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SqMod/source/Misc/Weapon.hpp

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#ifndef _MISC_WEAPON_HPP_
#define _MISC_WEAPON_HPP_
// ------------------------------------------------------------------------------------------------
#include "SqBase.hpp"
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// ------------------------------------------------------------------------------------------------
namespace SqMod {
/* ------------------------------------------------------------------------------------------------
* Retrieve the slot associated with a weapon identifier.
*/
Uint32 GetWeaponSlot(Uint32 id);
/* ------------------------------------------------------------------------------------------------
* Retrieve the name associated with a weapon identifier.
*/
CSStr GetWeaponName(Uint32 id);
/* ------------------------------------------------------------------------------------------------
* Modify the name associated with a weapon identifier.
*/
void SetWeaponName(Uint32 id, StackStrF & name);
/* ------------------------------------------------------------------------------------------------
* Retrieve the total number of identifiers in the pool of custom weapon names.
*/
Uint32 GetCustomWeaponNamePoolSize();
/* ------------------------------------------------------------------------------------------------
* Clear all identifiersand associated names from the pool of custom weapon names.
*/
void ClearCustomWeaponNamePool();
/* ------------------------------------------------------------------------------------------------
* Modify the name associated with a weapon identifier.
*/
void SetWeaponName(Uint32 id, StackStrF & name);
/* ------------------------------------------------------------------------------------------------
* Convert a weapon name to a weapon identifier.
*/
Int32 GetWeaponID(StackStrF & name);
/* ------------------------------------------------------------------------------------------------
* See whether the specified weapon identifier is valid.
*/
bool IsWeaponValid(Int32 id);
/* ------------------------------------------------------------------------------------------------
* Convert the given weapon identifier to it's associated model identifier.
*/
Int32 WeaponToModel(Int32 id);
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/* ------------------------------------------------------------------------------------------------
* See whether the given weapon identifier cannot be used by another player to inflict damage.
*/
bool IsWeaponNatural(Int32 id);
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} // Namespace:: SqMod
#endif // _MISC_WEAPON_HPP_