1
0
mirror of https://github.com/VCMP-SqMod/SqMod.git synced 2024-11-14 19:57:17 +01:00
SqMod/source/Entity/Pickup.hpp

310 lines
11 KiB
C++
Raw Normal View History

2015-09-30 02:56:11 +02:00
#ifndef _ENTITY_PICKUP_HPP_
#define _ENTITY_PICKUP_HPP_
// ------------------------------------------------------------------------------------------------
#include "Base/Shared.hpp"
2015-09-30 02:56:11 +02:00
// ------------------------------------------------------------------------------------------------
namespace SqMod {
/* ------------------------------------------------------------------------------------------------
* Circular locks employed by the pickup manager.
*/
enum PickupCircularLocks
{
PICKUPCL_EMIT_PICKUP_OPTION = (1 << 0),
PICKUPCL_EMIT_PICKUP_WORLD = (1 << 1),
PICKUPCL_EMIT_PICKUP_ALPHA = (1 << 2),
PICKUPCL_EMIT_PICKUP_AUTOMATIC = (1 << 3),
PICKUPCL_EMIT_PICKUP_AUTOTIMER = (1 << 4)
};
2015-09-30 02:56:11 +02:00
/* ------------------------------------------------------------------------------------------------
* Manages a single pickup entity.
2015-09-30 02:56:11 +02:00
*/
class CPickup
2015-09-30 02:56:11 +02:00
{
// --------------------------------------------------------------------------------------------
friend class Core;
private:
/* --------------------------------------------------------------------------------------------
* Identifier of the managed entity.
*/
Int32 m_ID;
/* --------------------------------------------------------------------------------------------
* User tag associated with this instance.
*/
String m_Tag;
/* --------------------------------------------------------------------------------------------
* User data associated with this instance.
*/
LightObj m_Data;
/* --------------------------------------------------------------------------------------------
* Prevent events from triggering themselves.
*/
Uint32 m_CircularLocks;
/* --------------------------------------------------------------------------------------------
* Base constructor.
*/
CPickup(Int32 id);
public:
/* --------------------------------------------------------------------------------------------
* Maximum possible number that could represent an identifier for this entity type.
*/
static const Int32 Max;
/* --------------------------------------------------------------------------------------------
* Copy constructor. (disabled)
*/
CPickup(const CPickup &) = delete;
/* --------------------------------------------------------------------------------------------
* Move constructor. (disabled)
*/
CPickup(CPickup &&) = delete;
/* --------------------------------------------------------------------------------------------
* Destructor.
*/
~CPickup();
/* --------------------------------------------------------------------------------------------
* Copy assignment operator. (disabled)
*/
CPickup & operator = (const CPickup &) = delete;
/* --------------------------------------------------------------------------------------------
* Move assignment operator. (disabled)
*/
CPickup & operator = (CPickup &&) = delete;
/* --------------------------------------------------------------------------------------------
* See whether this instance manages a valid entity instance otherwise throw an exception.
*/
void Validate() const
{
if (INVALID_ENTITY(m_ID))
{
STHROWF("Invalid pickup reference [%s]", m_Tag.c_str());
}
}
/* --------------------------------------------------------------------------------------------
* Used by the script engine to convert an instance of this type to a string.
*/
const String & ToString() const;
/* --------------------------------------------------------------------------------------------
* Retrieve the associated null entity instance.
*/
static SQInteger SqGetNull(HSQUIRRELVM vm);
/* --------------------------------------------------------------------------------------------
* Retrieve the associated null entity instance.
*/
static LightObj & GetNull();
/* --------------------------------------------------------------------------------------------
* Retrieve the identifier of the entity managed by this instance.
*/
Int32 GetID() const
{
return m_ID;
}
/* --------------------------------------------------------------------------------------------
* Check whether this instance manages a valid entity.
*/
bool IsActive() const
{
return VALID_ENTITY(m_ID);
}
/* --------------------------------------------------------------------------------------------
* Retrieve the associated user tag.
*/
const String & GetTag() const;
/* --------------------------------------------------------------------------------------------
* Modify the associated user tag.
*/
void SetTag(StackStrF & tag);
/* --------------------------------------------------------------------------------------------
* Modify the associated user tag.
*/
CPickup & ApplyTag(StackStrF & tag);
/* --------------------------------------------------------------------------------------------
* Retrieve the associated user data.
*/
LightObj & GetData();
/* --------------------------------------------------------------------------------------------
* Modify the associated user data.
