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mirror of https://github.com/VCMP-SqMod/SqMod.git synced 2025-02-21 12:17:12 +01:00

Improve the Sphere registration code to avoid using overloads where not necessary.

Also restructured the registration code a bit.
This commit is contained in:
Sandu Liviu Catalin 2016-07-25 00:08:37 +03:00
parent 13ddc704d6
commit c8685919de
2 changed files with 93 additions and 53 deletions

View File

@ -60,6 +60,7 @@ Sphere & Sphere::operator = (Value r)
return *this; return *this;
} }
// ------------------------------------------------------------------------------------------------
Sphere & Sphere::operator = (const Vector3 & p) Sphere & Sphere::operator = (const Vector3 & p)
{ {
pos = p; pos = p;
@ -74,6 +75,7 @@ Sphere & Sphere::operator += (const Sphere & s)
return *this; return *this;
} }
// ------------------------------------------------------------------------------------------------
Sphere & Sphere::operator -= (const Sphere & s) Sphere & Sphere::operator -= (const Sphere & s)
{ {
pos -= s.pos; pos -= s.pos;
@ -81,6 +83,7 @@ Sphere & Sphere::operator -= (const Sphere & s)
return *this; return *this;
} }
// ------------------------------------------------------------------------------------------------
Sphere & Sphere::operator *= (const Sphere & s) Sphere & Sphere::operator *= (const Sphere & s)
{ {
pos *= s.pos; pos *= s.pos;
@ -88,6 +91,7 @@ Sphere & Sphere::operator *= (const Sphere & s)
return *this; return *this;
} }
// ------------------------------------------------------------------------------------------------
Sphere & Sphere::operator /= (const Sphere & s) Sphere & Sphere::operator /= (const Sphere & s)
{ {
pos /= s.pos; pos /= s.pos;
@ -95,6 +99,7 @@ Sphere & Sphere::operator /= (const Sphere & s)
return *this; return *this;
} }
// ------------------------------------------------------------------------------------------------
Sphere & Sphere::operator %= (const Sphere & s) Sphere & Sphere::operator %= (const Sphere & s)
{ {
pos %= s.pos; pos %= s.pos;
@ -110,24 +115,28 @@ Sphere & Sphere::operator += (Value r)
return *this; return *this;
} }
// ------------------------------------------------------------------------------------------------
Sphere & Sphere::operator -= (Value r) Sphere & Sphere::operator -= (Value r)
{ {
rad -= r; rad -= r;
return *this; return *this;
} }
// ------------------------------------------------------------------------------------------------
Sphere & Sphere::operator *= (Value r) Sphere & Sphere::operator *= (Value r)
{ {
rad *= r; rad *= r;
return *this; return *this;
} }
// ------------------------------------------------------------------------------------------------
Sphere & Sphere::operator /= (Value r) Sphere & Sphere::operator /= (Value r)
{ {
rad /= r; rad /= r;
return *this; return *this;
} }
// ------------------------------------------------------------------------------------------------
Sphere & Sphere::operator %= (Value r) Sphere & Sphere::operator %= (Value r)
{ {
rad = std::fmod(rad, r); rad = std::fmod(rad, r);
@ -141,24 +150,28 @@ Sphere & Sphere::operator += (const Vector3 & p)
return *this; return *this;
} }
// ------------------------------------------------------------------------------------------------
Sphere & Sphere::operator -= (const Vector3 & p) Sphere & Sphere::operator -= (const Vector3 & p)
{ {
pos -= p; pos -= p;
return *this; return *this;
} }
