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https://github.com/VCMP-SqMod/SqMod.git
synced 2024-11-08 00:37:15 +01:00
Implement a new event to receive notifications when an object shot or touched report status has changed.
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@ -257,6 +257,7 @@ protected:
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Function mOnTouched;
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Function mOnWorld;
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Function mOnAlpha;
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Function mOnReport;
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};
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/* --------------------------------------------------------------------------------------------
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@ -1010,6 +1011,7 @@ public:
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void EmitCheckpointRadius(Int32 checkpoint_id, Float32 old_radius, Float32 new_radius);
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void EmitObjectWorld(Int32 object_id, Int32 old_world, Int32 new_world);
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void EmitObjectAlpha(Int32 object_id, Int32 old_alpha, Int32 new_alpha, Int32 time);
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void EmitObjectReport(Int32 object_id, bool old_status, bool new_status, bool touched);
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void EmitPlayerHealth(Int32 player_id, Float32 old_health, Float32 new_health);
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void EmitPlayerArmour(Int32 player_id, Float32 old_armour, Float32 new_armour);
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void EmitPlayerWeapon(Int32 player_id, Int32 old_weapon, Int32 new_weapon);
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@ -1156,6 +1158,7 @@ private:
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Function mOnObjectTouched;
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Function mOnObjectWorld;
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Function mOnObjectAlpha;
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Function mOnObjectReport;
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Function mOnPickupClaimed;
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Function mOnPickupCollected;
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Function mOnPickupRespawn;
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@ -708,6 +708,14 @@ void Core::EmitObjectAlpha(Int32 object_id, Int32 old_alpha, Int32 new_alpha, In
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Emit(mOnObjectAlpha, _object.mObj, old_alpha, new_alpha, time);
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}
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// ------------------------------------------------------------------------------------------------
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void Core::EmitObjectReport(Int32 object_id, bool old_status, bool new_status, bool touched)
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{
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ObjectInst & _object = m_Objects.at(object_id);
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Emit(_object.mOnReport, old_status, new_status, touched);
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Emit(mOnObjectReport, _object.mObj, old_status, new_status, touched);
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}
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// ------------------------------------------------------------------------------------------------
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void Core::EmitPlayerHealth(Int32 player_id, Float32 old_health, Float32 new_health)
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{
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@ -154,6 +154,7 @@ void Core::ResetFunc(ObjectInst & inst)
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inst.mOnTouched.ReleaseGently();
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inst.mOnWorld.ReleaseGently();
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inst.mOnAlpha.ReleaseGently();
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inst.mOnReport.ReleaseGently();
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}
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// ------------------------------------------------------------------------------------------------
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@ -348,6 +349,7 @@ void Core::ResetFunc()
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Core::Get().mOnObjectTouched.ReleaseGently();
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Core::Get().mOnObjectWorld.ReleaseGently();
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Core::Get().mOnObjectAlpha.ReleaseGently();
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Core::Get().mOnObjectReport.ReleaseGently();
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Core::Get().mOnPickupClaimed.ReleaseGently();
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Core::Get().mOnPickupCollected.ReleaseGently();
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Core::Get().mOnPickupRespawn.ReleaseGently();
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@ -474,6 +476,7 @@ Function & Core::GetEvent(Int32 evid)
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case EVT_OBJECTTOUCHED: return mOnObjectTouched;
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case EVT_OBJECTWORLD: return mOnObjectWorld;
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case EVT_OBJECTALPHA: return mOnObjectAlpha;
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case EVT_OBJECTREPORT: return mOnObjectReport;
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case EVT_PICKUPCLAIMED: return mOnPickupClaimed;
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case EVT_PICKUPCOLLECTED: return mOnPickupCollected;
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case EVT_PICKUPRESPAWN: return mOnPickupRespawn;
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@ -578,6 +581,7 @@ Function & Core::GetObjectEvent(Int32 id, Int32 evid)
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case EVT_OBJECTTOUCHED: return inst.mOnTouched;
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case EVT_OBJECTWORLD: return inst.mOnWorld;
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case EVT_OBJECTALPHA: return inst.mOnAlpha;
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case EVT_OBJECTREPORT: return inst.mOnReport;
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default: return NullFunction();
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}
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}
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@ -421,12 +421,27 @@ bool CObject::GetShotReport() const
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}
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// ------------------------------------------------------------------------------------------------
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void CObject::SetShotReport(bool toggle) const
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void CObject::SetShotReport(bool toggle)
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{
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// Validate the managed identifier
