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mirror of https://github.com/VCMP-SqMod/SqMod.git synced 2024-11-08 00:37:15 +01:00

Untested implementation of the Object type.

This commit is contained in:
Sandu Liviu Catalin 2015-10-29 22:10:36 +02:00
parent 59c1d07c3e
commit 25afc7e704
2 changed files with 864 additions and 11 deletions

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@ -1,28 +1,666 @@
#include "Entity/Object.hpp"
#include "Base/Quaternion.hpp"
#include "Misc/Model.hpp"
#include "Register.hpp"
// ------------------------------------------------------------------------------------------------
namespace SqMod {
// ------------------------------------------------------------------------------------------------
bool Register_CObject(HSQUIRRELVM vm)
{
if (!Register_Reference< CObject >(vm, _SC("BaseObject")))
{
LogDbg("Unable to register the base class <BaseObject> for <CObject> type");
CModel CObject::s_Model;
return false;
// ------------------------------------------------------------------------------------------------
Vector3 CObject::s_Vector3;
Quaternion CObject::s_Quaternion;
// ------------------------------------------------------------------------------------------------
bool CObject::IsStreamedFor(const Reference< CPlayer > & player) const noexcept
{
if (VALID_ENTITY(m_ID) && player)
{
return _Func->IsObjectStreamedForPlayer(m_ID, player);
}
else if (!player)
{
LogWrn(_SC("Attempting to <see if object is streamed for player> using an invalid argument: %d"), _SCI32(player));
}
else
{
LogWrn(_SC("Attempting to <see if object is streamed for player> using an invalid reference: %d"), m_ID);
}
LogDbg("Beginning registration of <CObject> type");
return false;
}
// ------------------------------------------------------------------------------------------------
const CModel & CObject::GetModel() const noexcept
{
// Clear any previous model
s_Model.SetID(SQMOD_UNKNOWN);
// Attempt to retrieve the model
if (VALID_ENTITY(m_ID))
{
s_Model.SetID(_Func->GetObjectModel(m_ID));
}
else
{
LogWrn(_SC("Attempting to <get object model> using an invalid reference: %d"), m_ID);
}
// Return the model that could be retrieved
return s_Model;
}
// ------------------------------------------------------------------------------------------------
SQInt32 CObject::GetModelID() const noexcept
{
if (VALID_ENTITY(m_ID))
{
return _Func->GetObjectModel(m_ID);
}
else
{
LogWrn(_SC("Attempting to <get object model id> using an invalid reference: %d"), m_ID);
}
return SQMOD_UNKNOWN;
}
// ------------------------------------------------------------------------------------------------
SQInt32 CObject::GetWorld() const noexcept
{
if (VALID_ENTITY(m_ID))
{
return _Func->GetObjectWorld(m_ID);
}
else
{
LogWrn(_SC("Attempting to <get object world> using an invalid reference: %d"), m_ID);
}
return SQMOD_UNKNOWN;
}
// ------------------------------------------------------------------------------------------------
void CObject::SetWorld(SQInt32 world) const noexcept
{
if (VALID_ENTITY(m_ID))
{
_Func->SetObjectWorld(m_ID, world);
}
else
{
LogWrn(_SC("Attempting to <set object world> using an invalid reference: %d"), m_ID);
}
}
// ------------------------------------------------------------------------------------------------
SQInt32 CObject::GetAlpha() const noexcept
{
if (VALID_ENTITY(m_ID))
{
return _Func->GetObjectAlpha(m_ID);
}
else
{
LogWrn(_SC("Attempting to <get object alpha> using an invalid reference: %d"), m_ID);
}
