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SqMod/source/Entity/Pickup.cpp

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// ------------------------------------------------------------------------------------------------
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#include "Entity/Pickup.hpp"
#include "Entity/Player.hpp"
#include "Base/Vector3.hpp"
#include "Core.hpp"
#include "Tasks.hpp"
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// ------------------------------------------------------------------------------------------------
namespace SqMod {
// ------------------------------------------------------------------------------------------------
SQMODE_DECL_TYPENAME(Typename, _SC("SqPickup"))
// ------------------------------------------------------------------------------------------------
Vector3 CPickup::s_Vector3;
// ------------------------------------------------------------------------------------------------
const Int32 CPickup::Max = SQMOD_PICKUP_POOL;
// ------------------------------------------------------------------------------------------------
SQInteger CPickup::SqGetNull(HSQUIRRELVM vm)
{
sq_pushobject(vm, Core::Get().GetNullPickup().GetObject());
return 1;
}
// ------------------------------------------------------------------------------------------------
Object & CPickup::GetNull()
{
return Core::Get().GetNullPickup();
}
// ------------------------------------------------------------------------------------------------
CPickup::CPickup(Int32 id)
: m_ID(VALID_ENTITYGETEX(id, SQMOD_PICKUP_POOL))
, m_Tag(ToStrF("%d", id)), m_Data(), m_CircularLocks(0)
{
/* ... */
}
// ------------------------------------------------------------------------------------------------
CPickup::~CPickup()
{
/* ... */
}
// ------------------------------------------------------------------------------------------------
const String & CPickup::ToString() const
{
return m_Tag;
}
// ------------------------------------------------------------------------------------------------
const String & CPickup::GetTag() const
{
return m_Tag;
}
// ------------------------------------------------------------------------------------------------
void CPickup::SetTag(const StackStrF & tag)
{
if (tag.mLen > 0)
{
m_Tag.assign(tag.mPtr, tag.mLen);
}
else
{
m_Tag.clear();
}
}
// ------------------------------------------------------------------------------------------------
CPickup & CPickup::ApplyTag(const StackStrF & tag)
{
SetTag(tag);
return *this;
}
// ------------------------------------------------------------------------------------------------
Object & CPickup::GetData()
{
// Validate the managed identifier
Validate();
// Return the requested information
return m_Data;
}
// ------------------------------------------------------------------------------------------------
void CPickup::SetData(Object & data)
{
// Validate the managed identifier
Validate();
// Apply the specified value
m_Data = data;
}
// ------------------------------------------------------------------------------------------------
bool CPickup::Destroy(Int32 header, Object & payload)
{
// Validate the managed identifier
Validate();
// Perform the requested operation
return Core::Get().DelPickup(m_ID, header, payload);
}
// ------------------------------------------------------------------------------------------------
void CPickup::BindEvent(Int32 evid, Object & env, Function & func) const
{
// Validate the managed identifier
Validate();
// Obtain the function instance called for this event
Function & event = Core::Get().GetPickupEvent(m_ID, evid);
// Is the specified callback function null?
if (func.IsNull())
{
event.ReleaseGently(); // Then release the current callback
}
// Does this function need a custom environment?
else if (env.IsNull())
{
event = func;
}
// Assign the specified environment and function
else
{
event = Function(env.GetVM(), env, func.GetFunc());
}
}
// ------------------------------------------------------------------------------------------------
void CPickup::CustomEvent(Int32 header, Object & payload) const
{
// Validate the managed identifier
Validate();
// Perfrom the requested action
Core::Get().EmitPickupCustom(m_ID, header, payload);
}
// ------------------------------------------------------------------------------------------------
bool CPickup::IsStreamedFor(CPlayer & player) const
{
// Is the specified player even valid?