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Validate();
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// Perform the requested operation
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// Grab the current value for this property
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const bool current = _Func->IsObjectShotReportEnabled(m_ID);
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// Don't even bother if it's the same value
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if (current == toggle)
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{
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return;
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}
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// Avoid property unwind from a recursive call
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_Func->SetObjectShotReportEnabled(m_ID, toggle);
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// Avoid infinite recursive event loops
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if (!(m_CircularLocks & OBJECTCL_EMIT_OBJECT_REPORT))
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{
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// Prevent this event from triggering while executed
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BitGuardU32 bg(m_CircularLocks, OBJECTCL_EMIT_OBJECT_REPORT);
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// Now forward the event call
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Core::Get().EmitObjectReport(m_ID, current, toggle, false);
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}
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}
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// ------------------------------------------------------------------------------------------------
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@ -439,12 +454,27 @@ bool CObject::GetTouchedReport() const
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}
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// ------------------------------------------------------------------------------------------------
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void CObject::SetTouchedReport(bool toggle) const
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void CObject::SetTouchedReport(bool toggle)
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{
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// Validate the managed identifier
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Validate();
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// Perform the requested operation
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// Grab the current value for this property
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const bool current = _Func->IsObjectTouchedReportEnabled(m_ID);
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// Don't even bother if it's the same value
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if (current == toggle)
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{
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return;
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}
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// Avoid property unwind from a recursive call
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_Func->SetObjectTouchedReportEnabled(m_ID, toggle);
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// Avoid infinite recursive event loops
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if (!(m_CircularLocks & OBJECTCL_EMIT_OBJECT_REPORT))
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{
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// Prevent this event from triggering while executed
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BitGuardU32 bg(m_CircularLocks, OBJECTCL_EMIT_OBJECT_REPORT);
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// Now forward the event call
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Core::Get().EmitObjectReport(m_ID, current, toggle, true);
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}
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}
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// ------------------------------------------------------------------------------------------------
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@ -13,7 +13,8 @@ namespace SqMod {
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enum ObjectCircularLocks
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{
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OBJECTCL_EMIT_OBJECT_WORLD = (1 << 0),
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OBJECTCL_EMIT_OBJECT_ALPHA = (2 << 0)
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OBJECTCL_EMIT_OBJECT_ALPHA = (2 << 0),
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OBJECTCL_EMIT_OBJECT_REPORT = (3 << 0)
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};
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/* ------------------------------------------------------------------------------------------------
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@ -336,7 +337,7 @@ public:
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/* --------------------------------------------------------------------------------------------
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* Set whether the managed object entity reports gunshots.
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*/
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void SetShotReport(bool toggle) const;
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void SetShotReport(bool toggle);
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/* --------------------------------------------------------------------------------------------
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* See whether the managed object entity reports player bumps.
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@ -346,7 +347,7 @@ public:
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/* --------------------------------------------------------------------------------------------
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* Set whether the managed object entity reports player bumps.
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*/
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void SetTouchedReport(bool toggle) const;
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void SetTouchedReport(bool toggle);
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/* --------------------------------------------------------------------------------------------
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* Retrieve the position on the x axis of the managed object entity.
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@ -363,6 +363,7 @@ enum EventType
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EVT_OBJECTTOUCHED,
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EVT_OBJECTWORLD,
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EVT_OBJECTALPHA,
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EVT_OBJECTREPORT,
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EVT_PICKUPCLAIMED,
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EVT_PICKUPCOLLECTED,
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EVT_PICKUPRESPAWN,
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