return SQMOD_UNKNOWN;
}
// ------------------------------------------------------------------------------------------------
void CObject::SetAlpha(SQInt32 alpha) const noexcept
{
if (VALID_ENTITY(m_ID))
{
_Func->SetObjectAlpha(m_ID, alpha, 0);
}
else
{
LogWrn(_SC("Attempting to <set object alpha> using an invalid reference: %d"), m_ID);
}
}
// ------------------------------------------------------------------------------------------------
void CObject::SetAlphaEx(SQInt32 alpha, SQInt32 time) const noexcept
{
if (VALID_ENTITY(m_ID))
{
_Func->SetObjectAlpha(m_ID, alpha, time);
}
else
{
LogWrn(_SC("Attempting to <set object alpha> using an invalid reference: %d"), m_ID);
}
}
// ------------------------------------------------------------------------------------------------
void CObject::MoveToPr(const Vector3 & pos) const noexcept
{
if (VALID_ENTITY(m_ID))
{
_Func->MoveObjectTo(m_ID, pos.x, pos.y, pos.z, 0);
}
else
{
LogWrn(_SC("Attempting to <move object to> using an invalid reference: %d"), m_ID);
}
}
// ------------------------------------------------------------------------------------------------
void CObject::MoveTo(const Vector3 & pos, SQInt32 time) const noexcept
{
if (VALID_ENTITY(m_ID))
{
_Func->MoveObjectTo(m_ID, pos.x, pos.y, pos.z, time);
}
else
{
LogWrn(_SC("Attempting to <move object to> using an invalid reference: %d"), m_ID);
}
}
// ------------------------------------------------------------------------------------------------
void CObject::MoveToEx(SQFloat x, SQFloat y, SQFloat z) const noexcept
{
if (VALID_ENTITY(m_ID))
{
_Func->MoveObjectTo(m_ID, x, y, z, 0);
}
else
{
LogWrn(_SC("Attempting to <move object to> using an invalid reference: %d"), m_ID);
}
}
// ------------------------------------------------------------------------------------------------
void CObject::MoveToEx(SQFloat x, SQFloat y, SQFloat z, SQInt32 time) const noexcept
{
if (VALID_ENTITY(m_ID))
{
_Func->MoveObjectTo(m_ID, x, y, z, time);
}
else
{
LogWrn(_SC("Attempting to <move object to> using an invalid reference: %d"), m_ID);
}
}
// ------------------------------------------------------------------------------------------------
void CObject::MoveByPr(const Vector3 & pos) const noexcept
{
if (VALID_ENTITY(m_ID))
{
_Func->MoveObjectBy(m_ID, pos.x, pos.y, pos.z, 0);
}
else
{
LogWrn(_SC("Attempting to <move object by> using an invalid reference: %d"), m_ID);
}
}
// ------------------------------------------------------------------------------------------------
void CObject::MoveBy(const Vector3 & pos, SQInt32 time) const noexcept
{
if (VALID_ENTITY(m_ID))
{
_Func->MoveObjectBy(m_ID, pos.x, pos.y, pos.z, time);
}
else
{
LogWrn(_SC("Attempting to <move object by> using an invalid reference: %d"), m_ID);
}
}
// ------------------------------------------------------------------------------------------------
void CObject::MoveByEx(SQFloat x, SQFloat y, SQFloat z) const noexcept
{
if (VALID_ENTITY(m_ID))
{
_Func->MoveObjectBy(m_ID, x, y, z, 0);
}
else
{
LogWrn(_SC("Attempting to <move object by> using an invalid reference: %d"), m_ID);
}
}
// ------------------------------------------------------------------------------------------------
void CObject::MoveByEx(SQFloat x, SQFloat y, SQFloat z, SQInt32 time) const noexcept
{
if (VALID_ENTITY(m_ID))
{
_Func->MoveObjectBy(m_ID, x, y, z, time);
}
else
{
LogWrn(_SC("Attempting to <move object by> using an invalid reference: %d"), m_ID);
}
}
// ------------------------------------------------------------------------------------------------
