mirror of
https://github.com/VCMP-SqMod/SqMod.git
synced 2024-11-08 16:57:16 +01:00
b818a162ee
Implemented utilities to convert between fundamental types. Implemented helper functions to retrieve numeric values from the stack at all costs. Implemented various delegates on the long integer types to mimic the standard types. Moved most of the stack utilities in a separate source. Various other fixes and improvements.
657 lines
24 KiB
C++
657 lines
24 KiB
C++
// ------------------------------------------------------------------------------------------------
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#include "Entity/Sprite.hpp"
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#include "Entity/Player.hpp"
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#include "Base/Vector2i.hpp"
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#include "Base/Stack.hpp"
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#include "Core.hpp"
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// ------------------------------------------------------------------------------------------------
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namespace SqMod {
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// ------------------------------------------------------------------------------------------------
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const Int32 CSprite::Max = SQMOD_SPRITE_POOL;
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// ------------------------------------------------------------------------------------------------
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SQInteger CSprite::Typename(HSQUIRRELVM vm)
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{
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static SQChar name[] = _SC("SqSprite");
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sq_pushstring(vm, name, sizeof(name));
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return 1;
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}
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// ------------------------------------------------------------------------------------------------
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CSprite::CSprite(Int32 id)
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: m_ID(VALID_ENTITYGETEX(id, SQMOD_SPRITE_POOL))
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, m_Tag(ToStrF("%d", id))
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{
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/* ... */
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}
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// ------------------------------------------------------------------------------------------------
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CSprite::~CSprite()
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{
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/* ... */
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}
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// ------------------------------------------------------------------------------------------------
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Int32 CSprite::Cmp(const CSprite & o) const
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{
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if (m_ID == o.m_ID)
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return 0;
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else if (m_ID > o.m_ID)
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return 1;
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else
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return -1;
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}
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// ------------------------------------------------------------------------------------------------
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const String & CSprite::ToString() const
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{
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return m_Tag;
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}
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// ------------------------------------------------------------------------------------------------
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const String & CSprite::GetTag() const
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{
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return m_Tag;
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}
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// ------------------------------------------------------------------------------------------------
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void CSprite::SetTag(CSStr tag)
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{
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m_Tag.assign(tag);
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}
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// ------------------------------------------------------------------------------------------------
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Object & CSprite::GetData()
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{
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// Validate the managed identifier
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Validate();
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// Return the requested information
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return m_Data;
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}
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// ------------------------------------------------------------------------------------------------
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void CSprite::SetData(Object & data)
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{
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// Validate the managed identifier
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Validate();
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// Apply the specified value
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m_Data = data;
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}
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// ------------------------------------------------------------------------------------------------
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bool CSprite::Destroy(Int32 header, Object & payload)
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{
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// Validate the managed identifier
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Validate();
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// Perform the requested operation
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return _Core->DelSprite(m_ID, header, payload);
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}
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// ------------------------------------------------------------------------------------------------
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void CSprite::BindEvent(Int32 evid, Object & env, Function & func) const
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{
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// Validate the managed identifier
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Validate();
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// Obtain the function instance called for this event
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Function & event = _Core->GetSpriteEvent(m_ID, evid);
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// Is the specified callback function null?
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if (func.IsNull())
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{
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event.Release(); // Then release the current callback
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}
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// Assign the specified environment and function
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else
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{
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event = Function(env.GetVM(), env, func.GetFunc());
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}
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}
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// ------------------------------------------------------------------------------------------------
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void CSprite::ShowAll() const
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{
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// Validate the managed identifier
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Validate();
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// Perform the requested operation
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_Func->ShowSprite(m_ID, -1);
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}
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// ------------------------------------------------------------------------------------------------
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void CSprite::ShowFor(CPlayer & player) const
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{
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// Is the specified player even valid?
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if (!player.IsActive())
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{
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STHROWF("Invalid player argument: null");
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}
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// Validate the managed identifier
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Validate();
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// Perform the requested operation
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_Func->ShowSprite(m_ID, player.GetID());
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}
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// ------------------------------------------------------------------------------------------------
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void CSprite::ShowRange(Int32 first, Int32 last) const
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{
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// Validate the specified range
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if (first > last)
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{
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STHROWF("Invalid player range: %d > %d", first, last);
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}
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// Validate the managed identifier
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Validate();
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// Perform the requested operation
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for (; first <= last; ++first)
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{
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// Is the currently processed player even connected?
