diff --git a/source/Constants.cpp b/source/Constants.cpp index 3bf4b14e..f7902b55 100644 --- a/source/Constants.cpp +++ b/source/Constants.cpp @@ -37,108 +37,117 @@ static const EnumElement g_PlatformEnum[] = { // ------------------------------------------------------------------------------------------------ static const EnumElement g_EventEnum[] = { - {_SC("Unknown"), EVT_UNKNOWN}, - {_SC("CustomEvent"), EVT_CUSTOMEVENT}, - {_SC("BlipCreated"), EVT_BLIPCREATED}, - {_SC("CheckpointCreated"), EVT_CHECKPOINTCREATED}, - {_SC("KeybindCreated"), EVT_KEYBINDCREATED}, - {_SC("ObjectCreated"), EVT_OBJECTCREATED}, - {_SC("PickupCreated"), EVT_PICKUPCREATED}, - {_SC("PlayerCreated"), EVT_PLAYERCREATED}, - {_SC("VehicleCreated"), EVT_VEHICLECREATED}, - {_SC("BlipDestroyed"), EVT_BLIPDESTROYED}, - {_SC("CheckpointDestroyed"), EVT_CHECKPOINTDESTROYED}, - {_SC("KeybindDestroyed"), EVT_KEYBINDDESTROYED}, - {_SC("ObjectDestroyed"), EVT_OBJECTDESTROYED}, - {_SC("PickupDestroyed"), EVT_PICKUPDESTROYED}, - {_SC("PlayerDestroyed"), EVT_PLAYERDESTROYED}, - {_SC("VehicleDestroyed"), EVT_VEHICLEDESTROYED}, - {_SC("BlipCustom"), EVT_BLIPCUSTOM}, - {_SC("CheckpointCustom"), EVT_CHECKPOINTCUSTOM}, - {_SC("KeybindCustom"), EVT_KEYBINDCUSTOM}, - {_SC("ObjectCustom"), EVT_OBJECTCUSTOM}, - {_SC("PickupCustom"), EVT_PICKUPCUSTOM}, - {_SC("PlayerCustom"), EVT_PLAYERCUSTOM}, - {_SC("VehicleCustom"), EVT_VEHICLECUSTOM}, - {_SC("ServerStartup"), EVT_SERVERSTARTUP}, - {_SC("ServerShutdown"), EVT_SERVERSHUTDOWN}, - {_SC("ServerFrame"), EVT_SERVERFRAME}, - {_SC("IncomingConnection"), EVT_INCOMINGCONNECTION}, - {_SC("PlayerRequestClass"), EVT_PLAYERREQUESTCLASS}, - {_SC("PlayerRequestSpawn"), EVT_PLAYERREQUESTSPAWN}, - {_SC("PlayerSpawn"), EVT_PLAYERSPAWN}, - {_SC("PlayerWasted"), EVT_PLAYERWASTED}, - {_SC("PlayerKilled"), EVT_PLAYERKILLED}, - {_SC("PlayerEmbarking"), EVT_PLAYEREMBARKING}, - {_SC("PlayerEmbarked"), EVT_PLAYEREMBARKED}, - {_SC("PlayerDisembark"), EVT_PLAYERDISEMBARK}, - {_SC("PlayerRename"), EVT_PLAYERRENAME}, - {_SC("PlayerState"), EVT_PLAYERSTATE}, - {_SC("StateNone"), EVT_STATENONE}, - {_SC("StateNormal"), EVT_STATENORMAL}, - {_SC("StateAim"), EVT_STATEAIM}, - {_SC("StateDriver"), EVT_STATEDRIVER}, - {_SC("StatePassenger"), EVT_STATEPASSENGER}, - {_SC("StateEnterDriver"), EVT_STATEENTERDRIVER}, - {_SC("StateEnterPassenger"), EVT_STATEENTERPASSENGER}, - {_SC("StateExit"), EVT_STATEEXIT}, - {_SC("StateUnspawned"), EVT_STATEUNSPAWNED}, - {_SC("PlayerAction"), EVT_PLAYERACTION}, - {_SC("ActionNone"), EVT_ACTIONNONE}, - {_