const Vector3 & CObject::GetPosition() noexcept
{
// Clear any previous position
s_Vector3.Clear();
// Attempt to retrieve the position
if (VALID_ENTITY(m_ID))
{
_Func->GetObjectPos(m_ID, &s_Vector3.x, &s_Vector3.y, &s_Vector3.z);
}
else
{
LogWrn(_SC("Attempting to <get object position> using an invalid reference: %d"), m_ID);
}
// Return the position that could be retrieved
return s_Vector3;
}
// ------------------------------------------------------------------------------------------------
void CObject::SetPosition(const Vector3 & pos) const noexcept
{
if (VALID_ENTITY(m_ID))
{
_Func->SetObjectPos(m_ID, pos.x, pos.y, pos.z);
}
else
{
LogWrn(_SC("Attempting to <set object position> using an invalid reference: %d"), m_ID);
}
}
// ------------------------------------------------------------------------------------------------
void CObject::SetPositionEx(SQFloat x, SQFloat y, SQFloat z) const noexcept
{
if (VALID_ENTITY(m_ID))
{
_Func->SetObjectPos(m_ID, x, y, z);
}
else
{
LogWrn(_SC("Attempting to <set object position> using an invalid reference: %d"), m_ID);
}
}
// ------------------------------------------------------------------------------------------------
void CObject::RotateToPr(const Quaternion & rot) const noexcept
{
if (VALID_ENTITY(m_ID))
{
_Func->RotObjectTo(m_ID, rot.x, rot.y, rot.z, rot.w, 0);
}
else
{
LogWrn(_SC("Attempting to <rotate object to> using an invalid reference: %d"), m_ID);
}
}
// ------------------------------------------------------------------------------------------------
void CObject::RotateTo(const Quaternion & rot, SQInt32 time) const noexcept
{
if (VALID_ENTITY(m_ID))
{
_Func->RotObjectTo(m_ID, rot.x, rot.y, rot.z, rot.w, time);
}
else
{
LogWrn(_SC("Attempting to <rotate object to> using an invalid reference: %d"), m_ID);
}
}
// ------------------------------------------------------------------------------------------------
void CObject::RotateToEx(SQFloat x, SQFloat y, SQFloat z, SQFloat w) const noexcept
{
if (VALID_ENTITY(m_ID))
{
_Func->RotObjectTo(m_ID, x, y, z, w, 0);
}
else
{
LogWrn(_SC("Attempting to <rotate object to> using an invalid reference: %d"), m_ID);
}
}
// ------------------------------------------------------------------------------------------------
void CObject::RotateToEx(SQFloat x, SQFloat y, SQFloat z, SQFloat w, SQInt32 time) const noexcept
{
if (VALID_ENTITY(m_ID))
{
_Func->RotObjectTo(m_ID, x, y, z, w, time);
}
else
{
LogWrn(_SC("Attempting to <rotate object to> using an invalid reference: %d"), m_ID);
}
}
// ------------------------------------------------------------------------------------------------
void CObject::RotateToEulerPr(const Vector3 & rot) const noexcept
{
if (VALID_ENTITY(m_ID))
{
_Func->RotObjectToEuler(m_ID, rot.x, rot.y, rot.z, 0);
}
else
{
LogWrn(_SC("Attempting to <rotate object to euler> using an invalid reference: %d"), m_ID);
}
}
// ------------------------------------------------------------------------------------------------
void CObject::RotateToEuler(const Vector3 & rot, SQInt32 time) const noexcept
{
if (VALID_ENTITY(m_ID))
{
_Func->RotObjectToEuler(m_ID, rot.x, rot.y, rot.z, time);
}
else
{
LogWrn(_SC("Attempting to <rotate object to euler> using an invalid reference: %d"), m_ID);
}
}
// ------------------------------------------------------------------------------------------------
void CObject::RotateToEulerEx(SQFloat x, SQFloat y, SQFloat z) const noexcept
{
if (VALID_ENTITY(m_ID))
