mirror of
https://github.com/VCMP-SqMod/SqMod.git
synced 2024-11-08 08:47:17 +01:00
297 lines
13 KiB
C++
297 lines
13 KiB
C++
// ------------------------------------------------------------------------------------------------
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#include "Event/Shared.hpp"
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#include "Register.hpp"
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// ------------------------------------------------------------------------------------------------
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namespace SqMod {
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// ------------------------------------------------------------------------------------------------
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const SQChar * GetEventName(SQInt32 type) noexcept
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{
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switch (type)
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{
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case EVT_BLIPCREATED: return _SC("Blip Created");
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case EVT_CHECKPOINTCREATED: return _SC("Checkpoint Created");
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case EVT_KEYBINDCREATED: return _SC("Keybind Created");
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case EVT_OBJECTCREATED: return _SC("Object Created");
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case EVT_PICKUPCREATED: return _SC("Pickup Created");
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case EVT_PLAYERCREATED: return _SC("Player Created");
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case EVT_SPHERECREATED: return _SC("Sphere Created");
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case EVT_SPRITECREATED: return _SC("Sprite Created");
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case EVT_TEXTDRAWCREATED: return _SC("Textdraw Created");
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case EVT_VEHICLECREATED: return _SC("Vehicle Created");
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case EVT_BLIPDESTROYED: return _SC("Blip Destroyed");
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case EVT_CHECKPOINTDESTROYED: return _SC("Checkpoint Destroyed");
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case EVT_KEYBINDDESTROYED: return _SC("Keybind Destroyed");
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case EVT_OBJECTDESTROYED: return _SC("Object Destroyed");
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case EVT_PICKUPDESTROYED: return _SC("Pickup Destroyed");
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case EVT_PLAYERDESTROYED: return _SC("Player Destroyed");
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case EVT_SPHEREDESTROYED: return _SC("Sphere Destroyed");
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case EVT_SPRITEDESTROYED: return _SC("Sprite Destroyed");
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case EVT_TEXTDRAWDESTROYED: return _SC("Textdraw Destroyed");
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case EVT_VEHICLEDESTROYED: return _SC("Vehicle Destroyed");
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case EVT_BLIPCUSTOM: return _SC("Blip Custom");
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case EVT_CHECKPOINTCUSTOM: return _SC("Checkpoint Custom");
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case EVT_KEYBINDCUSTOM: return _SC("Keybind Custom");
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case EVT_OBJECTCUSTOM: return _SC("Object Custom");
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case EVT_PICKUPCUSTOM: return _SC("Pickup Custom");
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case EVT_PLAYERCUSTOM: return _SC("Player Custom");
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case EVT_SPHERECUSTOM: return _SC("Sphere Custom");
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case EVT_SPRITECUSTOM: return _SC("Sprite Custom");
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case EVT_TEXTDRAWCUSTOM: return _SC("Textdraw Custom");
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case EVT_VEHICLECUSTOM: return _SC("Vehicle Custom");
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case EVT_PLAYERAWAY: return _SC("Player Away");
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case EVT_PLAYERGAMEKEYS: return _SC("Player Game Keys");
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case EVT_PLAYERRENAME: return _SC("Player Rename");
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case EVT_PLAYERREQUESTCLASS: return _SC("Player Request Class");
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case EVT_PLAYERREQUESTSPAWN: return _SC("Player Request Spawn");
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case EVT_PLAYERSPAWN: return _SC("Player Spawn");
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case EVT_PLAYERSTARTTYPING: return _SC("Player Start Typing");
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case EVT_PLAYERSTOPTYPING: return _SC("Player Stop Typing");
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case EVT_PLAYERCHAT: return _SC("Player Chat");
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case EVT_PLAYERCOMMAND: return _SC("Player Command");
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case EVT_PLAYERMESSAGE: return _SC("Player Message");
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case EVT_PLAYERHEALTH: return _SC("Player Health");
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case EVT_PLAYERARMOUR: return _SC("Player Armour");
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case EVT_PLAYERWEAPON: return _SC("Player Weapon");
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case EVT_PLAYERMOVE: return _SC("Player Move");
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case EVT_PLAYERWASTED: return _SC("Player Wasted");
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case EVT_PLAYERKILLED: return _SC("Player Killed");
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case EVT_PLAYERTEAMKILL: return _SC("Player Team Kill");
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case EVT_PLAYERSPECTATE: return _SC("Player Spectate");
