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SqMod/module/Core/ThreadPool.hpp
2022-09-15 23:03:50 +03:00

261 lines
10 KiB
C++

#pragma once
// ------------------------------------------------------------------------------------------------
#include "Core/Common.hpp"
// ------------------------------------------------------------------------------------------------
#include <concurrentqueue.h>
// ------------------------------------------------------------------------------------------------
#include <queue>
#include <mutex>
#include <vector>
#include <atomic>
#include <thread>
#include <condition_variable>
// ------------------------------------------------------------------------------------------------
namespace SqMod {
// ------------------------------------------------------------------------------------------------
static constexpr uint32_t MAX_WORKER_THREADS = 32; // Hard coded worker threads limit.
/* ------------------------------------------------------------------------------------------------
* Item that can be given to the thread pool to process data in a separate thread.
*/
struct ThreadPoolItem
{
/* --------------------------------------------------------------------------------------------
* Default constructor.
*/
ThreadPoolItem() noexcept = default;
/* --------------------------------------------------------------------------------------------
* Copy constructor. (disabled)
*/
ThreadPoolItem(const ThreadPoolItem & o) = delete;
/* --------------------------------------------------------------------------------------------
* Move constructor. (disabled)
*/
ThreadPoolItem(ThreadPoolItem && o) = delete;
/* --------------------------------------------------------------------------------------------
* Destructor.
*/
virtual ~ThreadPoolItem() = default;
/* --------------------------------------------------------------------------------------------
* Copy assignment operator. (disabled)
*/
ThreadPoolItem & operator = (const ThreadPoolItem & o) = delete;
/* --------------------------------------------------------------------------------------------
* Move assignment operator. (disabled)
*/
ThreadPoolItem & operator = (ThreadPoolItem && o) = delete;
/* --------------------------------------------------------------------------------------------
* Provide a name to what type of task this is. Mainly for debugging purposes.
*/
SQMOD_NODISCARD virtual const char * TypeName() noexcept { return "worker item"; }
/* --------------------------------------------------------------------------------------------
* Provide unique information that may help identify the task. Mainly for debugging purposes.
*/
SQMOD_NODISCARD virtual const char * IdentifiableInfo() noexcept { return ""; }
/* --------------------------------------------------------------------------------------------
* Invoked in worker thread by the thread pool after obtaining the task from the queue.
* Must return true to indicate that the task can be performed. False indicates failure.
*/
SQMOD_NODISCARD virtual bool OnPrepare() { return true; }
/* --------------------------------------------------------------------------------------------
* Called in worker by the thread pool to performed by the associated tasks.
* Will be called continuously while the returned value is true. While false means it finished.
*/
SQMOD_NODISCARD virtual bool OnProcess() { return false; };
/* --------------------------------------------------------------------------------------------
* Invoked in main thread by the thread pool after the task was completed.
* If it returns true then it will be put back into the queue to be processed again.
* If the boolean parameter is true then the thread-pool is in the process of shutting down.
*/
SQMOD_NODISCARD virtual bool OnCompleted(bool SQ_UNUSED_ARG(stop)) { return false; }
/* --------------------------------------------------------------------------------------------
* Called in worker by the thread pool to let the task know that it will be aborted.
* Most likely due to a shutdown of the thread pool.
*/
virtual void OnAborted(bool SQ_UNUSED_ARG(retry)) { }
};
/* ------------------------------------------------------------------------------------------------
* Internal thread pool used to reduce stuttering from the plug-in whenever necessary and/or possible.
*/
class ThreadPool
{
private:
// --------------------------------------------------------------------------------------------
static ThreadPool s_Inst; // ThreadPool instance.
/* --------------------------------------------------------------------------------------------
* Default constructor.
*/
ThreadPool() noexcept;
/* --------------------------------------------------------------------------------------------
* Destructor.
*/
~ThreadPool();
public:
// --------------------------------------------------------------------------------------------
using Item = std::unique_ptr< ThreadPoolItem >; // Owning pointer of an item.
private:
// --------------------------------------------------------------------------------------------
using Pool = std::vector< std::thread >; // Worker container.
using Finished = moodycamel::ConcurrentQueue< Item >; // Finished items.