SC("ActionNormal"), EVT_ACTIONNORMAL}, - {_SC("ActionAiming"), EVT_ACTIONAIMING}, - {_SC("ActionShooting"), EVT_ACTIONSHOOTING}, - {_SC("ActionJumping"), EVT_ACTIONJUMPING}, - {_SC("ActionLieDown"), EVT_ACTIONLIEDOWN}, - {_SC("ActionGettingUp"), EVT_ACTIONGETTINGUP}, - {_SC("ActionJumpVehicle"), EVT_ACTIONJUMPVEHICLE}, - {_SC("ActionDriving"), EVT_ACTIONDRIVING}, - {_SC("ActionDying"), EVT_ACTIONDYING}, - {_SC("ActionWasted"), EVT_ACTIONWASTED}, - {_SC("ActionEmbarking"), EVT_ACTIONEMBARKING}, - {_SC("ActionDisembarking"), EVT_ACTIONDISEMBARKING}, - {_SC("PlayerBurning"), EVT_PLAYERBURNING}, - {_SC("PlayerCrouching"), EVT_PLAYERCROUCHING}, - {_SC("PlayerGameKeys"), EVT_PLAYERGAMEKEYS}, - {_SC("PlayerStartTyping"), EVT_PLAYERSTARTTYPING}, - {_SC("PlayerStopTyping"), EVT_PLAYERSTOPTYPING}, - {_SC("PlayerAway"), EVT_PLAYERAWAY}, - {_SC("PlayerMessage"), EVT_PLAYERMESSAGE}, - {_SC("PlayerCommand"), EVT_PLAYERCOMMAND}, - {_SC("PlayerPrivateMessage"), EVT_PLAYERPRIVATEMESSAGE}, - {_SC("PlayerKeyPress"), EVT_PLAYERKEYPRESS}, - {_SC("PlayerKeyRelease"), EVT_PLAYERKEYRELEASE}, - {_SC("PlayerSpectate"), EVT_PLAYERSPECTATE}, - {_SC("PlayerCrashReport"), EVT_PLAYERCRASHREPORT}, - {_SC("VehicleExplode"), EVT_VEHICLEEXPLODE}, - {_SC("VehicleRespawn"), EVT_VEHICLERESPAWN}, - {_SC("ObjectShot"), EVT_OBJECTSHOT}, - {_SC("ObjectTouched"), EVT_OBJECTTOUCHED}, - {_SC("PickupClaimed"), EVT_PICKUPCLAIMED}, - {_SC("PickupCollected"), EVT_PICKUPCOLLECTED}, - {_SC("PickupRespawn"), EVT_PICKUPRESPAWN}, - {_SC("CheckpointEntered"), EVT_CHECKPOINTENTERED}, - {_SC("CheckpointExited"), EVT_CHECKPOINTEXITED}, - {_SC("EntityPool"), EVT_ENTITYPOOL}, - {_SC("ClientScriptData"), EVT_CLIENTSCRIPTDATA}, - {_SC("PlayerUpdate"), EVT_PLAYERUPDATE}, - {_SC("VehicleUpdate"), EVT_VEHICLEUPDATE}, - {_SC("PlayerHealth"), EVT_PLAYERHEALTH}, - {_SC("PlayerArmour"), EVT_PLAYERARMOUR}, - {_SC("PlayerWeapon"), EVT_PLAYERWEAPON}, - {_SC("PlayerHeading"), EVT_PLAYERHEADING}, - {_SC("PlayerPosition"), EVT_PLAYERPOSITION}, - {_SC("PlayerOption"), EVT_PLAYEROPTION}, - {_SC("VehicleColor"), EVT_VEHICLECOLOUR}, - {_SC("VehicleColour"), EVT_VEHICLECOLOUR}, - {_SC("VehicleHealth"), EVT_VEHICLEHEALTH}, - {_SC("VehiclePosition"), EVT_VEHICLEPOSITION}, - {_SC("VehicleRotation"), EVT_VEHICLEROTATION}, - {_SC("VehicleOption"), EVT_VEHICLEOPTION}, - {_SC("ServerOption"), EVT_SERVEROPTION}, - {_SC("ScriptReload"), EVT_SCRIPTRELOAD}, - {_SC("ScriptLoaded"), EVT_SCRIPTLOADED}, - {_SC("Max"), EVT_MAX} + {_SC("Unknown"), EVT_UNKNOWN}, + {_SC("CustomEvent"), EVT_CUSTOMEVENT}, + {_SC("BlipCreated"), EVT_BLIPCREATED}, + {_SC("CheckpointCreated"), EVT_CHECKPOINTCREATED}, + {_SC("KeybindCreated"), EVT_KEYBINDCREATED}, + {_SC("ObjectCreated"), EVT_OBJECTCREATED}, + {_SC("PickupCreated"), EVT_PICKUPCREATED}, + {_SC("PlayerCreated"), EVT_PLAYERCREATED}, + {_SC("VehicleCreated"), EVT_VEHICLECREATED}, + {_SC("BlipDestroyed"), EVT_BLIPDESTROYED}, + {_SC("CheckpointDestroyed"), EVT_CHECKPOINTDESTROYED}, + {_SC("KeybindDestroyed"), EVT_KEYBINDDESTROYED}, + {_SC("ObjectDestroyed"), EVT_OBJECTDESTROYED}, + {_SC("PickupDestroyed"), EVT_PICKUPDESTROYED}, + {_SC("PlayerDestroyed"), EVT_PLAYERDESTROYED}, + {_SC("VehicleDestroyed"), EVT_VEHICLEDESTROYED}, + {_SC("BlipCustom"), EVT_BLIPCUSTOM}, + {_SC("CheckpointCustom"), EVT_CHECKPOINTCUSTOM}, + {_SC("KeybindCustom"), EVT_KEYBINDCUSTOM}, + {_SC("ObjectCustom"), EVT_OBJECTCUSTOM}, + {_SC("PickupCustom"), EVT_PICKUPCUSTOM}, + {_SC("PlayerCustom"), EVT_PLAYERCUSTOM}, + {_SC("VehicleCustom"), EVT_VEHICLECUSTOM}, + {_SC("ServerStartup"), EVT_SERVERSTARTUP}, + {_SC("ServerShutdown"), EVT_SERVERSHUTDOWN}, + {_SC("ServerFrame"), EVT_SERVERFRAME}, + {_SC("IncomingConnection"), EVT_INCOMINGCONNECTION}, + {_SC("PlayerRequestClass"), EVT_PLAYERREQUESTCLASS}, + {_SC("PlayerRequestSpawn"), EVT_PLAYERREQUESTSPAWN}, + {_SC("PlayerSpawn"), EVT_PLAYERSPAWN}, + {_SC("PlayerWasted"), EVT_PLAYERWASTED}, + {_SC("PlayerKilled"), EVT_PLAYERKILLED}, + {_SC("PlayerEmbarking"), EVT_PLAYEREMBARKING}, + {_SC("PlayerEmbarked"), EVT_PLAYEREMBARKED}, + {_SC("PlayerDisembark"), EVT_PLAYERDISEMBARK}, + {_SC("PlayerRename"), EVT_PLAYERRENAME}, + {_SC("PlayerState"), EVT_PLAYERSTATE}, + {_SC("StateNone"), EVT_STATENONE}, + {_SC("StateNormal"), EVT_STATENORMAL}, + {_SC("StateAim"), EVT_STATEAIM}, + {_SC("StateDriver"), EVT_STATEDRIVER}, + {_SC("StatePassenger"), EVT_STATEPASSENGER}, + {_SC("StateEnterDriver"), EVT_STATEENTERDRIVER}, + {_SC("StateEnterPassenger"), EVT_STATEENTERPASSENGER}, + {_SC("StateExit"), EVT_STATEEXIT}, + {_SC("StateUnspawned"), EVT_STATEUNSPAWNED}, + {_SC("PlayerAction"), EVT_PLAYERACTION}, + {_SC("ActionNone"), EVT_ACTIONNONE}, + {_SC("ActionNormal"), EVT_ACTIONNORMAL}, + {_SC("ActionAiming"), EVT_ACTIONAIMING}, + {_SC("ActionShooting"), EVT_ACTIONSHOOTING}, + {_SC("ActionJumping"), EVT_ACTIONJUMPING}, + {_SC("ActionLieDown"), EVT_ACTIONLIEDOWN}, + {_SC("ActionGettingUp"), EVT_ACTIONGETTINGUP}, + {_SC("ActionJumpVehicle"), EVT_ACTIONJUMPVEHICLE}, + {_SC("ActionDriving"), EVT_ACTIONDRIVING}, + {_SC("ActionDying"), EVT_ACTIONDYING}, + {_SC("ActionWasted"), EVT_ACTIONWASTED}, + {_SC("ActionEmbarking"), EVT_ACTIONEMBARKING}, + {_SC("ActionDisembarking"), EVT_ACTIONDISEMBARKING}, + {_SC("PlayerBurning"), EVT_PLAYERBURNING}, + {_SC("PlayerCrouching"), EVT_PLAYERCROUCHING}, + {_SC("PlayerGameKeys"), EVT_PLAYERGAMEKEYS}, + {_SC("PlayerStartTyping"), EVT_PLAYERSTARTTYPING}, + {_SC("PlayerStopTyping"), EVT_PLAYERSTOPTYPING}, + {_SC("PlayerAway"), EVT_PLAYERAWAY}, + {_SC("PlayerMessage"), EVT_PLAYERMESSAGE}, + {_SC("PlayerCommand"), EVT_PLAYERCOMMAND}, + {_SC("PlayerPrivateMessage"), EVT_PLAYERPRIVATEMESSAGE}, + {_SC("PlayerKeyPress"), EVT_PLAYERKEYPRESS}, + {_SC("PlayerKeyRelease"), EVT_PLAYERKEYRELEASE}, + {_SC("PlayerSpectate"), EVT_PLAYERSPECTATE}, + {_SC("PlayerCrashReport"), EVT_PLAYERCRASHREPORT}, + {_SC("VehicleExplode"), EVT_VEHICLEEXPLODE}, + {_SC("VehicleRespawn"), EVT_VEHICLERESPAWN}, + {_SC("ObjectShot"), EVT_OBJECTSHOT}, + {_SC("ObjectTouched"), EVT_OBJECTTOUCHED}, + {_SC("PickupClaimed"), EVT_PICKUPCLAIMED}, + {_SC("PickupCollected"), EVT_PICKUPCOLLECTED}, + {_SC("PickupRespawn"), EVT_PICKUPRESPAWN}, + {_SC("CheckpointEntered"), EVT_CHECKPOINTENTERED}, + {_SC("CheckpointExited"), EVT_CHECKPOINTEXITED}, + {_SC("EntityPool"), EVT_ENTITYPOOL}, + {_SC("ClientScriptData"), EVT_CLIENTSCRIPTDATA}, + {_SC("PlayerUpdate"), EVT_PLAYERUPDATE}, + {_SC("VehicleUpdate"), EVT_VEHICLEUPDATE}, + {_SC("PlayerHealth"), EVT_PLAYERHEALTH}, + {_SC("PlayerArmour"), EVT_PLAYERARMOUR}, + {_SC("PlayerWeapon"), EVT_PLAYERWEAPON}, + {_SC("PlayerHeading"), EVT_PLAYERHEADING}, + {_SC("PlayerPosition"), EVT_PLAYERPOSITION}, + {_SC("PlayerOption"), EVT_PLAYEROPTION}, + {_SC("PlayerAdmin"), EVT_PLAYERADMIN}, + {_SC("PlayerWorld"), EVT_PLAYERWORLD}, + {_SC("PlayerTeam"), EVT_PLAYERTEAM}, + {_SC("PlayerSkin"), EVT_PLAYERSKIN}, + {_SC("PlayerMoney"), EVT_PLAYERMONEY}, + {_SC("PlayerScore"), EVT_PLAYERSCORE}, + {_SC("PlayerWantedLevel"), EVT_PLAYERWANTEDLEVEL}, + {_SC("PlayerImmunity"), EVT_PLAYERIMMUNITY}, + {_SC("PlayerAlpha"), EVT_PLAYERALPHA}, + {_SC("VehicleColor"), EVT_VEHICLECOLOUR}, + {_SC("VehicleColour"), EVT_VEHICLECOLOUR}, + {_SC("VehicleHealth"), EVT_VEHICLEHEALTH}, + {_SC("VehiclePosition"), EVT_VEHICLEPOSITION}, + {_SC("VehicleRotation"), EVT_VEHICLEROTATION}, + {_SC("VehicleOption"), EVT_VEHICLEOPTION}, + {_SC("ServerOption"), EVT_SERVEROPTION}, + {_SC("ScriptReload"), EVT_SCRIPTRELOAD}, + {_SC("ScriptLoaded"), EVT_SCRIPTLOADED}, + {_SC("Max"), EVT_MAX} }; // ------------------------------------------------------------------------------------------------