// ------------------------------------------------------------------------------------------------
Sphere & Sphere::operator *= (const Vector3 & p) Sphere & Sphere::operator *= (const Vector3 & p)
{ {
pos *= p; pos *= p;
return *this; return *this;
} }
// ------------------------------------------------------------------------------------------------
Sphere & Sphere::operator /= (const Vector3 & p) Sphere & Sphere::operator /= (const Vector3 & p)
{ {
pos /= p; pos /= p;
return *this; return *this;
} }
// ------------------------------------------------------------------------------------------------
Sphere & Sphere::operator %= (const Vector3 & p) Sphere & Sphere::operator %= (const Vector3 & p)
{ {
pos %= p; pos %= p;
@ -173,6 +186,7 @@ Sphere & Sphere::operator ++ ()
return *this; return *this;
} }
// ------------------------------------------------------------------------------------------------
Sphere & Sphere::operator -- () Sphere & Sphere::operator -- ()
{ {
--pos; --pos;
@ -189,6 +203,7 @@ Sphere Sphere::operator ++ (int)
return state; return state;
} }
// ------------------------------------------------------------------------------------------------
Sphere Sphere::operator -- (int) Sphere Sphere::operator -- (int)
{ {
Sphere state(*this); Sphere state(*this);
@ -203,21 +218,25 @@ Sphere Sphere::operator + (const Sphere & s) const
return Sphere(pos + s.pos, rad + s.rad); return Sphere(pos + s.pos, rad + s.rad);
} }
// ------------------------------------------------------------------------------------------------
Sphere Sphere::operator - (const Sphere & s) const Sphere Sphere::operator - (const Sphere & s) const
{ {
return Sphere(pos - s.pos, rad - s.rad); return Sphere(pos - s.pos, rad - s.rad);
} }
// ------------------------------------------------------------------------------------------------
Sphere Sphere::operator * (const Sphere & s) const Sphere Sphere::operator * (const Sphere & s) const
{ {
return Sphere(pos * s.pos, rad * s.rad); return Sphere(pos * s.pos, rad * s.rad);
} }
// ------------------------------------------------------------------------------------------------
Sphere Sphere::operator / (const Sphere & s) const Sphere Sphere::operator / (const Sphere & s) const
{ {
return Sphere(pos / s.pos, rad / s.rad); return Sphere(pos / s.pos, rad / s.rad);
} }
// ------------------------------------------------------------------------------------------------
Sphere Sphere::operator % (const Sphere & s) const Sphere Sphere::operator % (const Sphere & s) const
{ {
return Sphere(pos % s.pos, std::fmod(rad, s.rad)); return Sphere(pos % s.pos, std::fmod(rad, s.rad));
@ -229,21 +248,25 @@ Sphere Sphere::operator + (Value r) const
return Sphere(rad + r); return Sphere(rad + r);
} }
// ------------------------------------------------------------------------------------------------
Sphere Sphere::operator - (Value r) const Sphere Sphere::operator - (Value r) const
{ {
return Sphere(rad - r); return Sphere(rad - r);
} }
// ------------------------------------------------------------------------------------------------
Sphere Sphere::operator * (Value r) const Sphere Sphere::operator * (Value r) const
{ {
return Sphere(rad * r); return Sphere(rad * r);
} }
// ------------------------------------------------------------------------------------------------
Sphere Sphere::operator / (Value r) const Sphere Sphere::operator / (Value r) const
{ {
return Sphere(rad / r); return Sphere(rad / r);
} }
