mirror of
https://github.com/VCMP-SqMod/SqMod.git
synced 2024-11-08 08:47:17 +01:00
501 lines
18 KiB
C++
501 lines
18 KiB
C++
// ------------------------------------------------------------------------------------------------
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#include "Entity/Pickup.hpp"
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#include "Entity/Player.hpp"
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#include "Base/Vector3.hpp"
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#include "Core.hpp"
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// ------------------------------------------------------------------------------------------------
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namespace SqMod {
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// ------------------------------------------------------------------------------------------------
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SQMODE_DECL_TYPENAME(Typename, _SC("SqPickup"))
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// ------------------------------------------------------------------------------------------------
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Vector3 CPickup::s_Vector3;
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// ------------------------------------------------------------------------------------------------
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const Int32 CPickup::Max = SQMOD_PICKUP_POOL;
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// ------------------------------------------------------------------------------------------------
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SQInteger CPickup::SqGetNull(HSQUIRRELVM vm)
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{
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sq_pushobject(vm, Core::Get().GetNullPickup().GetObject());
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return 1;
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}
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// ------------------------------------------------------------------------------------------------
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Object & CPickup::GetNull()
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{
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return Core::Get().GetNullPickup();
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}
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// ------------------------------------------------------------------------------------------------
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CPickup::CPickup(Int32 id)
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: m_ID(VALID_ENTITYGETEX(id, SQMOD_PICKUP_POOL))
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, m_Tag(ToStrF("%d", id)), m_Data(), m_CircularLocks(0)
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{
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/* ... */
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}
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// ------------------------------------------------------------------------------------------------
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CPickup::~CPickup()
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{
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/* ... */
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}
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// ------------------------------------------------------------------------------------------------
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const String & CPickup::ToString() const
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{
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return m_Tag;
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}
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// ------------------------------------------------------------------------------------------------
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const String & CPickup::GetTag() const
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{
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return m_Tag;
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}
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// ------------------------------------------------------------------------------------------------
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void CPickup::SetTag(const StackStrF & tag)
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{
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if (tag.mLen > 0)
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{
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m_Tag.assign(tag.mPtr, tag.mLen);
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}
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else
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{
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m_Tag.clear();
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}
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}
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// ------------------------------------------------------------------------------------------------
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CPickup & CPickup::ApplyTag(const StackStrF & tag)
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{
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SetTag(tag);
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return *this;
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}
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// ------------------------------------------------------------------------------------------------
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Object & CPickup::GetData()
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{
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// Validate the managed identifier
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Validate();
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// Return the requested information
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return m_Data;
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}
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// ------------------------------------------------------------------------------------------------
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void CPickup::SetData(Object & data)
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{
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// Validate the managed identifier
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Validate();
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// Apply the specified value
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m_Data = data;
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}
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// ------------------------------------------------------------------------------------------------
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bool CPickup::Destroy(Int32 header, Object & payload)
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{
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// Validate the managed identifier
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Validate();
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// Perform the requested operation
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return Core::Get().DelPickup(m_ID, header, payload);
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}
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// ------------------------------------------------------------------------------------------------
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void CPickup::BindEvent(Int32 evid, Object & env, Function & func) const
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{
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// Validate the managed identifier
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Validate();
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// Obtain the function instance called for this event
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Function & event = Core::Get().GetPickupEvent(m_ID, evid);
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// Is the specified callback function null?
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if (func.IsNull())
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{
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event.ReleaseGently(); // Then release the current callback
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}
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// Does this function need a custom environment?
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else if (env.IsNull())
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{
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event = func;
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}
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// Assign the specified environment and function
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else
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{
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event = Function(env.GetVM(), env, func.GetFunc());
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}
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}
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// ------------------------------------------------------------------------------------------------
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void CPickup::CustomEvent(Int32 header, Object & payload) const
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{
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// Validate the managed identifier
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Validate();
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// Perfrom the requested action
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Core::Get().EmitPickupCustom(m_ID, header, payload);
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}
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// ------------------------------------------------------------------------------------------------
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bool CPickup::IsStreamedFor(CPlayer & player) const
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{
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// Is the specified player even valid?
