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https://github.com/VCMP-SqMod/SqMod.git
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188 lines
6.5 KiB
C++
188 lines
6.5 KiB
C++
#ifndef _MISC_SHARED_HPP_
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#define _MISC_SHARED_HPP_
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// ------------------------------------------------------------------------------------------------
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#include "Common.hpp"
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// ------------------------------------------------------------------------------------------------
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#include <array>
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#include <utility>
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// ------------------------------------------------------------------------------------------------
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namespace SqMod {
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/* ------------------------------------------------------------------------------------------------
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* Attempt to convert the specified key code to a name.
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*/
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const SQChar * GetKeyCodeName(SQInteger keycode);
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/* ------------------------------------------------------------------------------------------------
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* Attemp to convert the specified model identifier to a name.
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*/
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const SQChar * GetModelName(SQInt32 id);
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/* ------------------------------------------------------------------------------------------------
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* See whether the specified model identifier points to model that is used to represent weapons.
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*/
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bool IsModelWeapon(SQInt32 id);
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/* ------------------------------------------------------------------------------------------------
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* See whether the specified model identifier points to model that is used to represent
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* an actual weapon.
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*/
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bool IsModelActuallyWeapon(SQInt32 id);
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/* ------------------------------------------------------------------------------------------------
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* See whether the specified model identifier is valid.
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*/
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bool IsModelValid(SQInt32 id);
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/* ------------------------------------------------------------------------------------------------
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* Attemp to convert the specified player skin identifier to a name.
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*/
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const SQChar * GetSkinName(SQInt32 id);
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/* ------------------------------------------------------------------------------------------------
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* Attempt to convert the specified player skin name to an identifier.
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*/
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SQInt32 GetSkinID(const SQChar * name);
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/* ------------------------------------------------------------------------------------------------
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* See whether the specified player skin identifier is valid.
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*/
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bool IsSkinValid(SQInt32 id);
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/* ------------------------------------------------------------------------------------------------
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* Attemp to convert the specified vehicle model identifier to a name.
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*/
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const SQChar * GetAutomobileName(SQInt32 id);
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/* ------------------------------------------------------------------------------------------------
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* Attempt to convert the specified vehicle model name to an identifier.
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*/
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SQInt32 GetAutomobileID(const SQChar * name);
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/* ------------------------------------------------------------------------------------------------
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* See whether the specified vehicle model identifier is valid.
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*/
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bool IsAutomobileValid(SQInt32 id);
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/* ------------------------------------------------------------------------------------------------
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* Attemp to convert the specified weapon identifier to a name.
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*/
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const SQChar * GetWeaponName(SQInt32 id);
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/* ------------------------------------------------------------------------------------------------
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* Attempt to convert the specified weapon name to an identifier.
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*/
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SQInt32 GetWeaponID(const SQChar * name);
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/* ------------------------------------------------------------------------------------------------
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* See whether the specified weapon identifier is valid.
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*/
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bool IsWeaponValid(SQInt32 id);
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/* ------------------------------------------------------------------------------------------------
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* See whether the specified weapon identifier points to a weapon that may not be used by
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* another player to perform a kill. Such as a player fall, drown, explosion etc.
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*/
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bool IsWeaponNatural(SQInt32 id);
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/* ------------------------------------------------------------------------------------------------
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* Attempt to convert the weapon identifier to it's corresponding model identifier.
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*/
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SQInt32 WeaponToModel(SQInt32 id);
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/* ------------------------------------------------------------------------------------------------
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* Helper class used to associate a tag and arbitrary data to an identifier.
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*/
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template < class T, unsigned N > class IdentifierStorage
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{
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public:
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// --------------------------------------------------------------------------------------------
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static constexpr SQInt32 Max = N;
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protected:
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// --------------------------------------------------------------------------------------------
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typedef std::array< std::pair< SqTag, SqObj >, N > GlobalStorage;
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// --------------------------------------------------------------------------------------------
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static GlobalStorage s_Globals;
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protected:
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/* --------------------------------------------------------------------------------------------
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* Retrieve the global tag.
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*/
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static const SQChar * GlobalTag(SQUint32 id) noexcept
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{
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if (id < N)
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{
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return s_Globals[id].first.c_str();
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}
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return _SC("");
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}
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/* --------------------------------------------------------------------------------------------
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* Change the global tag.
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*/
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static void GlobalTag(SQUint32 id, const SQChar * tag) noexcept
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{
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if (id < N)
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{
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s_Globals[id].first.assign(tag);
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}
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else
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{
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LogErr("Attempting to set global tag for invalid automobile id: %d", id);
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}
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}
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/* --------------------------------------------------------------------------------------------
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* Retrieve the global data.
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*/
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static SqObj & GlobalData(SQUint32 id) noexcept
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{
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if (id < N)
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{
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return s_Globals[id].second;
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}
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return NullData();
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}
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/* --------------------------------------------------------------------------------------------
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* Change the global data.
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*/
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static void GlobalData(SQUint32 id, SqObj & data) noexcept
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{
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if (id < N)
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{
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s_Globals[id].second = data;
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}
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else
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{
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LogErr("Attempting to set global data for invalid automobile id: %d", id);
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}
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}
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public:
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/* --------------------------------------------------------------------------------------------
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* See if the specified identifier is valid and in bounds.
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*/
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static bool Valid(SQInt32 id) noexcept
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{
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return VALID_ENTITYGETEX(id, Max);
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}
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};
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// ------------------------------------------------------------------------------------------------
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template < class T, unsigned N >
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typename IdentifierStorage< T, N >::GlobalStorage IdentifierStorage< T, N >::s_Globals;
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} // Namespace:: SqMod
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#endif // _MISC_SHARED_HPP_
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