// ------------------------------------------------------------------------------------------------ #include "Entity/Sprite.hpp" #include "Entity/Player.hpp" #include "Base/Vector2i.hpp" #include "Base/Stack.hpp" #include "Core.hpp" // ------------------------------------------------------------------------------------------------ namespace SqMod { // ------------------------------------------------------------------------------------------------ const Int32 CSprite::Max = SQMOD_SPRITE_POOL; // ------------------------------------------------------------------------------------------------ SQInteger CSprite::Typename(HSQUIRRELVM vm) { static SQChar name[] = _SC("SqSprite"); sq_pushstring(vm, name, sizeof(name)); return 1; } // ------------------------------------------------------------------------------------------------ CSprite::CSprite(Int32 id) : m_ID(VALID_ENTITYGETEX(id, SQMOD_SPRITE_POOL)) , m_Tag(ToStrF("%d", id)) { /* ... */ } // ------------------------------------------------------------------------------------------------ CSprite::~CSprite() { /* ... */ } // ------------------------------------------------------------------------------------------------ Int32 CSprite::Cmp(const CSprite & o) const { if (m_ID == o.m_ID) return 0; else if (m_ID > o.m_ID) return 1; else return -1; } // ------------------------------------------------------------------------------------------------ const String & CSprite::ToString() const { return m_Tag; } // ------------------------------------------------------------------------------------------------ const String & CSprite::GetTag() const { return m_Tag; } // ------------------------------------------------------------------------------------------------ void CSprite::SetTag(CSStr tag) { m_Tag.assign(tag); } // ------------------------------------------------------------------------------------------------ Object & CSprite::GetData() { // Validate the managed identifier Validate(); // Return the requested information return m_Data; } // ------------------------------------------------------------------------------------------------ void CSprite::SetData(Object & data) { // Validate the managed identifier Validate(); // Apply the specified value m_Data = data; } // ------------------------------------------------------------------------------------------------ bool CSprite::Destroy(Int32 header, Object & payload) { // Validate the managed identifier Validate(); // Perform the requested operation return _Core->DelSprite(m_ID, header, payload); } // ------------------------------------------------------------------------------------------------ void CSprite::BindEvent(Int32 evid, Object & env, Function & func) const { // Validate the managed identifier Validate(); // Obtain the function instance called for this event Function & event = _Core->GetSpriteEvent(m_ID, evid); // Is the specified callback function null? if (func.IsNull()) { event.Release(); // Then release the current callback } // Assign the specified environment and function else { event = Function(env.GetVM(), env, func.GetFunc()); } } // ------------------------------------------------------------------------------------------------ void CSprite::ShowAll() const { // Validate the managed identifier Validate(); // Perform the requested operation _Func->ShowSprite(m_ID, -1); } // ------------------------------------------------------------------------------------------------ void CSprite::ShowFor(CPlayer & player) const { // Is the specified player even valid? if (!player.IsActive()) { STHROWF("Invalid player argument: null"); } // Validate the managed identifier Validate(); // Perform the requested operation _Func->ShowSprite(m_ID, player.GetID()); } // ------------------------------------------------------------------------------------------------ void CSprite::ShowRange(Int32 first, Int32 last) const { // Validate the specified range if (first > last) { STHROWF("Invalid player range: %d > %d", first, last); } // Validate the managed identifier Validate(); // Perform the requested operation for (; first <= last; ++first) { // Is the currently processed player even connected? if (_Func->IsPlayerConnected(first)) { // Then show this textdraw on his client _Func->ShowSprite(m_ID, first); } } } // ------------------------------------------------------------------------------------------------ void