From 13ddc704d666a475ae91885282db66f32feda4ba Mon Sep 17 00:00:00 2001 From: Sandu Liviu Catalin Date: Mon, 25 Jul 2016 00:08:28 +0300 Subject: [PATCH] Improve the Quaternion registration code to avoid using overloads where not necessary. Also restructured the registration code a bit. --- source/Base/Quaternion.cpp | 108 +++++++++++++++++++++++-------------- source/Base/Quaternion.hpp | 30 +++++------ 2 files changed, 82 insertions(+), 56 deletions(-) diff --git a/source/Base/Quaternion.cpp b/source/Base/Quaternion.cpp index edba6ae3..1422facd 100644 --- a/source/Base/Quaternion.cpp +++ b/source/Base/Quaternion.cpp @@ -65,6 +65,7 @@ Quaternion & Quaternion::operator = (Value s) return *this; } +// ------------------------------------------------------------------------------------------------ Quaternion & Quaternion::operator = (const Vector3 & q) { x = q.x; @@ -74,6 +75,7 @@ Quaternion & Quaternion::operator = (const Vector3 & q) return *this; } +// ------------------------------------------------------------------------------------------------ Quaternion & Quaternion::operator = (const Vector4 & q) { x = q.x; @@ -93,6 +95,7 @@ Quaternion & Quaternion::operator += (const Quaternion & q) return *this; } +// ------------------------------------------------------------------------------------------------ Quaternion & Quaternion::operator -= (const Quaternion & q) { x -= q.x; @@ -102,6 +105,7 @@ Quaternion & Quaternion::operator -= (const Quaternion & q) return *this; } +// ------------------------------------------------------------------------------------------------ Quaternion & Quaternion::operator *= (const Quaternion & q) { x *= q.x; @@ -111,6 +115,7 @@ Quaternion & Quaternion::operator *= (const Quaternion & q) return *this; } +// ------------------------------------------------------------------------------------------------ Quaternion & Quaternion::operator /= (const Quaternion & q) { x /= q.x; @@ -120,6 +125,7 @@ Quaternion & Quaternion::operator /= (const Quaternion & q) return *this; } +// ------------------------------------------------------------------------------------------------ Quaternion & Quaternion::operator %= (const Quaternion & q) { x = std::fmod(x, q.x); @@ -139,6 +145,7 @@ Quaternion & Quaternion::operator += (Value s) return *this; } +// ------------------------------------------------------------------------------------------------ Quaternion & Quaternion::operator -= (Value s) { x -= s; @@ -148,6 +155,7 @@ Quaternion & Quaternion::operator -= (Value s) return *this; } +// ------------------------------------------------------------------------------------------------ Quaternion & Quaternion::operator *= (Value s) { x *= s; @@ -157,6 +165,7 @@ Quaternion & Quaternion::operator *= (Value s) return *this; } +// ------------------------------------------------------------------------------------------------ Quaternion & Quaternion::operator /= (Value s) { x /= s; @@ -166,6 +175,7 @@ Quaternion & Quaternion::operator /= (Value s) return *this; } +// ------------------------------------------------------------------------------------------------ Quaternion & Quaternion::operator %= (Value s) { x = std::fmod(x, s); @@ -185,6 +195,7 @@ Quaternion & Quaternion::operator ++ () return *this; } +// ------------------------------------------------------------------------------------------------ Quaternion & Quaternion::operator -- () { --x; @@ -205,6 +216,7 @@ Quaternion Quaternion::operator ++ (int) return state; } +// ------------------------------------------------------------------------------------------------ Quaternion Quaternion::operator -- (int) { Quaternion state(*this); @@ -221,6 +233,7 @@ Quaternion