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if (_Func->IsPlayerConnected(first))
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{
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// Then show this textdraw on his client
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_Func->ShowSprite(m_ID, first);
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}
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}
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}
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// ------------------------------------------------------------------------------------------------
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void CSprite::HideAll() const
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{
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// Validate the managed identifier
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Validate();
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// Perform the requested operation
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_Func->HideSprite(m_ID, -1);
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}
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// ------------------------------------------------------------------------------------------------
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void CSprite::HideFor(CPlayer & player) const
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{
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// Is the specified player even valid?
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if (!player.IsActive())
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{
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STHROWF("Invalid player argument: null");
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}
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// Validate the managed identifier
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Validate();
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// Perform the requested operation
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_Func->HideSprite(m_ID, player.GetID());
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}
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// ------------------------------------------------------------------------------------------------
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void CSprite::HideRange(Int32 first, Int32 last) const
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{
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// Validate the specified range
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if (first > last)
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{
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STHROWF("Invalid player range: %d > %d", first, last);
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}
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// Validate the managed identifier
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Validate();
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// Perform the requested operation
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for (; first <= last; ++first)
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{
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// Is the currently processed player even connected?
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if (_Func->IsPlayerConnected(first))
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{
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// Then hide this textdraw on his client
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_Func->HideSprite(m_ID, first);
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}
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}
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}
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// ------------------------------------------------------------------------------------------------
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void CSprite::SetPositionAll(const Vector2i & pos) const
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{
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// Validate the managed identifier
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Validate();
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// Perform the requested operation
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_Func->MoveSprite(m_ID, -1, pos.x, pos.y);
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}
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// ------------------------------------------------------------------------------------------------
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void CSprite::SetPositionAllEx(Int32 x, Int32 y) const
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{
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// Validate the managed identifier
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Validate();
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// Perform the requested operation
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_Func->MoveSprite(m_ID, -1, x, y);
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}
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// ------------------------------------------------------------------------------------------------
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void CSprite::SetPositionFor(CPlayer & player, const Vector2i & pos) const
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{
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// Is the specified player even valid?
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if (!player.IsActive())
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{
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STHROWF("Invalid player argument: null");
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}
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// Validate the managed identifier
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Validate();
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// Perform the requested operation
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_Func->MoveSprite(m_ID, player.GetID(), pos.x, pos.y);
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}
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// ------------------------------------------------------------------------------------------------
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void CSprite::SetPositionForEx(CPlayer & player, Int32 x, Int32 y) const
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{
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// Is the specified player even valid?
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if (!player.IsActive())
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{
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STHROWF("Invalid player argument: null");
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}
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// Validate the managed identifier
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Validate();
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// Perform the requested operation
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_Func->MoveSprite(m_ID, player.GetID(), x, y);
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}
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// ------------------------------------------------------------------------------------------------
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void CSprite::SetPositionRange(Int32 first, Int32 last, const Vector2i & pos) const
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{
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// Validate the specified range
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if (first > last)
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{
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STHROWF("Invalid player range: %d > %d", first, last);
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}
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// Validate the managed identifier
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Validate();
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// Perform the requested operation
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for (; first <= last; ++first)
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{
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// Is the currently processed player even connected?
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if (_Func->IsPlayerConnected(first))
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{
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// Then move this textdraw on his client
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_Func->MoveSprite(m_ID, first, pos.x, pos.y);
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}
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}
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}
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// ------------------------------------------------------------------------------------------------
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void CSprite::SetCenterAll(const Vector2i & pos) const
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{
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// Validate the managed identifier
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Validate();
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// Perform the requested operation
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_Func->SetSpriteCenter(m_ID, -1, pos.x, pos.y);
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}
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// ------------------------------------------------------------------------------------------------
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void CSprite::SetCenterAllEx(Int32 x, Int32 y) const
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{
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// Validate the managed identifier
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Validate();
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// Perform the requested operation
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_Func->SetSpriteCenter(m_ID, -1, x, y);
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}
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// ------------------------------------------------------------------------------------------------
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void CSprite::SetCenterFor(CPlayer & player, const Vector2i & pos) const
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{
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// Is the specified player even valid?