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if (!player.IsActive())
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{
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STHROWF("Invalid player argument: null");
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}
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// Validate the managed identifier
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Validate();
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// Return the requested information
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return _Func->IsPickupStreamedForPlayer(m_ID, player.GetID());
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}
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// ------------------------------------------------------------------------------------------------
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Int32 CPickup::GetWorld() const
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{
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// Validate the managed identifier
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Validate();
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// Return the requested information
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return _Func->GetPickupWorld(m_ID);
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}
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// ------------------------------------------------------------------------------------------------
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void CPickup::SetWorld(Int32 world)
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{
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// Validate the managed identifier
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Validate();
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// Grab the current value for this property
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const Int32 current = _Func->GetPickupWorld(m_ID);
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// Don't even bother if it's the same value
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if (current == world)
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{
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return;
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}
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// Avoid property unwind from a recursive call
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_Func->SetPickupWorld(m_ID, world);
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// Avoid infinite recursive event loops
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if (!(m_CircularLocks & PICKUPCL_EMIT_PICKUP_WORLD))
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{
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// Prevent this event from triggering while executed
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BitGuardU32 bg(m_CircularLocks, PICKUPCL_EMIT_PICKUP_WORLD);
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// Now forward the event call
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Core::Get().EmitPickupWorld(m_ID, current, world);
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}
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}
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// ------------------------------------------------------------------------------------------------
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Int32 CPickup::GetAlpha() const
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{
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// Validate the managed identifier
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Validate();
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// Return the requested information
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return _Func->GetPickupAlpha(m_ID);
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}
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// ------------------------------------------------------------------------------------------------
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void CPickup::SetAlpha(Int32 alpha)
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{
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// Validate the managed identifier
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Validate();
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// Grab the current value for this property
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const Int32 current = _Func->GetPickupAlpha(m_ID);
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// Don't even bother if it's the same value
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if (current == alpha)
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{
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return;
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}
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// Avoid property unwind from a recursive call
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_Func->SetPickupAlpha(m_ID, alpha);
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// Avoid infinite recursive event loops
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if (!(m_CircularLocks & PICKUPCL_EMIT_PICKUP_ALPHA))
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{
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// Prevent this event from triggering while executed
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BitGuardU32 bg(m_CircularLocks, PICKUPCL_EMIT_PICKUP_ALPHA);
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// Now forward the event call
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Core::Get().EmitPickupAlpha(m_ID, current, alpha);
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}
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}
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// ------------------------------------------------------------------------------------------------
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bool CPickup::GetAutomatic() const
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{
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// Validate the managed identifier
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Validate();
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// Return the requested information
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return _Func->IsPickupAutomatic(m_ID);
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}
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// ------------------------------------------------------------------------------------------------
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void CPickup::SetAutomatic(bool toggle)
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{
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// Validate the managed identifier
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Validate();
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// Grab the current value for this property
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const bool current = _Func->IsPickupAutomatic(m_ID);
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// Don't even bother if it's the same value
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if (current == toggle)
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{
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return;
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}
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// Avoid property unwind from a recursive call
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_Func->SetPickupIsAutomatic(m_ID, toggle);
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// Avoid infinite recursive event loops
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if (!(m_CircularLocks & PICKUPCL_EMIT_PICKUP_AUTOMATIC))
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{
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// Prevent this event from triggering while executed
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BitGuardU32 bg(m_CircularLocks, PICKUPCL_EMIT_PICKUP_AUTOMATIC);
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// Now forward the event call
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Core::Get().EmitPickupAutomatic(m_ID, current, toggle);
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}
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}
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// ------------------------------------------------------------------------------------------------
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Int32 CPickup::GetAutoTimer() const
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{
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// Validate the managed identifier
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Validate();
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// Return the requested information
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return _Func->GetPickupAutoTimer(m_ID);
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}
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// ------------------------------------------------------------------------------------------------
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void CPickup::SetAutoTimer(Int32 timer)
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{
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// Validate the managed identifier
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Validate();
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// Grab the current value for this property
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const Int32 current = _Func->GetPickupAutoTimer(m_ID);
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// Don't even bother if it's the same value