Quaternion::operator + (const Quaternion & q) const return Quaternion(x + q.x, y + q.y, z + q.z, w + q.w); } +// ------------------------------------------------------------------------------------------------ Quaternion Quaternion::operator + (Value s) const { return Quaternion(x + s, y + s, z + s, w + s); @@ -232,6 +245,7 @@ Quaternion Quaternion::operator - (const Quaternion & q) const return Quaternion(x - q.x, y - q.y, z - q.z, w - q.w); } +// ------------------------------------------------------------------------------------------------ Quaternion Quaternion::operator - (Value s) const { return Quaternion(x - s, y - s, z - s, w - s); @@ -243,6 +257,7 @@ Quaternion Quaternion::operator * (const Quaternion & q) const return Quaternion(x * q.x, y * q.y, z * q.z, w * q.w); } +// ------------------------------------------------------------------------------------------------ Quaternion Quaternion::operator * (Value s) const { return Quaternion(x * s, y * s, z * s, w * s); @@ -254,6 +269,7 @@ Quaternion Quaternion::operator / (const Quaternion & q) const return Quaternion(x / q.x, y / q.y, z / q.z, w / q.w); } +// ------------------------------------------------------------------------------------------------ Quaternion Quaternion::operator / (Value s) const { return Quaternion(x / s, y / s, z / s, w / s); @@ -265,6 +281,7 @@ Quaternion Quaternion::operator % (const Quaternion & q) const return Quaternion(std::fmod(x, q.x), std::fmod(y, q.y), std::fmod(z, q.z), std::fmod(w, q.w)); } +// ------------------------------------------------------------------------------------------------ Quaternion Quaternion::operator % (Value s) const { return Quaternion(std::fmod(x, s), std::fmod(y, s), std::fmod(z, s), std::fmod(w, s)); @@ -276,6 +293,7 @@ Quaternion Quaternion::operator + () const return Quaternion(std::fabs(x), std::fabs(y), std::fabs(z), std::fabs(w)); } +// ------------------------------------------------------------------------------------------------ Quaternion Quaternion::operator - () const { return Quaternion(-x, -y, -z, -w); @@ -287,26 +305,31 @@ bool Quaternion::operator == (const Quaternion & q) const return EpsEq(x, q.x) && EpsEq(y, q.y) && EpsEq(z, q.z) && EpsEq(w, q.w); } +// ------------------------------------------------------------------------------------------------ bool Quaternion::operator != (const Quaternion & q) const { return !EpsEq(x, q.x) && !EpsEq(y, q.y) && !EpsEq(z, q.z) && !EpsEq(w, q.w); } +// ------------------------------------------------------------------------------------------------ bool Quaternion::operator < (const Quaternion & q) const { return EpsLt(x, q.x) && EpsLt(y, q.y) && EpsLt(z, q.z) && EpsLt(w, q.w); } +// ------------------------------------------------------------------------------------------------ bool Quaternion::operator > (const Quaternion & q) const { return EpsGt(x, q.x) && EpsGt(y, q.y) && EpsGt(z, q.z) && EpsGt(w, q.w); } +// ------------------------------------------------------------------------------------------------ bool Quaternion::operator <= (const Quaternion & q) const { return EpsLtEq(x, q.x) && EpsLtEq(y, q.y) && EpsLtEq(z, q.z) && EpsLtEq(w, q.w); } +// ------------------------------------------------------------------------------------------------ bool Quaternion::operator >= (const Quaternion & q) const { return EpsGtEq(x, q.x) && EpsGtEq(y, q.y) && EpsGtEq(z, q.z) && EpsGtEq(w, q.w); @@ -336,7 +359,7 @@ CSStr Quaternion::ToString() const } // ------------------------------------------------------------------------------------------------ -void Quaternion::Set(Value ns) +void Quaternion::SetScalar(Value ns) { x = ns; y = ns; @@ -344,14 +367,17 @@ void Quaternion::Set(Value