// ------------------------------------------------------------------------------------------------
Sphere Sphere::operator % (Value r) const Sphere Sphere::operator % (Value r) const
{ {
return Sphere(std::fmod(rad, r)); return Sphere(std::fmod(rad, r));
@ -255,21 +278,25 @@ Sphere Sphere::operator + (const Vector3 & p) const
return Sphere(pos + p, rad); return Sphere(pos + p, rad);
} }
// ------------------------------------------------------------------------------------------------
Sphere Sphere::operator - (const Vector3 & p) const Sphere Sphere::operator - (const Vector3 & p) const
{ {
return Sphere(pos - p, rad); return Sphere(pos - p, rad);
} }
// ------------------------------------------------------------------------------------------------
Sphere Sphere::operator * (const Vector3 & p) const Sphere Sphere::operator * (const Vector3 & p) const
{ {
return Sphere(pos * p, rad); return Sphere(pos * p, rad);
} }
// ------------------------------------------------------------------------------------------------
Sphere Sphere::operator / (const Vector3 & p) const Sphere Sphere::operator / (const Vector3 & p) const
{ {
return Sphere(pos / p, rad); return Sphere(pos / p, rad);
} }
// ------------------------------------------------------------------------------------------------
Sphere Sphere::operator % (const Vector3 & p) const Sphere Sphere::operator % (const Vector3 & p) const
{ {
return Sphere(pos % p, rad); return Sphere(pos % p, rad);
@ -281,6 +308,7 @@ Sphere Sphere::operator + () const
return Sphere(pos.Abs(), std::fabs(rad)); return Sphere(pos.Abs(), std::fabs(rad));
} }
// ------------------------------------------------------------------------------------------------
Sphere Sphere::operator - () const Sphere Sphere::operator - () const
{ {
return Sphere(-pos, -rad); return Sphere(-pos, -rad);
@ -292,26 +320,31 @@ bool Sphere::operator == (const Sphere & s) const
return EpsEq(rad, s.rad) && (pos == s.pos); return EpsEq(rad, s.rad) && (pos == s.pos);
} }
// ------------------------------------------------------------------------------------------------
bool Sphere::operator != (const Sphere & s) const bool Sphere::operator != (const Sphere & s) const
{ {
return !EpsEq(rad, s.rad) && (pos != s.pos); return !EpsEq(rad, s.rad) && (pos != s.pos);
} }
// ------------------------------------------------------------------------------------------------
bool Sphere::operator < (const Sphere & s) const bool Sphere::operator < (const Sphere & s) const
{ {
return EpsLt(rad, s.rad) && (pos < s.pos); return EpsLt(rad, s.rad) && (pos < s.pos);
} }
// ------------------------------------------------------------------------------------------------
bool Sphere::operator > (const Sphere & s) const bool Sphere::operator > (const Sphere & s) const
{ {
return EpsGt(rad, s.rad) && (pos > s.pos); return EpsGt(rad, s.rad) && (pos > s.pos);
} }
// ------------------------------------------------------------------------------------------------
bool Sphere::operator <= (const Sphere & s) const bool Sphere::operator <= (const Sphere & s) const
{ {
return EpsLtEq(rad, s.rad) && (pos <= s.pos); return EpsLtEq(rad, s.rad) && (pos <= s.pos);
} }
// ------------------------------------------------------------------------------------------------
bool Sphere::operator >= (const Sphere & s) const bool Sphere::operator >= (const Sphere & s) const
{ {
return EpsGtEq(rad, s.rad) && (pos >= s.pos); return EpsGtEq(rad, s.rad) && (pos >= s.pos);
