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https://github.com/VCMP-SqMod/SqMod.git
synced 2025-02-21 20:27:13 +01:00
Expose identifiers of newlly added events and adjust intentations.
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@ -37,108 +37,117 @@ static const EnumElement g_PlatformEnum[] = {
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// ------------------------------------------------------------------------------------------------
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static const EnumElement g_EventEnum[] = {
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{_SC("Unknown"), EVT_UNKNOWN},
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{_SC("CustomEvent"), EVT_CUSTOMEVENT},
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{_SC("BlipCreated"), EVT_BLIPCREATED},
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{_SC("CheckpointCreated"), EVT_CHECKPOINTCREATED},
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{_SC("KeybindCreated"), EVT_KEYBINDCREATED},
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{_SC("ObjectCreated"), EVT_OBJECTCREATED},
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{_SC("PickupCreated"), EVT_PICKUPCREATED},
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{_SC("PlayerCreated"), EVT_PLAYERCREATED},
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{_SC("VehicleCreated"), EVT_VEHICLECREATED},
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{_SC("BlipDestroyed"), EVT_BLIPDESTROYED},
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{_SC("CheckpointDestroyed"), EVT_CHECKPOINTDESTROYED},
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{_SC("KeybindDestroyed"), EVT_KEYBINDDESTROYED},
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{_SC("ObjectDestroyed"), EVT_OBJECTDESTROYED},
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{_SC("PickupDestroyed"), EVT_PICKUPDESTROYED},
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{_SC("PlayerDestroyed"), EVT_PLAYERDESTROYED},
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{_SC("VehicleDestroyed"), EVT_VEHICLEDESTROYED},
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{_SC("BlipCustom"), EVT_BLIPCUSTOM},
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{_SC("CheckpointCustom"), EVT_CHECKPOINTCUSTOM},
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{_SC("KeybindCustom"), EVT_KEYBINDCUSTOM},
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{_SC("ObjectCustom"), EVT_OBJECTCUSTOM},
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{_SC("PickupCustom"), EVT_PICKUPCUSTOM},
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{_SC("PlayerCustom"), EVT_PLAYERCUSTOM},
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{_SC("VehicleCustom"), EVT_VEHICLECUSTOM},
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{_SC("ServerStartup"), EVT_SERVERSTARTUP},
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{_SC("ServerShutdown"), EVT_SERVERSHUTDOWN},
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{_SC("ServerFrame"), EVT_SERVERFRAME},
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{_SC("IncomingConnection"), EVT_INCOMINGCONNECTION},
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{_SC("PlayerRequestClass"), EVT_PLAYERREQUESTCLASS},
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{_SC("PlayerRequestSpawn"), EVT_PLAYERREQUESTSPAWN},
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{_SC("PlayerSpawn"), EVT_PLAYERSPAWN},
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{_SC("PlayerWasted"), EVT_PLAYERWASTED},
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{_SC("PlayerKilled"), EVT_PLAYERKILLED},
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{_SC("PlayerEmbarking"), EVT_PLAYEREMBARKING},
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{_SC("PlayerEmbarked"), EVT_PLAYEREMBARKED},
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{_SC("PlayerDisembark"), EVT_PLAYERDISEMBARK},
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{_SC("PlayerRename"), EVT_PLAYERRENAME},
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{_SC("PlayerState"), EVT_PLAYERSTATE},
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{_SC("StateNone"), EVT_STATENONE},
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{_SC("StateNormal"), EVT_STATENORMAL},
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{_SC("StateAim"), EVT_STATEAIM},
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{_SC("StateDriver"), EVT_STATEDRIVER},
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{_SC("StatePassenger"), EVT_STATEPASSENGER},
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{_SC("StateEnterDriver"), EVT_STATEENTERDRIVER},
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{_SC("StateEnterPassenger"), EVT_STATEENTERPASSENGER},
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{_SC("StateExit"), EVT_STATEEXIT},
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{_SC("StateUnspawned"), EVT_STATEUNSPAWNED},
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{_SC("PlayerAction"), EVT_PLAYERACTION},
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{_SC("ActionNone"), EVT_ACTIONNONE},
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{_SC("ActionNormal"), EVT_ACTIONNORMAL},
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{_SC("ActionAiming"), EVT_ACTIONAIMING},