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if (!player.IsActive())
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{
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STHROWF("Invalid player argument: null");
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}
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// Validate the managed identifier
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Validate();
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// Perform the requested operation
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_Func->SetSpriteCenter(m_ID, player.GetID(), pos.x, pos.y);
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}
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// ------------------------------------------------------------------------------------------------
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void CSprite::SetCenterForEx(CPlayer & player, Int32 x, Int32 y) const
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{
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// Is the specified player even valid?
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if (!player.IsActive())
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{
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STHROWF("Invalid player argument: null");
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}
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// Validate the managed identifier
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Validate();
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// Perform the requested operation
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_Func->SetSpriteCenter(m_ID, player.GetID(), x, y);
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}
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// ------------------------------------------------------------------------------------------------
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void CSprite::SetCenterRange(Int32 first, Int32 last, const Vector2i & pos) const
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{
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// Validate the specified range
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if (first > last)
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{
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STHROWF("Invalid player range: %d > %d", first, last);
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}
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// Validate the managed identifier
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Validate();
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// Perform the requested operation
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for (; first <= last; ++first)
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{
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// Is the currently processed player even connected?
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if (_Func->IsPlayerConnected(first))
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{
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// Then center this textdraw on his client
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_Func->SetSpriteCenter(m_ID, first, pos.x, pos.y);
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}
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}
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}
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// ------------------------------------------------------------------------------------------------
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void CSprite::SetRotationAll(Float32 rot) const
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{
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// Validate the managed identifier
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Validate();
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// Perform the requested operation
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_Func->RotateSprite(m_ID, -1, rot);
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}
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// ------------------------------------------------------------------------------------------------
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void CSprite::SetRotationFor(CPlayer & player, Float32 rot) const
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{
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// Is the specified player even valid?
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if (!player.IsActive())
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{
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STHROWF("Invalid player argument: null");
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}
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// Validate the managed identifier
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Validate();
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// Perform the requested operation
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_Func->RotateSprite(m_ID, player.GetID(), rot);
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}
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// ------------------------------------------------------------------------------------------------
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void CSprite::SetRotationRange(Int32 first, Int32 last, Float32 rot) const
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{
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// Validate the specified range
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if (first > last)
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{
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STHROWF("Invalid player range: %d > %d", first, last);
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}
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// Validate the managed identifier
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Validate();
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// Perform the requested operation
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for (; first <= last; ++first)
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{
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// Is the currently processed player even connected?
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if (_Func->IsPlayerConnected(first))
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{
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// Then rotate this textdraw on his client
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_Func->RotateSprite(m_ID, first, rot);
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}
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}
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}
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// ------------------------------------------------------------------------------------------------
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void CSprite::SetAlphaAll(Uint8 alpha) const
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{
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// Validate the managed identifier
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Validate();
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// Perform the requested operation
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_Func->SetSpriteAlpha(m_ID, -1, alpha);
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}
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// ------------------------------------------------------------------------------------------------
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void CSprite::SetAlphaFor(CPlayer & player, Uint8 alpha) const
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{
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// Is the specified player even valid?
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if (!player.IsActive())
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{
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STHROWF("Invalid player argument: null");
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}
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// Validate the managed identifier
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Validate();
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// Perform the requested operation
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_Func->SetSpriteAlpha(m_ID, player.GetID(), alpha);
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}
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// ------------------------------------------------------------------------------------------------
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void CSprite::SetAlphaRange(Int32 first, Int32 last, Uint8 alpha) const
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{
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// Validate the specified range
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if (first > last)
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{
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STHROWF("Invalid player range: %d > %d", first, last);
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}
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// Validate the managed identifier
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Validate();
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// Perform the requested operation
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for (; first <= last; ++first)
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{
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// Is the currently processed player even connected?
