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mirror of https://github.com/VCMP-SqMod/SqMod.git synced 2025-02-21 20:27:13 +01:00

Expose identifiers of newlly added events and adjust intentations.

This commit is contained in:
Sandu Liviu Catalin 2016-08-17 16:13:24 +03:00
parent 3d8417759b
commit 2cfb84ace2

View File

@ -37,108 +37,117 @@ static const EnumElement g_PlatformEnum[] = {
// ------------------------------------------------------------------------------------------------
static const EnumElement g_EventEnum[] = {
{_SC("Unknown"), EVT_UNKNOWN},
{_SC("CustomEvent"), EVT_CUSTOMEVENT},
{_SC("BlipCreated"), EVT_BLIPCREATED},
{_SC("CheckpointCreated"), EVT_CHECKPOINTCREATED},
{_SC("KeybindCreated"), EVT_KEYBINDCREATED},
{_SC("ObjectCreated"), EVT_OBJECTCREATED},
{_SC("PickupCreated"), EVT_PICKUPCREATED},
{_SC("PlayerCreated"), EVT_PLAYERCREATED},
{_SC("VehicleCreated"), EVT_VEHICLECREATED},
{_SC("BlipDestroyed"), EVT_BLIPDESTROYED},
{_SC("CheckpointDestroyed"), EVT_CHECKPOINTDESTROYED},
{_SC("KeybindDestroyed"), EVT_KEYBINDDESTROYED},
{_SC("ObjectDestroyed"), EVT_OBJECTDESTROYED},
{_SC("PickupDestroyed"), EVT_PICKUPDESTROYED},
{_SC("PlayerDestroyed"), EVT_PLAYERDESTROYED},
{_SC("VehicleDestroyed"), EVT_VEHICLEDESTROYED},
{_SC("BlipCustom"), EVT_BLIPCUSTOM},
{_SC("CheckpointCustom"), EVT_CHECKPOINTCUSTOM},
{_SC("KeybindCustom"), EVT_KEYBINDCUSTOM},
{_SC("ObjectCustom"), EVT_OBJECTCUSTOM},
{_SC("PickupCustom"), EVT_PICKUPCUSTOM},
{_SC("PlayerCustom"), EVT_PLAYERCUSTOM},
{_SC("VehicleCustom"), EVT_VEHICLECUSTOM},
{_SC("ServerStartup"), EVT_SERVERSTARTUP},
{_SC("ServerShutdown"), EVT_SERVERSHUTDOWN},
{_SC("ServerFrame"), EVT_SERVERFRAME},
{_SC("IncomingConnection"), EVT_INCOMINGCONNECTION},
{_SC("PlayerRequestClass"), EVT_PLAYERREQUESTCLASS},
{_SC("PlayerRequestSpawn"), EVT_PLAYERREQUESTSPAWN},
{_SC("PlayerSpawn"), EVT_PLAYERSPAWN},
{_SC("PlayerWasted"), EVT_PLAYERWASTED},
{_SC("PlayerKilled"), EVT_PLAYERKILLED},
{_SC("PlayerEmbarking"), EVT_PLAYEREMBARKING},
{_SC("PlayerEmbarked"), EVT_PLAYEREMBARKED},
{_SC("PlayerDisembark"), EVT_PLAYERDISEMBARK},
{_SC("PlayerRename"), EVT_PLAYERRENAME},
{_SC("PlayerState"), EVT_PLAYERSTATE},
{_SC("StateNone"), EVT_STATENONE},
{_SC("StateNormal"), EVT_STATENORMAL},
{_SC("StateAim"), EVT_STATEAIM},
{_SC("StateDriver"), EVT_STATEDRIVER},
{_SC("StatePassenger"), EVT_STATEPASSENGER},
{_SC("StateEnterDriver"), EVT_STATEENTERDRIVER},
{_SC("StateEnterPassenger"), EVT_STATEENTERPASSENGER},