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if (current == timer)
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{
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return;
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}
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// Avoid property unwind from a recursive call
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_Func->SetPickupAutoTimer(m_ID, timer);
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// Avoid infinite recursive event loops
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if (!(m_CircularLocks & PICKUPCL_EMIT_PICKUP_AUTOTIMER))
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{
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// Prevent this event from triggering while executed
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BitGuardU32 bg(m_CircularLocks, PICKUPCL_EMIT_PICKUP_AUTOTIMER);
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// Now forward the event call
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Core::Get().EmitPickupAutoTimer(m_ID, current, timer);
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}
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}
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// ------------------------------------------------------------------------------------------------
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void CPickup::Refresh() const
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{
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// Validate the managed identifier
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Validate();
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// Perform the requested operation
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_Func->RefreshPickup(m_ID);
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}
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// ------------------------------------------------------------------------------------------------
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const Vector3 & CPickup::GetPosition()
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{
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// Validate the managed identifier
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Validate();
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// Clear previous position information, if any
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s_Vector3.Clear();
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// Query the server for the position values
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_Func->GetPickupPosition(m_ID, &s_Vector3.x, &s_Vector3.y, &s_Vector3.z);
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// Return the requested information
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return s_Vector3;
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}
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// ------------------------------------------------------------------------------------------------
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void CPickup::SetPosition(const Vector3 & pos) const
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{
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// Validate the managed identifier
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Validate();
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// Perform the requested operation
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_Func->SetPickupPosition(m_ID, pos.x, pos.y, pos.z);
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}
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// ------------------------------------------------------------------------------------------------
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void CPickup::SetPositionEx(Float32 x, Float32 y, Float32 z) const
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{
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// Validate the managed identifier
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Validate();
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// Perform the requested operation
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_Func->SetPickupPosition(m_ID, x, y, z);
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}
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// ------------------------------------------------------------------------------------------------
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Int32 CPickup::GetModel() const
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{
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// Validate the managed identifier
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Validate();
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// Return the requested information
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return _Func->GetPickupModel(m_ID);
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}
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// ------------------------------------------------------------------------------------------------
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Int32 CPickup::GetQuantity() const
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{
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// Validate the managed identifier
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Validate();
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// Return the requested information
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return _Func->GetPickupQuantity(m_ID);
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}
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// ------------------------------------------------------------------------------------------------
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Float32 CPickup::GetPositionX() const
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{
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// Validate the managed identifier
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Validate();
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// Clear previous position information, if any
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s_Vector3.x = 0;
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// Query the server for the requested component value
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_Func->GetPickupPosition(m_ID, &s_Vector3.x, NULL, NULL);
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// Return the requested information
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return s_Vector3.x;
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}
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// ------------------------------------------------------------------------------------------------
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Float32 CPickup::GetPositionY() const
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{
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// Validate the managed identifier
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Validate();
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// Clear previous position information, if any
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s_Vector3.y = 0;
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// Query the server for the requested component value
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_Func->GetPickupPosition(m_ID, NULL, &s_Vector3.y, NULL);
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// Return the requested information
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return s_Vector3.y;
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}
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// ------------------------------------------------------------------------------------------------
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Float32 CPickup::GetPositionZ() const
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{
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// Validate the managed identifier
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Validate();
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// Clear previous position information, if any
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s_Vector3.z = 0;
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// Query the server for the requested component value
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_Func->GetPickupPosition(m_ID, NULL, NULL, &s_Vector3.z);
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// Return the requested information
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return s_Vector3.z;
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}
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// ------------------------------------------------------------------------------------------------
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void CPickup::SetPositionX(Float32 x) const
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{
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// Validate the managed identifier
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Validate();
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// Retrieve the current values for unchanged components
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_Func->GetPickupPosition(m_ID, NULL, &s_Vector3.y, &s_Vector3.z);
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// Perform the requested operation
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_Func->SetPickupPosition(m_ID, x, s_Vector3.y, s_Vector3.z);
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}
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// ------------------------------------------------------------------------------------------------