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if (_Func->IsPlayerConnected(first))
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{
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// Then colorize this textdraw on his client
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_Func->SetSpriteAlpha(m_ID, first, alpha);
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}
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}
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}
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// ------------------------------------------------------------------------------------------------
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const String & CSprite::GetFilePath() const
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{
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// Validate the managed identifier
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Validate();
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// Return the requested information
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return _Core->GetSprite(m_ID).mPath;
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}
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// ------------------------------------------------------------------------------------------------
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static Object & Sprite_CreateEx(CSStr file, Int32 xp, Int32 yp, Int32 xr, Int32 yr,
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Float32 angle, Int32 alpha, bool rel)
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{
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return _Core->NewSprite(-1, file, xp, yp, xr, yr, angle, alpha, rel,
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SQMOD_CREATE_DEFAULT, NullObject());
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}
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// ------------------------------------------------------------------------------------------------
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static Object & Sprite_CreateEx(CSStr file, Int32 xp, Int32 yp, Int32 xr, Int32 yr,
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Float32 angle, Int32 alpha, bool rel, Int32 header, Object & payload)
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{
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return _Core->NewSprite(-1, file, xp, yp, xr, yr, angle, alpha, rel, header, payload);
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}
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// ------------------------------------------------------------------------------------------------
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static Object & Sprite_CreateEx(Int32 index, CSStr file, Int32 xp, Int32 yp, Int32 xr, Int32 yr,
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Float32 angle, Int32 alpha, bool rel)
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{
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return _Core->NewSprite(index, file, xp, yp, xr, yr, angle, alpha, rel,
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SQMOD_CREATE_DEFAULT, NullObject());
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}
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// ------------------------------------------------------------------------------------------------
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static Object & Sprite_CreateEx(Int32 index, CSStr file, Int32 xp, Int32 yp, Int32 xr, Int32 yr,
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Float32 angle, Int32 alpha, bool rel, Int32 header, Object & payload)
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{
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return _Core->NewSprite(index, file, xp, yp, xr, yr, angle, alpha, rel, header, payload);
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}
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// ------------------------------------------------------------------------------------------------
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static Object & Sprite_Create(CSStr file, const Vector2i & pos, const Vector2i & rot,
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Float32 angle, Int32 alpha, bool rel)
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{
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return _Core->NewSprite(-1, file, pos.x, pos.y, rot.x, rot.y, angle, alpha, rel,
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SQMOD_CREATE_DEFAULT, NullObject());
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}
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// ------------------------------------------------------------------------------------------------
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static Object & Sprite_Create(CSStr file, const Vector2i & pos, const Vector2i & rot,
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Float32 angle, Int32 alpha, bool rel, Int32 header, Object & payload)
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{
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return _Core->NewSprite(-1, file, pos.x, pos.y, rot.x, rot.y, angle, alpha, rel, header, payload);
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}
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// ------------------------------------------------------------------------------------------------
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static Object & Sprite_Create(Int32 index, CSStr file, const Vector2i & pos, const Vector2i & rot,
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Float32 angle, Int32 alpha, bool rel)
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{
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return _Core->NewSprite(index, file, pos.x, pos.y, rot.x, rot.y, angle, alpha, rel,
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SQMOD_CREATE_DEFAULT, NullObject());
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}
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// ------------------------------------------------------------------------------------------------
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static Object & Sprite_Create(Int32 index, CSStr file, const Vector2i & pos, const Vector2i & rot,
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Float32 angle, Int32 alpha, bool rel, Int32 header, Object & payload)
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{
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return _Core->NewSprite(index, file, pos.x, pos.y, rot.x, rot.y, angle, alpha, rel, header, payload);
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}
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// ------------------------------------------------------------------------------------------------
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static const Object & Sprite_FindByID(Int32 id)
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{
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// Perform a range check on the specified identifier
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if (INVALID_ENTITYEX(id, SQMOD_SPRITE_POOL))
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{
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STHROWF("The specified sprite identifier is invalid: %d", id);
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}
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// Obtain the ends of the entity pool
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Core::Sprites::const_iterator itr = _Core->GetSprites().cbegin();
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Core::Sprites::const_iterator end = _Core->GetSprites().cend();
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// Process each entity in the pool
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for (; itr != end; ++itr)
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{
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// Does the identifier match the specified one?