{_SC("StateExit"), EVT_STATEEXIT},
{_SC("StateUnspawned"), EVT_STATEUNSPAWNED},
{_SC("PlayerAction"), EVT_PLAYERACTION},
{_SC("ActionNone"), EVT_ACTIONNONE},
{_SC("ActionNormal"), EVT_ACTIONNORMAL},
{_SC("ActionAiming"), EVT_ACTIONAIMING},
{_SC("ActionShooting"), EVT_ACTIONSHOOTING},
{_SC("ActionJumping"), EVT_ACTIONJUMPING},
{_SC("ActionLieDown"), EVT_ACTIONLIEDOWN},
{_SC("ActionGettingUp"), EVT_ACTIONGETTINGUP},
{_SC("ActionJumpVehicle"), EVT_ACTIONJUMPVEHICLE},
{_SC("ActionDriving"), EVT_ACTIONDRIVING},
{_SC("ActionDying"), EVT_ACTIONDYING},
{_SC("ActionWasted"), EVT_ACTIONWASTED},
{_SC("ActionEmbarking"), EVT_ACTIONEMBARKING},
{_SC("ActionDisembarking"), EVT_ACTIONDISEMBARKING},
{_SC("PlayerBurning"), EVT_PLAYERBURNING},
{_SC("PlayerCrouching"), EVT_PLAYERCROUCHING},
{_SC("PlayerGameKeys"), EVT_PLAYERGAMEKEYS},
{_SC("PlayerStartTyping"), EVT_PLAYERSTARTTYPING},
{_SC("PlayerStopTyping"), EVT_PLAYERSTOPTYPING},
{_SC("PlayerAway"), EVT_PLAYERAWAY},
{_SC("PlayerMessage"), EVT_PLAYERMESSAGE},
{_SC("PlayerCommand"), EVT_PLAYERCOMMAND},
{_SC("PlayerPrivateMessage"), EVT_PLAYERPRIVATEMESSAGE},
{_SC("PlayerKeyPress"), EVT_PLAYERKEYPRESS},
{_SC("PlayerKeyRelease"), EVT_PLAYERKEYRELEASE},
{_SC("PlayerSpectate"), EVT_PLAYERSPECTATE},
{_SC("PlayerCrashReport"), EVT_PLAYERCRASHREPORT},
{_SC("VehicleExplode"), EVT_VEHICLEEXPLODE},
{_SC("VehicleRespawn"), EVT_VEHICLERESPAWN},
{_SC("ObjectShot"), EVT_OBJECTSHOT},
{_SC("ObjectTouched"), EVT_OBJECTTOUCHED},
{_SC("PickupClaimed"), EVT_PICKUPCLAIMED},
{_SC("PickupCollected"), EVT_PICKUPCOLLECTED},
{_SC("PickupRespawn"), EVT_PICKUPRESPAWN},
{_SC("CheckpointEntered"), EVT_CHECKPOINTENTERED},
{_SC("CheckpointExited"), EVT_CHECKPOINTEXITED},
{_SC("EntityPool"), EVT_ENTITYPOOL},
{_SC("ClientScriptData"), EVT_CLIENTSCRIPTDATA},
{_SC("PlayerUpdate"), EVT_PLAYERUPDATE},
{_SC("VehicleUpdate"), EVT_VEHICLEUPDATE},
{_SC("PlayerHealth"), EVT_PLAYERHEALTH},
{_SC("PlayerArmour"), EVT_PLAYERARMOUR},
{_SC("PlayerWeapon"), EVT_PLAYERWEAPON},
{_SC("PlayerHeading"), EVT_PLAYERHEADING},
{_SC("PlayerPosition"), EVT_PLAYERPOSITION},
{_SC("PlayerOption"), EVT_PLAYEROPTION},
{_SC("VehicleColor"), EVT_VEHICLECOLOUR},
{_SC("VehicleColour"), EVT_VEHICLECOLOUR},
{_SC("VehicleHealth"), EVT_VEHICLEHEALTH},
{_SC("VehiclePosition"), EVT_VEHICLEPOSITION},
{_SC("VehicleRotation"), EVT_VEHICLEROTATION},
{_SC("VehicleOption"), EVT_VEHICLEOPTION},
{_SC("ServerOption"), EVT_SERVEROPTION},
{_SC("ScriptReload"), EVT_SCRIPTRELOAD},
{_SC("ScriptLoaded"), EVT_SCRIPTLOADED},