ns) w = ns; } -void Quaternion::Set(Value nx, Value ny, Value nz) +// ------------------------------------------------------------------------------------------------ +void Quaternion::SetQuaternion(const Quaternion & q) { - x = nx; - y = ny; - z = nz; + x = q.x; + y = q.y; + z = q.z; + w = q.w; } -void Quaternion::Set(Value nx, Value ny, Value nz, Value nw) +// ------------------------------------------------------------------------------------------------ +void Quaternion::SetQuaternionEx(Value nx, Value ny, Value nz, Value nw) { x = nx; y = ny; @@ -360,15 +386,7 @@ void Quaternion::Set(Value nx, Value ny, Value nz, Value nw) } // ------------------------------------------------------------------------------------------------ -void Quaternion::Set(const Quaternion & q) -{ - x = q.x; - y = q.y; - z = q.z; - w = q.w; -} - -void Quaternion::Set(const Vector3 & v) +void Quaternion::SetVector3(const Vector3 & v) { x = v.x; y = v.y; @@ -376,7 +394,16 @@ void Quaternion::Set(const Vector3 & v) w = 0.0; } -void Quaternion::Set(const Vector4 & v) +// ------------------------------------------------------------------------------------------------ +void Quaternion::SetVector3Ex(Value nx, Value ny, Value nz) +{ + x = nx; + y = ny; + z = nz; +} + +// ------------------------------------------------------------------------------------------------ +void Quaternion::SetVector4(const Vector4 & v) { x = v.x; y = v.y; @@ -385,9 +412,9 @@ void Quaternion::Set(const Vector4 & v) } // ------------------------------------------------------------------------------------------------ -void Quaternion::Set(CSStr values, SQChar delim) +void Quaternion::SetStr(CSStr values, SQChar delim) { - Set(Quaternion::Get(values, delim)); + SetQuaternion(Quaternion::Get(values, delim)); } // ------------------------------------------------------------------------------------------------ @@ -399,6 +426,7 @@ void Quaternion::Generate() w = GetRandomFloat32(); } +// ------------------------------------------------------------------------------------------------ void Quaternion::Generate(Value min, Value max) { if (EpsLt(max, min)) @@ -412,6 +440,7 @@ void Quaternion::Generate(Value min, Value max) y = GetRandomFloat32(min, max); } +// ------------------------------------------------------------------------------------------------ void Quaternion::Generate(Value xmin, Value xmax, Value ymin, Value ymax, Value zmin, Value zmax, Value wmin, Value wmax) { if (EpsLt(xmax, xmin) || EpsLt(ymax, ymin) || EpsLt(zmax, zmin) || EpsLt(wmax, wmin)) @@ -468,31 +497,35 @@ const Quaternion & GetQuaternion() return quat; } +// ------------------------------------------------------------------------------------------------ const Quaternion & GetQuaternion(Float32 sv) { static Quaternion quat; - quat.Set(sv); + quat.SetScalar(sv); return quat; } +// ------------------------------------------------------------------------------------------------ const Quaternion & GetQuaternion(Float32 xv, Float32 yv, Float32 zv) { static Quaternion quat; - quat.Set(xv, yv, zv); + quat.SetVector3Ex(xv, yv, zv); return quat; } +// ------------------------------------------------------------------------------------------------ const Quaternion & GetQuaternion(Float32 xv, Float32 yv, Float32 zv, Float32 wv) { static Quaternion quat; - quat.Set(xv, yv, zv, wv); + quat.SetQuaternionEx(xv, yv, zv, wv); return quat; } +// ------------------------------------------------------------------------------------------------ const Quaternion & GetQuaternion(const Quaternion & o) { static Quaternion quat; - quat.Set(o); + quat.SetQuaternion(o); return quat; } @@ -516,8 +549,6 @@ void Register_Quaternion(HSQUIRRELVM