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SqMod/source/Event/Shared.cpp

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// ------------------------------------------------------------------------------------------------
#include "Event/Shared.hpp"
#include "Register.hpp"
// ------------------------------------------------------------------------------------------------
namespace SqMod {
// ------------------------------------------------------------------------------------------------
const SQChar * GetEventName(SQInt32 type) noexcept
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{
switch (type)
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{
case EVT_BLIPCREATED: return _SC("Blip Created");
case EVT_CHECKPOINTCREATED: return _SC("Checkpoint Created");
case EVT_KEYBINDCREATED: return _SC("Keybind Created");
case EVT_OBJECTCREATED: return _SC("Object Created");
case EVT_PICKUPCREATED: return _SC("Pickup Created");
case EVT_PLAYERCREATED: return _SC("Player Created");
case EVT_SPHERECREATED: return _SC("Sphere Created");
case EVT_SPRITECREATED: return _SC("Sprite Created");
case EVT_TEXTDRAWCREATED: return _SC("Textdraw Created");
case EVT_VEHICLECREATED: return _SC("Vehicle Created");
case EVT_BLIPDESTROYED: return _SC("Blip Destroyed");
case EVT_CHECKPOINTDESTROYED: return _SC("Checkpoint Destroyed");
case EVT_KEYBINDDESTROYED: return _SC("Keybind Destroyed");
case EVT_OBJECTDESTROYED: return _SC("Object Destroyed");
case EVT_PICKUPDESTROYED: return _SC("Pickup Destroyed");
case EVT_PLAYERDESTROYED: return _SC("Player Destroyed");
case EVT_SPHEREDESTROYED: return _SC("Sphere Destroyed");
case EVT_SPRITEDESTROYED: return _SC("Sprite Destroyed");
case EVT_TEXTDRAWDESTROYED: return _SC("Textdraw Destroyed");
case EVT_VEHICLEDESTROYED: return _SC("Vehicle Destroyed");
case EVT_BLIPCUSTOM: return _SC("Blip Custom");
case EVT_CHECKPOINTCUSTOM: return _SC("Checkpoint Custom");
case EVT_KEYBINDCUSTOM: return _SC("Keybind Custom");
case EVT_OBJECTCUSTOM: return _SC("Object Custom");
case EVT_PICKUPCUSTOM: return _SC("Pickup Custom");
case EVT_PLAYERCUSTOM: return _SC("Player Custom");
case EVT_SPHERECUSTOM: return _SC("Sphere Custom");
case EVT_SPRITECUSTOM: return _SC("Sprite Custom");
case EVT_TEXTDRAWCUSTOM: return _SC("Textdraw Custom");
case EVT_VEHICLECUSTOM: return _SC("Vehicle Custom");
case EVT_PLAYERAWAY: return _SC("Player Away");
case EVT_PLAYERGAMEKEYS: return _SC("Player Game Keys");
case EVT_PLAYERRENAME: return _SC("Player Rename");
case EVT_PLAYERREQUESTCLASS: return _SC("Player Request Class");
case EVT_PLAYERREQUESTSPAWN: return _SC("Player Request Spawn");
case EVT_PLAYERSPAWN: return _SC("Player Spawn");
case EVT_PLAYERSTARTTYPING: return _SC("Player Start Typing");
case EVT_PLAYERSTOPTYPING: return _SC("Player Stop Typing");
case EVT_PLAYERCHAT: return _SC("Player Chat");
case EVT_PLAYERCOMMAND: return _SC("Player Command");
case EVT_PLAYERMESSAGE: return _SC("Player Message");
case EVT_PLAYERHEALTH: return _SC("Player Health");
case EVT_PLAYERARMOUR: return _SC("Player Armour");
case EVT_PLAYERWEAPON: return _SC("Player Weapon");
case EVT_PLAYERMOVE: return _SC("Player Move");
case EVT_PLAYERWASTED: return _SC("Player Wasted");
case EVT_PLAYERKILLED: return _SC("Player Killed");
case EVT_PLAYERTEAMKILL: return _SC("Player Team Kill");
case EVT_PLAYERSPECTATE: return _SC("Player Spectate");
case EVT_PLAYERCRASHREPORT: return _SC("Player Crash Report");
case EVT_PLAYERBURNING: return _SC("Player Burning");