CSprite::HideAll() const { // Validate the managed identifier Validate(); // Perform the requested operation _Func->HideSprite(m_ID, -1); } // ------------------------------------------------------------------------------------------------ void CSprite::HideFor(CPlayer & player) const { // Is the specified player even valid? if (!player.IsActive()) { STHROWF("Invalid player argument: null"); } // Validate the managed identifier Validate(); // Perform the requested operation _Func->HideSprite(m_ID, player.GetID()); } // ------------------------------------------------------------------------------------------------ void CSprite::HideRange(Int32 first, Int32 last) const { // Validate the specified range if (first > last) { STHROWF("Invalid player range: %d > %d", first, last); } // Validate the managed identifier Validate(); // Perform the requested operation for (; first <= last; ++first) { // Is the currently processed player even connected? if (_Func->IsPlayerConnected(first)) { // Then hide this textdraw on his client _Func->HideSprite(m_ID, first); } } } // ------------------------------------------------------------------------------------------------ void CSprite::SetPositionAll(const Vector2i & pos) const { // Validate the managed identifier Validate(); // Perform the requested operation _Func->MoveSprite(m_ID, -1, pos.x, pos.y); } // ------------------------------------------------------------------------------------------------ void CSprite::SetPositionAllEx(Int32 x, Int32 y) const { // Validate the managed identifier Validate(); // Perform the requested operation _Func->MoveSprite(m_ID, -1, x, y); } // ------------------------------------------------------------------------------------------------ void CSprite::SetPositionFor(CPlayer & player, const Vector2i & pos) const { // Is the specified player even valid? if (!player.IsActive()) { STHROWF("Invalid player argument: null"); } // Validate the managed identifier Validate(); // Perform the requested operation _Func->MoveSprite(m_ID, player.GetID(), pos.x, pos.y); } // ------------------------------------------------------------------------------------------------ void CSprite::SetPositionForEx(CPlayer & player, Int32 x, Int32 y) const { // Is the specified player even valid? if (!player.IsActive()) { STHROWF("Invalid player argument: null"); } // Validate the managed identifier Validate(); // Perform the requested operation _Func->MoveSprite(m_ID, player.GetID(), x, y); } // ------------------------------------------------------------------------------------------------ void CSprite::SetPositionRange(Int32 first, Int32 last, const Vector2i & pos) const { // Validate the specified range if (first > last) { STHROWF("Invalid player range: %d > %d", first, last); } // Validate the managed identifier Validate(); // Perform the requested operation for (; first <= last; ++first) { // Is the currently processed player even connected? if (_Func->IsPlayerConnected(first)) { // Then move this textdraw on his client _Func->MoveSprite(m_ID, first, pos.x, pos.y); } } } // ------------------------------------------------------------------------------------------------ void CSprite::SetCenterAll(const Vector2i & pos) const { // Validate the managed identifier Validate(); // Perform the requested operation _Func->SetSpriteCenter(m_ID, -1, pos.x, pos.y); } // ------------------------------------------------------------------------------------------------ void CSprite::SetCenterAllEx(Int32 x, Int32 y) const { // Validate the managed identifier Validate(); // Perform the requested operation _Func->SetSpriteCenter(m_ID, -1, x, y); } // ------------------------------------------------------------------------------------------------ void CSprite::SetCenterFor(CPlayer & player, const Vector2i & pos) const { // Is the specified player even valid? if (!player.IsActive()) { STHROWF("Invalid player argument: null"); } // Validate the managed identifier Validate(); // Perform the requested operation _Func->SetSpriteCenter(m_ID, player.GetID(), pos.x, pos.y); } // ------------------------------------------------------------------------------------------------ void CSprite::SetCenterForEx(CPlayer & player, Int32 x, Int32 y) const { // Is the specified