if (!player.IsActive())
{
STHROWF("Invalid player argument: null");
}
// Validate the managed identifier
Validate();
// Return the requested information
return _Func->IsPickupStreamedForPlayer(m_ID, player.GetID());
}
// ------------------------------------------------------------------------------------------------
Int32 CPickup::GetWorld() const
{
// Validate the managed identifier
Validate();
// Return the requested information
return _Func->GetPickupWorld(m_ID);
}
// ------------------------------------------------------------------------------------------------
void CPickup::SetWorld(Int32 world)
{
// Validate the managed identifier
Validate();
// Grab the current value for this property
const Int32 current = _Func->GetPickupWorld(m_ID);
// Don't even bother if it's the same value
if (current == world)
{
return;
}
// Avoid property unwind from a recursive call
_Func->SetPickupWorld(m_ID, world);
// Avoid infinite recursive event loops
if (!(m_CircularLocks & PICKUPCL_EMIT_PICKUP_WORLD))
{
// Prevent this event from triggering while executed
BitGuardU32 bg(m_CircularLocks, PICKUPCL_EMIT_PICKUP_WORLD);
// Now forward the event call
Core::Get().EmitPickupWorld(m_ID, current, world);
}
}
// ------------------------------------------------------------------------------------------------
Int32 CPickup::GetAlpha() const
{
// Validate the managed identifier
Validate();
// Return the requested information
return _Func->GetPickupAlpha(m_ID);
}
// ------------------------------------------------------------------------------------------------
void CPickup::SetAlpha(Int32 alpha)
{
// Validate the managed identifier
Validate();
// Grab the current value for this property
const Int32 current = _Func->GetPickupAlpha(m_ID);
// Don't even bother if it's the same value
if (current == alpha)
{
return;
}
// Avoid property unwind from a recursive call
_Func->SetPickupAlpha(m_ID, alpha);
// Avoid infinite recursive event loops
if (!(m_CircularLocks & PICKUPCL_EMIT_PICKUP_ALPHA))
{
// Prevent this event from triggering while executed
BitGuardU32 bg(m_CircularLocks, PICKUPCL_EMIT_PICKUP_ALPHA);
// Now forward the event call
Core::Get().EmitPickupAlpha(m_ID, current, alpha);
}
}
// ------------------------------------------------------------------------------------------------
bool CPickup::GetAutomatic() const
{
// Validate the managed identifier
Validate();
// Return the requested information
return _Func->IsPickupAutomatic(m_ID);
}
// ------------------------------------------------------------------------------------------------
void CPickup::SetAutomatic(bool toggle)
{
// Validate the managed identifier
Validate();
// Grab the current value for this property
const bool current = _Func->IsPickupAutomatic(m_ID);
// Don't even bother if it's the same value
if (current == toggle)
{
return;
}
// Avoid property unwind from a recursive call
_Func->SetPickupIsAutomatic(m_ID, toggle);
// Avoid infinite recursive event loops
if (!(m_CircularLocks & PICKUPCL_EMIT_PICKUP_AUTOMATIC))
{
// Prevent this event from triggering while executed
BitGuardU32 bg(m_CircularLocks, PICKUPCL_EMIT_PICKUP_AUTOMATIC);
// Now forward the event call
Core::Get().EmitPickupAutomatic(m_ID, current, toggle);
}
}
// ------------------------------------------------------------------------------------------------
Int32 CPickup::GetAutoTimer() const
{
// Validate the managed identifier
Validate();
// Return the requested information
return _Func->GetPickupAutoTimer(m_ID);
}
// ------------------------------------------------------------------------------------------------
void CPickup::SetAutoTimer(Int32 timer)
{
// Validate the managed identifier
Validate();
// Grab the current value for this property
const Int32 current = _Func->GetPickupAutoTimer(m_ID);
// Don't even bother if it's the same value
if (current == timer)
{
return;
}
// Avoid property unwind from a recursive call
_Func->SetPickupAutoTimer(m_ID, timer);
// Avoid infinite recursive event loops
if (!(m_CircularLocks & PICKUPCL_EMIT_PICKUP_AUTOTIMER))
{
// Prevent this event from triggering while executed
BitGuardU32 bg(m_CircularLocks, PICKUPCL_EMIT_PICKUP_AUTOTIMER);
// Now forward the event call
Core::Get().EmitPickupAutoTimer(m_ID, current, timer);
}
}
