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mirror of https://github.com/VCMP-SqMod/SqMod.git synced 2024-11-09 01:07:16 +01:00
Commit Graph

74 Commits

Author SHA1 Message Date
Sandu Liviu Catalin
0ad290ca34 Restructure some files. 2018-07-29 12:25:44 +03:00
Sandu Liviu Catalin
a5999e5b50 Remove player validation where non-valid player IDs are allowed. 2018-07-28 13:28:59 +03:00
Sandu Liviu Catalin
5511a4f690 Expose the fall time-rate manipulation API. 2018-06-28 22:15:38 +03:00
Sandu Liviu Catalin
d668242901 Implement an unrestricted pool of custom weapon names and fall back to it when looking for weapon names. 2018-04-13 20:31:18 +03:00
Sandu Liviu Catalin
8aec9d5927 Workaround for a sercver issue. Apparently the server returns an error code regardless of what buffer size it was given. 2018-01-24 18:13:25 +02:00
Sandu Liviu Catalin
8125400f7f Return null entity instances instead of null for the functions that need to return an entity instance.
Finally fix the player unspectating bug and introduce a new event for when a player spectates none.
Update the global functions that check for player existance to use the new implementation.
2017-08-06 18:14:58 +03:00
Sandu Liviu Catalin
7bb44ec008 Make builtin formatted strings default to false to avoid trying to perform a format in cases where it can be folled by a following parameters that are not meant to be part of that formatted string. 2017-06-18 20:25:12 +03:00
Sandu Liviu Catalin
4b1e3909a4 Make some adjustments to previously introduced feature to add names to custom vehicles.
Initial approach would throw an instance of 'std::length_error' on linux.
2017-06-16 22:23:07 +03:00
Sandu Liviu Catalin
135e0e690f Allow the user to store names of custom vehicles up to a certain point. 2017-06-16 02:35:03 +03:00
Sandu Liviu Catalin
41e04e5167 Initial implementation of the new event system.
Initial implementation of the new signals and slots class.
Fixed command parsing which compared a pointer to a character.
Buffer overflow fix in routines which used the limits from the entity tasks.
Switched from Sqrat::Object to Sqrat::LightObj in most places to avoid the overhead of the VM pointer.
Various other adjustments and improvements.
The plugin is currently in a broken state and crashes at shutdown. The bug is unknown at this point.
2017-02-21 21:24:59 +02:00
Sandu Liviu Catalin
3e35f7c916 Adjust the Color3 and COlor4 type functions to use the new method of receiving formatted strings. 2016-11-16 16:19:02 +02:00
Sandu Liviu Catalin
5f8c2f6cc5 Update all existing code to always receive StackStrF as a const reference. 2016-11-16 15:10:33 +02:00
Sandu Liviu Catalin
10f2ad95ec Adjust the signal to use the new method of receiving formatted strings. 2016-11-16 12:32:58 +02:00
Sandu Liviu Catalin
c040b24d29 Adjust remaining miscellaneous functions to use the new method of receiving formatted strings. 2016-11-16 12:32:30 +02:00
Sandu Liviu Catalin
000133b2ba Adjust some of the miscellaneous functions to use the new method of receiving formatted strings. 2016-11-16 12:15:46 +02:00
Sandu Liviu Catalin
c318dbf1da Fix HideMapObjectEx registered as SetKeyCodeName. 2016-11-16 11:58:46 +02:00
Sandu Liviu Catalin
de4c7da73f Implement the pure typename meta-methods in Signal type using the standard method. 2016-11-15 21:42:54 +02:00
Sandu Liviu Catalin
da76d87a93 Move some of the signal implementation to source file.
Don't combine the Consume and Approve methods.
The null value does not count towards returned values anymore.