case EVT_PLAYERCROUCHING: return _SC("Player Crouching");
case EVT_PLAYERSTATE: return _SC("Player State");
case EVT_PLAYERACTION: return _SC("Player Action");
case EVT_STATENONE: return _SC("State None");
case EVT_STATENORMAL: return _SC("State Normal");
case EVT_STATESHOOTING: return _SC("State Shooting");
case EVT_STATEDRIVER: return _SC("State Driver");
case EVT_STATEPASSENGER: return _SC("State Passenger");
case EVT_STATEENTERDRIVER: return _SC("State Enter Driver");
case EVT_STATEENTERPASSENGER: return _SC("State Enter Passenger");
case EVT_STATEEXITVEHICLE: return _SC("State Exit Vehicle");
case EVT_STATEUNSPAWNED: return _SC("State Unspawned");
case EVT_ACTIONNONE: return _SC("Action None");
case EVT_ACTIONNORMAL: return _SC("Action Normal");
case EVT_ACTIONAIMING: return _SC("Action Aiming");
case EVT_ACTIONSHOOTING: return _SC("Action Shooting");
case EVT_ACTIONJUMPING: return _SC("Action Jumping");
case EVT_ACTIONLIEDOWN: return _SC("Action Lie Down");
case EVT_ACTIONGETTINGUP: return _SC("Action Getting Up");
case EVT_ACTIONJUMPVEHICLE: return _SC("Action Jump Vehicle");
case EVT_ACTIONDRIVING: return _SC("Action Driving");
case EVT_ACTIONDYING: return _SC("Action Dying");
case EVT_ACTIONWASTED: return _SC("Action Wasted");
case EVT_ACTIONEMBARKING: return _SC("Action Embarking");
case EVT_ACTIONDISEMBARKING: return _SC("Action Disembarking");
case EVT_VEHICLERESPAWN: return _SC("Vehicle Respawn");
case EVT_VEHICLEEXPLODE: return _SC("Vehicle Explode");
case EVT_VEHICLEHEALTH: return _SC("Vehicle Health");
case EVT_VEHICLEMOVE: return _SC("Vehicle Move");
case EVT_PICKUPRESPAWN: return _SC("Pickup Respawn");
case EVT_KEYBINDKEYPRESS: return _SC("Keybind Key Press");
case EVT_KEYBINDKEYRELEASE: return _SC("Keybind Key Release");
case EVT_VEHICLEEMBARKING: return _SC("Vehicle Embarking");
case EVT_VEHICLEEMBARKED: return _SC("Vehicle Embarked");
case EVT_VEHICLEDISEMBARK: return _SC("Vehicle Disembark");
case EVT_PICKUPCLAIMED: return _SC("Pickup Claimed");
case EVT_PICKUPCOLLECTED: return _SC("Pickup Collected");
case EVT_OBJECTSHOT: return _SC("Object Shot");
case EVT_OBJECTBUMP: return _SC("Object Bump");
case EVT_CHECKPOINTENTERED: return _SC("Checkpoint Entered");
case EVT_CHECKPOINTEXITED: return _SC("Checkpoint Exited");
case EVT_SPHEREENTERED: return _SC("Sphere Entered");
case EVT_SPHEREEXITED: return _SC("Sphere Exited");
case EVT_SERVERFRAME: return _SC("Server Frame");
case EVT_SERVERSTARTUP: return _SC("Server Startup");
case EVT_SERVERSHUTDOWN: return _SC("Server Shutdown");
case EVT_INTERNALCOMMAND: return _SC("Internal Command");
case EVT_LOGINATTEMPT: return _SC("Login Attempt");
case EVT_CUSTOMEVENT: return _SC("Custom Event");
case EVT_WORLDOPTION: return _SC("World Option");
case EVT_WORLDTOGGLE: return _SC("World Toggle");
case EVT_SCRIPTRELOAD: return _SC("Script Reload");
case EVT_LOGMESSAGE: return _SC("Log Message");
default: return _SC("Unknown");
}
}
// ------------------------------------------------------------------------------------------------
bool IsEntityEvent(SQInt32 type) noexcept
{
switch (type)
{
case EVT_BLIPCREATED:
case EVT_CHECKPOINTCREATED:
case EVT_KEYBINDCREATED:
case EVT_OBJECTCREATED:
case EVT_PICKUPCREATED:
case EVT_PLAYERCREATED:
case EVT_SPHERECREATED:
case EVT_SPRITECREATED:
case EVT_TEXTDRAWCREATED:
case EVT_VEHICLECREATED:
case EVT_BLIPDESTROYED:
case EVT_CHECKPOINTDESTROYED:
case EVT_KEYBINDDESTROYED:
case EVT_OBJECTDESTROYED:
case EVT_PICKUPDESTROYED:
case EVT_PLAYERDESTROYED:
case EVT_SPHEREDESTROYED:
