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Blip.cpp
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Add the possibility to have null entity instances intentionally.
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2016-08-07 01:54:33 +03:00 |
Blip.hpp
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Add the possibility to have null entity instances intentionally.
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2016-08-07 01:54:33 +03:00 |
Checkpoint.cpp
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Fixed a compilation error caused by a const correctness issue introduced by the recent Checkpoint events.
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2016-08-18 16:15:53 +03:00 |
Checkpoint.hpp
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Implement a new event to receive notifications when a checkpoint radius has changed.
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2016-08-18 16:10:18 +03:00 |
Keybind.cpp
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Add the possibility to have null entity instances intentionally.
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2016-08-07 01:54:33 +03:00 |
Keybind.hpp
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Add the possibility to have null entity instances intentionally.
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2016-08-07 01:54:33 +03:00 |
Object.cpp
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Implement a new event to receive notifications when an object shot or touched report status has changed.
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2016-08-18 17:12:00 +03:00 |
Object.hpp
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Implement a new event to receive notifications when an object shot or touched report status has changed.
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2016-08-18 17:12:00 +03:00 |
Pickup.cpp
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Implement a new event to receive notifications when an pickup world has changed.
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2016-08-19 17:58:08 +03:00 |
Pickup.hpp
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Implement a new event to receive notifications when an pickup world has changed.
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2016-08-19 17:58:08 +03:00 |
Player.cpp
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Make the circular flag names more explicit to prevent possible collisions.
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2016-08-18 14:20:41 +03:00 |
Player.hpp
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Make the circular flag names more explicit to prevent possible collisions.
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2016-08-18 14:20:41 +03:00 |
Vehicle.cpp
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Fix compilation errors and adjust the event syantax to imclude correct information for VehiclePartStatus, VehicleTyreStatus and VehicleHandling events.
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2016-08-18 15:32:18 +03:00 |
Vehicle.hpp
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Implement a new event to receive notifications when a vehicle handling rule has changed.
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2016-08-18 15:21:50 +03:00 |