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SqMod/module/Entity/Object.hpp

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#pragma once
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// ------------------------------------------------------------------------------------------------
#include "Core/Common.hpp"
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// ------------------------------------------------------------------------------------------------
namespace SqMod {
/* ------------------------------------------------------------------------------------------------
* Circular locks employed by the object manager.
*/
enum ObjectCircularLocks
{
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OBJECTCL_EMIT_OBJECT_WORLD = (1u << 0u),
OBJECTCL_EMIT_OBJECT_ALPHA = (2u << 0u),
OBJECTCL_EMIT_OBJECT_REPORT = (3u << 0u)
};
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/* ------------------------------------------------------------------------------------------------
* Manages a single object entity.
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*/
class CObject
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{
// --------------------------------------------------------------------------------------------
friend class Core;
friend class ObjectInst;
private:
/* --------------------------------------------------------------------------------------------
* Identifier of the managed entity.
*/
int32_t m_ID;
/* --------------------------------------------------------------------------------------------
* User tag associated with this instance.
*/
String m_Tag;
/* --------------------------------------------------------------------------------------------
* User data associated with this instance.
*/
LightObj m_Data;
/* --------------------------------------------------------------------------------------------
* Prevent events from triggering themselves.
*/
uint32_t m_CircularLocks;
/* --------------------------------------------------------------------------------------------
* Base constructor.
*/
explicit CObject(int32_t id);
public:
/* --------------------------------------------------------------------------------------------
* The default duration to use when moving the object.
*/
uint32_t mMoveToDuration;
uint32_t mMoveByDuration;
/* --------------------------------------------------------------------------------------------
* The default duration to use when rotating the object to Quaternion.
*/
uint32_t mRotateToDuration;
uint32_t mRotateByDuration;
/* --------------------------------------------------------------------------------------------
* The default duration to use when rotating the object to Euler.
*/
uint32_t mRotateToEulerDuration;
uint32_t mRotateByEulerDuration;
/* --------------------------------------------------------------------------------------------
* Maximum possible number that could represent an identifier for this entity type.
*/
static const int32_t Max;
/* --------------------------------------------------------------------------------------------
* Copy constructor. (disabled)
*/
CObject(const CObject &) = delete;
/* --------------------------------------------------------------------------------------------
* Move constructor. (disabled)
*/
CObject(CObject &&) = delete;
/* --------------------------------------------------------------------------------------------
* Copy assignment operator. (disabled)
*/
CObject & operator = (const CObject &) = delete;
/* --------------------------------------------------------------------------------------------
* Move assignment operator. (disabled)
*/
CObject & operator = (CObject &&) = delete;
/* --------------------------------------------------------------------------------------------
* See whether this instance manages a valid entity instance otherwise throw an exception.
*/
void Validate() const
{
if (INVALID_ENTITY(m_ID))
{
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STHROWF("Invalid object reference [{}]", m_Tag);
}
}
/* --------------------------------------------------------------------------------------------
* Used by the script engine to convert an instance of this type to a string.
*/
SQMOD_NODISCARD const String & ToString() const;
/* --------------------------------------------------------------------------------------------
* Retrieve the associated null entity instance.
*/
static SQInteger SqGetNull(HSQUIRRELVM vm);
/* --------------------------------------------------------------------------------------------
* Retrieve the associated null entity instance.
*/
SQMOD_NODISCARD static LightObj & GetNull();
/* --------------------------------------------------------------------------------------------
* Retrieve the identifier of the entity managed by this instance.
*/
SQMOD_NODISCARD int32_t GetID() const
{
return m_ID;
}
/* --------------------------------------------------------------------------------------------
* Check whether this instance manages a valid entity.
*/
SQMOD_NODISCARD bool IsActive() const
{
return VALID_ENTITY(m_ID);
}
/* --------------------------------------------------------------------------------------------
* Retrieve the associated user tag.