{_SC("Max"), EVT_MAX}
{_SC("Unknown"), EVT_UNKNOWN},
{_SC("CustomEvent"), EVT_CUSTOMEVENT},
{_SC("BlipCreated"), EVT_BLIPCREATED},
{_SC("CheckpointCreated"), EVT_CHECKPOINTCREATED},
{_SC("KeybindCreated"), EVT_KEYBINDCREATED},
{_SC("ObjectCreated"), EVT_OBJECTCREATED},
{_SC("PickupCreated"), EVT_PICKUPCREATED},
{_SC("PlayerCreated"), EVT_PLAYERCREATED},
{_SC("VehicleCreated"), EVT_VEHICLECREATED},
{_SC("BlipDestroyed"), EVT_BLIPDESTROYED},
{_SC("CheckpointDestroyed"), EVT_CHECKPOINTDESTROYED},
{_SC("KeybindDestroyed"), EVT_KEYBINDDESTROYED},
{_SC("ObjectDestroyed"), EVT_OBJECTDESTROYED},
{_SC("PickupDestroyed"), EVT_PICKUPDESTROYED},
{_SC("PlayerDestroyed"), EVT_PLAYERDESTROYED},
{_SC("VehicleDestroyed"), EVT_VEHICLEDESTROYED},
{_SC("BlipCustom"), EVT_BLIPCUSTOM},
{_SC("CheckpointCustom"), EVT_CHECKPOINTCUSTOM},
{_SC("KeybindCustom"), EVT_KEYBINDCUSTOM},
{_SC("ObjectCustom"), EVT_OBJECTCUSTOM},
{_SC("PickupCustom"), EVT_PICKUPCUSTOM},
{_SC("PlayerCustom"), EVT_PLAYERCUSTOM},
{_SC("VehicleCustom"), EVT_VEHICLECUSTOM},
{_SC("ServerStartup"), EVT_SERVERSTARTUP},
{_SC("ServerShutdown"), EVT_SERVERSHUTDOWN},
{_SC("ServerFrame"), EVT_SERVERFRAME},
{_SC("IncomingConnection"), EVT_INCOMINGCONNECTION},
{_SC("PlayerRequestClass"), EVT_PLAYERREQUESTCLASS},
{_SC("PlayerRequestSpawn"), EVT_PLAYERREQUESTSPAWN},
{_SC("PlayerSpawn"), EVT_PLAYERSPAWN},
{_SC("PlayerWasted"), EVT_PLAYERWASTED},
{_SC("PlayerKilled"), EVT_PLAYERKILLED},
{_SC("PlayerEmbarking"), EVT_PLAYEREMBARKING},
{_SC("PlayerEmbarked"), EVT_PLAYEREMBARKED},
{_SC("PlayerDisembark"), EVT_PLAYERDISEMBARK},
{_SC("PlayerRename"), EVT_PLAYERRENAME},
{_SC("PlayerState"), EVT_PLAYERSTATE},
{_SC("StateNone"), EVT_STATENONE},
{_SC("StateNormal"), EVT_STATENORMAL},
{_SC("StateAim"), EVT_STATEAIM},
{_SC("StateDriver"), EVT_STATEDRIVER},
{_SC("StatePassenger"), EVT_STATEPASSENGER},
{_SC("StateEnterDriver"), EVT_STATEENTERDRIVER},
{_SC("StateEnterPassenger"), EVT_STATEENTERPASSENGER},
{_SC("StateExit"), EVT_STATEEXIT},
{_SC("StateUnspawned"), EVT_STATEUNSPAWNED},
{_SC("PlayerAction"), EVT_PLAYERACTION},
{_SC("ActionNone"), EVT_ACTIONNONE},
{_SC("ActionNormal"), EVT_ACTIONNORMAL},
{_SC("ActionAiming"), EVT_ACTIONAIMING},
{_SC("ActionShooting"), EVT_ACTIONSHOOTING},
{_SC("ActionJumping"), EVT_ACTIONJUMPING},
{_SC("ActionLieDown"), EVT_ACTIONLIEDOWN},
{_SC("ActionGettingUp"), EVT_ACTIONGETTINGUP},
{_SC("ActionJumpVehicle"), EVT_ACTIONJUMPVEHICLE},
{_SC("ActionDriving"), EVT_ACTIONDRIVING},