{
_Func->RotObjectToEuler(m_ID, x, y, z, 0);
}
else
{
LogWrn(_SC("Attempting to <rotate object to euler> using an invalid reference: %d"), m_ID);
}
}
// ------------------------------------------------------------------------------------------------
void CObject::RotateToEulerEx(SQFloat x, SQFloat y, SQFloat z, SQInt32 time) const noexcept
{
if (VALID_ENTITY(m_ID))
{
_Func->RotObjectToEuler(m_ID, x, y, z, time);
}
else
{
LogWrn(_SC("Attempting to <rotate object to euler> using an invalid reference: %d"), m_ID);
}
}
// ------------------------------------------------------------------------------------------------
void CObject::RotateByPr(const Quaternion & rot) const noexcept
{
if (VALID_ENTITY(m_ID))
{
_Func->RotObjectBy(m_ID, rot.x, rot.y, rot.z, rot.w, 0);
}
else
{
LogWrn(_SC("Attempting to <rotate object by> using an invalid reference: %d"), m_ID);
}
}
// ------------------------------------------------------------------------------------------------
void CObject::RotateBy(const Quaternion & rot, SQInt32 time) const noexcept
{
if (VALID_ENTITY(m_ID))
{
_Func->RotObjectBy(m_ID, rot.x, rot.y, rot.z, rot.w, time);
}
else
{
LogWrn(_SC("Attempting to <rotate object by> using an invalid reference: %d"), m_ID);
}
}
// ------------------------------------------------------------------------------------------------
void CObject::RotateByEx(SQFloat x, SQFloat y, SQFloat z, SQFloat w) const noexcept
{
if (VALID_ENTITY(m_ID))
{
_Func->RotObjectBy(m_ID, x, y, z, w, 0);
}
else
{
LogWrn(_SC("Attempting to <rotate object by> using an invalid reference: %d"), m_ID);
}
}
// ------------------------------------------------------------------------------------------------
void CObject::RotateByEx(SQFloat x, SQFloat y, SQFloat z, SQFloat w, SQInt32 time) const noexcept
{
if (VALID_ENTITY(m_ID))
{
_Func->RotObjectBy(m_ID, x, y, z, w, time);
}
else
{
LogWrn(_SC("Attempting to <rotate object by> using an invalid reference: %d"), m_ID);
}
}
// ------------------------------------------------------------------------------------------------
void CObject::RotateByEulerPr(const Vector3 & rot) const noexcept
{
if (VALID_ENTITY(m_ID))
{
_Func->RotObjectByEuler(m_ID, rot.x, rot.y, rot.z, 0);
}
else
{
LogWrn(_SC("Attempting to <rotate object by euler> using an invalid reference: %d"), m_ID);
}
}
// ------------------------------------------------------------------------------------------------
void CObject::RotateByEuler(const Vector3 & rot, SQInt32 time) const noexcept
{
if (VALID_ENTITY(m_ID))
{
_Func->RotObjectByEuler(m_ID, rot.x, rot.y, rot.z, time);
}
else
{
LogWrn(_SC("Attempting to <rotate object by euler> using an invalid reference: %d"), m_ID);
}
}
// ------------------------------------------------------------------------------------------------
void CObject::RotateByEulerEx(SQFloat x, SQFloat y, SQFloat z) const noexcept
{
if (VALID_ENTITY(m_ID))
{
_Func->RotObjectByEuler(m_ID, x, y, z, 0);
}
else
{
LogWrn(_SC("Attempting to <rotate object by euler> using an invalid reference: %d"), m_ID);
}
}
// ------------------------------------------------------------------------------------------------
void CObject::RotateByEulerEx(SQFloat x, SQFloat y, SQFloat z, SQInt32 time) const noexcept
{
if (VALID_ENTITY(m_ID))
{
_Func->RotObjectByEuler(m_ID, x, y, z, time);
}
else
{
LogWrn(_SC("Attempting to <rotate object by euler> using an invalid reference: %d"), m_ID);
}
}
// ------------------------------------------------------------------------------------------------