@ -341,44 +374,48 @@ CSStr Sphere::ToString() const
} }
// ------------------------------------------------------------------------------------------------ // ------------------------------------------------------------------------------------------------
void Sphere::Set(Value nr) void Sphere::SetRadius(Value nr)
{ {
rad = nr; rad = nr;
} }
void Sphere::Set(const Sphere & ns) // ------------------------------------------------------------------------------------------------
void Sphere::SetSphere(const Sphere & ns)
{ {
pos = ns.pos; pos = ns.pos;
rad = ns.rad; rad = ns.rad;
} }
void Sphere::Set(const Vector3 & np) // ------------------------------------------------------------------------------------------------
void Sphere::SetSphereEx(Value nx, Value ny, Value nz, Value nr)
{ {
pos = np; pos.SetVector3Ex(nx, ny, nz);
rad = nr;
} }
void Sphere::Set(const Vector3 & np, Value nr) // ------------------------------------------------------------------------------------------------
void Sphere::SetValues(const Vector3 & np, Value nr)
{ {
pos = np; pos = np;
rad = nr; rad = nr;
} }
// ------------------------------------------------------------------------------------------------ // ------------------------------------------------------------------------------------------------
void Sphere::Set(Value nx, Value ny, Value nz) void Sphere::SetPosition(const Vector3 & np)
{ {
pos.Set(nx, ny, nz); pos = np;
}
void Sphere::Set(Value nx, Value ny, Value nz, Value nr)
{
pos.Set(nx, ny, nz);
rad = nr;
} }
// ------------------------------------------------------------------------------------------------ // ------------------------------------------------------------------------------------------------
void Sphere::Set(CSStr values, SQChar delim) void Sphere::SetPositionEx(Value nx, Value ny, Value nz)
{ {
Set(Sphere::Get(values, delim)); pos.SetVector3Ex(nx, ny, nz);
}
// ------------------------------------------------------------------------------------------------
void Sphere::SetStr(CSStr values, SQChar delim)
{
SetSphere(Sphere::Get(values, delim));
} }
// ------------------------------------------------------------------------------------------------ // ------------------------------------------------------------------------------------------------
@ -388,6 +425,7 @@ void Sphere::Generate()
rad = GetRandomFloat32(); rad = GetRandomFloat32();
} }
// ------------------------------------------------------------------------------------------------
void Sphere::Generate(Value min, Value max, bool r) void Sphere::Generate(Value min, Value max, bool r)
{ {
if (EpsLt(max, min)) if (EpsLt(max, min))
@ -404,6 +442,7 @@ void Sphere::Generate(Value min, Value max, bool r)
} }
} }
// ------------------------------------------------------------------------------------------------
void Sphere::Generate(Value xmin, Value xmax, Value ymin, Value ymax, Value zmin, Value zmax) void Sphere::Generate(Value xmin, Value xmax, Value ymin, Value ymax, Value zmin, Value zmax)
{ {
if (EpsLt(xmax, xmin) || EpsLt(ymax, ymin) || EpsLt(zmax, zmin)) if (EpsLt(xmax, xmin) || EpsLt(ymax, ymin) || EpsLt(zmax, zmin))
@ -414,6 +453,7 @@ void Sphere::Generate(Value xmin, Value xmax, Value ymin, Value ymax, Value zmin
pos.Generate(xmin, xmax, ymin, ymax, zmin, zmax); pos.Generate(xmin, xmax, ymin, ymax, zmin, zmax);
} }
// ------------------------------------------------------------------------------------------------
