mirror of
				https://github.com/VCMP-SqMod/SqMod.git
				synced 2025-11-04 08:17:19 +01:00 
			
		
		
		
	Expose identifiers of newlly added events and adjust intentations.
This commit is contained in:
		@@ -37,108 +37,117 @@ static const EnumElement g_PlatformEnum[] = {
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// ------------------------------------------------------------------------------------------------
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static const EnumElement g_EventEnum[] = {
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    {_SC("Unknown"),                  EVT_UNKNOWN},
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    {_SC("CustomEvent"),              EVT_CUSTOMEVENT},
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    {_SC("BlipCreated"),              EVT_BLIPCREATED},
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    {_SC("CheckpointCreated"),        EVT_CHECKPOINTCREATED},
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    {_SC("KeybindCreated"),           EVT_KEYBINDCREATED},
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    {_SC("ObjectCreated"),            EVT_OBJECTCREATED},
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    {_SC("PickupCreated"),            EVT_PICKUPCREATED},
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    {_SC("PlayerCreated"),            EVT_PLAYERCREATED},
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    {_SC("VehicleCreated"),           EVT_VEHICLECREATED},
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    {_SC("BlipDestroyed"),            EVT_BLIPDESTROYED},
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    {_SC("CheckpointDestroyed"),      EVT_CHECKPOINTDESTROYED},
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    {_SC("KeybindDestroyed"),         EVT_KEYBINDDESTROYED},
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    {_SC("ObjectDestroyed"),          EVT_OBJECTDESTROYED},
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    {_SC("PickupDestroyed"),          EVT_PICKUPDESTROYED},
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    {_SC("PlayerDestroyed"),          EVT_PLAYERDESTROYED},
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    {_SC("VehicleDestroyed"),         EVT_VEHICLEDESTROYED},
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    {_SC("BlipCustom"),               EVT_BLIPCUSTOM},
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    {_SC("CheckpointCustom"),         EVT_CHECKPOINTCUSTOM},
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    {_SC("KeybindCustom"),            EVT_KEYBINDCUSTOM},
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    {_SC("ObjectCustom"),             EVT_OBJECTCUSTOM},
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    {_SC("PickupCustom"),             EVT_PICKUPCUSTOM},
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    {_SC("PlayerCustom"),             EVT_PLAYERCUSTOM},
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    {_SC("VehicleCustom"),            EVT_VEHICLECUSTOM},
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    {_SC("ServerStartup"),            EVT_SERVERSTARTUP},
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    {_SC("ServerShutdown"),           EVT_SERVERSHUTDOWN},
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    {_SC("ServerFrame"),              EVT_SERVERFRAME},
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    {_SC("IncomingConnection"),       EVT_INCOMINGCONNECTION},
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    {_SC("PlayerRequestClass"),       EVT_PLAYERREQUESTCLASS},
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    {_SC("PlayerRequestSpawn"),       EVT_PLAYERREQUESTSPAWN},
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    {_SC("PlayerSpawn"),              EVT_PLAYERSPAWN},
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    {_SC("PlayerWasted"),             EVT_PLAYERWASTED},
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    {_SC("PlayerKilled"),             EVT_PLAYERKILLED},
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    {_SC("PlayerEmbarking"),          EVT_PLAYEREMBARKING},
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    {_SC("PlayerEmbarked"),           EVT_PLAYEREMBARKED},
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    {_SC("PlayerDisembark"),          EVT_PLAYERDISEMBARK},
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    {_SC("PlayerRename"),             EVT_PLAYERRENAME},
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    {_SC("PlayerState"),              EVT_PLAYERSTATE},
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    {_SC("StateNone"),                EVT_STATENONE},
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    {_SC("StateNormal"),              EVT_STATENORMAL},
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    {_SC("StateAim"),                 EVT_STATEAIM},
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    {_SC("StateDriver"),              EVT_STATEDRIVER},
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    {_SC("StatePassenger"),           EVT_STATEPASSENGER},
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    {_SC("StateEnterDriver"),         EVT_STATEENTERDRIVER},
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    {_SC("StateEnterPassenger"),      EVT_STATEENTERPASSENGER},
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    {_SC("StateExit"),                EVT_STATEEXIT},
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    {_SC("StateUnspawned"),           EVT_STATEUNSPAWNED},
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    {_SC("PlayerAction"),             EVT_PLAYERACTION},
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    {_SC("ActionNone"),               EVT_ACTIONNONE},
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    {_SC("ActionNormal"),             EVT_ACTIONNORMAL},
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    {_SC("ActionAiming"),             EVT_ACTIONAIMING},
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    {_SC("ActionShooting"),           EVT_ACTIONSHOOTING},