const Quaternion & CObject::GetRotation() noexcept
{
// Clear any previous rotation
s_Quaternion.Clear();
// Attempt to retrieve the rotation
if (VALID_ENTITY(m_ID))
{
_Func->GetObjectRot(m_ID, &s_Quaternion.x, &s_Quaternion.y, &s_Quaternion.z, &s_Quaternion.w);
}
else
{
LogWrn(_SC("Attempting to <get object rotation> using an invalid reference: %d"), m_ID);
}
// Return the rotation that could be retrieved
return s_Quaternion;
}
// ------------------------------------------------------------------------------------------------
const Vector3 & CObject::GetRotationEuler() noexcept
{
// Clear any previous rotation
s_Vector3.Clear();
// Attempt to retrieve the rotation
if (VALID_ENTITY(m_ID))
{
_Func->GetObjectRotEuler(m_ID, &s_Vector3.x, &s_Vector3.y, &s_Vector3.z);
}
else
{
LogWrn(_SC("Attempting to <get object euler rotation> using an invalid reference: %d"), m_ID);
}
// Return the rotation that could be retrieved
return s_Vector3;
}
// ------------------------------------------------------------------------------------------------
bool CObject::GetShotReport() const noexcept
{
if (VALID_ENTITY(m_ID))
{
return _Func->IsObjectShotReport(m_ID);
}
else
{
LogWrn(_SC("Attempting to <get object shot report> using an invalid reference: %d"), m_ID);
}
return false;
}
// ------------------------------------------------------------------------------------------------
void CObject::SetShotReport(bool toggle) const noexcept
{
if (VALID_ENTITY(m_ID))
{
_Func->SetObjectShotReport(m_ID, toggle);
}
else
{
LogWrn(_SC("Attempting to <set object shot report> using an invalid reference: %d"), m_ID);
}
}
// ------------------------------------------------------------------------------------------------
bool CObject::GetBumpReport() const noexcept
{
if (VALID_ENTITY(m_ID))
{
return _Func->IsObjectBumpReport(m_ID);
}
else
{
LogWrn(_SC("Attempting to <get object bump report> using an invalid reference: %d"), m_ID);
}
return false;
}
// ------------------------------------------------------------------------------------------------
void CObject::SetBumpReport(bool toggle) const noexcept
{
if (VALID_ENTITY(m_ID))
{
_Func->SetObjectBumpReport(m_ID, toggle);
}
else
{
LogWrn(_SC("Attempting to <set object bump report> using an invalid reference: %d"), m_ID);
}
}
// ================================================================================================
bool Register_CObject(HSQUIRRELVM vm)
{
// Attempt to register the base reference type before the actual implementation
if (!Register_Reference< CObject >(vm, _SC("BaseObject")))
{
LogFtl("Unable to register the base class <BaseObject> for <CObject> type");
// Registration failed
return false;
}
// Output debugging information
LogDbg("Beginning registration of <CObject> type");
// Attempt to register the actual reference that implements all of the entity functionality
Sqrat::RootTable(vm).Bind(_SC("CObject"), Sqrat::DerivedClass< CObject, Reference< CObject > >(vm, _SC("CObject"))
/* Constructors */
.Ctor()
.Ctor< SQInt32 >()
/* Properties */
.Prop(_SC("model"), &CObject::GetModel)
.Prop(_SC("model_id"), &CObject::GetModelID)
.Prop(_SC("world"), &CObject::GetWorld, &CObject::SetWorld)
.Prop(_SC("alpha"), &CObject::GetAlpha, &CObject::SetAlpha)
.Prop(_SC("mov_to"), &CObject::MoveToPr)
.Prop(_SC("mov_by"), &CObject::MoveByPr)
.Prop(_SC("position"), &CObject::GetPosition, &CObject::SetPosition)
.Prop(_SC("rot_to"), &CObject::RotateToPr)
.Prop(_SC("rot_to_euler"), &CObject::RotateToEulerPr)