void Sphere::Generate(Value xmin, Value xmax, Value ymin, Value ymax, Value zmin, Value zmax, Value rmin, Value rmax) void Sphere::Generate(Value xmin, Value xmax, Value ymin, Value ymax, Value zmin, Value zmax, Value rmin, Value rmax)
{ {
if (EpsLt(xmax, xmin) || EpsLt(ymax, ymin) || EpsLt(zmax, zmin) || EpsLt(rmax, rmin)) if (EpsLt(xmax, xmin) || EpsLt(ymax, ymin) || EpsLt(zmax, zmin) || EpsLt(rmax, rmin))
@ -468,31 +508,35 @@ const Sphere & GetSphere()
return sphere; return sphere;
} }
// ------------------------------------------------------------------------------------------------
const Sphere & GetSphere(Float32 rv) const Sphere & GetSphere(Float32 rv)
{ {
static Sphere sphere; static Sphere sphere;
sphere.Set(rv); sphere.SetRadius(rv);
return sphere; return sphere;
} }
// ------------------------------------------------------------------------------------------------
const Sphere & GetSphere(const Vector3 & pv, Float32 rv) const Sphere & GetSphere(const Vector3 & pv, Float32 rv)
{ {
static Sphere sphere; static Sphere sphere;
sphere.Set(pv, rv); sphere.SetValues(pv, rv);
return sphere; return sphere;
} }
// ------------------------------------------------------------------------------------------------
const Sphere & GetSphere(Float32 xv, Float32 yv, Float32 zv, Float32 rv) const Sphere & GetSphere(Float32 xv, Float32 yv, Float32 zv, Float32 rv)
{ {
static Sphere sphere; static Sphere sphere;
sphere.Set(xv, yv, zv, rv); sphere.SetSphereEx(xv, yv, zv, rv);
return sphere; return sphere;
} }
// ------------------------------------------------------------------------------------------------
const Sphere & GetSphere(const Sphere & o) const Sphere & GetSphere(const Sphere & o)
{ {
static Sphere sphere; static Sphere sphere;
sphere.Set(o); sphere.SetSphere(o);
return sphere; return sphere;
} }
@ -512,8 +556,6 @@ void Register_Sphere(HSQUIRRELVM vm)
.Var(_SC("rad"), &Sphere::rad) .Var(_SC("rad"), &Sphere::rad)
.Var(_SC("Pos"), &Sphere::pos) .Var(_SC("Pos"), &Sphere::pos)
.Var(_SC("Rad"), &Sphere::rad) .Var(_SC("Rad"), &Sphere::rad)
// Properties
.Prop(_SC("Abs"), &Sphere::Abs)
// Core Meta-methods // Core Meta-methods
.Func(_SC("_tostring"), &Sphere::ToString) .Func(_SC("_tostring"), &Sphere::ToString)
.SquirrelFunc(_SC("_typename"), &Sphere::Typename) .SquirrelFunc(_SC("_typename"), &Sphere::Typename)
@ -525,16 +567,22 @@ void Register_Sphere(HSQUIRRELVM vm)
.Func< Sphere (Sphere::*)(const Sphere &) const >(_SC("_div"), &Sphere::operator /) .Func< Sphere (Sphere::*)(const Sphere &) const >(_SC("_div"), &Sphere::operator /)
.Func< Sphere (Sphere::*)(const Sphere &) const >(_SC("_modulo"), &Sphere::operator %) .Func< Sphere (Sphere::*)(const Sphere &) const >(_SC("_modulo"), &Sphere::operator %)
.Func< Sphere (Sphere::*)(void) const >(_SC("_unm"), &Sphere::operator -) .Func< Sphere (Sphere::*)(void) const >(_SC("_unm"), &Sphere::operator -)
// Setters // Properties
.Overload< void (Sphere::*)(const Sphere &) >(_SC("Set"), &Sphere::Set) .Prop(_SC("Abs"), &Sphere::Abs)
.Overload< void (Sphere::*)(const Vector3 &, Val) >(_SC("Set"), &Sphere::Set) // Member Methods
.Overload< void (Sphere::*)(Val, Val, Val, Val) >(_SC("Set"), &Sphere::Set) .Func(_SC("SetRadius"), &Sphere::SetRadius)
.Overload< void (Sphere::*)(Val) >(_SC("SetRad"), &Sphere::Set) .Func(_SC("SetSphere"), &Sphere::SetSphere)
.Overload< void (Sphere::*)(const Vector3 &) >(_SC("SetVec3"), &Sphere::Set) .Func(_SC("SetSphereEx"), &Sphere::SetSphereEx)