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if (itr->mID == id)
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{
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return itr->mObj; // Stop searching and return this entity
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}
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}
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// Unable to locate a sprite matching the specified identifier
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return NullObject();
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}
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// ------------------------------------------------------------------------------------------------
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static const Object & Sprite_FindByTag(CSStr tag)
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{
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// Perform a validity check on the specified tag
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if (!tag || *tag == '\0')
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{
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STHROWF("The specified sprite tag is invalid: null/empty");
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}
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// Obtain the ends of the entity pool
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Core::Sprites::const_iterator itr = _Core->GetSprites().cbegin();
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Core::Sprites::const_iterator end = _Core->GetSprites().cend();
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// Process each entity in the pool
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for (; itr != end; ++itr)
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{
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// Does this entity even exist and does the tag match the specified one?
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if (itr->mInst != nullptr && itr->mInst->GetTag().compare(tag) == 0)
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{
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return itr->mObj; // Stop searching and return this entity
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}
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}
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// Unable to locate a sprite matching the specified tag
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return NullObject();
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}
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// ------------------------------------------------------------------------------------------------
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static Array Sprite_FindActive()
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{
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// Remember the initial stack size
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StackGuard sg;
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// Obtain the ends of the entity pool
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Core::Sprites::const_iterator itr = _Core->GetSprites().cbegin();
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Core::Sprites::const_iterator end = _Core->GetSprites().cend();
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// Allocate an empty array on the stack
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|
sq_newarray(DefaultVM::Get(), 0);
|
|
// Process each entity in the pool
|
|
for (; itr != end; ++itr)
|
|
{
|
|
// Is this entity instance active?
|
|
if (VALID_ENTITY(itr->mID))
|
|
{
|
|
// Push the script object on the stack
|
|
sq_pushobject(DefaultVM::Get(), (HSQOBJECT &)((*itr).mObj));
|
|
// Append the object at the back of the array
|
|
if (SQ_FAILED(sq_arrayappend(DefaultVM::Get(), -1)))
|
|
{
|
|
STHROWF("Unable to append entity instance to the list");
|
|
}
|
|
}
|
|
}
|
|
// Return the array at the top of the stack
|
|
return Var< Array >(DefaultVM::Get(), -1).value;
|
|
}
|
|
|
|
// ================================================================================================