// ------------------------------------------------------------------------------------------------
void CPickup::Refresh() const
{
// Validate the managed identifier
Validate();
// Perform the requested operation
_Func->RefreshPickup(m_ID);
}
// ------------------------------------------------------------------------------------------------
const Vector3 & CPickup::GetPosition()
{
// Validate the managed identifier
Validate();
// Clear previous position information, if any
s_Vector3.Clear();
// Query the server for the position values
_Func->GetPickupPosition(m_ID, &s_Vector3.x, &s_Vector3.y, &s_Vector3.z);
// Return the requested information
return s_Vector3;
}
// ------------------------------------------------------------------------------------------------
void CPickup::SetPosition(const Vector3 & pos) const
{
// Validate the managed identifier
Validate();
// Perform the requested operation
_Func->SetPickupPosition(m_ID, pos.x, pos.y, pos.z);
}
// ------------------------------------------------------------------------------------------------
void CPickup::SetPositionEx(Float32 x, Float32 y, Float32 z) const
{
// Validate the managed identifier
Validate();
// Perform the requested operation
_Func->SetPickupPosition(m_ID, x, y, z);
}
// ------------------------------------------------------------------------------------------------
Int32 CPickup::GetModel() const
{
// Validate the managed identifier
Validate();
// Return the requested information
return _Func->GetPickupModel(m_ID);
}
// ------------------------------------------------------------------------------------------------
Int32 CPickup::GetQuantity() const
{
// Validate the managed identifier
Validate();
// Return the requested information
return _Func->GetPickupQuantity(m_ID);
}
// ------------------------------------------------------------------------------------------------
Float32 CPickup::GetPositionX() const
{
// Validate the managed identifier
Validate();
// Clear previous position information, if any
s_Vector3.x = 0;
// Query the server for the requested component value
_Func->GetPickupPosition(m_ID, &s_Vector3.x, NULL, NULL);
// Return the requested information
return s_Vector3.x;
}
// ------------------------------------------------------------------------------------------------
Float32 CPickup::GetPositionY() const
{
// Validate the managed identifier
Validate();
// Clear previous position information, if any
s_Vector3.y = 0;
// Query the server for the requested component value
_Func->GetPickupPosition(m_ID, NULL, &s_Vector3.y, NULL);
// Return the requested information
return s_Vector3.y;
}
// ------------------------------------------------------------------------------------------------
Float32 CPickup::GetPositionZ() const
{
// Validate the managed identifier
Validate();
// Clear previous position information, if any
s_Vector3.z = 0;
// Query the server for the requested component value
_Func->GetPickupPosition(m_ID, NULL, NULL, &s_Vector3.z);
// Return the requested information
return s_Vector3.z;
}
// ------------------------------------------------------------------------------------------------
void CPickup::SetPositionX(Float32 x) const
{
// Validate the managed identifier
Validate();
// Retrieve the current values for unchanged components
_Func->GetPickupPosition(m_ID, NULL, &s_Vector3.y, &s_Vector3.z);
// Perform the requested operation
_Func->SetPickupPosition(m_ID, x, s_Vector3.y, s_Vector3.z);
}
// ------------------------------------------------------------------------------------------------
void CPickup::SetPositionY(Float32 y) const
{
// Validate the managed identifier
Validate();
// Retrieve the current values for unchanged components
_Func->GetPickupPosition(m_ID, &s_Vector3.x, NULL, &s_Vector3.z);
// Perform the requested operation
_Func->SetPickupPosition(m_ID, s_Vector3.x, y, s_Vector3.z);
}
// ------------------------------------------------------------------------------------------------
void CPickup::SetPositionZ(Float32 z) const
{
// Validate the managed identifier
Validate();
// Retrieve the current values for unchanged components
_Func->GetPickupPosition(m_ID, &s_Vector3.x, &s_Vector3.y, NULL);
// Perform the requested operation