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{_SC("ActionShooting"), EVT_ACTIONSHOOTING},
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{_SC("ActionJumping"), EVT_ACTIONJUMPING},
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{_SC("ActionLieDown"), EVT_ACTIONLIEDOWN},
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{_SC("ActionGettingUp"), EVT_ACTIONGETTINGUP},
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{_SC("ActionJumpVehicle"), EVT_ACTIONJUMPVEHICLE},
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{_SC("ActionDriving"), EVT_ACTIONDRIVING},
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{_SC("ActionDying"), EVT_ACTIONDYING},
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{_SC("ActionWasted"), EVT_ACTIONWASTED},
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{_SC("ActionEmbarking"), EVT_ACTIONEMBARKING},
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{_SC("ActionDisembarking"), EVT_ACTIONDISEMBARKING},
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{_SC("PlayerBurning"), EVT_PLAYERBURNING},
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{_SC("PlayerCrouching"), EVT_PLAYERCROUCHING},
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{_SC("PlayerGameKeys"), EVT_PLAYERGAMEKEYS},
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{_SC("PlayerStartTyping"), EVT_PLAYERSTARTTYPING},
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{_SC("PlayerStopTyping"), EVT_PLAYERSTOPTYPING},
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{_SC("PlayerAway"), EVT_PLAYERAWAY},
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{_SC("PlayerMessage"), EVT_PLAYERMESSAGE},
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{_SC("PlayerCommand"), EVT_PLAYERCOMMAND},
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{_SC("PlayerPrivateMessage"), EVT_PLAYERPRIVATEMESSAGE},
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{_SC("PlayerKeyPress"), EVT_PLAYERKEYPRESS},
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{_SC("PlayerKeyRelease"), EVT_PLAYERKEYRELEASE},
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{_SC("PlayerSpectate"), EVT_PLAYERSPECTATE},
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{_SC("PlayerCrashReport"), EVT_PLAYERCRASHREPORT},
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{_SC("VehicleExplode"), EVT_VEHICLEEXPLODE},
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{_SC("VehicleRespawn"), EVT_VEHICLERESPAWN},
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{_SC("ObjectShot"), EVT_OBJECTSHOT},
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{_SC("ObjectTouched"), EVT_OBJECTTOUCHED},
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{_SC("PickupClaimed"), EVT_PICKUPCLAIMED},
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{_SC("PickupCollected"), EVT_PICKUPCOLLECTED},
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{_SC("PickupRespawn"), EVT_PICKUPRESPAWN},
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{_SC("CheckpointEntered"), EVT_CHECKPOINTENTERED},
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{_SC("CheckpointExited"), EVT_CHECKPOINTEXITED},
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{_SC("EntityPool"), EVT_ENTITYPOOL},
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{_SC("ClientScriptData"), EVT_CLIENTSCRIPTDATA},
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{_SC("PlayerUpdate"), EVT_PLAYERUPDATE},
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{_SC("VehicleUpdate"), EVT_VEHICLEUPDATE},
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{_SC("PlayerHealth"), EVT_PLAYERHEALTH},
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{_SC("PlayerArmour"), EVT_PLAYERARMOUR},
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{_SC("PlayerWeapon"), EVT_PLAYERWEAPON},
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{_SC("PlayerHeading"), EVT_PLAYERHEADING},
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{_SC("PlayerPosition"), EVT_PLAYERPOSITION},
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{_SC("PlayerOption"), EVT_PLAYEROPTION},
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{_SC("VehicleColor"), EVT_VEHICLECOLOUR},
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{_SC("VehicleColour"), EVT_VEHICLECOLOUR},
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{_SC("VehicleHealth"), EVT_VEHICLEHEALTH},
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{_SC("VehiclePosition"), EVT_VEHICLEPOSITION},
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{_SC("VehicleRotation"), EVT_VEHICLEROTATION},
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{_SC("VehicleOption"), EVT_VEHICLEOPTION},
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{_SC("ServerOption"), EVT_SERVEROPTION},
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{_SC("ScriptReload"), EVT_SCRIPTRELOAD},
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{_SC("ScriptLoaded"), EVT_SCRIPTLOADED},
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{_SC("Max"), EVT_MAX}
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{_SC("Unknown"), EVT_UNKNOWN},
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{_SC("CustomEvent"), EVT_CUSTOMEVENT},
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{_SC("BlipCreated"), EVT_BLIPCREATED},