player even valid? if (!player.IsActive()) { STHROWF("Invalid player argument: null"); } // Validate the managed identifier Validate(); // Perform the requested operation _Func->SetSpriteCenter(m_ID, player.GetID(), x, y); } // ------------------------------------------------------------------------------------------------ void CSprite::SetCenterRange(Int32 first, Int32 last, const Vector2i & pos) const { // Validate the specified range if (first > last) { STHROWF("Invalid player range: %d > %d", first, last); } // Validate the managed identifier Validate(); // Perform the requested operation for (; first <= last; ++first) { // Is the currently processed player even connected? if (_Func->IsPlayerConnected(first)) { // Then center this textdraw on his client _Func->SetSpriteCenter(m_ID, first, pos.x, pos.y); } } } // ------------------------------------------------------------------------------------------------ void CSprite::SetRotationAll(Float32 rot) const { // Validate the managed identifier Validate(); // Perform the requested operation _Func->RotateSprite(m_ID, -1, rot); } // ------------------------------------------------------------------------------------------------ void CSprite::SetRotationFor(CPlayer & player, Float32 rot) const { // Is the specified player even valid? if (!player.IsActive()) { STHROWF("Invalid player argument: null"); } // Validate the managed identifier Validate(); // Perform the requested operation _Func->RotateSprite(m_ID, player.GetID(), rot); } // ------------------------------------------------------------------------------------------------ void CSprite::SetRotationRange(Int32 first, Int32 last, Float32 rot) const { // Validate the specified range if (first > last) { STHROWF("Invalid player range: %d > %d", first, last); } // Validate the managed identifier Validate(); // Perform the requested operation for (; first <= last; ++first) { // Is the currently processed player even connected? if (_Func->IsPlayerConnected(first)) { // Then rotate this textdraw on his client _Func->RotateSprite(m_ID, first, rot); } } } // ------------------------------------------------------------------------------------------------ void CSprite::SetAlphaAll(Uint8 alpha) const { // Validate the managed identifier Validate(); // Perform the requested operation _Func->SetSpriteAlpha(m_ID, -1, alpha); } // ------------------------------------------------------------------------------------------------ void CSprite::SetAlphaFor(CPlayer & player, Uint8 alpha) const { // Is the specified player even valid? if (!player.IsActive()) { STHROWF("Invalid player argument: null"); } // Validate the managed identifier Validate(); // Perform the requested operation _Func->SetSpriteAlpha(m_ID, player.GetID(), alpha); } // ------------------------------------------------------------------------------------------------ void CSprite::SetAlphaRange(Int32 first, Int32 last, Uint8 alpha) const { // Validate the specified range if (first > last) { STHROWF("Invalid player range: %d > %d", first, last); } // Validate the managed identifier Validate(); // Perform the requested operation for (; first <= last; ++first) { // Is the currently processed player even connected? if (_Func->IsPlayerConnected(first)) { // Then colorize this textdraw on his client _Func->SetSpriteAlpha(m_ID, first, alpha); } } } // ------------------------------------------------------------------------------------------------ const String & CSprite::GetFilePath() const { // Validate the managed identifier Validate(); // Return the requested information return _Core->GetSprite(m_ID).mPath; } // ------------------------------------------------------------------------------------------------ static Object & Sprite_CreateEx(CSStr file, Int32 xp, Int32 yp, Int32 xr, Int32 yr, Float32 angle, Int32 alpha, bool rel) { return _Core->NewSprite(-1, file, xp, yp, xr, yr, angle, alpha, rel, SQMOD_CREATE_DEFAULT, NullObject()); } // ------------------------------------------------------------------------------------------------ static Object & Sprite_CreateEx(CSStr file, Int32 xp, Int32 yp, Int32 xr, Int32 yr, Float32 angle, Int32 alpha, bool rel, Int32 header, Object & payload) { return _Core->NewSprite(-1, file, xp, yp, xr, yr, angle, alpha, rel, header, payload); } // ------------------------------------------------------------------------------------------------ static