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mirror of https://github.com/VCMP-SqMod/SqMod.git synced 2025-02-20 19:57:12 +01:00

Make the entity flags value 32bit because alignment will insert padding bytes any way and no performance benefit comes from using 16 bytes.

This commit is contained in:
Sandu Liviu Catalin 2017-06-18 20:26:40 +03:00
parent 297d2f97c2
commit 26505a6a09

View File

@ -112,7 +112,7 @@ protected:
// ----------------------------------------------------------------------------------------
Int32 mID; // The unique number that identifies this entity on the server.
Uint16 mFlags; // Various options and states that can be toggled on the instance.
Uint32 mFlags; // Various options and states that can be toggled on the instance.
CBlip * mInst; // Pointer to the actual instance used to interact this entity.
LightObj mObj; // Script object of the instance used to interact this entity.
@ -181,7 +181,7 @@ protected:
// ----------------------------------------------------------------------------------------
Int32 mID; // The unique number that identifies this entity on the server.
Uint16 mFlags; // Various options and states that can be toggled on the instance.
Uint32 mFlags; // Various options and states that can be toggled on the instance.
CCheckpoint * mInst; // Pointer to the actual instance used to interact this entity.
LightObj mObj; // Script object of the instance used to interact this entity.
@ -245,7 +245,7 @@ protected:
// ----------------------------------------------------------------------------------------
Int32 mID; // The unique number that identifies this entity on the server.
Uint16 mFlags; // Various options and states that can be toggled on the instance.
Uint32 mFlags; // Various options and states that can be toggled on the instance.
CKeybind * mInst; // Pointer to the actual instance used to interact this entity.
LightObj mObj; // Script object of the instance used to interact this entity.
@ -313,7 +313,7 @@ protected:
// ----------------------------------------------------------------------------------------
Int32 mID; // The unique number that identifies this entity on the server.
Uint16 mFlags; // Various options and states that can be toggled on the instance.
Uint32 mFlags; // Various options and states that can be toggled on the instance.
CObject * mInst; // Pointer to the actual instance used to interact this entity.
LightObj mObj; // Script object of the instance used to interact this entity.
@ -378,7 +378,7 @@ protected:
// ----------------------------------------------------------------------------------------
Int32 mID; // The unique number that identifies this entity on the server.
Uint16 mFlags; // Various options and states that can be toggled on the instance.
Uint32 mFlags; // Various options and states that can be toggled on the instance.
CPickup * mInst; // Pointer to the actual instance used to interact this entity.
LightObj mObj; // Script object of the instance used to interact this entity.
@ -445,7 +445,7 @@ protected:
// ----------------------------------------------------------------------------------------
Int32 mID; // The unique number that identifies this entity on the server.
Uint16 mFlags; // Various options and states that can be toggled on the instance.
Uint32 mFlags; // Various options and states that can be toggled on the instance.
CPlayer * mInst; // Pointer to the actual instance used to interact this entity.
LightObj mObj; // Script object of the instance used to interact this entity.
@ -596,7 +596,7 @@ protected:
// ----------------------------------------------------------------------------------------
Int32 mID; // The unique number that identifies this entity on the server.
Uint16 mFlags; // Various options and states that can be toggled on the instance.
Uint32 mFlags; // Various options and states that can be toggled on the instance.
CVehicle * mInst; // Pointer to the actual instance used to interact this entity.
LightObj mObj; // Script object of the instance used to interact this entity.