{_SC("ActionDying"), EVT_ACTIONDYING},
{_SC("ActionWasted"), EVT_ACTIONWASTED},
{_SC("ActionEmbarking"), EVT_ACTIONEMBARKING},
{_SC("ActionDisembarking"), EVT_ACTIONDISEMBARKING},
{_SC("PlayerBurning"), EVT_PLAYERBURNING},
{_SC("PlayerCrouching"), EVT_PLAYERCROUCHING},
{_SC("PlayerGameKeys"), EVT_PLAYERGAMEKEYS},
{_SC("PlayerStartTyping"), EVT_PLAYERSTARTTYPING},
{_SC("PlayerStopTyping"), EVT_PLAYERSTOPTYPING},
{_SC("PlayerAway"), EVT_PLAYERAWAY},
{_SC("PlayerMessage"), EVT_PLAYERMESSAGE},
{_SC("PlayerCommand"), EVT_PLAYERCOMMAND},
{_SC("PlayerPrivateMessage"), EVT_PLAYERPRIVATEMESSAGE},
{_SC("PlayerKeyPress"), EVT_PLAYERKEYPRESS},
{_SC("PlayerKeyRelease"), EVT_PLAYERKEYRELEASE},
{_SC("PlayerSpectate"), EVT_PLAYERSPECTATE},
{_SC("PlayerCrashReport"), EVT_PLAYERCRASHREPORT},
{_SC("VehicleExplode"), EVT_VEHICLEEXPLODE},
{_SC("VehicleRespawn"), EVT_VEHICLERESPAWN},
{_SC("ObjectShot"), EVT_OBJECTSHOT},
{_SC("ObjectTouched"), EVT_OBJECTTOUCHED},
{_SC("PickupClaimed"), EVT_PICKUPCLAIMED},
{_SC("PickupCollected"), EVT_PICKUPCOLLECTED},
{_SC("PickupRespawn"), EVT_PICKUPRESPAWN},
{_SC("CheckpointEntered"), EVT_CHECKPOINTENTERED},
{_SC("CheckpointExited"), EVT_CHECKPOINTEXITED},
{_SC("EntityPool"), EVT_ENTITYPOOL},
{_SC("ClientScriptData"), EVT_CLIENTSCRIPTDATA},
{_SC("PlayerUpdate"), EVT_PLAYERUPDATE},
{_SC("VehicleUpdate"), EVT_VEHICLEUPDATE},
{_SC("PlayerHealth"), EVT_PLAYERHEALTH},
{_SC("PlayerArmour"), EVT_PLAYERARMOUR},
{_SC("PlayerWeapon"), EVT_PLAYERWEAPON},
{_SC("PlayerHeading"), EVT_PLAYERHEADING},
{_SC("PlayerPosition"), EVT_PLAYERPOSITION},
{_SC("PlayerOption"), EVT_PLAYEROPTION},
{_SC("PlayerAdmin"), EVT_PLAYERADMIN},
{_SC("PlayerWorld"), EVT_PLAYERWORLD},
{_SC("PlayerTeam"), EVT_PLAYERTEAM},
{_SC("PlayerSkin"), EVT_PLAYERSKIN},
{_SC("PlayerMoney"), EVT_PLAYERMONEY},
{_SC("PlayerScore"), EVT_PLAYERSCORE},
{_SC("PlayerWantedLevel"), EVT_PLAYERWANTEDLEVEL},
{_SC("PlayerImmunity"), EVT_PLAYERIMMUNITY},
{_SC("PlayerAlpha"), EVT_PLAYERALPHA},
{_SC("VehicleColor"), EVT_VEHICLECOLOUR},
{_SC("VehicleColour"), EVT_VEHICLECOLOUR},
{_SC("VehicleHealth"), EVT_VEHICLEHEALTH},
{_SC("VehiclePosition"), EVT_VEHICLEPOSITION},
{_SC("VehicleRotation"), EVT_VEHICLEROTATION},
{_SC("VehicleOption"), EVT_VEHICLEOPTION},
{_SC("ServerOption"), EVT_SERVEROPTION},
{_SC("ScriptReload"), EVT_SCRIPTRELOAD},
{_SC("ScriptLoaded"), EVT_SCRIPTLOADED},
{_SC("Max"), EVT_MAX}
};
// ------------------------------------------------------------------------------------------------