Object & Sprite_CreateEx(Int32 index, CSStr file, Int32 xp, Int32 yp, Int32 xr, Int32 yr, Float32 angle, Int32 alpha, bool rel) { return _Core->NewSprite(index, file, xp, yp, xr, yr, angle, alpha, rel, SQMOD_CREATE_DEFAULT, NullObject()); } // ------------------------------------------------------------------------------------------------ static Object & Sprite_CreateEx(Int32 index, CSStr file, Int32 xp, Int32 yp, Int32 xr, Int32 yr, Float32 angle, Int32 alpha, bool rel, Int32 header, Object & payload) { return _Core->NewSprite(index, file, xp, yp, xr, yr, angle, alpha, rel, header, payload); } // ------------------------------------------------------------------------------------------------ static Object & Sprite_Create(CSStr file, const Vector2i & pos, const Vector2i & rot, Float32 angle, Int32 alpha, bool rel) { return _Core->NewSprite(-1, file, pos.x, pos.y, rot.x, rot.y, angle, alpha, rel, SQMOD_CREATE_DEFAULT, NullObject()); } // ------------------------------------------------------------------------------------------------ static Object & Sprite_Create(CSStr file, const Vector2i & pos, const Vector2i & rot, Float32 angle, Int32 alpha, bool rel, Int32 header, Object & payload) { return _Core->NewSprite(-1, file, pos.x, pos.y, rot.x, rot.y, angle, alpha, rel, header, payload); } // ------------------------------------------------------------------------------------------------ static Object & Sprite_Create(Int32 index, CSStr file, const Vector2i & pos, const Vector2i & rot, Float32 angle, Int32 alpha, bool rel) { return _Core->NewSprite(index, file, pos.x, pos.y, rot.x, rot.y, angle, alpha, rel, SQMOD_CREATE_DEFAULT, NullObject()); } // ------------------------------------------------------------------------------------------------ static Object & Sprite_Create(Int32 index, CSStr file, const Vector2i & pos, const Vector2i & rot, Float32 angle, Int32 alpha, bool rel, Int32 header, Object & payload) { return _Core->NewSprite(index, file, pos.x, pos.y, rot.x, rot.y, angle, alpha, rel, header, payload); } // ------------------------------------------------------------------------------------------------ static const Object & Sprite_FindByID(Int32 id) { // Perform a range check on the specified identifier if (INVALID_ENTITYEX(id, SQMOD_SPRITE_POOL)) { STHROWF("The specified sprite identifier is invalid: %d", id); } // Obtain the ends of the entity pool Core::Sprites::const_iterator itr = _Core->GetSprites().cbegin(); Core::Sprites::const_iterator end = _Core->GetSprites().cend(); // Process each entity in the pool for (; itr != end; ++itr) { // Does the identifier match the specified one? if (itr->mID == id) { return itr->mObj; // Stop searching and return this entity } } // Unable to locate a sprite matching the specified identifier return NullObject(); } // ------------------------------------------------------------------------------------------------ static const Object & Sprite_FindByTag(CSStr tag) { // Perform a validity check on the specified tag if (!tag || *tag == '\0') { STHROWF("The specified sprite tag is invalid: null/empty"); } // Obtain the ends of the entity pool Core::Sprites::const_iterator itr = _Core->GetSprites().cbegin(); Core::Sprites::const_iterator end = _Core->GetSprites().cend(); // Process each entity in the pool for (; itr != end; ++itr) { // Does this entity even exist and does the tag match the specified one? if (itr->mInst != nullptr && itr->mInst->GetTag().compare(tag) == 0) { return itr->mObj; // Stop searching and return this entity } } // Unable to locate a sprite matching the specified tag return NullObject(); } // ------------------------------------------------------------------------------------------------ static Array Sprite_FindActive() { // Remember the initial stack size StackGuard sg; // Obtain the ends of the entity pool Core::Sprites::const_iterator itr = _Core->GetSprites().cbegin(); Core::Sprites::const_iterator end = _Core->GetSprites().cend(); // Allocate an empty array on the stack sq_newarray(DefaultVM::Get(), 0); // Process each entity in the pool for (; itr != end; ++itr) { // Is this entity instance active? if (VALID_ENTITY(itr->mID)) { // Push the script object on the stack