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SqMod/source/Entity/Pickup.hpp

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#ifndef _ENTITY_PICKUP_HPP_
#define _ENTITY_PICKUP_HPP_
// ------------------------------------------------------------------------------------------------
#include "Base/Shared.hpp"
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// ------------------------------------------------------------------------------------------------
namespace SqMod {
/* ------------------------------------------------------------------------------------------------
* Circular locks employed by the pickup manager.
*/
enum PickupCircularLocks
{
PICKUPCL_EMIT_PICKUP_WORLD = (1 << 0),
PICKUPCL_EMIT_PICKUP_ALPHA = (2 << 0),
PICKUPCL_EMIT_PICKUP_AUTOMATIC = (3 << 0),
PICKUPCL_EMIT_PICKUP_AUTOTIMER = (4 << 0)
};
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/* ------------------------------------------------------------------------------------------------
* Manages a single pickup entity.
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*/
class CPickup
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{
// --------------------------------------------------------------------------------------------
friend class Core;
private:
// --------------------------------------------------------------------------------------------
static Vector3 s_Vector3;
/* --------------------------------------------------------------------------------------------
* Identifier of the managed entity.
*/
Int32 m_ID;
/* --------------------------------------------------------------------------------------------
* User tag associated with this instance.
*/
String m_Tag;
/* --------------------------------------------------------------------------------------------
* User data associated with this instance.
*/
Object m_Data;
/* --------------------------------------------------------------------------------------------
* Prevent events from triggering themselves.
*/
Uint32 m_CircularLocks;
/* --------------------------------------------------------------------------------------------
* Base constructor.
*/
CPickup(Int32 id);
public:
/* --------------------------------------------------------------------------------------------
* Maximum possible number that could represent an identifier for this entity type.
*/
static const Int32 Max;
/* --------------------------------------------------------------------------------------------
* Copy constructor. (disabled)
*/
CPickup(const CPickup &) = delete;
/* --------------------------------------------------------------------------------------------
* Move constructor. (disabled)
*/
CPickup(CPickup &&) = delete;
/* --------------------------------------------------------------------------------------------
* Destructor.
*/
~CPickup();
/* --------------------------------------------------------------------------------------------
* Copy assignment operator. (disabled)
*/
CPickup & operator = (const CPickup &) = delete;
/* --------------------------------------------------------------------------------------------
* Move assignment operator. (disabled)
*/
CPickup & operator = (CPickup &&) = delete;
/* --------------------------------------------------------------------------------------------
* See whether this instance manages a valid entity instance otherwise throw an exception.
*/
void Validate() const
{
if (INVALID_ENTITY(m_ID))
{
STHROWF("Invalid pickup reference [%s]", m_Tag.c_str());
}
}
/* --------------------------------------------------------------------------------------------
* Used by the script engine to convert an instance of this type to a string.
*/
const String & ToString() const;
/* --------------------------------------------------------------------------------------------
* Retrieve the associated null entity instance.
*/
static SQInteger SqGetNull(HSQUIRRELVM vm);
/* --------------------------------------------------------------------------------------------
* Retrieve the associated null entity instance.
*/
static Object & GetNull();
/* --------------------------------------------------------------------------------------------
* Retrieve the identifier of the entity managed by this instance.
*/
Int32 GetID() const
{
return m_ID;
}
/* --------------------------------------------------------------------------------------------
* Check whether this instance manages a valid entity.
*/
bool IsActive() const
{
return VALID_ENTITY(m_ID);
}
/* --------------------------------------------------------------------------------------------
* Retrieve the associated user tag.
*/
const String & GetTag() const;
/* --------------------------------------------------------------------------------------------
* Modify the associated user tag.
*/
void SetTag(CSStr tag);
/* --------------------------------------------------------------------------------------------
* Retrieve the associated user data.
*/
Object & GetData();
/* --------------------------------------------------------------------------------------------
* Modify the associated user data.
*/
void SetData(Object & data);
/* --------------------------------------------------------------------------------------------
* Destroy the managed pickup entity.