|
|
void Register_CSprite(HSQUIRRELVM vm)
|
|
{
|
|
RootTable(vm).Bind(_SC("SqSprite"),
|
|
Class< CSprite, NoConstructor< CSprite > >(vm, _SC("SqSprite"))
|
|
// Metamethods
|
|
.Func(_SC("_cmp"), &CSprite::Cmp)
|
|
.SquirrelFunc(_SC("_typename"), &CSprite::Typename)
|
|
.Func(_SC("_tostring"), &CSprite::ToString)
|
|
// Static Values
|
|
.SetStaticValue(_SC("MaxID"), CSprite::Max)
|
|
// Core Properties
|
|
.Prop(_SC("ID"), &CSprite::GetID)
|
|
.Prop(_SC("Tag"), &CSprite::GetTag, &CSprite::SetTag)
|
|
.Prop(_SC("Data"), &CSprite::GetData, &CSprite::SetData)
|
|
.Prop(_SC("Active"), &CSprite::IsActive)
|
|
// Core Methods
|
|
.Func(_SC("Bind"), &CSprite::BindEvent)
|
|
// Core Overloads
|
|
.Overload< bool (CSprite::*)(void) >(_SC("Destroy"), &CSprite::Destroy)
|
|
.Overload< bool (CSprite::*)(Int32) >(_SC("Destroy"), &CSprite::Destroy)
|
|
.Overload< bool (CSprite::*)(Int32, Object &) >(_SC("Destroy"), &CSprite::Destroy)
|
|
// Properties
|
|
.Prop(_SC("Path"), &CSprite::GetFilePath)
|
|
// Member Methods
|
|
.Func(_SC("ShowAll"), &CSprite::ShowAll)
|
|
.Func(_SC("ShowTo"), &CSprite::ShowFor)
|
|
.Func(_SC("ShowFor"), &CSprite::ShowFor)
|
|
.Func(_SC("ShowRange"), &CSprite::ShowRange)
|
|
.Func(_SC("HideAll"), &CSprite::HideAll)
|
|
.Func(_SC("HideFor"), &CSprite::HideFor)
|
|
.Func(_SC("HideFrom"), &CSprite::HideFor)
|
|
.Func(_SC("HideRange"), &CSprite::HideRange)
|
|
.Func(_SC("SetPositionRange"), &CSprite::SetPositionRange)
|
|
.Func(_SC("SetCenterRange"), &CSprite::SetCenterRange)
|
|
.Func(_SC("SetRotationAll"), &CSprite::SetRotationAll)
|
|
.Func(_SC("SetRotationFor"), &CSprite::SetRotationFor)
|
|
.Func(_SC("SetRotationRange"), &CSprite::SetRotationRange)
|
|
.Func(_SC("SetAlphaAll"), &CSprite::SetAlphaAll)
|
|
.Func(_SC("SetAlphaFor"), &CSprite::SetAlphaFor)
|
|
.Func(_SC("SetAlphaRange"), &CSprite::SetAlphaRange)
|
|
// Member Overloads
|
|
.Overload< void (CSprite::*)(const Vector2i &) const >
|
|
(_SC("SetPositionAll"), &CSprite::SetPositionAll)
|
|
.Overload< void (CSprite::*)(Int32, Int32) const >
|
|
(_SC("SetPositionAll"), &CSprite::SetPositionAllEx)
|
|
.Overload< void (CSprite::*)(CPlayer &, const Vector2i &) const >
|
|
(_SC("SetPositionFor"), &CSprite::SetPositionFor)
|
|
.Overload< void (CSprite::*)(CPlayer &, Int32, Int32) const >
|
|
(_SC("SetPositionFor"), &CSprite::SetPositionForEx)
|
|
.Overload< void (CSprite::*)(const Vector2i &) const >
|
|
(_SC("SetCenterAll"), &CSprite::SetCenterAll)
|
|
.Overload< void (CSprite::*)(Int32, Int32) const >
|
|
(_SC("SetCenterAll"), &CSprite::SetCenterAllEx)
|
|
.Overload< void (CSprite::*)(CPlayer &, const Vector2i &) const >
|
|
(_SC("SetCenterFor"), &CSprite::SetCenterFor)
|
|
.Overload< void (CSprite::*)(CPlayer &, Int32, Int32) const >
|
|
(_SC("SetCenterFor"), &CSprite::SetCenterForEx)
|
|
// Static Functions
|
|
.StaticFunc(_SC("FindByID"), &Sprite_FindByID)
|
|
.StaticFunc(_SC("FindByTag"), &Sprite_FindByTag)
|
|
.StaticFunc(_SC("FindActive"), &Sprite_FindActive)
|
|
// Static Overloads
|
|
.StaticOverload< Object & (*)(CSStr, Int32, Int32, Int32, Int32, Float32, Int32, bool rel) >
|
|
(_SC("CreateEx"), &Sprite_CreateEx)
|
|
.StaticOverload< Object & (*)(CSStr, Int32, Int32, Int32, Int32, Float32, Int32, bool rel, Int32, Object &) >
|
|
(_SC("CreateEx"), &Sprite_CreateEx)
|
|
.StaticOverload< Object & (*)(Int32, CSStr, Int32, Int32, Int32, Int32, Float32, Int32, bool rel) >
|
|
(_SC("CreateEx"), &Sprite_CreateEx)
|
|
.StaticOverload< Object & (*)(Int32, CSStr, Int32, Int32, Int32, Int32, Float32, Int32, bool rel, Int32, Object &) >
|
|
(_SC("CreateEx"), &Sprite_CreateEx)
|
|
.StaticOverload< Object & (*)(CSStr, const Vector2i &, const Vector2i &, Float32, Int32, bool) >
|
|
(_SC("Create"), &Sprite_Create)
|
|
.StaticOverload< Object & (*)(CSStr, const Vector2i &, const Vector2i &, Float32, Int32, bool, Int32, Object &) >
|
|
(_SC("Create"), &Sprite_Create)
|
|
.StaticOverload< Object & (*)(Int32, CSStr, const Vector2i &, const Vector2i &, Float32, Int32, bool) >
|
|
(_SC("Create"), &Sprite_Create)
|
|
.StaticOverload< Object & (*)(Int32, CSStr, const Vector2i &, const Vector2i &, Float32, Int32, bool, Int32, Object &) >
|
|
(_SC("Create"), &Sprite_Create)
|
|
);
|
|
}
|
|
|
|
} // Namespace:: SqMod
|