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    {_SC("ActionJumping"),            EVT_ACTIONJUMPING},
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    {_SC("ActionLieDown"),            EVT_ACTIONLIEDOWN},
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    {_SC("ActionGettingUp"),          EVT_ACTIONGETTINGUP},
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    {_SC("ActionJumpVehicle"),        EVT_ACTIONJUMPVEHICLE},
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    {_SC("ActionDriving"),            EVT_ACTIONDRIVING},
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    {_SC("ActionDying"),              EVT_ACTIONDYING},
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    {_SC("ActionWasted"),             EVT_ACTIONWASTED},
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    {_SC("ActionEmbarking"),          EVT_ACTIONEMBARKING},
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    {_SC("ActionDisembarking"),       EVT_ACTIONDISEMBARKING},
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    {_SC("PlayerBurning"),            EVT_PLAYERBURNING},
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    {_SC("PlayerCrouching"),          EVT_PLAYERCROUCHING},
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    {_SC("PlayerGameKeys"),           EVT_PLAYERGAMEKEYS},
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    {_SC("PlayerStartTyping"),        EVT_PLAYERSTARTTYPING},
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    {_SC("PlayerStopTyping"),         EVT_PLAYERSTOPTYPING},
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    {_SC("PlayerAway"),               EVT_PLAYERAWAY},
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    {_SC("PlayerMessage"),            EVT_PLAYERMESSAGE},
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    {_SC("PlayerCommand"),            EVT_PLAYERCOMMAND},
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    {_SC("PlayerPrivateMessage"),     EVT_PLAYERPRIVATEMESSAGE},
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    {_SC("PlayerKeyPress"),           EVT_PLAYERKEYPRESS},
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    {_SC("PlayerKeyRelease"),         EVT_PLAYERKEYRELEASE},
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    {_SC("PlayerSpectate"),           EVT_PLAYERSPECTATE},
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    {_SC("PlayerCrashReport"),        EVT_PLAYERCRASHREPORT},
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    {_SC("VehicleExplode"),           EVT_VEHICLEEXPLODE},
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    {_SC("VehicleRespawn"),           EVT_VEHICLERESPAWN},
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    {_SC("ObjectShot"),               EVT_OBJECTSHOT},
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    {_SC("ObjectTouched"),            EVT_OBJECTTOUCHED},
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    {_SC("PickupClaimed"),            EVT_PICKUPCLAIMED},
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    {_SC("PickupCollected"),          EVT_PICKUPCOLLECTED},
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    {_SC("PickupRespawn"),            EVT_PICKUPRESPAWN},
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    {_SC("CheckpointEntered"),        EVT_CHECKPOINTENTERED},
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    {_SC("CheckpointExited"),         EVT_CHECKPOINTEXITED},
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    {_SC("EntityPool"),               EVT_ENTITYPOOL},
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    {_SC("ClientScriptData"),         EVT_CLIENTSCRIPTDATA},
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    {_SC("PlayerUpdate"),             EVT_PLAYERUPDATE},
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    {_SC("VehicleUpdate"),            EVT_VEHICLEUPDATE},
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    {_SC("PlayerHealth"),             EVT_PLAYERHEALTH},
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    {_SC("PlayerArmour"),             EVT_PLAYERARMOUR},
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    {_SC("PlayerWeapon"),             EVT_PLAYERWEAPON},
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    {_SC("PlayerHeading"),            EVT_PLAYERHEADING},
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    {_SC("PlayerPosition"),           EVT_PLAYERPOSITION},
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    {_SC("PlayerOption"),             EVT_PLAYEROPTION},
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    {_SC("VehicleColor"),             EVT_VEHICLECOLOUR},
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    {_SC("VehicleColour"),            EVT_VEHICLECOLOUR},
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    {_SC("VehicleHealth"),            EVT_VEHICLEHEALTH},
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    {_SC("VehiclePosition"),          EVT_VEHICLEPOSITION},
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    {_SC("VehicleRotation"),          EVT_VEHICLEROTATION},
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    {_SC("VehicleOption"),            EVT_VEHICLEOPTION},
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    {_SC("ServerOption"),             EVT_SERVEROPTION},
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    {_SC("ScriptReload"),             EVT_SCRIPTRELOAD},
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    {_SC("ScriptLoaded"),             EVT_SCRIPTLOADED},
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    {_SC("Max"),                      EVT_MAX}
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    {_SC("Unknown"),                    EVT_UNKNOWN},
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    {_SC("CustomEvent"),                EVT_CUSTOMEVENT},
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    {_SC("BlipCreated"),                EVT_BLIPCREATED},
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    {_SC("CheckpointCreated"),          EVT_CHECKPOINTCREATED},