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case EVT_PLAYERCRASHREPORT: return _SC("Player Crash Report");
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case EVT_PLAYERBURNING: return _SC("Player Burning");
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case EVT_PLAYERCROUCHING: return _SC("Player Crouching");
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case EVT_PLAYERSTATE: return _SC("Player State");
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case EVT_PLAYERACTION: return _SC("Player Action");
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case EVT_STATENONE: return _SC("State None");
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case EVT_STATENORMAL: return _SC("State Normal");
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case EVT_STATESHOOTING: return _SC("State Shooting");
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case EVT_STATEDRIVER: return _SC("State Driver");
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case EVT_STATEPASSENGER: return _SC("State Passenger");
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case EVT_STATEENTERDRIVER: return _SC("State Enter Driver");
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case EVT_STATEENTERPASSENGER: return _SC("State Enter Passenger");
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case EVT_STATEEXITVEHICLE: return _SC("State Exit Vehicle");
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case EVT_STATEUNSPAWNED: return _SC("State Unspawned");
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case EVT_ACTIONNONE: return _SC("Action None");
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case EVT_ACTIONNORMAL: return _SC("Action Normal");
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case EVT_ACTIONAIMING: return _SC("Action Aiming");
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case EVT_ACTIONSHOOTING: return _SC("Action Shooting");
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case EVT_ACTIONJUMPING: return _SC("Action Jumping");
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case EVT_ACTIONLIEDOWN: return _SC("Action Lie Down");
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case EVT_ACTIONGETTINGUP: return _SC("Action Getting Up");
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case EVT_ACTIONJUMPVEHICLE: return _SC("Action Jump Vehicle");
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case EVT_ACTIONDRIVING: return _SC("Action Driving");
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case EVT_ACTIONDYING: return _SC("Action Dying");
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case EVT_ACTIONWASTED: return _SC("Action Wasted");
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case EVT_ACTIONEMBARKING: return _SC("Action Embarking");
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case EVT_ACTIONDISEMBARKING: return _SC("Action Disembarking");
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case EVT_VEHICLERESPAWN: return _SC("Vehicle Respawn");
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case EVT_VEHICLEEXPLODE: return _SC("Vehicle Explode");
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case EVT_VEHICLEHEALTH: return _SC("Vehicle Health");
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case EVT_VEHICLEMOVE: return _SC("Vehicle Move");
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case EVT_PICKUPRESPAWN: return _SC("Pickup Respawn");
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case EVT_KEYBINDKEYPRESS: return _SC("Keybind Key Press");
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case EVT_KEYBINDKEYRELEASE: return _SC("Keybind Key Release");
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case EVT_VEHICLEEMBARKING: return _SC("Vehicle Embarking");
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case EVT_VEHICLEEMBARKED: return _SC("Vehicle Embarked");
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case EVT_VEHICLEDISEMBARK: return _SC("Vehicle Disembark");
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case EVT_PICKUPCLAIMED: return _SC("Pickup Claimed");
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case EVT_PICKUPCOLLECTED: return _SC("Pickup Collected");
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case EVT_OBJECTSHOT: return _SC("Object Shot");
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case EVT_OBJECTBUMP: return _SC("Object Bump");
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case EVT_CHECKPOINTENTERED: return _SC("Checkpoint Entered");
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case EVT_CHECKPOINTEXITED: return _SC("Checkpoint Exited");
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case EVT_SPHEREENTERED: return _SC("Sphere Entered");
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case EVT_SPHEREEXITED: return _SC("Sphere Exited");
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case EVT_SERVERFRAME: return _SC("Server Frame");
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case EVT_SERVERSTARTUP: return _SC("Server Startup");
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case EVT_SERVERSHUTDOWN: return _SC("Server Shutdown");
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case EVT_INTERNALCOMMAND: return _SC("Internal Command");
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case EVT_LOGINATTEMPT: return _SC("Login Attempt");
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case EVT_CUSTOMEVENT: return _SC("Custom Event");
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case EVT_WORLDOPTION: return _SC("World Option");
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case EVT_WORLDTOGGLE: return _SC("World Toggle");
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case EVT_SCRIPTRELOAD: return _SC("Script Reload");
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case EVT_LOGMESSAGE: return _SC("Log Message");
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default: return _SC("Unknown");
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}
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}
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// ------------------------------------------------------------------------------------------------
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bool IsEntityEvent(SQInt32 type) noexcept
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{