sq_pushobject(DefaultVM::Get(), (HSQOBJECT &)((*itr).mObj)); // Append the object at the back of the array if (SQ_FAILED(sq_arrayappend(DefaultVM::Get(), -1))) { STHROWF("Unable to append entity instance to the list"); } } } // Return the array at the top of the stack return Var< Array >(DefaultVM::Get(), -1).value; } // ================================================================================================ void Register_CSprite(HSQUIRRELVM vm) { RootTable(vm).Bind(_SC("SqSprite"), Class< CSprite, NoConstructor< CSprite > >(vm, _SC("SqSprite")) // Metamethods .Func(_SC("_cmp"), &CSprite::Cmp) .SquirrelFunc(_SC("_typename"), &CSprite::Typename) .Func(_SC("_tostring"), &CSprite::ToString) // Static Values .SetStaticValue(_SC("MaxID"), CSprite::Max) // Core Properties .Prop(_SC("ID"), &CSprite::GetID) .Prop(_SC("Tag"), &CSprite::GetTag, &CSprite::SetTag) .Prop(_SC("Data"), &CSprite::GetData, &CSprite::SetData) .Prop(_SC("Active"), &CSprite::IsActive) // Core Methods .Func(_SC("Bind"), &CSprite::BindEvent) // Core Overloads .Overload< bool (CSprite::*)(void) >(_SC("Destroy"), &CSprite::Destroy) .Overload< bool (CSprite::*)(Int32) >(_SC("Destroy"), &CSprite::Destroy) .Overload< bool (CSprite::*)(Int32, Object &) >(_SC("Destroy"), &CSprite::Destroy) // Properties .Prop(_SC("Path"), &CSprite::GetFilePath) // Member Methods .Func(_SC("ShowAll"), &CSprite::ShowAll) .Func(_SC("ShowTo"), &CSprite::ShowFor) .Func(_SC("ShowFor"), &CSprite::ShowFor) .Func(_SC("ShowRange"), &CSprite::ShowRange) .Func(_SC("HideAll"), &CSprite::HideAll) .Func(_SC("HideFor"), &CSprite::HideFor) .Func(_SC("HideFrom"), &CSprite::HideFor) .Func(_SC("HideRange"), &CSprite::HideRange) .Func(_SC("SetPositionRange"), &CSprite::SetPositionRange) .Func(_SC("SetCenterRange"), &CSprite::SetCenterRange) .Func(_SC("SetRotationAll"), &CSprite::SetRotationAll) .Func(_SC("SetRotationFor"), &CSprite::SetRotationFor) .Func(_SC("SetRotationRange"), &CSprite::SetRotationRange) .Func(_SC("SetAlphaAll"), &CSprite::SetAlphaAll) .Func(_SC("SetAlphaFor"), &CSprite::SetAlphaFor) .Func(_SC("SetAlphaRange"), &CSprite::SetAlphaRange) // Member Overloads .Overload< void (CSprite::*)(const Vector2i &) const > (_SC("SetPositionAll"), &CSprite::SetPositionAll) .Overload< void (CSprite::*)(Int32, Int32) const > (_SC("SetPositionAll"), &CSprite::SetPositionAllEx) .Overload< void (CSprite::*)(CPlayer &, const Vector2i &) const > (_SC("SetPositionFor"), &CSprite::SetPositionFor) .Overload< void (CSprite::*)(CPlayer &, Int32, Int32) const > (_SC("SetPositionFor"), &CSprite::SetPositionForEx) .Overload< void (CSprite::*)(const Vector2i &) const > (_SC("SetCenterAll"), &CSprite::SetCenterAll) .Overload< void (CSprite::*)(Int32, Int32) const > (_SC("SetCenterAll"), &CSprite::SetCenterAllEx) .Overload< void (CSprite::*)(CPlayer &, const Vector2i &) const > (_SC("SetCenterFor"), &CSprite::SetCenterFor) .Overload< void (CSprite::*)(CPlayer &, Int32, Int32) const > (_SC("SetCenterFor"), &CSprite::SetCenterForEx) // Static Functions .StaticFunc(_SC("FindByID"), &Sprite_FindByID) .StaticFunc(_SC("FindByTag"), &Sprite_FindByTag) .StaticFunc(_SC("FindActive"), &Sprite_FindActive) // Static Overloads .StaticOverload< Object & (*)(CSStr, Int32, Int32, Int32, Int32, Float32, Int32, bool rel) > (_SC("CreateEx"), &Sprite_CreateEx) .StaticOverload< Object & (*)(CSStr, Int32, Int32, Int32, Int32, Float32, Int32, bool rel, Int32, Object &) > (_SC("CreateEx"), &Sprite_CreateEx) .StaticOverload< Object & (*)(Int32, CSStr, Int32, Int32, Int32, Int32, Float32, Int32, bool rel) > (_SC("CreateEx"), &Sprite_CreateEx) .StaticOverload< Object & (*)(Int32, CSStr, Int32, Int32, Int32, Int32, Float32, Int32, bool rel, Int32, Object &) > (_SC("CreateEx"), &Sprite_CreateEx) .StaticOverload< Object & (*)(CSStr, const Vector2i &, const Vector2i &, Float32, Int32, bool) > (_SC("Create"), &Sprite_Create) .StaticOverload< Object & (*)(CSStr, const Vector2i &, const Vector2i &, Float32, Int32, bool, Int32, Object &) > (_SC("Create"), &Sprite_Create) .StaticOverload< Object & (*)(Int32, CSStr, const Vector2i &, const Vector2i &, Float32, Int32, bool) > (_SC("Create"), &Sprite_Create) .StaticOverload< Object & (*)(Int32, CSStr, const Vector2i &, const Vector2i &, Float32, Int32, bool, Int32, Object &) > (_SC("Create"), &Sprite_Create) ); } } // Namespace:: SqMod