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{_SC("CheckpointCreated"), EVT_CHECKPOINTCREATED},
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{_SC("KeybindCreated"), EVT_KEYBINDCREATED},
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{_SC("ObjectCreated"), EVT_OBJECTCREATED},
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{_SC("PickupCreated"), EVT_PICKUPCREATED},
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{_SC("PlayerCreated"), EVT_PLAYERCREATED},
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{_SC("VehicleCreated"), EVT_VEHICLECREATED},
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{_SC("BlipDestroyed"), EVT_BLIPDESTROYED},
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{_SC("CheckpointDestroyed"), EVT_CHECKPOINTDESTROYED},
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{_SC("KeybindDestroyed"), EVT_KEYBINDDESTROYED},
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{_SC("ObjectDestroyed"), EVT_OBJECTDESTROYED},
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{_SC("PickupDestroyed"), EVT_PICKUPDESTROYED},
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{_SC("PlayerDestroyed"), EVT_PLAYERDESTROYED},
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{_SC("VehicleDestroyed"), EVT_VEHICLEDESTROYED},
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{_SC("BlipCustom"), EVT_BLIPCUSTOM},
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{_SC("CheckpointCustom"), EVT_CHECKPOINTCUSTOM},
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{_SC("KeybindCustom"), EVT_KEYBINDCUSTOM},
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{_SC("ObjectCustom"), EVT_OBJECTCUSTOM},
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{_SC("PickupCustom"), EVT_PICKUPCUSTOM},
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{_SC("PlayerCustom"), EVT_PLAYERCUSTOM},
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{_SC("VehicleCustom"), EVT_VEHICLECUSTOM},
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{_SC("ServerStartup"), EVT_SERVERSTARTUP},
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{_SC("ServerShutdown"), EVT_SERVERSHUTDOWN},
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{_SC("ServerFrame"), EVT_SERVERFRAME},
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{_SC("IncomingConnection"), EVT_INCOMINGCONNECTION},
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{_SC("PlayerRequestClass"), EVT_PLAYERREQUESTCLASS},
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{_SC("PlayerRequestSpawn"), EVT_PLAYERREQUESTSPAWN},
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{_SC("PlayerSpawn"), EVT_PLAYERSPAWN},
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{_SC("PlayerWasted"), EVT_PLAYERWASTED},
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{_SC("PlayerKilled"), EVT_PLAYERKILLED},
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{_SC("PlayerEmbarking"), EVT_PLAYEREMBARKING},
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{_SC("PlayerEmbarked"), EVT_PLAYEREMBARKED},
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{_SC("PlayerDisembark"), EVT_PLAYERDISEMBARK},
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{_SC("PlayerRename"), EVT_PLAYERRENAME},
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{_SC("PlayerState"), EVT_PLAYERSTATE},
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{_SC("StateNone"), EVT_STATENONE},
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{_SC("StateNormal"), EVT_STATENORMAL},
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{_SC("StateAim"), EVT_STATEAIM},
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{_SC("StateDriver"), EVT_STATEDRIVER},
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{_SC("StatePassenger"), EVT_STATEPASSENGER},
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{_SC("StateEnterDriver"), EVT_STATEENTERDRIVER},
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{_SC("StateEnterPassenger"), EVT_STATEENTERPASSENGER},
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{_SC("StateExit"), EVT_STATEEXIT},
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{_SC("StateUnspawned"), EVT_STATEUNSPAWNED},
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{_SC("PlayerAction"), EVT_PLAYERACTION},
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{_SC("ActionNone"), EVT_ACTIONNONE},
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{_SC("ActionNormal"), EVT_ACTIONNORMAL},
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{_SC("ActionAiming"), EVT_ACTIONAIMING},
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{_SC("ActionShooting"), EVT_ACTIONSHOOTING},
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{_SC("ActionJumping"), EVT_ACTIONJUMPING},
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{_SC("ActionLieDown"), EVT_ACTIONLIEDOWN},
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{_SC("ActionGettingUp"), EVT_ACTIONGETTINGUP},
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{_SC("ActionJumpVehicle"), EVT_ACTIONJUMPVEHICLE},
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{_SC("ActionDriving"), EVT_ACTIONDRIVING},
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{_SC("ActionDying"), EVT_ACTIONDYING},
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{_SC("ActionWasted"), EVT_ACTIONWASTED},
