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mirror of https://github.com/VCMP-SqMod/SqMod.git synced 2025-02-21 20:27:13 +01:00

Expose identifiers of newlly added events and adjust intentations.

This commit is contained in:
Sandu Liviu Catalin 2016-08-17 16:13:24 +03:00
parent 3d8417759b
commit 2cfb84ace2

View File

@ -37,108 +37,117 @@ static const EnumElement g_PlatformEnum[] = {
// ------------------------------------------------------------------------------------------------ // ------------------------------------------------------------------------------------------------
static const EnumElement g_EventEnum[] = { static const EnumElement g_EventEnum[] = {
{_SC("Unknown"), EVT_UNKNOWN}, {_SC("Unknown"), EVT_UNKNOWN},
{_SC("CustomEvent"), EVT_CUSTOMEVENT}, {_SC("CustomEvent"), EVT_CUSTOMEVENT},
{_SC("BlipCreated"), EVT_BLIPCREATED}, {_SC("BlipCreated"), EVT_BLIPCREATED},
{_SC("CheckpointCreated"), EVT_CHECKPOINTCREATED}, {_SC("CheckpointCreated"), EVT_CHECKPOINTCREATED},
{_SC("KeybindCreated"), EVT_KEYBINDCREATED}, {_SC("KeybindCreated"), EVT_KEYBINDCREATED},
{_SC("ObjectCreated"), EVT_OBJECTCREATED}, {_SC("ObjectCreated"), EVT_OBJECTCREATED},
{_SC("PickupCreated"), EVT_PICKUPCREATED}, {_SC("PickupCreated"), EVT_PICKUPCREATED},
{_SC("PlayerCreated"), EVT_PLAYERCREATED}, {_SC("PlayerCreated"), EVT_PLAYERCREATED},
{_SC("VehicleCreated"), EVT_VEHICLECREATED}, {_SC("VehicleCreated"), EVT_VEHICLECREATED},
{_SC("BlipDestroyed"), EVT_BLIPDESTROYED}, {_SC("BlipDestroyed"), EVT_BLIPDESTROYED},
{_SC("CheckpointDestroyed"), EVT_CHECKPOINTDESTROYED}, {_SC("CheckpointDestroyed"), EVT_CHECKPOINTDESTROYED},
{_SC("KeybindDestroyed"), EVT_KEYBINDDESTROYED}, {_SC("KeybindDestroyed"), EVT_KEYBINDDESTROYED},
{_SC("ObjectDestroyed"), EVT_OBJECTDESTROYED}, {_SC("ObjectDestroyed"), EVT_OBJECTDESTROYED},
{_SC("PickupDestroyed"), EVT_PICKUPDESTROYED}, {_SC("PickupDestroyed"), EVT_PICKUPDESTROYED},
{_SC("PlayerDestroyed"), EVT_PLAYERDESTROYED}, {_SC("PlayerDestroyed"), EVT_PLAYERDESTROYED},
{_SC("VehicleDestroyed"), EVT_VEHICLEDESTROYED}, {_SC("VehicleDestroyed"), EVT_VEHICLEDESTROYED},
{_SC("BlipCustom"), EVT_BLIPCUSTOM}, {_SC("BlipCustom"), EVT_BLIPCUSTOM},
{_SC("CheckpointCustom"), EVT_CHECKPOINTCUSTOM}, {_SC("CheckpointCustom"), EVT_CHECKPOINTCUSTOM},
{_SC("KeybindCustom"), EVT_KEYBINDCUSTOM}, {_SC("KeybindCustom"), EVT_KEYBINDCUSTOM},
{_SC("ObjectCustom"), EVT_OBJECTCUSTOM}, {_SC("ObjectCustom"), EVT_OBJECTCUSTOM},
{_SC("PickupCustom"), EVT_PICKUPCUSTOM}, {_SC("PickupCustom"), EVT_PICKUPCUSTOM},