*/
bool Destroy()
{
return Destroy(0, NullObject());
}
/* --------------------------------------------------------------------------------------------
* Destroy the managed pickup entity.
*/
bool Destroy(Int32 header)
{
return Destroy(header, NullObject());
}
/* --------------------------------------------------------------------------------------------
* Destroy the managed pickup entity.
*/
bool Destroy(Int32 header, Object & payload);
/* --------------------------------------------------------------------------------------------
* Bind to an event supported by this entity type.
*/
void BindEvent(Int32 evid, Object & env, Function & func) const;
/* --------------------------------------------------------------------------------------------
* Emit a custom event for the managed entity
*/
void CustomEvent(Int32 header, Object & payload) const;
/* --------------------------------------------------------------------------------------------
* See if the managed pickup entity is streamed for the specified player.
*/
bool IsStreamedFor(CPlayer & player) const;
/* --------------------------------------------------------------------------------------------
* Retrieve the world in which the managed pickup entity exists.
*/
Int32 GetWorld() const;
/* --------------------------------------------------------------------------------------------
* Mpdify the world in which the managed pickup entity exists.
*/
void SetWorld(Int32 world);
/* --------------------------------------------------------------------------------------------
* Retrieve the alpha of the managed pickup entity.
*/
Int32 GetAlpha() const;
/* --------------------------------------------------------------------------------------------
* Mpdify the alpha of the managed pickup entity.
*/
void SetAlpha(Int32 alpha);
/* --------------------------------------------------------------------------------------------
* See whether the managed pickup entity is automatic.
*/
bool GetAutomatic() const;
/* --------------------------------------------------------------------------------------------
* Set whether the managed pickup entity is automatic.
*/
void SetAutomatic(bool toggle);
/* --------------------------------------------------------------------------------------------
* Retrieve the automatic timer of the managed pickup entity.
*/
Int32 GetAutoTimer() const;
/* --------------------------------------------------------------------------------------------
* Mpdify the automatic timer of the managed pickup entity.
*/
void SetAutoTimer(Int32 timer);
/* --------------------------------------------------------------------------------------------
* Refresh the managed pickup entity.
*/
void Refresh() const;
/* --------------------------------------------------------------------------------------------
* Retrieve the position of the managed pickup entity.
*/
const Vector3 & GetPosition();
/* --------------------------------------------------------------------------------------------
* Mpdify the position of the managed pickup entity.
*/
void SetPosition(const Vector3 & pos) const;
/* --------------------------------------------------------------------------------------------
* Mpdify the position of the managed pickup entity.
*/
void SetPositionEx(Float32 x, Float32 y, Float32 z) const;
/* --------------------------------------------------------------------------------------------
* Retrieve the model of the managed pickup entity.
*/
Int32 GetModel() const;
/* --------------------------------------------------------------------------------------------
* Retrieve the quantity of the managed pickup entity.
*/
Int32 GetQuantity() const;
/* --------------------------------------------------------------------------------------------
* Retrieve the position on the x axis of the managed pickup entity.
*/
Float32 GetPositionX() const;
/* --------------------------------------------------------------------------------------------
* Retrieve the position on the y axis of the managed pickup entity.
*/
Float32 GetPositionY() const;
/* --------------------------------------------------------------------------------------------
* Retrieve the position on the z axis of the managed pickup entity.
*/
Float32 GetPositionZ() const;
/* --------------------------------------------------------------------------------------------
* Modify the position on the x axis of the managed pickup entity.
*/
void SetPositionX(Float32 x) const;
/* --------------------------------------------------------------------------------------------
* Modify the position on the y axis of the managed pickup entity.
*/
void SetPositionY(Float32 y) const;
/* --------------------------------------------------------------------------------------------
* Modify the position on the z axis of the managed pickup entity.
*/
void SetPositionZ(Float32 z) const;
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};
} // Namespace:: SqMod
#endif // _ENTITY_PICKUP_HPP_