*/
SQMOD_NODISCARD const String & GetTag() const;
/* --------------------------------------------------------------------------------------------
* Modify the associated user tag.
*/
void SetTag(StackStrF & tag);
/* --------------------------------------------------------------------------------------------
* Modify the associated user tag.
*/
CObject & ApplyTag(StackStrF & tag);
/* --------------------------------------------------------------------------------------------
* Retrieve the associated user data.
*/
SQMOD_NODISCARD LightObj & GetData();
/* --------------------------------------------------------------------------------------------
* Modify the associated user data.
*/
void SetData(LightObj & data);
/* --------------------------------------------------------------------------------------------
* Destroy the managed object entity.
*/
bool Destroy0() const // NOLINT(modernize-use-nodiscard)
{
return Destroy(0, NullLightObj());
}
/* --------------------------------------------------------------------------------------------
* Destroy the managed object entity.
*/
bool Destroy1(int32_t header) const // NOLINT(modernize-use-nodiscard)
{
return Destroy(header, NullLightObj());
}
/* --------------------------------------------------------------------------------------------
* Destroy the managed object entity.
*/
bool Destroy(int32_t header, LightObj & payload) const; // NOLINT(modernize-use-nodiscard)
/* --------------------------------------------------------------------------------------------
* Retrieve the events table of this entity.
*/
SQMOD_NODISCARD LightObj & GetEvents() const;
/* --------------------------------------------------------------------------------------------
* Emit a custom event for the managed entity
*/
void CustomEvent(int32_t header, LightObj & payload) const;
/* --------------------------------------------------------------------------------------------
* See if the managed object entity is streamed for the specified player.
*/
SQMOD_NODISCARD bool IsStreamedFor(CPlayer & player) const;
/* --------------------------------------------------------------------------------------------
* Retrieve the model of the managed object entity.
*/
SQMOD_NODISCARD int32_t GetModel() const;
/* --------------------------------------------------------------------------------------------
* Retrieve the world in which the managed object entity exists.
*/
SQMOD_NODISCARD int32_t GetWorld() const;
/* --------------------------------------------------------------------------------------------
* Modify the world in which the managed object entity exists.
*/
void SetWorld(int32_t world);
/* --------------------------------------------------------------------------------------------
* Retrieve the alpha of the managed object entity.
*/
SQMOD_NODISCARD int32_t GetAlpha() const;
/* --------------------------------------------------------------------------------------------
* Modify the alpha of the managed object entity.
*/
void SetAlpha(int32_t alpha);
/* --------------------------------------------------------------------------------------------
* Modify the alpha of the managed object entity over the specified time.
*/
void SetAlphaEx(int32_t alpha, uint32_t time);
/* --------------------------------------------------------------------------------------------
* Move the managed object entity to the specified position over the specified time.
*/
void MoveTo(const Vector3 & pos, uint32_t time) const;
/* --------------------------------------------------------------------------------------------
* Move the managed object entity to the specified position over the specified time.
*/
void MoveToEx(float x, float y, float z, uint32_t time) const;
/* --------------------------------------------------------------------------------------------
* Move the managed object entity by the specified position over the specified time.
*/
void MoveBy(const Vector3 & pos, uint32_t time) const;
/* --------------------------------------------------------------------------------------------
* Move the managed object entity by the specified position over the specified time.
*/
void MoveByEx(float x, float y, float z, uint32_t time) const;
/* --------------------------------------------------------------------------------------------
* Retrieve the position of the managed object entity.
*/
SQMOD_NODISCARD Vector3 GetPosition() const;
/* --------------------------------------------------------------------------------------------
* Modify the position of the managed object entity.
*/
void SetPosition(const Vector3 & pos) const;
/* --------------------------------------------------------------------------------------------
* Modify the position of the managed object entity.
*/
void SetPositionEx(float x, float y, float z) const;
/* --------------------------------------------------------------------------------------------
* Rotate the managed object entity to the specified rotation over the specified time.
