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Update Privilege.cpp
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@ -133,7 +133,7 @@ void PvManager::PropagateParentChange(const PvClass & cls, const PvClass::Ref &
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// Is this entry inherited or owned?
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if (itr != cls.mPrivileges.end())
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{
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break; // Nothing new will happen here
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continue; // Nothing new will happen here
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}
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}
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// We know we inherit this entry value so let's get that value instead
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@ -143,7 +143,7 @@ void PvManager::PropagateParentChange(const PvClass & cls, const PvClass::Ref &
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// Are they literally the same?
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if (inherited == current)
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{
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break; // Don't even bother
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continue; // Don't even bother
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}
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// Find out who can identify this change
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const Function & modify = e.second->mOnModify.IsNull() ? m_OnModify : e.second->mOnModify;
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@ -180,7 +180,7 @@ void PvManager::PropagateClassChange(const PvUnit & unit, const PvClass::Ref & c
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// Is this entry inherited or owned?
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if (itr != unit.mPrivileges.end())
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{
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break; // Nothing new will happen here
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continue; // Nothing new will happen here
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}
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}
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// We know we inherit this entry value so let's get that value instead
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@ -190,7 +190,7 @@ void PvManager::PropagateClassChange(const PvUnit & unit, const PvClass::Ref & c
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// Are they literally the same?
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if (inherited == current)
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{
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break; // Don't even bother
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continue; // Don't even bother
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}
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// Find out who can identify this change
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const Function & modify = e.second->mOnModify.IsNull() ? m_OnModify : e.second->mOnModify;
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