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void CPickup::SetPositionY(Float32 y) const
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{
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// Validate the managed identifier
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Validate();
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// Retrieve the current values for unchanged components
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_Func->GetPickupPosition(m_ID, &s_Vector3.x, NULL, &s_Vector3.z);
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// Perform the requested operation
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_Func->SetPickupPosition(m_ID, s_Vector3.x, y, s_Vector3.z);
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}
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// ------------------------------------------------------------------------------------------------
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void CPickup::SetPositionZ(Float32 z) const
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{
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// Validate the managed identifier
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Validate();
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// Retrieve the current values for unchanged components
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_Func->GetPickupPosition(m_ID, &s_Vector3.x, &s_Vector3.y, NULL);
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// Perform the requested operation
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_Func->SetPickupPosition(m_ID, s_Vector3.z, s_Vector3.y, z);
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}
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// ------------------------------------------------------------------------------------------------
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static Object & Pickup_CreateEx(Int32 model, Int32 world, Int32 quantity,
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Float32 x, Float32 y, Float32 z, Int32 alpha, bool automatic)
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{
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return Core::Get().NewPickup(model, world, quantity, x, y, z, alpha, automatic,
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SQMOD_CREATE_DEFAULT, NullObject());
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}
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static Object & Pickup_CreateEx(Int32 model, Int32 world, Int32 quantity,
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Float32 x, Float32 y, Float32 z, Int32 alpha, bool automatic,
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Int32 header, Object & payload)
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{
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return Core::Get().NewPickup(model, world, quantity, x, y, z, alpha, automatic, header, payload);
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}
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// ------------------------------------------------------------------------------------------------
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static Object & Pickup_Create(Int32 model, Int32 world, Int32 quantity, const Vector3 & pos,
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Int32 alpha, bool automatic)
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{
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return Core::Get().NewPickup(model, world, quantity, pos.x, pos.y, pos.z, alpha, automatic,
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SQMOD_CREATE_DEFAULT, NullObject());
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}
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static Object & Pickup_Create(Int32 model, Int32 world, Int32 quantity, const Vector3 & pos,
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Int32 alpha, bool automatic, Int32 header, Object & payload)
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{
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return Core::Get().NewPickup(model, world, quantity, pos.x, pos.y, pos.z, alpha, automatic,
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header, payload);
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}
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// ================================================================================================
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void Register_CPickup(HSQUIRRELVM vm)
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{
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RootTable(vm).Bind(Typename::Str,
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Class< CPickup, NoConstructor< CPickup > >(vm, Typename::Str)
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// Meta-methods
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.SquirrelFunc(_SC("_typename"), &Typename::Fn)
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.Func(_SC("_tostring"), &CPickup::ToString)
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// Static Values
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.SetStaticValue(_SC("MaxID"), CPickup::Max)
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// Core Properties
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.Prop(_SC("ID"), &CPickup::GetID)
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.Prop(_SC("Tag"), &CPickup::GetTag, &CPickup::SetTag)
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.Prop(_SC("Data"), &CPickup::GetData, &CPickup::SetData)
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.Prop(_SC("Active"), &CPickup::IsActive)
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// Core Methods
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.Func(_SC("Bind"), &CPickup::BindEvent)
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.FmtFunc(_SC("SetTag"), &CPickup::ApplyTag)
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.Func(_SC("CustomEvent"), &CPickup::CustomEvent)
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// Core Overloads
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.Overload< bool (CPickup::*)(void) >(_SC("Destroy"), &CPickup::Destroy)
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.Overload< bool (CPickup::*)(Int32) >(_SC("Destroy"), &CPickup::Destroy)
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.Overload< bool (CPickup::*)(Int32, Object &) >(_SC("Destroy"), &CPickup::Destroy)
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// Properties
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.Prop(_SC("Model"), &CPickup::GetModel)
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.Prop(_SC("World"), &CPickup::GetWorld, &CPickup::SetWorld)
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.Prop(_SC("Alpha"), &CPickup::GetAlpha, &CPickup::SetAlpha)
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.Prop(_SC("Auto"), &CPickup::GetAutomatic, &CPickup::SetAutomatic)
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.Prop(_SC("Automatic"), &CPickup::GetAutomatic, &CPickup::SetAutomatic)
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.Prop(_SC("Timer"), &CPickup::GetAutoTimer, &CPickup::SetAutoTimer)
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.Prop(_SC("Autotimer"), &CPickup::GetAutoTimer, &CPickup::SetAutoTimer)
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.Prop(_SC("Pos"), &CPickup::GetPosition, &CPickup::SetPosition)
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.Prop(_SC("Position"), &CPickup::GetPosition, &CPickup::SetPosition)
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.Prop(_SC("Quantity"), &CPickup::GetQuantity)
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.Prop(_SC("PosX"), &CPickup::GetPositionX, &CPickup::SetPositionX)
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.Prop(_SC("PosY"), &CPickup::GetPositionY, &CPickup::SetPositionY)
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.Prop(_SC("PosZ"), &CPickup::GetPositionZ, &CPickup::SetPositionZ)
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// Member Methods
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.Func(_SC("StreamedFor"), &CPickup::IsStreamedFor)
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.Func(_SC("Refresh"), &CPickup::Refresh)
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.Func(_SC("SetPos"), &CPickup::SetPositionEx)
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.Func(_SC("SetPosition"), &CPickup::SetPositionEx)
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// Static Overloads
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.StaticOverload< Object & (*)(Int32, Int32, Int32, Float32, Float32, Float32, Int32, bool) >
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(_SC("CreateEx"), &Pickup_CreateEx)
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.StaticOverload< Object & (*)(Int32, Int32, Int32, Float32, Float32, Float32, Int32, bool, Int32, Object &) >
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(_SC("CreateEx"), &Pickup_CreateEx)
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.StaticOverload< Object & (*)(Int32, Int32, Int32, const Vector3 &, Int32, bool) >
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(_SC("Create"), &Pickup_Create)
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.StaticOverload< Object & (*)(Int32, Int32, Int32, const Vector3 &, Int32, bool, Int32, Object &) >
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(_SC("Create"), &Pickup_Create)
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// Raw Squirrel Methods
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.SquirrelFunc(_SC("NullInst"), &CPickup::SqGetNull)
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);
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}
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} // Namespace:: SqMod
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