.Prop(_SC("rot_by"), &CObject::RotateByPr)
.Prop(_SC("rot_by_euler"), &CObject::RotateByEulerPr)
.Prop(_SC("rotation"), &CObject::GetRotation)
.Prop(_SC("rotation_euler"), &CObject::GetRotationEuler)
.Prop(_SC("shot_report"), &CObject::GetShotReport, &CObject::SetShotReport)
.Prop(_SC("bumb_report"), &CObject::GetBumpReport, &CObject::SetBumpReport)
/* Functions */
.Func(_SC("streamed_for"), &CObject::IsStreamedFor)
.Func(_SC("set_alpha"), &CObject::SetAlphaEx)
.Func(_SC("set_position"), &CObject::SetPositionEx)
/* Overloads */
.Overload< void (CObject::*)(const Vector3 &, SQInt32) const >
(_SC("move_to"), &CObject::MoveTo)
.Overload< void (CObject::*)(SQFloat, SQFloat, SQFloat) const >
(_SC("move_to"), &CObject::MoveToEx)
.Overload< void (CObject::*)(SQFloat, SQFloat, SQFloat, SQInt32) const >
(_SC("move_to"), &CObject::MoveToEx)
.Overload< void (CObject::*)(const Vector3 &, SQInt32) const >
(_SC("move_by"), &CObject::MoveBy)
.Overload< void (CObject::*)(SQFloat, SQFloat, SQFloat) const >
(_SC("move_by"), &CObject::MoveByEx)
.Overload< void (CObject::*)(SQFloat, SQFloat, SQFloat, SQInt32) const >
(_SC("move_by"), &CObject::MoveByEx)
.Overload< void (CObject::*)(const Quaternion &, SQInt32) const >
(_SC("rotate_to"), &CObject::RotateTo)
.Overload< void (CObject::*)(SQFloat, SQFloat, SQFloat, SQFloat) const >
(_SC("rotate_to"), &CObject::RotateToEx)
.Overload< void (CObject::*)(SQFloat, SQFloat, SQFloat, SQFloat, SQInt32) const >
(_SC("rotate_to"), &CObject::RotateToEx)
.Overload< void (CObject::*)(const Vector3 &, SQInt32) const >
(_SC("rotate_to_euler"), &CObject::RotateToEuler)
.Overload< void (CObject::*)(SQFloat, SQFloat, SQFloat) const >
(_SC("rotate_to_euler"), &CObject::RotateToEulerEx)
.Overload< void (CObject::*)(SQFloat, SQFloat, SQFloat, SQInt32) const >
(_SC("rotate_to_euler"), &CObject::RotateToEulerEx)
.Overload< void (CObject::*)(const Quaternion &, SQInt32) const >
(_SC("rotate_by"), &CObject::RotateBy)
.Overload< void (CObject::*)(SQFloat, SQFloat, SQFloat, SQFloat) const >
(_SC("rotate_by"), &CObject::RotateByEx)
.Overload< void (CObject::*)(SQFloat, SQFloat, SQFloat, SQFloat, SQInt32) const >
(_SC("rotate_by"), &CObject::RotateByEx)
.Overload< void (CObject::*)(const Vector3 &, SQInt32) const >
(_SC("rotate_by_euler"), &CObject::RotateByEuler)
.Overload< void (CObject::*)(SQFloat, SQFloat, SQFloat) const >
(_SC("rotate_by_euler"), &CObject::RotateByEulerEx)
.Overload< void (CObject::*)(SQFloat, SQFloat, SQFloat, SQInt32) const >
(_SC("rotate_by_euler"), &CObject::RotateByEulerEx)
);
// Output debugging information
LogDbg("Registration of <CObject> type was successful");
// Registration succeeded
return true;
}

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@ -8,13 +8,228 @@
namespace SqMod {
/* ------------------------------------------------------------------------------------------------
* ...
* Class responsible for managing the referenced object instance.
*/
class CObject : public Reference< CObject >
{
public:
// --------------------------------------------------------------------------------------------
static CModel s_Model;
// --------------------------------------------------------------------------------------------
static Vector3 s_Vector3;
static Quaternion s_Quaternion;
public:
/* --------------------------------------------------------------------------------------------
* Import the constructors, destructors and assignment operators from the base class.
