#ifndef _MISC_WEAPON_HPP_ #define _MISC_WEAPON_HPP_ // ------------------------------------------------------------------------------------------------ #include "SqBase.hpp" // ------------------------------------------------------------------------------------------------ namespace SqMod { /* ------------------------------------------------------------------------------------------------ * Retrieve the slot associated with a weapon identifier. */ Uint32 GetWeaponSlot(Uint32 id); /* ------------------------------------------------------------------------------------------------ * Retrieve the name associated with a weapon identifier. */ CSStr GetWeaponName(Uint32 id); /* ------------------------------------------------------------------------------------------------ * Modify the name associated with a weapon identifier. */ void SetWeaponName(Uint32 id, StackStrF & name); /* ------------------------------------------------------------------------------------------------ * Retrieve the total number of identifiers in the pool of custom weapon names. */ Uint32 GetCustomWeaponNamePoolSize(); /* ------------------------------------------------------------------------------------------------ * Clear all identifiersand associated names from the pool of custom weapon names. */ void ClearCustomWeaponNamePool(); /* ------------------------------------------------------------------------------------------------ * Modify the name associated with a weapon identifier. */ void SetWeaponName(Uint32 id, StackStrF & name); /* ------------------------------------------------------------------------------------------------ * Convert a weapon name to a weapon identifier. */ Int32 GetWeaponID(StackStrF & name); /* ------------------------------------------------------------------------------------------------ * See whether the specified weapon identifier is valid. */ bool IsWeaponValid(Int32 id); /* ------------------------------------------------------------------------------------------------ * Convert the given weapon identifier to it's associated model identifier. */ Int32 WeaponToModel(Int32 id); /* ------------------------------------------------------------------------------------------------ * See whether the given weapon identifier cannot be used by another player to inflict damage. */ bool IsWeaponNatural(Int32 id); } // Namespace:: SqMod #endif // _MISC_WEAPON_HPP_