{_SC("PlayerCustom"), EVT_PLAYERCUSTOM}, {_SC("PlayerCustom"), EVT_PLAYERCUSTOM},
{_SC("VehicleCustom"), EVT_VEHICLECUSTOM}, {_SC("VehicleCustom"), EVT_VEHICLECUSTOM},
{_SC("ServerStartup"), EVT_SERVERSTARTUP}, {_SC("ServerStartup"), EVT_SERVERSTARTUP},
{_SC("ServerShutdown"), EVT_SERVERSHUTDOWN}, {_SC("ServerShutdown"), EVT_SERVERSHUTDOWN},
{_SC("ServerFrame"), EVT_SERVERFRAME}, {_SC("ServerFrame"), EVT_SERVERFRAME},
{_SC("IncomingConnection"), EVT_INCOMINGCONNECTION}, {_SC("IncomingConnection"), EVT_INCOMINGCONNECTION},
{_SC("PlayerRequestClass"), EVT_PLAYERREQUESTCLASS}, {_SC("PlayerRequestClass"), EVT_PLAYERREQUESTCLASS},
{_SC("PlayerRequestSpawn"), EVT_PLAYERREQUESTSPAWN}, {_SC("PlayerRequestSpawn"), EVT_PLAYERREQUESTSPAWN},
{_SC("PlayerSpawn"), EVT_PLAYERSPAWN}, {_SC("PlayerSpawn"), EVT_PLAYERSPAWN},
{_SC("PlayerWasted"), EVT_PLAYERWASTED}, {_SC("PlayerWasted"), EVT_PLAYERWASTED},
{_SC("PlayerKilled"), EVT_PLAYERKILLED}, {_SC("PlayerKilled"), EVT_PLAYERKILLED},
{_SC("PlayerEmbarking"), EVT_PLAYEREMBARKING}, {_SC("PlayerEmbarking"), EVT_PLAYEREMBARKING},
{_SC("PlayerEmbarked"), EVT_PLAYEREMBARKED}, {_SC("PlayerEmbarked"), EVT_PLAYEREMBARKED},
{_SC("PlayerDisembark"), EVT_PLAYERDISEMBARK}, {_SC("PlayerDisembark"), EVT_PLAYERDISEMBARK},
{_SC("PlayerRename"), EVT_PLAYERRENAME}, {_SC("PlayerRename"), EVT_PLAYERRENAME},
{_SC("PlayerState"), EVT_PLAYERSTATE}, {_SC("PlayerState"), EVT_PLAYERSTATE},
{_SC("StateNone"), EVT_STATENONE}, {_SC("StateNone"), EVT_STATENONE},
{_SC("StateNormal"), EVT_STATENORMAL}, {_SC("StateNormal"), EVT_STATENORMAL},
{_SC("StateAim"), EVT_STATEAIM}, {_SC("StateAim"), EVT_STATEAIM},
{_SC("StateDriver"), EVT_STATEDRIVER}, {_SC("StateDriver"), EVT_STATEDRIVER},
{_SC("StatePassenger"), EVT_STATEPASSENGER}, {_SC("StatePassenger"), EVT_STATEPASSENGER},
{_SC("StateEnterDriver"), EVT_STATEENTERDRIVER}, {_SC("StateEnterDriver"), EVT_STATEENTERDRIVER},
{_SC("StateEnterPassenger"), EVT_STATEENTERPASSENGER}, {_SC("StateEnterPassenger"), EVT_STATEENTERPASSENGER},
{_SC("StateExit"), EVT_STATEEXIT}, {_SC("StateExit"), EVT_STATEEXIT},
{_SC("StateUnspawned"), EVT_STATEUNSPAWNED}, {_SC("StateUnspawned"), EVT_STATEUNSPAWNED},
{_SC("PlayerAction"), EVT_PLAYERACTION}, {_SC("PlayerAction"), EVT_PLAYERACTION},
{_SC("ActionNone"), EVT_ACTIONNONE}, {_SC("ActionNone"), EVT_ACTIONNONE},
{_SC("ActionNormal"), EVT_ACTIONNORMAL}, {_SC("ActionNormal"), EVT_ACTIONNORMAL},
{_SC("ActionAiming"), EVT_ACTIONAIMING}, {_SC("ActionAiming"), EVT_ACTIONAIMING},
{_SC("ActionShooting"), EVT_ACTIONSHOOTING}, {_SC("ActionShooting"), EVT_ACTIONSHOOTING},