*/
void RotateTo(const Quaternion & rot, uint32_t time) const;
/* --------------------------------------------------------------------------------------------
* Rotate the managed object entity to the specified rotation over the specified time.
*/
void RotateToEx(float x, float y, float z, float w, uint32_t time) const;
/* --------------------------------------------------------------------------------------------
* Rotate the managed object entity to the specified Euler rotation over the specified time.
*/
void RotateToEuler(const Vector3 & rot, uint32_t time) const;
/* --------------------------------------------------------------------------------------------
* Rotate the managed object entity to the specified Euler rotation over the specified time.
*/
void RotateToEulerEx(float x, float y, float z, uint32_t time) const;
/* --------------------------------------------------------------------------------------------
* Rotate the managed object entity by the specified rotation over the specified time.
*/
void RotateBy(const Quaternion & rot, uint32_t time) const;
/* --------------------------------------------------------------------------------------------
* Rotate the managed object entity by the specified rotation over the specified time.
*/
void RotateByEx(float x, float y, float z, float w, uint32_t time) const;
/* --------------------------------------------------------------------------------------------
* Rotate the managed object entity by the specified Euler rotation over the specified time.
*/
void RotateByEuler(const Vector3 & rot, uint32_t time) const;
/* --------------------------------------------------------------------------------------------
* Rotate the managed object entity by the specified Euler rotation over the specified time.
*/
void RotateByEulerEx(float x, float y, float z, uint32_t time) const;
/* --------------------------------------------------------------------------------------------
* Retrieve the rotation of the managed object entity.
*/
SQMOD_NODISCARD Quaternion GetRotation() const;
/* --------------------------------------------------------------------------------------------
* Retrieve the Euler rotation of the managed object entity.
*/
SQMOD_NODISCARD Vector3 GetRotationEuler() const;
/* --------------------------------------------------------------------------------------------
* See whether the managed object entity reports gunshots.
*/
SQMOD_NODISCARD bool GetShotReport() const;
/* --------------------------------------------------------------------------------------------
* Set whether the managed object entity reports gunshots.
*/
void SetShotReport(bool toggle);
/* --------------------------------------------------------------------------------------------
* See whether the managed object entity reports player bumps.
*/
SQMOD_NODISCARD bool GetTouchedReport() const;
/* --------------------------------------------------------------------------------------------
* Set whether the managed object entity reports player bumps.
*/
void SetTouchedReport(bool toggle);
/* --------------------------------------------------------------------------------------------
* Retrieve the position on the x axis of the managed object entity.
*/
SQMOD_NODISCARD float GetPositionX() const;
/* --------------------------------------------------------------------------------------------
* Retrieve the position on the y axis of the managed object entity.
*/
SQMOD_NODISCARD float GetPositionY() const;
/* --------------------------------------------------------------------------------------------
* Retrieve the position on the z axis of the managed object entity.
*/
SQMOD_NODISCARD float GetPositionZ() const;
/* --------------------------------------------------------------------------------------------
* Modify the position on the x axis of the managed object entity.
*/
void SetPositionX(float x) const;
/* --------------------------------------------------------------------------------------------
* Modify the position on the y axis of the managed object entity.
*/
void SetPositionY(float y) const;
/* --------------------------------------------------------------------------------------------
* Modify the position on the z axis of the managed object entity.
*/
void SetPositionZ(float z) const;
/* --------------------------------------------------------------------------------------------
* Retrieve the rotation on the x axis of the managed object entity.
*/
SQMOD_NODISCARD float GetRotationX() const;
/* --------------------------------------------------------------------------------------------
* Retrieve the rotation on the y axis of the managed object entity.
*/
SQMOD_NODISCARD float GetRotationY() const;
/* --------------------------------------------------------------------------------------------
* Retrieve the rotation on the z axis of the managed object entity.