*/
using RefType::Reference;
/* --------------------------------------------------------------------------------------------
* See if the referenced object instance is streamed for the specified player.
*/
bool IsStreamedFor(const Reference< CPlayer > & player) const noexcept;
/* --------------------------------------------------------------------------------------------
* Retrieve the model of the referenced object instance.
*/
const CModel & GetModel() const noexcept;
/* --------------------------------------------------------------------------------------------
* Retrieve the model identifier of the referenced object instance.
*/
SQInt32 GetModelID() const noexcept;
/* --------------------------------------------------------------------------------------------
* Retrieve the world in which the referenced object instance exists.
*/
SQInt32 GetWorld() const noexcept;
/* --------------------------------------------------------------------------------------------
* Change the world in which the referenced object instance exists.
*/
void SetWorld(SQInt32 world) const noexcept;
/* --------------------------------------------------------------------------------------------
* Retrieve the alpha of the referenced object instance.
*/
SQInt32 GetAlpha() const noexcept;
/* --------------------------------------------------------------------------------------------
* Change the alpha of the referenced object instance.
*/
void SetAlpha(SQInt32 alpha) const noexcept;
/* --------------------------------------------------------------------------------------------
* Change the alpha of the referenced object instance over the specified time.
*/
void SetAlphaEx(SQInt32 alpha, SQInt32 time) const noexcept;
/* --------------------------------------------------------------------------------------------
* Move the referenced object instance to the specified position instantly.
*/
void MoveToPr(const Vector3 & pos) const noexcept;
/* --------------------------------------------------------------------------------------------
* Move the referenced object instance to the specified position over the specified time.
*/
void MoveTo(const Vector3 & pos, SQInt32 time) const noexcept;
/* --------------------------------------------------------------------------------------------
* Move the referenced object instance to the specified position instantly.
*/
void MoveToEx(SQFloat x, SQFloat y, SQFloat z) const noexcept;
/* --------------------------------------------------------------------------------------------
* Move the referenced object instance to the specified position over the specified time.
*/
void MoveToEx(SQFloat x, SQFloat y, SQFloat z, SQInt32 time) const noexcept;
/* --------------------------------------------------------------------------------------------
* Move the referenced object instance by the specified position instantly.
*/
void MoveByPr(const Vector3 & pos) const noexcept;
/* --------------------------------------------------------------------------------------------
* Move the referenced object instance by the specified position over the specified time.
*/
void MoveBy(const Vector3 & pos, SQInt32 time) const noexcept;
/* --------------------------------------------------------------------------------------------
* Move the referenced object instance by the specified position instantly.
*/
void MoveByEx(SQFloat x, SQFloat y, SQFloat z) const noexcept;
/* --------------------------------------------------------------------------------------------
* Move the referenced object instance by the specified position over the specified time.
*/
void MoveByEx(SQFloat x, SQFloat y, SQFloat z, SQInt32 time) const noexcept;
/* --------------------------------------------------------------------------------------------
* Retrieve the position of the referenced object instance.
*/
const Vector3 & GetPosition() noexcept;
/* --------------------------------------------------------------------------------------------
* Change the position of the referenced object instance.
*/
void SetPosition(const Vector3 & pos) const noexcept;
/* --------------------------------------------------------------------------------------------
* Change the position of the referenced object instance.
*/
void SetPositionEx(SQFloat x, SQFloat y, SQFloat z) const noexcept;
/* --------------------------------------------------------------------------------------------
* Rotate the referenced object instance to the specified rotation instantly.
*/
void RotateToPr(const Quaternion & rot) const noexcept;
/* --------------------------------------------------------------------------------------------
* Rotate the referenced object instance to the specified rotation over the specified time.
*/
void RotateTo(const Quaternion & rot, SQInt32 time) const noexcept;
/* --------------------------------------------------------------------------------------------
* Rotate the referenced object instance to the specified rotation instantly.
