instance has respawned.
|
||||
* A collection of listeners waiting to be notified when a pickup instance has re-spawned.
|
||||
*/
|
||||
EPickupRespawn PickupRespawn;
|
||||
|
||||
@ -1423,19 +1423,19 @@ public:
|
||||
EVehicleEmbarked VehicleEmbarked;
|
||||
|
||||
/* --------------------------------------------------------------------------------------------
|
||||
* A collection of listeners waiting to be notified when a player just dissembarked from a
|
||||
* A collection of listeners waiting to be notified when a player just disembarked from a
|
||||
* vehicle.
|
||||
*/
|
||||
EVehicleDisembark VehicleDisembark;
|
||||
|
||||
/* --------------------------------------------------------------------------------------------
|
||||
* A collection of listeners waiting to be notified when a player claimed owenership over a
|
||||
* A collection of listeners waiting to be notified when a player claimed ownership over a
|
||||
* pickup.
|
||||
*/
|
||||
EPickupClaimed PickupClaimed;
|
||||
|
||||
/* --------------------------------------------------------------------------------------------
|
||||
* A collection of listeners waiting to be notified when a player colected a pickup.
|
||||
* A collection of listeners waiting to be notified when a player collected a pickup.
|
||||
*/
|
||||
EPickupCollected PickupCollected;
|
||||
|
||||
@ -1492,7 +1492,7 @@ public:
|
||||
EInternalCommand InternalCommand;
|
||||
|
||||
/* --------------------------------------------------------------------------------------------
|
||||
* A collection of listeners waiting to be notified when somone is trying to log into the
|
||||
* A collection of listeners waiting to be notified when someone is trying to log into the
|
||||
* server.
|
||||
*/
|
||||
ELoginAttempt LoginAttempt;
|
||||
@ -1509,13 +1509,13 @@ public:
|
||||
EWorldOption WorldOption;
|
||||
|
||||
/* --------------------------------------------------------------------------------------------
|
||||
* A collection of listeners waiting to be notified when something was just toggeled in the
|
||||
* A collection of listeners waiting to be notified when something was just toggled in the
|
||||
* game world.
|
||||
*/
|
||||
EWorldToggle WorldToggle;
|
||||
|
||||
/* --------------------------------------------------------------------------------------------
|
||||
* A collection of listeners waiting to be notified when the plugin is about to reload it's
|
||||
* A collection of listeners waiting to be notified when the plug-in is about to reload it's
|
||||
* resources.
|
||||
*/
|
||||
EScriptReload ScriptReload;
|
||||
|
@ -551,7 +551,7 @@ using EWorldOption = Signal< void (SQInt32 /* option */, Object & /* va
|
||||
using EWorldToggle = Signal< void (SQInt32 /* option */, bool /* value */) >;
|
||||
|
||||
// ------------------------------------------------------------------------------------------------
|
||||
using EScriptReload = Signal< void (SQInt32 /* header */, Object & /* payload */) >;
|
||||
using EScriptReload = Signal< void (SQInt32 /* header */, Object & /* payload */) >;
|
||||
|
||||
// ------------------------------------------------------------------------------------------------
|
||||
using EVMClose = Signal< void (void) >;
|
||||
|
Loading…
Reference in New Issue
Block a user