vm) .Var(_SC("Y"), &Quaternion::y) .Var(_SC("Z"), &Quaternion::z) .Var(_SC("W"), &Quaternion::w) - // Properties - .Prop(_SC("Abs"), &Quaternion::Abs) // Core Meta-methods .Func(_SC("_tostring"), &Quaternion::ToString) .SquirrelFunc(_SC("_typename"), &Quaternion::Typename) @@ -529,20 +560,21 @@ void Register_Quaternion(HSQUIRRELVM vm) .Func< Quaternion (Quaternion::*)(const Quaternion &) const >(_SC("_div"), &Quaternion::operator /) .Func< Quaternion (Quaternion::*)(const Quaternion &) const >(_SC("_modulo"), &Quaternion::operator %) .Func< Quaternion (Quaternion::*)(void) const >(_SC("_unm"), &Quaternion::operator -) - // Setters - .Overload< void (Quaternion::*)(Val) >(_SC("Set"), &Quaternion::Set) - .Overload< void (Quaternion::*)(Val, Val, Val) >(_SC("Set"), &Quaternion::Set) - .Overload< void (Quaternion::*)(Val, Val, Val, Val) >(_SC("Set"), &Quaternion::Set) - .Overload< void (Quaternion::*)(const Quaternion &) >(_SC("SetQuat"), &Quaternion::Set) - .Overload< void (Quaternion::*)(const Vector3 &) >(_SC("SetVec3"), &Quaternion::Set) - .Overload< void (Quaternion::*)(const Vector4 &) >(_SC("SetVec4"), &Quaternion::Set) - .Overload< void (Quaternion::*)(CSStr, SQChar) >(_SC("SetStr"), &Quaternion::Set) - // Random Generators + // Properties + .Prop(_SC("Abs"), &Quaternion::Abs) + // Member Methods + .Func(_SC("SetScalar"), &Quaternion::SetScalar) + .Func(_SC("SetQuaternion"), &Quaternion::SetQuaternion) + .Func(_SC("SetQuaternionEx"), &Quaternion::SetQuaternionEx) + .Func(_SC("SetVector3"), &Quaternion::SetVector3) + .Func(_SC("SetVector3Ex"), &Quaternion::SetVector3Ex) + .Func(_SC("SetVector4"), &Quaternion::SetVector4) + .Func(_SC("SetStr"), &Quaternion::SetStr) + .Func(_SC("Clear"), &Quaternion::Clear) + // Member Overloads .Overload< void (Quaternion::*)(void) >(_SC("Generate"), &Quaternion::Generate) .Overload< void (Quaternion::*)(Val, Val) >(_SC("Generate"), &Quaternion::Generate) .Overload< void (Quaternion::*)(Val, Val, Val, Val, Val, Val, Val, Val) >(_SC("Generate"), &Quaternion::Generate) - // Utility Methods - .Func(_SC("Clear"), &Quaternion::Clear) // Static Overloads .StaticOverload< const Quaternion & (*)(CSStr) >(_SC("FromStr"), &Quaternion::Get) .StaticOverload< const Quaternion & (*)(CSStr, SQChar) >(_SC("FromStr"), &Quaternion::Get) @@ -555,33 +587,27 @@ void Register_Quaternion(HSQUIRRELVM vm) .Func< Quaternion & (Quaternion::*)(const Quaternion &) >(_SC("opMulAssign"), &Quaternion::operator *=) .Func< Quaternion & (Quaternion::*)(const Quaternion &) >(_SC("opDivAssign"), &Quaternion::operator /=) .Func< Quaternion & (Quaternion::*)(const Quaternion &) >(_SC("opModAssign"), &Quaternion::operator %=) - .Func< Quaternion & (Quaternion::*)(Quaternion::Value) >(_SC("opAddAssignS"), &Quaternion::operator +=) .Func< Quaternion & (Quaternion::*)(Quaternion::Value) >(_SC("opSubAssignS"), &Quaternion::operator -=) .Func< Quaternion & (Quaternion::*)(Quaternion::Value) >(_SC("opMulAssignS"), &Quaternion::operator *=) .Func< Quaternion & (Quaternion::*)(Quaternion::Value) >(_SC("opDivAssignS"), &Quaternion::operator /=) .Func< Quaternion & (Quaternion::*)(Quaternion::Value) >(_SC("opModAssignS"), &Quaternion::operator %=) - .Func< Quaternion & (Quaternion::*)(void) >(_SC("opPreInc"), &Quaternion::operator ++) .Func< Quaternion & (Quaternion::*)(void) >(_SC("opPreDec"), &Quaternion::operator --) .Func< Quaternion (Quaternion::*)(int) >(_SC("opPostInc"), &Quaternion::operator ++) .Func< Quaternion (Quaternion::*)(int) >(_SC("opPostDec"), &Quaternion::operator --) - .Func< Quaternion (Quaternion::*)(const Quaternion &) const >(_SC("opAdd"), &Quaternion::operator +) .Func< Quaternion (Quaternion::*)(const Quaternion &) const >(_SC("opSub"), &Quaternion::operator -) .Func< Quaternion (Quaternion::*)(const Quaternion &) const >(_SC("opMul"), &Quaternion::operator *) .Func< Quaternion (Quaternion::*)(const Quaternion &) const >(_SC("opDiv"), &Quaternion::operator /) .Func< Quaternion (Quaternion::*)(const Quaternion &) const >(_SC("opMod"), &Quaternion::operator %) - .Func< Quaternion (Quaternion::*)(Quaternion::Value) const >(_SC("opAddS"), &Quaternion::operator +) .Func< Quaternion (Quaternion::*)(Quaternion::Value) const >(_SC("opSubS"), &Quaternion::operator -) .Func< Quaternion (Quaternion::*)(Quaternion::Value) const >(_SC("opMulS"), &Quaternion::operator *) .Func< Quaternion (Quaternion::*)(Quaternion::Value) const >(_SC("opDivS"), &Quaternion::operator /) .Func< Quaternion (Quaternion::*)(Quaternion::Value) const >(_SC("opModS"), &Quaternion::operator %) - .Func< Quaternion (Quaternion::*)(void) const >(_SC("opUnPlus"), &Quaternion::operator +) .Func< Quaternion (Quaternion::*)(void) const >(_SC("opUnMinus"), &Quaternion::operator -) - .Func< bool (Quaternion::*)(const Quaternion &) const >(_SC("opEqual"), &Quaternion::operator ==) .Func< bool (Quaternion::*)(const Quaternion &) const >(_SC("opNotEqual"), &Quaternion::operator !=) .Func< bool (Quaternion::*)(const Quaternion &) const >(_SC("opLessThan"), &Quaternion::operator <) diff --git a/source/Base/Quaternion.hpp b/source/Base/Quaternion.hpp index 8e6d16c8..6bde35aa 100644 --- a/source/Base/Quaternion.hpp +++ b/source/Base/Quaternion.hpp @@ -272,37 +272,37 @@ struct Quaternion /* -------------------------------------------------------------------------------------------- * Set all components to the specified scalar value. */ - void Set(Value ns); - - /* -------------------------------------------------------------------------------------------- - * Set all components to the specified values. - */ - void Set(Value nx, Value ny, Value nz); - - /* -------------------------------------------------------------------------------------------- - * Set all components to the specified values. - */ - void Set(Value nx, Value ny, Value nz, Value nw); + void SetScalar(Value ns); /* -------------------------------------------------------------------------------------------- * Copy the values from another instance of this type. */ - void Set(const Quaternion & q); + void SetQuaternion(const Quaternion & q); + + /* -------------------------------------------------------------------------------------------- + * Set all components to the specified values. + */ + void SetQuaternionEx(Value nx, Value ny, Value nz, Value nw); /* -------------------------------------------------------------------------------------------- * Copy the values from a three-dimensional vector as euler rotation. */ - void Set(const Vector3 & v); + void SetVector3(const Vector3 & v); + + /* -------------------------------------------------------------------------------------------- + * Copy the values from a three-dimensional vector as euler rotation. + */ + void SetVector3Ex(Value nx, Value ny, Value nz); /* -------------------------------------------------------------------------------------------- * Copy the values from a four-dimensional vector. */ - void Set(const Vector4 & v); + void SetVector4(const Vector4 & v); /* -------------------------------------------------------------------------------------------- * Set the values extracted from the specified string using the specified delimiter. */ - void Set(CSStr values, SQChar delim); + void SetStr(CSStr values, SQChar delim); /* -------------------------------------------------------------------------------------------- * Generate random values for all components of this instance.