*/
void RotateToEx(SQFloat x, SQFloat y, SQFloat z, SQFloat w) const noexcept;
/* --------------------------------------------------------------------------------------------
* Rotate the referenced object instance to the specified rotation over the specified time.
*/
void RotateToEx(SQFloat x, SQFloat y, SQFloat z, SQFloat w, SQInt32 time) const noexcept;
/* --------------------------------------------------------------------------------------------
* Rotate the referenced object instance to the specified euler rotation instantly.
*/
void RotateToEulerPr(const Vector3 & rot) const noexcept;
/* --------------------------------------------------------------------------------------------
* Rotate the referenced object instance to the specified euler rotation over the specified time.
*/
void RotateToEuler(const Vector3 & rot, SQInt32 time) const noexcept;
/* --------------------------------------------------------------------------------------------
* Rotate the referenced object instance to the specified euler rotation instantly.
*/
void RotateToEulerEx(SQFloat x, SQFloat y, SQFloat z) const noexcept;
/* --------------------------------------------------------------------------------------------
* Rotate the referenced object instance to the specified euler rotation over the specified time.
*/
void RotateToEulerEx(SQFloat x, SQFloat y, SQFloat z, SQInt32 time) const noexcept;
/* --------------------------------------------------------------------------------------------
* Rotate the referenced object instance by the specified rotation instantly.
*/
void RotateByPr(const Quaternion & rot) const noexcept;
/* --------------------------------------------------------------------------------------------
* Rotate the referenced object instance by the specified rotation over the specified time.
*/
void RotateBy(const Quaternion & rot, SQInt32 time) const noexcept;
/* --------------------------------------------------------------------------------------------
* Rotate the referenced object instance by the specified rotation instantly.
*/
void RotateByEx(SQFloat x, SQFloat y, SQFloat z, SQFloat w) const noexcept;
/* --------------------------------------------------------------------------------------------
* Rotate the referenced object instance by the specified rotation over the specified time.
*/
void RotateByEx(SQFloat x, SQFloat y, SQFloat z, SQFloat w, SQInt32 time) const noexcept;
/* --------------------------------------------------------------------------------------------
* Rotate the referenced object instance by the specified euler rotation instantly.
*/
void RotateByEulerPr(const Vector3 & rot) const noexcept;
/* --------------------------------------------------------------------------------------------
* Rotate the referenced object instance by the specified euler rotation over the specified time.
*/
void RotateByEuler(const Vector3 & rot, SQInt32 time) const noexcept;
/* --------------------------------------------------------------------------------------------
* Rotate the referenced object instance by the specified euler rotation instantly.
*/
void RotateByEulerEx(SQFloat x, SQFloat y, SQFloat z) const noexcept;
/* --------------------------------------------------------------------------------------------
* Rotate the referenced object instance by the specified euler rotation over the specified time.
*/
void RotateByEulerEx(SQFloat x, SQFloat y, SQFloat z, SQInt32 time) const noexcept;
/* --------------------------------------------------------------------------------------------
* Retrieve the rotation of the referenced object instance.
*/
const Quaternion & GetRotation() noexcept;
/* --------------------------------------------------------------------------------------------
* Retrieve the euler rotation of the referenced object instance.
*/
const Vector3 & GetRotationEuler() noexcept;
/* --------------------------------------------------------------------------------------------
* See whether the referenced object instance reports gunshots.
*/
bool GetShotReport() const noexcept;
/* --------------------------------------------------------------------------------------------
* Set whether the referenced object instance reports gunshots.
*/
void SetShotReport(bool toggle) const noexcept;
/* --------------------------------------------------------------------------------------------
* See whether the referenced object instance reports player bumps.
*/
bool GetBumpReport() const noexcept;
/* --------------------------------------------------------------------------------------------
* Set whether the referenced object instance reports player bumps.
*/
void SetBumpReport(bool toggle) const noexcept;
};
} // Namespace:: SqMod