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SqMod/source/Entity/Textdraw.hpp

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#ifndef _ENTITY_TEXTDRAW_HPP_
#define _ENTITY_TEXTDRAW_HPP_
// ------------------------------------------------------------------------------------------------
#include "Entity.hpp"
// ------------------------------------------------------------------------------------------------
namespace SqMod {
/* ------------------------------------------------------------------------------------------------
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* Class responsible for managing the referenced textdraw instance.
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*/
class CTextdraw : public Reference< CTextdraw >
{
public:
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/* --------------------------------------------------------------------------------------------
* Import the constructors, destructors and assignment operators from the base class.
*/
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using RefType::Reference;
/* --------------------------------------------------------------------------------------------
* Construct a reference from a base reference.
*/
CTextdraw(const Reference< CTextdraw > & o) noexcept;
/* --------------------------------------------------------------------------------------------
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* Show the referenced textdraw instance to all players on the server.
*/
void ShowAll() const noexcept;
/* --------------------------------------------------------------------------------------------
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* Show the referenced textdraw instance to the specified player instance.
*/
void ShowFor(const Reference< CPlayer > & player) const noexcept;
/* --------------------------------------------------------------------------------------------
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* Show the referenced textdraw instance to all players in the specified range.
*/
void ShowRange(SQInt32 first, SQInt32 last) const noexcept;
/* --------------------------------------------------------------------------------------------
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* Hide the referenced textdraw instance from all players on the server.
*/
void HideAll() const noexcept;
/* --------------------------------------------------------------------------------------------
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* Hide the referenced textdraw instance from the specified player instance.
*/
void HideFor(const Reference< CPlayer > & player) const noexcept;
/* --------------------------------------------------------------------------------------------
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* Hide the referenced textdraw instance from all players in the specified range.
*/
void HideRange(SQInt32 first, SQInt32 last) const noexcept;
/* --------------------------------------------------------------------------------------------
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* Set the position of the referenced textdraw instance for all players on the server.
*/
void SetPositionAll(const Vector2i & pos) const noexcept;
/* --------------------------------------------------------------------------------------------
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* Set the position of the referenced textdraw instance for all players on the server.
*/
void SetPositionAllEx(SQInt32 x, SQInt32 y) const noexcept;
/* --------------------------------------------------------------------------------------------
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* Set the position of the referenced textdraw instance for the specified player instance.
*/
void SetPositionFor(const Reference< CPlayer > & player, const Vector2i & pos) const noexcept;
/* --------------------------------------------------------------------------------------------
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* Set the position of the referenced textdraw instance for the specified player instance.
*/
void SetPositionForEx(const Reference< CPlayer > & player, SQInt32 x, SQInt32 y) const noexcept;
/* --------------------------------------------------------------------------------------------
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* Set the position of the referenced textdraw instance for all players in the specified range.
*/
void SetPositionRange(SQInt32 first, SQInt32 last, const Vector2i & pos) const noexcept;
/* --------------------------------------------------------------------------------------------
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* Set the center of the referenced textdraw instance for all players on the server.
*/
void SetColorAll(const Color4 & col) const noexcept;
/* --------------------------------------------------------------------------------------------
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* Set the color of the referenced textdraw instance for all players on the server.
*/
void SetColorAllEx(Uint8 r, Uint8 g, Uint8 b, Uint8 a) const noexcept;
/* --------------------------------------------------------------------------------------------
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* Set the color of the referenced textdraw instance for the specified player instance.
*/
void SetColorFor(const Reference< CPlayer > & player, const Color4 & col) const noexcept;
/* --------------------------------------------------------------------------------------------
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* Set the color of the referenced textdraw instance for the specified player instance.
*/
void SetColorForEx(const Reference< CPlayer > & player, Uint8 r, Uint8 g, Uint8 b, Uint8 a) const noexcept;
/* --------------------------------------------------------------------------------------------
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* Set the color of the referenced textdraw instance for all players in the specified range.
*/
void SetColorRange(SQInt32 first, SQInt32 last, const Color4 & col) const noexcept;
/* --------------------------------------------------------------------------------------------
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* Retrieve the text string used by the referenced textdraw instance.
*/
const SQChar * GetText() const noexcept;
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};
} // Namespace:: SqMod
#endif // _ENTITY_TEXTDRAW_HPP_