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https://github.com/VCMP-SqMod/SqMod.git
synced 2024-11-08 00:37:15 +01:00
Implement a new event to receive notifications when an object alpha has changed.
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@ -256,6 +256,7 @@ protected:
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Function mOnShot;
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Function mOnTouched;
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Function mOnWorld;
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Function mOnAlpha;
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};
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/* --------------------------------------------------------------------------------------------
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@ -1008,6 +1009,7 @@ public:
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void EmitCheckpointWorld(Int32 checkpoint_id, Int32 old_world, Int32 new_world);
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void EmitCheckpointRadius(Int32 checkpoint_id, Float32 old_radius, Float32 new_radius);
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void EmitObjectWorld(Int32 object_id, Int32 old_world, Int32 new_world);
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void EmitObjectAlpha(Int32 object_id, Int32 old_alpha, Int32 new_alpha, Int32 time);
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void EmitPlayerHealth(Int32 player_id, Float32 old_health, Float32 new_health);
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void EmitPlayerArmour(Int32 player_id, Float32 old_armour, Float32 new_armour);
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void EmitPlayerWeapon(Int32 player_id, Int32 old_weapon, Int32 new_weapon);
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@ -1153,6 +1155,7 @@ private:
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Function mOnObjectShot;
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Function mOnObjectTouched;
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Function mOnObjectWorld;
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Function mOnObjectAlpha;
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Function mOnPickupClaimed;
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Function mOnPickupCollected;
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Function mOnPickupRespawn;
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@ -700,6 +700,14 @@ void Core::EmitObjectWorld(Int32 object_id, Int32 old_world, Int32 new_world)
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Emit(mOnObjectWorld, _object.mObj, old_world, new_world);
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}
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// ------------------------------------------------------------------------------------------------
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void Core::EmitObjectAlpha(Int32 object_id, Int32 old_alpha, Int32 new_alpha, Int32 time)
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{
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ObjectInst & _object = m_Objects.at(object_id);
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Emit(_object.mOnAlpha, old_alpha, new_alpha, time);
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Emit(mOnObjectAlpha, _object.mObj, old_alpha, new_alpha, time);
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}
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// ------------------------------------------------------------------------------------------------
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void Core::EmitPlayerHealth(Int32 player_id, Float32 old_health, Float32 new_health)
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{
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@ -153,6 +153,7 @@ void Core::ResetFunc(ObjectInst & inst)
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inst.mOnShot.ReleaseGently();
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inst.mOnTouched.ReleaseGently();
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inst.mOnWorld.ReleaseGently();
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inst.mOnAlpha.ReleaseGently();
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}
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// ------------------------------------------------------------------------------------------------
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@ -346,6 +347,7 @@ void Core::ResetFunc()
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Core::Get().mOnObjectShot.ReleaseGently();
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Core::Get().mOnObjectTouched.ReleaseGently();
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Core::Get().mOnObjectWorld.ReleaseGently();
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Core::Get().mOnObjectAlpha.ReleaseGently();
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Core::Get().mOnPickupClaimed.ReleaseGently();
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Core::Get().mOnPickupCollected.ReleaseGently();
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Core::Get().mOnPickupRespawn.ReleaseGently();
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@ -471,6 +473,7 @@ Function & Core::GetEvent(Int32 evid)
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case EVT_OBJECTSHOT: return mOnObjectShot;
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case EVT_OBJECTTOUCHED: return mOnObjectTouched;
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case EVT_OBJECTWORLD: return mOnObjectWorld;
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case EVT_OBJECTALPHA: return mOnObjectAlpha;
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case EVT_PICKUPCLAIMED: return mOnPickupClaimed;
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case EVT_PICKUPCOLLECTED: return mOnPickupCollected;
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case EVT_PICKUPRESPAWN: return mOnPickupRespawn;
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@ -574,6 +577,7 @@ Function & Core::GetObjectEvent(Int32 id, Int32 evid)
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case EVT_OBJECTSHOT: return inst.mOnShot;
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case EVT_OBJECTTOUCHED: return inst.mOnTouched;
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case EVT_OBJECTWORLD: return inst.mOnWorld;
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case EVT_OBJECTALPHA: return inst.mOnAlpha;
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default: return NullFunction();
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}
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}
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@ -217,21 +217,33 @@ Int32 CObject::GetAlpha() const
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}
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// ------------------------------------------------------------------------------------------------
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void CObject::SetAlpha(Int32 alpha) const
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void CObject::SetAlpha(Int32 alpha)
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{
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// Validate the managed identifier
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Validate();
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// Perform the requested operation
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_Func->SetObjectAlpha(m_ID, alpha, 0);
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SetAlphaEx(alpha, 0);
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}
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// ------------------------------------------------------------------------------------------------
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void CObject::SetAlphaEx(Int32 alpha, Uint32 time) const
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void CObject::SetAlphaEx(Int32 alpha, Uint32 time)
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{
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// Validate the managed identifier
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Validate();
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// Perform the requested operation
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// Grab the current value for this property
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const Int32 current = _Func->GetObjectAlpha(m_ID);
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// Don't even bother if it's the same value
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if (current == alpha)
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{
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return;
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}
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// Avoid property unwind from a recursive call
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_Func->SetObjectAlpha(m_ID, alpha, time);
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// Avoid infinite recursive event loops
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if (!(m_CircularLocks & OBJECTCL_EMIT_OBJECT_ALPHA))
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{
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// Prevent this event from triggering while executed
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BitGuardU32 bg(m_CircularLocks, OBJECTCL_EMIT_OBJECT_ALPHA);
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// Now forward the event call
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Core::Get().EmitObjectAlpha(m_ID, current, alpha, time);
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}
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}
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// ------------------------------------------------------------------------------------------------
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@ -12,7 +12,8 @@ namespace SqMod {
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*/
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enum ObjectCircularLocks
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{
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OBJECTCL_EMIT_OBJECT_WORLD = (1 << 0)
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OBJECTCL_EMIT_OBJECT_WORLD = (1 << 0),
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OBJECTCL_EMIT_OBJECT_ALPHA = (2 << 0)
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};
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/* ------------------------------------------------------------------------------------------------
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@ -235,12 +236,12 @@ public:
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/* --------------------------------------------------------------------------------------------
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* Modify the alpha of the managed object entity.
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*/
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void SetAlpha(Int32 alpha) const;
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void SetAlpha(Int32 alpha);
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/* --------------------------------------------------------------------------------------------
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* Modify the alpha of the managed object entity over the specified time.
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*/
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void SetAlphaEx(Int32 alpha, Uint32 time) const;
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void SetAlphaEx(Int32 alpha, Uint32 time);
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/* --------------------------------------------------------------------------------------------
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* Move the managed object entity to the specified position over the specified time.
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@ -362,6 +362,7 @@ enum EventType
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EVT_OBJECTSHOT,
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EVT_OBJECTTOUCHED,
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EVT_OBJECTWORLD,
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EVT_OBJECTALPHA,
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EVT_PICKUPCLAIMED,
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EVT_PICKUPCOLLECTED,
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EVT_PICKUPRESPAWN,
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