.Overload< void (Sphere::*)(Val, Val, Val) >(_SC("SetVec3"), &Sphere::Set) .Func(_SC("SetValues"), &Sphere::SetValues)
.Overload< void (Sphere::*)(CSStr, SQChar) >(_SC("SetStr"), &Sphere::Set) .Func(_SC("SetPosition"), &Sphere::SetPosition)
// Utility Methods .Func(_SC("SetPositionEx"), &Sphere::SetPositionEx)
.Func(_SC("SetStr"), &Sphere::SetStr)
.Func(_SC("Clear"), &Sphere::Clear) .Func(_SC("Clear"), &Sphere::Clear)
// Member Overloads
.Overload< void (Sphere::*)(void) >(_SC("Generate"), &Sphere::Generate)
.Overload< void (Sphere::*)(Val, Val, bool) >(_SC("Generate"), &Sphere::Generate)
.Overload< void (Sphere::*)(Val, Val, Val, Val, Val, Val) >(_SC("Generate"), &Sphere::Generate)
.Overload< void (Sphere::*)(Val, Val, Val, Val, Val, Val, Val, Val) >(_SC("Generate"), &Sphere::Generate)
// Static Overloads // Static Overloads
.StaticOverload< const Sphere & (*)(CSStr) >(_SC("FromStr"), &Sphere::Get) .StaticOverload< const Sphere & (*)(CSStr) >(_SC("FromStr"), &Sphere::Get)
.StaticOverload< const Sphere & (*)(CSStr, SQChar) >(_SC("FromStr"), &Sphere::Get) .StaticOverload< const Sphere & (*)(CSStr, SQChar) >(_SC("FromStr"), &Sphere::Get)
@ -547,45 +595,37 @@ void Register_Sphere(HSQUIRRELVM vm)
.Func< Sphere & (Sphere::*)(const Sphere &) >(_SC("opMulAssign"), &Sphere::operator *=) .Func< Sphere & (Sphere::*)(const Sphere &) >(_SC("opMulAssign"), &Sphere::operator *=)
.Func< Sphere & (Sphere::*)(const Sphere &) >(_SC("opDivAssign"), &Sphere::operator /=) .Func< Sphere & (Sphere::*)(const Sphere &) >(_SC("opDivAssign"), &Sphere::operator /=)
.Func< Sphere & (Sphere::*)(const Sphere &) >(_SC("opModAssign"), &Sphere::operator %=) .Func< Sphere & (Sphere::*)(const Sphere &) >(_SC("opModAssign"), &Sphere::operator %=)
.Func< Sphere & (Sphere::*)(Sphere::Value) >(_SC("opAddAssignR"), &Sphere::operator +=) .Func< Sphere & (Sphere::*)(Sphere::Value) >(_SC("opAddAssignR"), &Sphere::operator +=)
.Func< Sphere & (Sphere::*)(Sphere::Value) >(_SC("opSubAssignR"), &Sphere::operator -=) .Func< Sphere & (Sphere::*)(Sphere::Value) >(_SC("opSubAssignR"), &Sphere::operator -=)
.Func< Sphere & (Sphere::*)(Sphere::Value) >(_SC("opMulAssignR"), &Sphere::operator *=) .Func< Sphere & (Sphere::*)(Sphere::Value) >(_SC("opMulAssignR"), &Sphere::operator *=)
.Func< Sphere & (Sphere::*)(Sphere::Value) >(_SC("opDivAssignR"), &Sphere::operator /=) .Func< Sphere & (Sphere::*)(Sphere::Value) >(_SC("opDivAssignR"), &Sphere::operator /=)
.Func< Sphere & (Sphere::*)(Sphere::Value) >(_SC("opModAssignR"), &Sphere::operator %=) .Func< Sphere & (Sphere::*)(Sphere::Value) >(_SC("opModAssignR"), &Sphere::operator %=)
.Func< Sphere & (Sphere::*)(const Vector3 &) >(_SC("opAddAssignP"), &Sphere::operator +=) .Func< Sphere & (Sphere::*)(const Vector3 &) >(_SC("opAddAssignP"), &Sphere::operator +=)
.Func< Sphere & (Sphere::*)(const Vector3 &) >(_SC("opSubAssignP"), &Sphere::operator -=) .Func< Sphere & (Sphere::*)(const Vector3 &) >(_SC("opSubAssignP"), &Sphere::operator -=)
.Func< Sphere & (Sphere::*)(const Vector3 &) >(_SC("opMulAssignP"), &Sphere::operator *=) .Func< Sphere & (Sphere::*)(const Vector3 &) >(_SC("opMulAssignP"), &Sphere::operator *=)
.Func< Sphere & (Sphere::*)(const Vector3 &) >(_SC("opDivAssignP"), &Sphere::operator /=) .Func< Sphere & (Sphere::*)(const Vector3 &) >(_SC("opDivAssignP"), &Sphere::operator /=)
.Func< Sphere & (Sphere::*)(const Vector3 &) >(_SC("opModAssignP"), &Sphere::operator %=) .Func< Sphere & (Sphere::*)(const Vector3 &) >(_SC("opModAssignP"), &Sphere::operator %=)