2016-11-13 14:50:04 +02:00
Sandu Liviu Catalin
df12603405 Fix issue in signal which could ommit to push a return value on the stack. 2016-11-13 14:06:53 +02:00
Sandu Liviu Catalin
f54271a4fd Implement arbitrary user data for signals. 2016-11-04 01:31:49 +02:00
Sandu Liviu Catalin
5b39f7f061 Implement the Approve and Request methods of emitting signals. 2016-11-04 01:31:07 +02:00
Sandu Liviu Catalin
a3594145ad Fix the inequality operator from the Slot class. Remove unnecessary implementation of other comparison operators from the slot class. 2016-10-31 17:35:54 +02:00
Sandu Liviu Catalin
743ceec248 Minor adjustments to the Signals implementation. Also added the Head and Tail methods when connecting slots. 2016-10-30 21:25:10 +02:00
Sandu Liviu Catalin
b946e7a9b9 Initial implementation of the built-in event system based on the signals and slots design. 2016-10-30 18:26:37 +02:00
Sandu Liviu Catalin
07d37831b9 Use 'color' instead of 'colour' internally and expose aliases to both for the script interface. 2016-08-21 18:07:35 +03:00
Sandu Liviu Catalin
c5192399e2 Spelling mistake in weapon name. 2016-07-31 18:31:33 +03:00
Sandu Liviu Catalin
7e65a1b21f Adjust skin names array to include the identifier before the name so it's easier to read. 2016-07-30 22:02:37 +03:00
Sandu Liviu Catalin
046d33b49d Adjust vehicle names array to include the identifier before the name so it's easier to read. 2016-07-30 22:02:28 +03:00
Sandu Liviu Catalin
3a216b5447 Add heli-blade to the list of weapon names. 2016-07-30 19:45:30 +03:00
Sandu Liviu Catalin
3b925c21d5 More missing weapon identifiers. Related to #23
Fix the max value for the various identifier groups.
2016-07-28 21:10:07 +03:00
Sandu Liviu Catalin
0c324557f6 Remove unnecessary collision checks when converting a weapon name to an identifier. 2016-07-28 16:50:24 +03:00
Sandu Liviu Catalin
d2719a5223 Include the shared header to prevent compilation errors on the account of undeclared functions. 2016-07-28 01:23:34 +03:00
Sandu Liviu Catalin
0b6f817e1f Minor adjustments in functions that convert skin, vehicle, weapon name to identifier. 2016-07-28 00:15:59 +03:00
Sandu Liviu Catalin
7735070ef8 Adjust range checks when converting vehicle name to identifier. 2016-07-28 00:14:02 +03:00
Sandu Liviu Catalin
7b3b7cb6c2 Adjust range checks when converting weapon name to identifier. 2016-07-28 00:13:02 +03:00
Sandu Liviu Catalin
7cb413111e Adjust range checks when converting skin name to identifier. 2016-07-28 00:10:15 +03:00
Sandu Liviu Catalin
63da454de8 Fix incorrect range check when converting skin name to identifier. 2016-07-28 00:08:29 +03:00
Sandu Liviu Catalin
0559e224ad Fix incorrect range check when converting skin name to identifier. 2016-07-28 00:07:57 +03:00
Sandu Liviu Catalin
247ea2a357 Fix incorrect range check when converting vehicle name to identifier. 2016-07-28 00:04:22 +03:00
Sandu Liviu Catalin
1c12c53cc9 Fix incorrect range check when converting weapon name to identifier. 2016-07-28 00:01:40 +03:00
Sandu Liviu Catalin
ed6bb9802f Add missing weapon identifier for Heli-blade. Should close #23 2016-07-27 23:59:43 +03:00
Sandu Liviu Catalin
93e6e9f77a Adjust the name from Rocket to Missile to prevent poossible collisions when converting from name to identifier. Should close #24 2016-07-27 23:49:02 +03:00
Sandu Liviu Catalin
6eb0e97a71 Fix wrong function registered under the wrong name. 2016-07-27 23:35:52 +03:00
Sandu Liviu Catalin
58ad1d59e5 Add functions to obtain a district name from a certaint point on the map. Should close #28 2016-07-27 23:34:56 +03:00
Sandu Liviu Catalin
5cc8cfffa9 Update GetWeaponID() to recognize "Ingram" without the "Silenced" portion. 2016-07-17 16:49:15 +03:00
Sandu Liviu Catalin
7bb0d5f947 Adjust the code to use the .what() method from the Sqrat exception. 2016-07-09 14:18:09 +03:00
Sandu Liviu Catalin
c5c3af4f5e Avoid compile errors from implicit cast to int by making the type explicit. 2016-06-19 19:38:24 +03:00
Sandu Liviu Catalin
6ec8ca620f Update the player mesage broadcasting to also be more flexible and dynamic when detecting the message color.
Move the shared code that identifies the message color outside the player class source file.
2016-06-19 19:06:24 +03:00
Sandu Liviu Catalin
3ebe127c2c Move message broadcasting into their own source file for better code structuring
Move message broadcasting into their own table to avoid polluting the global scope.
2016-06-19 09:32:16 +03:00
Sandu Liviu Catalin
431198378d Implement functions to broadcast messages to all players. 2016-06-19 08:13:38 +03:00