*/
SQMOD_NODISCARD float GetRotationZ() const;
/* --------------------------------------------------------------------------------------------
* Retrieve the rotation amount of the managed object entity.
*/
SQMOD_NODISCARD float GetRotationW() const;
/* --------------------------------------------------------------------------------------------
* Retrieve the Euler rotation on the x axis of the managed object entity.
*/
SQMOD_NODISCARD float GetEulerRotationX() const;
/* --------------------------------------------------------------------------------------------
* Retrieve the Euler rotation on the y axis of the managed object entity.
*/
SQMOD_NODISCARD float GetEulerRotationY() const;
/* --------------------------------------------------------------------------------------------
* Retrieve the Euler rotation on the z axis of the managed object entity.
*/
SQMOD_NODISCARD float GetEulerRotationZ() const;
/* --------------------------------------------------------------------------------------------
* Modify the position on the x axis of the managed object entity.
*/
void MoveToX(float x) const;
/* --------------------------------------------------------------------------------------------
* Modify the position on the y axis of the managed object entity.
*/
void MoveToY(float y) const;
/* --------------------------------------------------------------------------------------------
* Modify the position on the z axis of the managed object entity.
*/
void MoveToZ(float z) const;
/* --------------------------------------------------------------------------------------------
* Modify the position on the x axis of the managed object entity.
*/
void MoveByX(float x) const;
/* --------------------------------------------------------------------------------------------
* Modify the position on the y axis of the managed object entity.
*/
void MoveByY(float y) const;
/* --------------------------------------------------------------------------------------------
* Modify the position on the z axis of the managed object entity.
*/
void MoveByZ(float z) const;
/* --------------------------------------------------------------------------------------------
* Modify the rotation on the x axis of the managed object entity.
*/
void RotateToX(float x) const;
/* --------------------------------------------------------------------------------------------
* Modify the rotation on the y axis of the managed object entity.
*/
void RotateToY(float y) const;
/* --------------------------------------------------------------------------------------------
* Modify the rotation on the z axis of the managed object entity.
*/
void RotateToZ(float z) const;
/* --------------------------------------------------------------------------------------------
* Modify the rotation on the w axis of the managed object entity.
*/
void RotateToW(float w) const;
/* --------------------------------------------------------------------------------------------
* Modify the rotation on the x axis of the managed object entity.
*/
void RotateByX(float x) const;
/* --------------------------------------------------------------------------------------------
* Modify the rotation on the y axis of the managed object entity.
*/
void RotateByY(float y) const;
/* --------------------------------------------------------------------------------------------
* Modify the rotation on the z axis of the managed object entity.
*/
void RotateByZ(float z) const;
/* --------------------------------------------------------------------------------------------
* Modify the rotation on the w axis of the managed object entity.
*/
void RotateByW(float w) const;
/* --------------------------------------------------------------------------------------------
* Modify the rotation on the x axis of the managed object entity.
*/
void RotateToEulerX(float x) const;
/* --------------------------------------------------------------------------------------------
* Modify the rotation on the y axis of the managed object entity.
*/
void RotateToEulerY(float y) const;
/* --------------------------------------------------------------------------------------------
* Modify the rotation on the z axis of the managed object entity.
*/
void RotateToEulerZ(float z) const;
/* --------------------------------------------------------------------------------------------
* Modify the rotation on the x axis of the managed object entity.
*/
void RotateByEulerX(float x) const;
/* --------------------------------------------------------------------------------------------
* Modify the rotation on the y axis of the managed object entity.
*/
void RotateByEulerY(float y) const;
/* --------------------------------------------------------------------------------------------
* Modify the rotation on the z axis of the managed object entity.
*/
void RotateByEulerZ(float z) const;
#ifdef VCMP_ENABLE_OFFICIAL
/* --------------------------------------------------------------------------------------------
* Retrieve legacy object instance for this entity.
*/
LightObj & GetLegacyObject() const;
#endif
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};
} // Namespace:: SqMod