{_SC("ActionJumping"), EVT_ACTIONJUMPING}, {_SC("ActionJumping"), EVT_ACTIONJUMPING},
{_SC("ActionLieDown"), EVT_ACTIONLIEDOWN}, {_SC("ActionLieDown"), EVT_ACTIONLIEDOWN},
{_SC("ActionGettingUp"), EVT_ACTIONGETTINGUP}, {_SC("ActionGettingUp"), EVT_ACTIONGETTINGUP},
{_SC("ActionJumpVehicle"), EVT_ACTIONJUMPVEHICLE}, {_SC("ActionJumpVehicle"), EVT_ACTIONJUMPVEHICLE},
{_SC("ActionDriving"), EVT_ACTIONDRIVING}, {_SC("ActionDriving"), EVT_ACTIONDRIVING},
{_SC("ActionDying"), EVT_ACTIONDYING}, {_SC("ActionDying"), EVT_ACTIONDYING},
{_SC("ActionWasted"), EVT_ACTIONWASTED}, {_SC("ActionWasted"), EVT_ACTIONWASTED},
{_SC("ActionEmbarking"), EVT_ACTIONEMBARKING}, {_SC("ActionEmbarking"), EVT_ACTIONEMBARKING},
{_SC("ActionDisembarking"), EVT_ACTIONDISEMBARKING}, {_SC("ActionDisembarking"), EVT_ACTIONDISEMBARKING},
{_SC("PlayerBurning"), EVT_PLAYERBURNING}, {_SC("PlayerBurning"), EVT_PLAYERBURNING},
{_SC("PlayerCrouching"), EVT_PLAYERCROUCHING}, {_SC("PlayerCrouching"), EVT_PLAYERCROUCHING},
{_SC("PlayerGameKeys"), EVT_PLAYERGAMEKEYS}, {_SC("PlayerGameKeys"), EVT_PLAYERGAMEKEYS},
{_SC("PlayerStartTyping"), EVT_PLAYERSTARTTYPING}, {_SC("PlayerStartTyping"), EVT_PLAYERSTARTTYPING},
{_SC("PlayerStopTyping"), EVT_PLAYERSTOPTYPING}, {_SC("PlayerStopTyping"), EVT_PLAYERSTOPTYPING},
{_SC("PlayerAway"), EVT_PLAYERAWAY}, {_SC("PlayerAway"), EVT_PLAYERAWAY},
{_SC("PlayerMessage"), EVT_PLAYERMESSAGE}, {_SC("PlayerMessage"), EVT_PLAYERMESSAGE},
{_SC("PlayerCommand"), EVT_PLAYERCOMMAND}, {_SC("PlayerCommand"), EVT_PLAYERCOMMAND},
{_SC("PlayerPrivateMessage"), EVT_PLAYERPRIVATEMESSAGE}, {_SC("PlayerPrivateMessage"), EVT_PLAYERPRIVATEMESSAGE},
{_SC("PlayerKeyPress"), EVT_PLAYERKEYPRESS}, {_SC("PlayerKeyPress"), EVT_PLAYERKEYPRESS},
{_SC("PlayerKeyRelease"), EVT_PLAYERKEYRELEASE}, {_SC("PlayerKeyRelease"), EVT_PLAYERKEYRELEASE},
{_SC("PlayerSpectate"), EVT_PLAYERSPECTATE}, {_SC("PlayerSpectate"), EVT_PLAYERSPECTATE},
{_SC("PlayerCrashReport"), EVT_PLAYERCRASHREPORT}, {_SC("PlayerCrashReport"), EVT_PLAYERCRASHREPORT},
{_SC("VehicleExplode"), EVT_VEHICLEEXPLODE}, {_SC("VehicleExplode"), EVT_VEHICLEEXPLODE},
{_SC("VehicleRespawn"), EVT_VEHICLERESPAWN}, {_SC("VehicleRespawn"), EVT_VEHICLERESPAWN},
{_SC("ObjectShot"), EVT_OBJECTSHOT}, {_SC("ObjectShot"), EVT_OBJECTSHOT},
{_SC("ObjectTouched"), EVT_OBJECTTOUCHED}, {_SC("ObjectTouched"), EVT_OBJECTTOUCHED},
{_SC("PickupClaimed"), EVT_PICKUPCLAIMED}, {_SC("PickupClaimed"), EVT_PICKUPCLAIMED},
{_SC("PickupCollected"), EVT_PICKUPCOLLECTED}, {_SC("PickupCollected"), EVT_PICKUPCOLLECTED},
