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https://github.com/VCMP-SqMod/SqMod.git
synced 2024-11-08 00:37:15 +01:00
Implement a new event to receive notifications when an object world has changed.
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@ -255,6 +255,7 @@ protected:
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// ----------------------------------------------------------------------------------------
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Function mOnShot;
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Function mOnTouched;
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Function mOnWorld;
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};
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/* --------------------------------------------------------------------------------------------
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@ -1006,6 +1007,7 @@ public:
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*/
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void EmitCheckpointWorld(Int32 checkpoint_id, Int32 old_world, Int32 new_world);
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void EmitCheckpointRadius(Int32 checkpoint_id, Float32 old_radius, Float32 new_radius);
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void EmitObjectWorld(Int32 object_id, Int32 old_world, Int32 new_world);
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void EmitPlayerHealth(Int32 player_id, Float32 old_health, Float32 new_health);
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void EmitPlayerArmour(Int32 player_id, Float32 old_armour, Float32 new_armour);
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void EmitPlayerWeapon(Int32 player_id, Int32 old_weapon, Int32 new_weapon);
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@ -1150,6 +1152,7 @@ private:
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Function mOnVehicleRespawn;
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Function mOnObjectShot;
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Function mOnObjectTouched;
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Function mOnObjectWorld;
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Function mOnPickupClaimed;
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Function mOnPickupCollected;
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Function mOnPickupRespawn;
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@ -692,6 +692,14 @@ void Core::EmitCheckpointRadius(Int32 checkpoint_id, Float32 old_radius, Float32
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Emit(mOnCheckpointRadius, _checkpoint.mObj, old_radius, new_radius);
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}
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// ------------------------------------------------------------------------------------------------
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void Core::EmitObjectWorld(Int32 object_id, Int32 old_world, Int32 new_world)
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{
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ObjectInst & _object = m_Objects.at(object_id);
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Emit(_object.mOnWorld, old_world, new_world);
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Emit(mOnObjectWorld, _object.mObj, old_world, new_world);
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}
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// ------------------------------------------------------------------------------------------------
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void Core::EmitPlayerHealth(Int32 player_id, Float32 old_health, Float32 new_health)
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{
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@ -152,6 +152,7 @@ void Core::ResetFunc(ObjectInst & inst)
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inst.mOnCustom.ReleaseGently();
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inst.mOnShot.ReleaseGently();
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inst.mOnTouched.ReleaseGently();
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inst.mOnWorld.ReleaseGently();
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}
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// ------------------------------------------------------------------------------------------------
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@ -344,6 +345,7 @@ void Core::ResetFunc()
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Core::Get().mOnVehicleRespawn.ReleaseGently();
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Core::Get().mOnObjectShot.ReleaseGently();
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Core::Get().mOnObjectTouched.ReleaseGently();
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Core::Get().mOnObjectWorld.ReleaseGently();
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Core::Get().mOnPickupClaimed.ReleaseGently();
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Core::Get().mOnPickupCollected.ReleaseGently();
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Core::Get().mOnPickupRespawn.ReleaseGently();
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@ -468,6 +470,7 @@ Function & Core::GetEvent(Int32 evid)
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case EVT_VEHICLERESPAWN: return mOnVehicleRespawn;
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case EVT_OBJECTSHOT: return mOnObjectShot;
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case EVT_OBJECTTOUCHED: return mOnObjectTouched;
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case EVT_OBJECTWORLD: return mOnObjectWorld;
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case EVT_PICKUPCLAIMED: return mOnPickupClaimed;
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case EVT_PICKUPCOLLECTED: return mOnPickupCollected;
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case EVT_PICKUPRESPAWN: return mOnPickupRespawn;
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@ -570,6 +573,7 @@ Function & Core::GetObjectEvent(Int32 id, Int32 evid)
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case EVT_OBJECTCUSTOM: return inst.mOnCustom;
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case EVT_OBJECTSHOT: return inst.mOnShot;
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case EVT_OBJECTTOUCHED: return inst.mOnTouched;
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case EVT_OBJECTWORLD: return inst.mOnWorld;
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default: return NullFunction();
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}
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}
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@ -39,7 +39,7 @@ Object & CObject::GetNull()
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// ------------------------------------------------------------------------------------------------
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CObject::CObject(Int32 id)
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: m_ID(VALID_ENTITYGETEX(id, SQMOD_OBJECT_POOL))
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, m_Tag(ToStrF("%d", id)), m_Data()
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, m_Tag(ToStrF("%d", id)), m_Data(), m_CircularLocks(0)
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, mMoveToDuration(0)
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, mMoveByDuration(0)
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, mRotateToDuration(0)
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@ -184,12 +184,27 @@ Int32 CObject::GetWorld() const
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}
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// ------------------------------------------------------------------------------------------------
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void CObject::SetWorld(Int32 world) const
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void CObject::SetWorld(Int32 world)
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{
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// Validate the managed identifier
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Validate();
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// Perform the requested operation
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// Grab the current value for this property
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const Int32 current = _Func->GetObjectWorld(m_ID);
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// Don't even bother if it's the same value
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if (current == world)
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{
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return;
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}
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// Avoid property unwind from a recursive call
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_Func->SetObjectWorld(m_ID, world);
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// Avoid infinite recursive event loops
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if (!(m_CircularLocks & OBJECTCL_EMIT_OBJECT_WORLD))
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{
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// Prevent this event from triggering while executed
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BitGuardU32 bg(m_CircularLocks, OBJECTCL_EMIT_OBJECT_WORLD);
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// Now forward the event call
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Core::Get().EmitObjectWorld(m_ID, current, world);
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}
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}
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// ------------------------------------------------------------------------------------------------
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@ -7,6 +7,14 @@
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// ------------------------------------------------------------------------------------------------
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namespace SqMod {
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/* ------------------------------------------------------------------------------------------------
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* Circular locks employed by the object manager.
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*/
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enum ObjectCircularLocks
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{
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OBJECTCL_EMIT_OBJECT_WORLD = (1 << 0)
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};
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/* ------------------------------------------------------------------------------------------------
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* Manages a single object entity.
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*/
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@ -36,6 +44,11 @@ private:
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*/
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Object m_Data;
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/* --------------------------------------------------------------------------------------------
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* Prevent events from triggering themselves.
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*/
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Uint32 m_CircularLocks;
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/* --------------------------------------------------------------------------------------------
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* Base constructor.
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*/
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@ -212,7 +225,7 @@ public:
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/* --------------------------------------------------------------------------------------------
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* Modify the world in which the managed object entity exists.
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*/
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void SetWorld(Int32 world) const;
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void SetWorld(Int32 world);
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/* --------------------------------------------------------------------------------------------
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* Retrieve the alpha of the managed object entity.
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@ -361,6 +361,7 @@ enum EventType
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EVT_VEHICLERESPAWN,
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EVT_OBJECTSHOT,
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EVT_OBJECTTOUCHED,
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EVT_OBJECTWORLD,
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EVT_PICKUPCLAIMED,
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EVT_PICKUPCOLLECTED,
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EVT_PICKUPRESPAWN,
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