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    {_SC("KeybindCreated"),             EVT_KEYBINDCREATED},
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    {_SC("ObjectCreated"),              EVT_OBJECTCREATED},
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    {_SC("PickupCreated"),              EVT_PICKUPCREATED},
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    {_SC("PlayerCreated"),              EVT_PLAYERCREATED},
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    {_SC("VehicleCreated"),             EVT_VEHICLECREATED},
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    {_SC("BlipDestroyed"),              EVT_BLIPDESTROYED},
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    {_SC("CheckpointDestroyed"),        EVT_CHECKPOINTDESTROYED},
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    {_SC("KeybindDestroyed"),           EVT_KEYBINDDESTROYED},
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    {_SC("ObjectDestroyed"),            EVT_OBJECTDESTROYED},
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    {_SC("PickupDestroyed"),            EVT_PICKUPDESTROYED},
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    {_SC("PlayerDestroyed"),            EVT_PLAYERDESTROYED},
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    {_SC("VehicleDestroyed"),           EVT_VEHICLEDESTROYED},
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    {_SC("BlipCustom"),                 EVT_BLIPCUSTOM},
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    {_SC("CheckpointCustom"),           EVT_CHECKPOINTCUSTOM},
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    {_SC("KeybindCustom"),              EVT_KEYBINDCUSTOM},
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    {_SC("ObjectCustom"),               EVT_OBJECTCUSTOM},
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    {_SC("PickupCustom"),               EVT_PICKUPCUSTOM},
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    {_SC("PlayerCustom"),               EVT_PLAYERCUSTOM},
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    {_SC("VehicleCustom"),              EVT_VEHICLECUSTOM},
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    {_SC("ServerStartup"),              EVT_SERVERSTARTUP},
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    {_SC("ServerShutdown"),             EVT_SERVERSHUTDOWN},
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    {_SC("ServerFrame"),                EVT_SERVERFRAME},
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    {_SC("IncomingConnection"),         EVT_INCOMINGCONNECTION},
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    {_SC("PlayerRequestClass"),         EVT_PLAYERREQUESTCLASS},
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    {_SC("PlayerRequestSpawn"),         EVT_PLAYERREQUESTSPAWN},
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    {_SC("PlayerSpawn"),                EVT_PLAYERSPAWN},
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    {_SC("PlayerWasted"),               EVT_PLAYERWASTED},
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    {_SC("PlayerKilled"),               EVT_PLAYERKILLED},
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    {_SC("PlayerEmbarking"),            EVT_PLAYEREMBARKING},
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    {_SC("PlayerEmbarked"),             EVT_PLAYEREMBARKED},
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    {_SC("PlayerDisembark"),            EVT_PLAYERDISEMBARK},
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    {_SC("PlayerRename"),               EVT_PLAYERRENAME},
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    {_SC("PlayerState"),                EVT_PLAYERSTATE},
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    {_SC("StateNone"),                  EVT_STATENONE},
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    {_SC("StateNormal"),                EVT_STATENORMAL},
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    {_SC("StateAim"),                   EVT_STATEAIM},
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    {_SC("StateDriver"),                EVT_STATEDRIVER},
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    {_SC("StatePassenger"),             EVT_STATEPASSENGER},
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    {_SC("StateEnterDriver"),           EVT_STATEENTERDRIVER},
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    {_SC("StateEnterPassenger"),        EVT_STATEENTERPASSENGER},
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    {_SC("StateExit"),                  EVT_STATEEXIT},
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    {_SC("StateUnspawned"),             EVT_STATEUNSPAWNED},
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    {_SC("PlayerAction"),               EVT_PLAYERACTION},
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    {_SC("ActionNone"),                 EVT_ACTIONNONE},
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    {_SC("ActionNormal"),               EVT_ACTIONNORMAL},
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    {_SC("ActionAiming"),               EVT_ACTIONAIMING},
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    {_SC("ActionShooting"),             EVT_ACTIONSHOOTING},
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    {_SC("ActionJumping"),              EVT_ACTIONJUMPING},
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    {_SC("ActionLieDown"),              EVT_ACTIONLIEDOWN},
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    {_SC("ActionGettingUp"),            EVT_ACTIONGETTINGUP},
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    {_SC("ActionJumpVehicle"),          EVT_ACTIONJUMPVEHICLE},
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    {_SC("ActionDriving"),              EVT_ACTIONDRIVING},
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    {_SC("ActionDying"),                EVT_ACTIONDYING},
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    {_SC("ActionWasted"),               EVT_ACTIONWASTED},
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    {_SC("ActionEmbarking"),            EVT_ACTIONEMBARKING},