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{_SC("ActionEmbarking"), EVT_ACTIONEMBARKING},
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{_SC("ActionDisembarking"), EVT_ACTIONDISEMBARKING},
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{_SC("PlayerBurning"), EVT_PLAYERBURNING},
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{_SC("PlayerCrouching"), EVT_PLAYERCROUCHING},
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{_SC("PlayerGameKeys"), EVT_PLAYERGAMEKEYS},
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{_SC("PlayerStartTyping"), EVT_PLAYERSTARTTYPING},
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{_SC("PlayerStopTyping"), EVT_PLAYERSTOPTYPING},
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{_SC("PlayerAway"), EVT_PLAYERAWAY},
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{_SC("PlayerMessage"), EVT_PLAYERMESSAGE},
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{_SC("PlayerCommand"), EVT_PLAYERCOMMAND},
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{_SC("PlayerPrivateMessage"), EVT_PLAYERPRIVATEMESSAGE},
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{_SC("PlayerKeyPress"), EVT_PLAYERKEYPRESS},
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{_SC("PlayerKeyRelease"), EVT_PLAYERKEYRELEASE},
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{_SC("PlayerSpectate"), EVT_PLAYERSPECTATE},
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{_SC("PlayerCrashReport"), EVT_PLAYERCRASHREPORT},
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{_SC("VehicleExplode"), EVT_VEHICLEEXPLODE},
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{_SC("VehicleRespawn"), EVT_VEHICLERESPAWN},
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{_SC("ObjectShot"), EVT_OBJECTSHOT},
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{_SC("ObjectTouched"), EVT_OBJECTTOUCHED},
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{_SC("PickupClaimed"), EVT_PICKUPCLAIMED},
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{_SC("PickupCollected"), EVT_PICKUPCOLLECTED},
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{_SC("PickupRespawn"), EVT_PICKUPRESPAWN},
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{_SC("CheckpointEntered"), EVT_CHECKPOINTENTERED},
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{_SC("CheckpointExited"), EVT_CHECKPOINTEXITED},
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{_SC("EntityPool"), EVT_ENTITYPOOL},
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{_SC("ClientScriptData"), EVT_CLIENTSCRIPTDATA},
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{_SC("PlayerUpdate"), EVT_PLAYERUPDATE},
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{_SC("VehicleUpdate"), EVT_VEHICLEUPDATE},
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{_SC("PlayerHealth"), EVT_PLAYERHEALTH},
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{_SC("PlayerArmour"), EVT_PLAYERARMOUR},
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{_SC("PlayerWeapon"), EVT_PLAYERWEAPON},
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{_SC("PlayerHeading"), EVT_PLAYERHEADING},
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{_SC("PlayerPosition"), EVT_PLAYERPOSITION},
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{_SC("PlayerOption"), EVT_PLAYEROPTION},
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{_SC("PlayerAdmin"), EVT_PLAYERADMIN},
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{_SC("PlayerWorld"), EVT_PLAYERWORLD},
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{_SC("PlayerTeam"), EVT_PLAYERTEAM},
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{_SC("PlayerSkin"), EVT_PLAYERSKIN},
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{_SC("PlayerMoney"), EVT_PLAYERMONEY},
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{_SC("PlayerScore"), EVT_PLAYERSCORE},
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{_SC("PlayerWantedLevel"), EVT_PLAYERWANTEDLEVEL},
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{_SC("PlayerImmunity"), EVT_PLAYERIMMUNITY},
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{_SC("PlayerAlpha"), EVT_PLAYERALPHA},
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{_SC("VehicleColor"), EVT_VEHICLECOLOUR},
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{_SC("VehicleColour"), EVT_VEHICLECOLOUR},
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{_SC("VehicleHealth"), EVT_VEHICLEHEALTH},
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{_SC("VehiclePosition"), EVT_VEHICLEPOSITION},
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{_SC("VehicleRotation"), EVT_VEHICLEROTATION},
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{_SC("VehicleOption"), EVT_VEHICLEOPTION},
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{_SC("ServerOption"), EVT_SERVEROPTION},
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{_SC("ScriptReload"), EVT_SCRIPTRELOAD},
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{_SC("ScriptLoaded"), EVT_SCRIPTLOADED},
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{_SC("Max"), EVT_MAX}
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};
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// ------------------------------------------------------------------------------------------------
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