_Func->SetPickupPosition(m_ID, s_Vector3.z, s_Vector3.y, z);
}
// ------------------------------------------------------------------------------------------------
static Object & Pickup_CreateEx(Int32 model, Int32 world, Int32 quantity,
Float32 x, Float32 y, Float32 z, Int32 alpha, bool automatic)
{
return Core::Get().NewPickup(model, world, quantity, x, y, z, alpha, automatic,
SQMOD_CREATE_DEFAULT, NullObject());
}
static Object & Pickup_CreateEx(Int32 model, Int32 world, Int32 quantity,
Float32 x, Float32 y, Float32 z, Int32 alpha, bool automatic,
Int32 header, Object & payload)
{
return Core::Get().NewPickup(model, world, quantity, x, y, z, alpha, automatic, header, payload);
}
// ------------------------------------------------------------------------------------------------
static Object & Pickup_Create(Int32 model, Int32 world, Int32 quantity, const Vector3 & pos,
Int32 alpha, bool automatic)
{
return Core::Get().NewPickup(model, world, quantity, pos.x, pos.y, pos.z, alpha, automatic,
SQMOD_CREATE_DEFAULT, NullObject());
}
static Object & Pickup_Create(Int32 model, Int32 world, Int32 quantity, const Vector3 & pos,
Int32 alpha, bool automatic, Int32 header, Object & payload)
{
return Core::Get().NewPickup(model, world, quantity, pos.x, pos.y, pos.z, alpha, automatic,
header, payload);
}
// ================================================================================================
void Register_CPickup(HSQUIRRELVM vm)
{
RootTable(vm).Bind(Typename::Str,
Class< CPickup, NoConstructor< CPickup > >(vm, Typename::Str)
// Meta-methods
.SquirrelFunc(_SC("_typename"), &Typename::Fn)
.Func(_SC("_tostring"), &CPickup::ToString)
// Static Values
.SetStaticValue(_SC("MaxID"), CPickup::Max)
// Core Properties
.Prop(_SC("ID"), &CPickup::GetID)
.Prop(_SC("Tag"), &CPickup::GetTag, &CPickup::SetTag)
.Prop(_SC("Data"), &CPickup::GetData, &CPickup::SetData)
.Prop(_SC("Active"), &CPickup::IsActive)
// Core Methods
.Func(_SC("Bind"), &CPickup::BindEvent)
.FmtFunc(_SC("SetTag"), &CPickup::ApplyTag)
.Func(_SC("CustomEvent"), &CPickup::CustomEvent)
// Core Overloads
.Overload< bool (CPickup::*)(void) >(_SC("Destroy"), &CPickup::Destroy)
.Overload< bool (CPickup::*)(Int32) >(_SC("Destroy"), &CPickup::Destroy)
.Overload< bool (CPickup::*)(Int32, Object &) >(_SC("Destroy"), &CPickup::Destroy)
// Properties
.Prop(_SC("Model"), &CPickup::GetModel)
.Prop(_SC("World"), &CPickup::GetWorld, &CPickup::SetWorld)
.Prop(_SC("Alpha"), &CPickup::GetAlpha, &CPickup::SetAlpha)
.Prop(_SC("Auto"), &CPickup::GetAutomatic, &CPickup::SetAutomatic)
.Prop(_SC("Automatic"), &CPickup::GetAutomatic, &CPickup::SetAutomatic)
.Prop(_SC("Timer"), &CPickup::GetAutoTimer, &CPickup::SetAutoTimer)
.Prop(_SC("Autotimer"), &CPickup::GetAutoTimer, &CPickup::SetAutoTimer)
.Prop(_SC("Pos"), &CPickup::GetPosition, &CPickup::SetPosition)
.Prop(_SC("Position"), &CPickup::GetPosition, &CPickup::SetPosition)
.Prop(_SC("Quantity"), &CPickup::GetQuantity)
.Prop(_SC("PosX"), &CPickup::GetPositionX, &CPickup::SetPositionX)
.Prop(_SC("PosY"), &CPickup::GetPositionY, &CPickup::SetPositionY)
.Prop(_SC("PosZ"), &CPickup::GetPositionZ, &CPickup::SetPositionZ)
// Member Methods
.Func(_SC("StreamedFor"), &CPickup::IsStreamedFor)
.Func(_SC("Refresh"), &CPickup::Refresh)
.Func(_SC("SetPos"), &CPickup::SetPositionEx)
.Func(_SC("SetPosition"), &CPickup::SetPositionEx)
// Static Overloads
.StaticOverload< Object & (*)(Int32, Int32, Int32, Float32, Float32, Float32, Int32, bool) >
(_SC("CreateEx"), &Pickup_CreateEx)
.StaticOverload< Object & (*)(Int32, Int32, Int32, Float32, Float32, Float32, Int32, bool, Int32, Object &) >
(_SC("CreateEx"), &Pickup_CreateEx)
.StaticOverload< Object & (*)(Int32, Int32, Int32, const Vector3 &, Int32, bool) >
(_SC("Create"), &Pickup_Create)
.StaticOverload< Object & (*)(Int32, Int32, Int32, const Vector3 &, Int32, bool, Int32, Object &) >
(_SC("Create"), &Pickup_Create)
// Raw Squirrel Methods
.SquirrelFunc(_SC("NullInst"), &CPickup::SqGetNull)
.SquirrelFunc(_SC("MakeTask"), &Tasks::MakeTask< CPickup, ENT_PICKUP >)
.SquirrelFunc(_SC("DropTask"), &Tasks::DropTask< CPickup, ENT_PICKUP >)
.SquirrelFunc(_SC("DoesTask"), &Tasks::DoesTask< CPickup, ENT_PICKUP >)
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);
}
} // Namespace:: SqMod