case EVT_SPRITEDESTROYED:
case EVT_TEXTDRAWDESTROYED:
case EVT_VEHICLEDESTROYED:
case EVT_BLIPCUSTOM:
case EVT_CHECKPOINTCUSTOM:
case EVT_KEYBINDCUSTOM:
case EVT_OBJECTCUSTOM:
case EVT_PICKUPCUSTOM:
case EVT_PLAYERCUSTOM:
case EVT_SPHERECUSTOM:
case EVT_SPRITECUSTOM:
case EVT_TEXTDRAWCUSTOM:
case EVT_VEHICLECUSTOM:
case EVT_PLAYERAWAY:
case EVT_PLAYERGAMEKEYS:
case EVT_PLAYERRENAME:
case EVT_PLAYERREQUESTCLASS:
case EVT_PLAYERREQUESTSPAWN:
case EVT_PLAYERSPAWN:
case EVT_PLAYERSTARTTYPING:
case EVT_PLAYERSTOPTYPING:
case EVT_PLAYERCHAT:
case EVT_PLAYERCOMMAND:
case EVT_PLAYERMESSAGE:
case EVT_PLAYERHEALTH:
case EVT_PLAYERARMOUR:
case EVT_PLAYERWEAPON:
case EVT_PLAYERMOVE:
case EVT_PLAYERWASTED:
case EVT_PLAYERKILLED:
case EVT_PLAYERTEAMKILL:
case EVT_PLAYERSPECTATE:
case EVT_PLAYERCRASHREPORT:
case EVT_PLAYERBURNING:
case EVT_PLAYERCROUCHING:
case EVT_PLAYERSTATE:
case EVT_PLAYERACTION:
case EVT_STATENONE:
case EVT_STATENORMAL:
case EVT_STATESHOOTING:
case EVT_STATEDRIVER:
case EVT_STATEPASSENGER:
case EVT_STATEENTERDRIVER:
case EVT_STATEENTERPASSENGER:
case EVT_STATEEXITVEHICLE:
case EVT_STATEUNSPAWNED:
case EVT_ACTIONNONE:
case EVT_ACTIONNORMAL:
case EVT_ACTIONAIMING:
case EVT_ACTIONSHOOTING:
case EVT_ACTIONJUMPING:
case EVT_ACTIONLIEDOWN:
case EVT_ACTIONGETTINGUP:
case EVT_ACTIONJUMPVEHICLE:
case EVT_ACTIONDRIVING:
case EVT_ACTIONDYING:
case EVT_ACTIONWASTED:
case EVT_ACTIONEMBARKING:
case EVT_ACTIONDISEMBARKING:
case EVT_VEHICLERESPAWN:
case EVT_VEHICLEEXPLODE:
case EVT_VEHICLEHEALTH:
case EVT_VEHICLEMOVE:
case EVT_PICKUPRESPAWN:
case EVT_KEYBINDKEYPRESS:
case EVT_KEYBINDKEYRELEASE:
case EVT_VEHICLEEMBARKING:
case EVT_VEHICLEEMBARKED:
case EVT_VEHICLEDISEMBARK:
case EVT_PICKUPCLAIMED:
case EVT_PICKUPCOLLECTED:
case EVT_OBJECTSHOT:
case EVT_OBJECTBUMP:
case EVT_CHECKPOINTENTERED:
case EVT_CHECKPOINTEXITED:
case EVT_SPHEREENTERED:
case EVT_SPHEREEXITED:
return true;
default:
return false;
}
}
// ------------------------------------------------------------------------------------------------
bool IsCreateEvent(SQInt32 type) noexcept
{
switch (type)
{
case EVT_BLIPCREATED:
case EVT_CHECKPOINTCREATED:
case EVT_KEYBINDCREATED:
case EVT_OBJECTCREATED:
case EVT_PICKUPCREATED:
case EVT_PLAYERCREATED:
case EVT_SPHERECREATED:
case EVT_SPRITECREATED:
case EVT_TEXTDRAWCREATED:
case EVT_VEHICLECREATED:
return true;
default:
return false;
}
}
// ------------------------------------------------------------------------------------------------
bool IsDestroyEvent(SQInt32 type) noexcept
{
switch (type)
{
case EVT_BLIPDESTROYED:
case EVT_CHECKPOINTDESTROYED:
case EVT_KEYBINDDESTROYED:
case EVT_OBJECTDESTROYED:
case EVT_PICKUPDESTROYED:
case EVT_PLAYERDESTROYED:
case EVT_SPHEREDESTROYED:
case EVT_SPRITEDESTROYED:
case EVT_TEXTDRAWDESTROYED:
case EVT_VEHICLEDESTROYED:
return true;
default:
return false;
}
}
// ------------------------------------------------------------------------------------------------
bool IsCustomEvent(SQInt32 type) noexcept
{
switch (type)
{
case EVT_BLIPCUSTOM:
case EVT_CHECKPOINTCUSTOM:
case EVT_KEYBINDCUSTOM:
case EVT_OBJECTCUSTOM:
case EVT_PICKUPCUSTOM:
case EVT_PLAYERCUSTOM:
case EVT_SPHERECUSTOM:
case EVT_SPRITECUSTOM:
case EVT_TEXTDRAWCUSTOM:
case EVT_VEHICLECUSTOM:
return true;
default:
return false;
}
}
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// ================================================================================================
bool Register_Event(HSQUIRRELVM vm)
{
return true;
}
} // Namespace:: SqMod