.Func< Sphere & (Sphere::*)(void) >(_SC("opPreInc"), &Sphere::operator ++) .Func< Sphere & (Sphere::*)(void) >(_SC("opPreInc"), &Sphere::operator ++)
.Func< Sphere & (Sphere::*)(void) >(_SC("opPreDec"), &Sphere::operator --) .Func< Sphere & (Sphere::*)(void) >(_SC("opPreDec"), &Sphere::operator --)
.Func< Sphere (Sphere::*)(int) >(_SC("opPostInc"), &Sphere::operator ++) .Func< Sphere (Sphere::*)(int) >(_SC("opPostInc"), &Sphere::operator ++)
.Func< Sphere (Sphere::*)(int) >(_SC("opPostDec"), &Sphere::operator --) .Func< Sphere (Sphere::*)(int) >(_SC("opPostDec"), &Sphere::operator --)
.Func< Sphere (Sphere::*)(const Sphere &) const >(_SC("opAdd"), &Sphere::operator +) .Func< Sphere (Sphere::*)(const Sphere &) const >(_SC("opAdd"), &Sphere::operator +)
.Func< Sphere (Sphere::*)(const Sphere &) const >(_SC("opSub"), &Sphere::operator -) .Func< Sphere (Sphere::*)(const Sphere &) const >(_SC("opSub"), &Sphere::operator -)
.Func< Sphere (Sphere::*)(const Sphere &) const >(_SC("opMul"), &Sphere::operator *) .Func< Sphere (Sphere::*)(const Sphere &) const >(_SC("opMul"), &Sphere::operator *)
.Func< Sphere (Sphere::*)(const Sphere &) const >(_SC("opDiv"), &Sphere::operator /) .Func< Sphere (Sphere::*)(const Sphere &) const >(_SC("opDiv"), &Sphere::operator /)
.Func< Sphere (Sphere::*)(const Sphere &) const >(_SC("opMod"), &Sphere::operator %) .Func< Sphere (Sphere::*)(const Sphere &) const >(_SC("opMod"), &Sphere::operator %)
.Func< Sphere (Sphere::*)(Sphere::Value) const >(_SC("opAddR"), &Sphere::operator +) .Func< Sphere (Sphere::*)(Sphere::Value) const >(_SC("opAddR"), &Sphere::operator +)
.Func< Sphere (Sphere::*)(Sphere::Value) const >(_SC("opSubR"), &Sphere::operator -) .Func< Sphere (Sphere::*)(Sphere::Value) const >(_SC("opSubR"), &Sphere::operator -)
.Func< Sphere (Sphere::*)(Sphere::Value) const >(_SC("opMulR"), &Sphere::operator *) .Func< Sphere (Sphere::*)(Sphere::Value) const >(_SC("opMulR"), &Sphere::operator *)
.Func< Sphere (Sphere::*)(Sphere::Value) const >(_SC("opDivR"), &Sphere::operator /) .Func< Sphere (Sphere::*)(Sphere::Value) const >(_SC("opDivR"), &Sphere::operator /)
.Func< Sphere (Sphere::*)(Sphere::Value) const >(_SC("opModR"), &Sphere::operator %) .Func< Sphere (Sphere::*)(Sphere::Value) const >(_SC("opModR"), &Sphere::operator %)
.Func< Sphere (Sphere::*)(const Vector3 &) const >(_SC("opAddP"), &Sphere::operator +) .Func< Sphere (Sphere::*)(const Vector3 &) const >(_SC("opAddP"), &Sphere::operator +)
.Func< Sphere (Sphere::*)(const Vector3 &) const >(_SC("opSubP"), &Sphere::operator -) .Func< Sphere (Sphere::*)(const Vector3 &) const >(_SC("opSubP"), &Sphere::operator -)
.Func< Sphere (Sphere::*)(const Vector3 &) const >(_SC("opMulP"), &Sphere::operator *) .Func< Sphere (Sphere::*)(const Vector3 &) const >(_SC("opMulP"), &Sphere::operator *)
.Func< Sphere (Sphere::*)(const Vector3 &) const >(_SC("opDivP"), &Sphere::operator /) .Func< Sphere (Sphere::*)(const Vector3 &) const >(_SC("opDivP"), &Sphere::operator /)
.Func< Sphere (Sphere::*)(const Vector3 &) const >(_SC("opModP"), &Sphere::operator %) .Func< Sphere (Sphere::*)(const Vector3 &) const >(_SC("opModP"), &Sphere::operator %)
.Func< Sphere (Sphere::*)(void) const >(_SC("opUnPlus"), &Sphere::operator +) .Func< Sphere (Sphere::*)(void) const >(_SC("opUnPlus"), &Sphere::operator +)
.Func< Sphere (Sphere::*)(void) const >(_SC("opUnMinus"), &Sphere::operator -) .Func< Sphere (Sphere::*)(void) const >(_SC("opUnMinus"), &Sphere::operator -)
