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mirror of https://github.com/VCMP-SqMod/SqMod.git synced 2025-06-20 09:07:14 +02:00
Commit Graph

101 Commits

Author SHA1 Message Date
9978dbe88c Move shared code into main source.
Remove extra module API.
2020-03-21 22:16:48 +02:00
b269517e6f Candidate for backwards compatibility. 2020-03-20 20:37:17 +02:00
303acf2837 Implement server network statistics.
Server statistics can be retrieved by passing -1 as the player identifier.
2019-08-15 16:46:11 +03:00
5266465df6 Update the plugin SDK.
Expose new constants and remove deprecated ones.
2019-08-13 18:23:01 +03:00
f1a2e8f003 Update Constants.cpp
Clean up some names and indent things prperly.
2019-08-13 18:13:26 +03:00
113d74e868 Enhance the routine implementation further by allowing it to be used as the environment itself and include a few extra helpers to avoid extra checks and lookups. 2019-07-26 19:59:34 +03:00
d3e6adea14 Export entity limits as constants. 2019-06-16 03:35:17 +03:00
59ced74cf8 - GetWeaponSlot
- A very useful function that sqmod can provide instead of manually being added
2019-06-02 14:44:37 +05:00
f02d079a8c Update Constants.cpp
- Fixed extra space
2019-06-02 14:12:18 +05:00
7fdcf7efc0 Implement new API changes.
Initial implementation of entity streaming events, 3D arrows, drunk effects., camera interpolation, entity options and whatnot. Not yet tested!
2019-06-02 00:39:06 +03:00
0b0ec9c40c Allow chaining in routines.
Simplifies setup after creation by allowing chaining in methods.
2019-06-01 22:49:24 +03:00
ef0fc103cd Supress some fall through warnings in GCC with markers. Later to be updated to attributes and include support for more compilers. 2019-05-24 22:17:24 +03:00
b1c8ab0f7b Fix names in vehicle enumeration to proper case. 2019-05-08 22:07:25 +03:00
c116b487b0 Fix spelling mistake. 2019-05-08 19:44:14 +03:00
79f244b1d3 Missed return for SQMOD_VEHICLE_PIZZABOY in vehicle identification (reported by @Xmair). 2019-05-07 17:49:13 +03:00
24e6379f5e Export newly added Squirrel functions. Fix function definition with different name than declaration. 2019-04-30 22:28:23 +03:00
600c21d45f Discard instances of constant StackStrF parameters. This should always be non-const if possible. 2019-02-17 17:23:59 +02:00
0f0b795ca9 Various minor changes and fixes that were not pushed to the repository. Just random stuff. 2019-01-29 18:44:55 +02:00
1757e8b7c4 Exporn newlly added Squirrel API that is used to improve overloaded methods. 2018-10-31 20:28:18 +02:00
f3f4fce80b Get rid of explicit format enabled constructors since they're detected automatically. 2018-10-31 20:07:46 +02:00
107ddea5fd Don't use constant StackStrF arguments anymore. 2018-10-23 22:29:06 +03:00
02377fbd46 Fix the command manager to use the new lazy read StackStrF implementation. 2018-10-23 22:17:47 +03:00
4de4d045f7 Update Weapon.cpp 2018-09-22 11:48:33 +05:00
1e379ccdf7 Added PlaySoundForWorld 2018-09-08 12:12:57 +05:00
cfca96767c Update Vehicle.cpp 2018-08-25 15:02:46 +05:00
f300e7ff4a Massive code reduction in the binding utility by using variadic templates.
Extensive code refactoring surrounding the StackStrF helper to facilitate the new changes.
Various other miscellaneous changes and code refactoring to facilitate the new changes.
2018-07-30 00:58:27 +03:00
7ed5183d45 Replace template specialisation used to execute a script function with variadic templates in order to reduce code size. 2018-07-29 14:36:52 +03:00
0ad290ca34 Restructure some files. 2018-07-29 12:25:44 +03:00
a5999e5b50 Remove player validation where non-valid player IDs are allowed. 2018-07-28 13:28:59 +03:00
5511a4f690 Expose the fall time-rate manipulation API. 2018-06-28 22:15:38 +03:00
d668242901 Implement an unrestricted pool of custom weapon names and fall back to it when looking for weapon names. 2018-04-13 20:31:18 +03:00
8aec9d5927 Workaround for a sercver issue. Apparently the server returns an error code regardless of what buffer size it was given. 2018-01-24 18:13:25 +02:00
8125400f7f Return null entity instances instead of null for the functions that need to return an entity instance.
Finally fix the player unspectating bug and introduce a new event for when a player spectates none.
Update the global functions that check for player existance to use the new implementation.
2017-08-06 18:14:58 +03:00
7bb44ec008 Make builtin formatted strings default to false to avoid trying to perform a format in cases where it can be folled by a following parameters that are not meant to be part of that formatted string. 2017-06-18 20:25:12 +03:00
4b1e3909a4 Make some adjustments to previously introduced feature to add names to custom vehicles.
Initial approach would throw an instance of 'std::length_error' on linux.
2017-06-16 22:23:07 +03:00
135e0e690f Allow the user to store names of custom vehicles up to a certain point. 2017-06-16 02:35:03 +03:00
41e04e5167 Initial implementation of the new event system.
Initial implementation of the new signals and slots class.
Fixed command parsing which compared a pointer to a character.
Buffer overflow fix in routines which used the limits from the entity tasks.
Switched from Sqrat::Object to Sqrat::LightObj in most places to avoid the overhead of the VM pointer.
Various other adjustments and improvements.
The plugin is currently in a broken state and crashes at shutdown. The bug is unknown at this point.
2017-02-21 21:24:59 +02:00
3e35f7c916 Adjust the Color3 and COlor4 type functions to use the new method of receiving formatted strings. 2016-11-16 16:19:02 +02:00
5f8c2f6cc5 Update all existing code to always receive StackStrF as a const reference. 2016-11-16 15:10:33 +02:00
10f2ad95ec Adjust the signal to use the new method of receiving formatted strings. 2016-11-16 12:32:58 +02:00
c040b24d29 Adjust remaining miscellaneous functions to use the new method of receiving formatted strings. 2016-11-16 12:32:30 +02:00
000133b2ba Adjust some of the miscellaneous functions to use the new method of receiving formatted strings. 2016-11-16 12:15:46 +02:00
c318dbf1da Fix HideMapObjectEx registered as SetKeyCodeName. 2016-11-16 11:58:46 +02:00
de4c7da73f Implement the pure typename meta-methods in Signal type using the standard method. 2016-11-15 21:42:54 +02:00
da76d87a93 Move some of the signal implementation to source file.
Don't combine the Consume and Approve methods.
The null value does not count towards returned values anymore.
2016-11-13 14:50:04 +02:00
df12603405 Fix issue in signal which could ommit to push a return value on the stack. 2016-11-13 14:06:53 +02:00
f54271a4fd Implement arbitrary user data for signals. 2016-11-04 01:31:49 +02:00
5b39f7f061 Implement the Approve and Request methods of emitting signals. 2016-11-04 01:31:07 +02:00
a3594145ad Fix the inequality operator from the Slot class. Remove unnecessary implementation of other comparison operators from the slot class. 2016-10-31 17:35:54 +02:00
743ceec248 Minor adjustments to the Signals implementation. Also added the Head and Tail methods when connecting slots. 2016-10-30 21:25:10 +02:00