{_SC("PickupRespawn"), EVT_PICKUPRESPAWN}, {_SC("PickupRespawn"), EVT_PICKUPRESPAWN},
{_SC("CheckpointEntered"), EVT_CHECKPOINTENTERED}, {_SC("CheckpointEntered"), EVT_CHECKPOINTENTERED},
{_SC("CheckpointExited"), EVT_CHECKPOINTEXITED}, {_SC("CheckpointExited"), EVT_CHECKPOINTEXITED},
{_SC("EntityPool"), EVT_ENTITYPOOL}, {_SC("EntityPool"), EVT_ENTITYPOOL},
{_SC("ClientScriptData"), EVT_CLIENTSCRIPTDATA}, {_SC("ClientScriptData"), EVT_CLIENTSCRIPTDATA},
{_SC("PlayerUpdate"), EVT_PLAYERUPDATE}, {_SC("PlayerUpdate"), EVT_PLAYERUPDATE},
{_SC("VehicleUpdate"), EVT_VEHICLEUPDATE}, {_SC("VehicleUpdate"), EVT_VEHICLEUPDATE},
{_SC("PlayerHealth"), EVT_PLAYERHEALTH}, {_SC("PlayerHealth"), EVT_PLAYERHEALTH},
{_SC("PlayerArmour"), EVT_PLAYERARMOUR}, {_SC("PlayerArmour"), EVT_PLAYERARMOUR},
{_SC("PlayerWeapon"), EVT_PLAYERWEAPON}, {_SC("PlayerWeapon"), EVT_PLAYERWEAPON},
{_SC("PlayerHeading"), EVT_PLAYERHEADING}, {_SC("PlayerHeading"), EVT_PLAYERHEADING},
{_SC("PlayerPosition"), EVT_PLAYERPOSITION}, {_SC("PlayerPosition"), EVT_PLAYERPOSITION},
{_SC("PlayerOption"), EVT_PLAYEROPTION}, {_SC("PlayerOption"), EVT_PLAYEROPTION},
{_SC("VehicleColor"), EVT_VEHICLECOLOUR}, {_SC("PlayerAdmin"), EVT_PLAYERADMIN},
{_SC("VehicleColour"), EVT_VEHICLECOLOUR}, {_SC("PlayerWorld"), EVT_PLAYERWORLD},
{_SC("VehicleHealth"), EVT_VEHICLEHEALTH}, {_SC("PlayerTeam"), EVT_PLAYERTEAM},
{_SC("VehiclePosition"), EVT_VEHICLEPOSITION}, {_SC("PlayerSkin"), EVT_PLAYERSKIN},
{_SC("VehicleRotation"), EVT_VEHICLEROTATION}, {_SC("PlayerMoney"), EVT_PLAYERMONEY},
{_SC("VehicleOption"), EVT_VEHICLEOPTION}, {_SC("PlayerScore"), EVT_PLAYERSCORE},
{_SC("ServerOption"), EVT_SERVEROPTION}, {_SC("PlayerWantedLevel"), EVT_PLAYERWANTEDLEVEL},
{_SC("ScriptReload"), EVT_SCRIPTRELOAD}, {_SC("PlayerImmunity"), EVT_PLAYERIMMUNITY},
{_SC("ScriptLoaded"), EVT_SCRIPTLOADED}, {_SC("PlayerAlpha"), EVT_PLAYERALPHA},
{_SC("Max"), EVT_MAX} {_SC("VehicleColor"), EVT_VEHICLECOLOUR},
{_SC("VehicleColour"), EVT_VEHICLECOLOUR},
{_SC("VehicleHealth"), EVT_VEHICLEHEALTH},
{_SC("VehiclePosition"), EVT_VEHICLEPOSITION},
{_SC("VehicleRotation"), EVT_VEHICLEROTATION},
{_SC("VehicleOption"), EVT_VEHICLEOPTION},
{_SC("ServerOption"), EVT_SERVEROPTION},
{_SC("ScriptReload"), EVT_SCRIPTRELOAD},
{_SC("ScriptLoaded"), EVT_SCRIPTLOADED},
{_SC("Max"), EVT_MAX}
}; };
// ------------------------------------------------------------------------------------------------ // ------------------------------------------------------------------------------------------------