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    {_SC("ActionDisembarking"),         EVT_ACTIONDISEMBARKING},
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    {_SC("PlayerBurning"),              EVT_PLAYERBURNING},
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    {_SC("PlayerCrouching"),            EVT_PLAYERCROUCHING},
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    {_SC("PlayerGameKeys"),             EVT_PLAYERGAMEKEYS},
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    {_SC("PlayerStartTyping"),          EVT_PLAYERSTARTTYPING},
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    {_SC("PlayerStopTyping"),           EVT_PLAYERSTOPTYPING},
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    {_SC("PlayerAway"),                 EVT_PLAYERAWAY},
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    {_SC("PlayerMessage"),              EVT_PLAYERMESSAGE},
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    {_SC("PlayerCommand"),              EVT_PLAYERCOMMAND},
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    {_SC("PlayerPrivateMessage"),       EVT_PLAYERPRIVATEMESSAGE},
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    {_SC("PlayerKeyPress"),             EVT_PLAYERKEYPRESS},
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    {_SC("PlayerKeyRelease"),           EVT_PLAYERKEYRELEASE},
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    {_SC("PlayerSpectate"),             EVT_PLAYERSPECTATE},
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    {_SC("PlayerCrashReport"),          EVT_PLAYERCRASHREPORT},
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    {_SC("VehicleExplode"),             EVT_VEHICLEEXPLODE},
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    {_SC("VehicleRespawn"),             EVT_VEHICLERESPAWN},
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    {_SC("ObjectShot"),                 EVT_OBJECTSHOT},
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    {_SC("ObjectTouched"),              EVT_OBJECTTOUCHED},
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    {_SC("PickupClaimed"),              EVT_PICKUPCLAIMED},
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    {_SC("PickupCollected"),            EVT_PICKUPCOLLECTED},
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    {_SC("PickupRespawn"),              EVT_PICKUPRESPAWN},
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    {_SC("CheckpointEntered"),          EVT_CHECKPOINTENTERED},
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    {_SC("CheckpointExited"),           EVT_CHECKPOINTEXITED},
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    {_SC("EntityPool"),                 EVT_ENTITYPOOL},
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    {_SC("ClientScriptData"),           EVT_CLIENTSCRIPTDATA},
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    {_SC("PlayerUpdate"),               EVT_PLAYERUPDATE},
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    {_SC("VehicleUpdate"),              EVT_VEHICLEUPDATE},
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    {_SC("PlayerHealth"),               EVT_PLAYERHEALTH},
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    {_SC("PlayerArmour"),               EVT_PLAYERARMOUR},
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    {_SC("PlayerWeapon"),               EVT_PLAYERWEAPON},
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    {_SC("PlayerHeading"),              EVT_PLAYERHEADING},
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    {_SC("PlayerPosition"),             EVT_PLAYERPOSITION},
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    {_SC("PlayerOption"),               EVT_PLAYEROPTION},
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    {_SC("PlayerAdmin"),                EVT_PLAYERADMIN},
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    {_SC("PlayerWorld"),                EVT_PLAYERWORLD},
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    {_SC("PlayerTeam"),                 EVT_PLAYERTEAM},
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    {_SC("PlayerSkin"),                 EVT_PLAYERSKIN},
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    {_SC("PlayerMoney"),                EVT_PLAYERMONEY},
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    {_SC("PlayerScore"),                EVT_PLAYERSCORE},
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    {_SC("PlayerWantedLevel"),          EVT_PLAYERWANTEDLEVEL},
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    {_SC("PlayerImmunity"),             EVT_PLAYERIMMUNITY},
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    {_SC("PlayerAlpha"),                EVT_PLAYERALPHA},
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    {_SC("VehicleColor"),               EVT_VEHICLECOLOUR},
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    {_SC("VehicleColour"),              EVT_VEHICLECOLOUR},
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    {_SC("VehicleHealth"),              EVT_VEHICLEHEALTH},
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    {_SC("VehiclePosition"),            EVT_VEHICLEPOSITION},
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    {_SC("VehicleRotation"),            EVT_VEHICLEROTATION},
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    {_SC("VehicleOption"),              EVT_VEHICLEOPTION},
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    {_SC("ServerOption"),               EVT_SERVEROPTION},
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    {_SC("ScriptReload"),               EVT_SCRIPTRELOAD},
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    {_SC("ScriptLoaded"),               EVT_SCRIPTLOADED},
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    {_SC("Max"),                        EVT_MAX}
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};
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// ------------------------------------------------------------------------------------------------
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