*/
void SetData(LightObj & data);
/* --------------------------------------------------------------------------------------------
* Destroy the managed pickup entity.
*/
bool Destroy()
{
return Destroy(0, NullLightObj());
}
/* --------------------------------------------------------------------------------------------
* Destroy the managed pickup entity.
*/
bool Destroy(Int32 header)
{
return Destroy(header, NullLightObj());
}
/* --------------------------------------------------------------------------------------------
* Destroy the managed pickup entity.
*/
bool Destroy(Int32 header, LightObj & payload);
/* --------------------------------------------------------------------------------------------
* Retrieve the events table of this entity.
*/
LightObj & GetEvents() const;
/* --------------------------------------------------------------------------------------------
* Emit a custom event for the managed entity
*/
void CustomEvent(Int32 header, LightObj & payload) const;
/* --------------------------------------------------------------------------------------------
* See if the managed pickup entity is streamed for the specified player.
*/
bool IsStreamedFor(CPlayer & player) const;
/* --------------------------------------------------------------------------------------------
* Retrieve the current option value of the managed pickup entity.
*/
bool GetOption(Int32 option_id) const;
/* --------------------------------------------------------------------------------------------
* Modify the current option value of the managed pickup entity.
*/
void SetOption(Int32 option_id, bool toggle);
/* --------------------------------------------------------------------------------------------
* Modify the current option value of the managed pickup entity.
*/
void SetOptionEx(Int32 option_id, bool toggle, Int32 header, LightObj & payload);
/* --------------------------------------------------------------------------------------------
* Retrieve the world in which the managed pickup entity exists.
*/
Int32 GetWorld() const;
/* --------------------------------------------------------------------------------------------
* Mpdify the world in which the managed pickup entity exists.
*/
void SetWorld(Int32 world);
/* --------------------------------------------------------------------------------------------
* Retrieve the alpha of the managed pickup entity.
*/
Int32 GetAlpha() const;
/* --------------------------------------------------------------------------------------------
* Mpdify the alpha of the managed pickup entity.
*/
void SetAlpha(Int32 alpha);
/* --------------------------------------------------------------------------------------------
* See whether the managed pickup entity is automatic.
*/
bool GetAutomatic() const;
/* --------------------------------------------------------------------------------------------
* Set whether the managed pickup entity is automatic.
*/
void SetAutomatic(bool toggle);
/* --------------------------------------------------------------------------------------------
* Retrieve the automatic timer of the managed pickup entity.
*/
Int32 GetAutoTimer() const;
/* --------------------------------------------------------------------------------------------
* Mpdify the automatic timer of the managed pickup entity.
*/
void SetAutoTimer(Int32 timer);
/* --------------------------------------------------------------------------------------------
* Refresh the managed pickup entity.
*/
void Refresh() const;
/* --------------------------------------------------------------------------------------------
* Retrieve the position of the managed pickup entity.
*/
Vector3 GetPosition();
/* --------------------------------------------------------------------------------------------
* Mpdify the position of the managed pickup entity.
*/
void SetPosition(const Vector3 & pos) const;
/* --------------------------------------------------------------------------------------------
* Mpdify the position of the managed pickup entity.
*/
void SetPositionEx(Float32 x, Float32 y, Float32 z) const;
/* --------------------------------------------------------------------------------------------
* Retrieve the model of the managed pickup entity.
*/
Int32 GetModel() const;
/* --------------------------------------------------------------------------------------------
* Retrieve the quantity of the managed pickup entity.
*/
Int32 GetQuantity() const;
/* --------------------------------------------------------------------------------------------
* Retrieve the position on the x axis of the managed pickup entity.
*/
Float32 GetPositionX() const;
/* --------------------------------------------------------------------------------------------
* Retrieve the position on the y axis of the managed pickup entity.
*/
Float32 GetPositionY() const;
/* --------------------------------------------------------------------------------------------
* Retrieve the position on the z axis of the managed pickup entity.
*/
Float32 GetPositionZ() const;
/* --------------------------------------------------------------------------------------------
* Modify the position on the x axis of the managed pickup entity.
*/
void SetPositionX(Float32 x) const;
/* --------------------------------------------------------------------------------------------
* Modify the position on the y axis of the managed pickup entity.
*/
void SetPositionY(Float32 y) const;
/* --------------------------------------------------------------------------------------------
* Modify the position on the z axis of the managed pickup entity.
*/
void SetPositionZ(Float32 z) const;
2015-09-30 02:56:11 +02:00
};
} // Namespace:: SqMod
#endif // _ENTITY_PICKUP_HPP_