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switch (type)
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{
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case EVT_BLIPCREATED:
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case EVT_CHECKPOINTCREATED:
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case EVT_KEYBINDCREATED:
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case EVT_OBJECTCREATED:
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case EVT_PICKUPCREATED:
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case EVT_PLAYERCREATED:
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case EVT_SPHERECREATED:
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case EVT_SPRITECREATED:
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case EVT_TEXTDRAWCREATED:
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case EVT_VEHICLECREATED:
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case EVT_BLIPDESTROYED:
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case EVT_CHECKPOINTDESTROYED:
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case EVT_KEYBINDDESTROYED:
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case EVT_OBJECTDESTROYED:
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case EVT_PICKUPDESTROYED:
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case EVT_PLAYERDESTROYED:
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case EVT_SPHEREDESTROYED:
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case EVT_SPRITEDESTROYED:
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case EVT_TEXTDRAWDESTROYED:
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case EVT_VEHICLEDESTROYED:
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case EVT_BLIPCUSTOM:
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case EVT_CHECKPOINTCUSTOM:
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case EVT_KEYBINDCUSTOM:
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case EVT_OBJECTCUSTOM:
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case EVT_PICKUPCUSTOM:
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case EVT_PLAYERCUSTOM:
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case EVT_SPHERECUSTOM:
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case EVT_SPRITECUSTOM:
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case EVT_TEXTDRAWCUSTOM:
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case EVT_VEHICLECUSTOM:
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case EVT_PLAYERAWAY:
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case EVT_PLAYERGAMEKEYS:
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case EVT_PLAYERRENAME:
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case EVT_PLAYERREQUESTCLASS:
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case EVT_PLAYERREQUESTSPAWN:
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case EVT_PLAYERSPAWN:
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case EVT_PLAYERSTARTTYPING:
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case EVT_PLAYERSTOPTYPING:
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case EVT_PLAYERCHAT:
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case EVT_PLAYERCOMMAND:
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case EVT_PLAYERMESSAGE:
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case EVT_PLAYERHEALTH:
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case EVT_PLAYERARMOUR:
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case EVT_PLAYERWEAPON:
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case EVT_PLAYERMOVE:
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case EVT_PLAYERWASTED:
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case EVT_PLAYERKILLED:
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case EVT_PLAYERTEAMKILL:
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case EVT_PLAYERSPECTATE:
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case EVT_PLAYERCRASHREPORT:
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case EVT_PLAYERBURNING:
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case EVT_PLAYERCROUCHING:
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case EVT_PLAYERSTATE:
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case EVT_PLAYERACTION:
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case EVT_STATENONE:
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case EVT_STATENORMAL:
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case EVT_STATESHOOTING:
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case EVT_STATEDRIVER:
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case EVT_STATEPASSENGER:
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case EVT_STATEENTERDRIVER:
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case EVT_STATEENTERPASSENGER:
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case EVT_STATEEXITVEHICLE:
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case EVT_STATEUNSPAWNED:
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case EVT_ACTIONNONE:
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case EVT_ACTIONNORMAL:
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case EVT_ACTIONAIMING:
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case EVT_ACTIONSHOOTING:
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case EVT_ACTIONJUMPING:
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case EVT_ACTIONLIEDOWN:
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case EVT_ACTIONGETTINGUP:
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case EVT_ACTIONJUMPVEHICLE:
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case EVT_ACTIONDRIVING:
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case EVT_ACTIONDYING:
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case EVT_ACTIONWASTED:
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case EVT_ACTIONEMBARKING:
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case EVT_ACTIONDISEMBARKING:
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case EVT_VEHICLERESPAWN:
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case EVT_VEHICLEEXPLODE:
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case EVT_VEHICLEHEALTH:
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case EVT_VEHICLEMOVE:
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case EVT_PICKUPRESPAWN:
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case EVT_KEYBINDKEYPRESS:
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case EVT_KEYBINDKEYRELEASE:
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case EVT_VEHICLEEMBARKING:
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case EVT_VEHICLEEMBARKED:
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case EVT_VEHICLEDISEMBARK:
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case EVT_PICKUPCLAIMED:
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case EVT_PICKUPCOLLECTED:
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case EVT_OBJECTSHOT:
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case EVT_OBJECTBUMP:
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case EVT_CHECKPOINTENTERED:
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case EVT_CHECKPOINTEXITED:
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case EVT_SPHEREENTERED:
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case EVT_SPHEREEXITED:
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return true;
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default:
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return false;
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}
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}
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// ------------------------------------------------------------------------------------------------
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bool IsCreateEvent(SQInt32 type) noexcept
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{
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switch (type)
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{
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case EVT_BLIPCREATED:
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case EVT_CHECKPOINTCREATED:
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case EVT_KEYBINDCREATED:
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case EVT_OBJECTCREATED:
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case EVT_PICKUPCREATED:
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case EVT_PLAYERCREATED:
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case EVT_SPHERECREATED:
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case EVT_SPRITECREATED:
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case EVT_TEXTDRAWCREATED:
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case EVT_VEHICLECREATED:
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return true;
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default:
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return false;
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}
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}
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// ------------------------------------------------------------------------------------------------
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bool IsDestroyEvent(SQInt32 type) noexcept
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{
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switch (type)
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{
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case EVT_BLIPDESTROYED:
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case EVT_CHECKPOINTDESTROYED:
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case EVT_KEYBINDDESTROYED:
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case EVT_OBJECTDESTROYED:
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case EVT_PICKUPDESTROYED:
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case EVT_PLAYERDESTROYED:
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case EVT_SPHEREDESTROYED:
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case EVT_SPRITEDESTROYED:
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case EVT_TEXTDRAWDESTROYED:
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case EVT_VEHICLEDESTROYED:
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return true;
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default:
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return false;
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}
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}
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// ------------------------------------------------------------------------------------------------
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bool IsCustomEvent(SQInt32 type) noexcept
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{
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switch (type)
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{
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case EVT_BLIPCUSTOM:
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case EVT_CHECKPOINTCUSTOM:
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case EVT_KEYBINDCUSTOM:
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case EVT_OBJECTCUSTOM:
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case EVT_PICKUPCUSTOM:
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case EVT_PLAYERCUSTOM:
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case EVT_SPHERECUSTOM:
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case EVT_SPRITECUSTOM:
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case EVT_TEXTDRAWCUSTOM:
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case EVT_VEHICLECUSTOM:
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return true;
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default:
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return false;
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}
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}
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// ================================================================================================
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bool Register_Event(HSQUIRRELVM vm)
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{
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return true;
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}
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} // Namespace:: SqMod
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