// --------------------------------------------------------------------------------------------
std::atomic_bool m_Running; // Whether the threads are allowed to run.
// --------------------------------------------------------------------------------------------
std::mutex m_Mutex;
std::condition_variable m_CV;
std::queue< Item > m_Queue;
// --------------------------------------------------------------------------------------------
Finished m_Finished; // Non-blocking concurrent queue of finished items.
// --------------------------------------------------------------------------------------------
Pool m_Threads; // Pool of worker threads.
private:
/* --------------------------------------------------------------------------------------------
* Internal function used to process tasks.
*/
void WorkerProc();
public:
/* --------------------------------------------------------------------------------------------
* Copy constructor. (disabled)
*/
ThreadPool(const ThreadPool & o) = delete;
/* --------------------------------------------------------------------------------------------
* Move constructor. (disabled)
*/
ThreadPool(ThreadPool && o) = delete;
/* --------------------------------------------------------------------------------------------
* Copy assignment operator. (disabled)
*/
ThreadPool & operator = (const ThreadPool & o) = delete;
/* --------------------------------------------------------------------------------------------
* Move assignment operator. (disabled)
*/
ThreadPool & operator = (ThreadPool && o) = delete;
/* --------------------------------------------------------------------------------------------
* Retrieve the thread pool instance.
*/
static ThreadPool & Get()
{
return s_Inst;
}
/* --------------------------------------------------------------------------------------------
* Initialize the thread pool.
*/
bool Initialize(uint32_t count);
/* --------------------------------------------------------------------------------------------
* Terminate the thread pool.
*/
void Terminate(bool shutdown = false);
/* --------------------------------------------------------------------------------------------
* Process finished items.
*/
void Process();
/* --------------------------------------------------------------------------------------------
* Queue an item to be processed. Will take ownership of the given pointer!
*/
void Enqueue(ThreadPoolItem * item)
{
Enqueue(Item{item});
}
/* --------------------------------------------------------------------------------------------
* Queue an item to be processed. Will take ownership of the given pointer!
*/
template < class T > void CastEnqueue(std::unique_ptr< T > && item)
{
Enqueue(Item{std::forward< std::unique_ptr< T > >(item)});
}
/* --------------------------------------------------------------------------------------------
* Queue an item to be processed. Will take ownership of the given pointer!
*/
void Enqueue(Item && item)
{
// Only queue valid items
if (!item || !m_Running) return;
// Only queue if worker threads exist
if (!m_Threads.empty())
{
// Acquire a lock on the mutex
std::unique_lock< std::mutex > lock(m_Mutex);
// Push the item in the queue
m_Queue.push(std::forward< Item >(item));
// Release the mutex before notifying
lock.unlock();
// Notify one thread that there's work
m_CV.notify_one();
}
else
{
bool r;
// Attempt preparation
try {
r = item->OnPrepare();
} catch (const std::exception & e) {
LogErr("Exception occured in %s preparation stage [%s] for [%s]", item->TypeName(), e.what(), item->IdentifiableInfo());
}
// Perform the task in-place
if (r)
{
try {
r = item->OnProcess();
} catch (const std::exception & e) {
LogErr("Exception occured in %s processing stage [%s] for [%s]", item->TypeName(), e.what(), item->IdentifiableInfo());
}
if (r)
{
try {
item->OnAborted(true); // Not accepted in single thread
} catch (const std::exception & e) {
LogErr("Exception occured in %s cancelation stage [%s] for [%s]", item->TypeName(), e.what(), item->IdentifiableInfo());
}
}
}
// Task is completed in processing stage
m_Finished.enqueue(std::forward< Item >(item));
}
}
/* --------------------------------------------------------------------------------------------
* Retrieve the number of worker threads.
*/
SQMOD_NODISCARD size_t GetThreadCount()
{
return m_Threads.size();
}
};
} // Namespace:: SqMod