.Func< bool (Sphere::*)(const Sphere &) const >(_SC("opEqual"), &Sphere::operator ==) .Func< bool (Sphere::*)(const Sphere &) const >(_SC("opEqual"), &Sphere::operator ==)
.Func< bool (Sphere::*)(const Sphere &) const >(_SC("opNotEqual"), &Sphere::operator !=) .Func< bool (Sphere::*)(const Sphere &) const >(_SC("opNotEqual"), &Sphere::operator !=)
.Func< bool (Sphere::*)(const Sphere &) const >(_SC("opLessThan"), &Sphere::operator <) .Func< bool (Sphere::*)(const Sphere &) const >(_SC("opLessThan"), &Sphere::operator <)

View File

@ -319,37 +319,37 @@ struct Sphere
/* -------------------------------------------------------------------------------------------- /* --------------------------------------------------------------------------------------------
* Set the specified radius. * Set the specified radius.
*/ */
void Set(Value nr); void SetRadius(Value nr);
/* -------------------------------------------------------------------------------------------- /* --------------------------------------------------------------------------------------------
* Copy the sphere from another instance of this type. * Copy the sphere from another instance of this type.
*/ */
void Set(const Sphere & ns); void SetSphere(const Sphere & ns);
/* --------------------------------------------------------------------------------------------
* Set the specified position and radius.
*/
void SetSphereEx(Value nx, Value ny, Value nz, Value nr);
/* --------------------------------------------------------------------------------------------
* Set the specified position and radius.
*/
void SetValues(const Vector3 & np, Value nr);
/* -------------------------------------------------------------------------------------------- /* --------------------------------------------------------------------------------------------
* Set the position from the specified position. * Set the position from the specified position.
*/ */
void Set(const Vector3 & np); void SetPosition(const Vector3 & np);
/* --------------------------------------------------------------------------------------------
* Set the specified position and radius.
*/
void Set(const Vector3 & np, Value nr);
/* -------------------------------------------------------------------------------------------- /* --------------------------------------------------------------------------------------------
* Set the specified position. * Set the specified position.
*/ */
void Set(Value nx, Value ny, Value nz); void SetPositionEx(Value nx, Value ny, Value nz);
/* --------------------------------------------------------------------------------------------
* Set the specified position and radius.
*/
void Set(Value nx, Value ny, Value nz, Value nr);
/* -------------------------------------------------------------------------------------------- /* --------------------------------------------------------------------------------------------
* Set the values extracted from the specified string using the specified delimiter. * Set the values extracted from the specified string using the specified delimiter.
*/ */
void Set(CSStr values, SQChar delim); void SetStr(CSStr values, SQChar delim);
/* -------------------------------------------------------------------------------------------- /* --------------------------------------------------------------------------------------------
* Generate a randomly sized and positioned sphere. * Generate a randomly sized and positioned sphere.