mirror of
https://github.com/VCMP-SqMod/SqMod.git
synced 2024-11-08 16:57:16 +01:00
608 lines
41 KiB
C++
608 lines
41 KiB
C++
// ------------------------------------------------------------------------------------------------
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#include "Common.hpp"
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#include "Module.hpp"
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// ------------------------------------------------------------------------------------------------
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#include <cctype>
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#include <cstdio>
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// ------------------------------------------------------------------------------------------------
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namespace SqMod {
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// ------------------------------------------------------------------------------------------------
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#define TCC_FUNC(p) reinterpret_cast< const void * >(p)
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// ------------------------------------------------------------------------------------------------
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static HSQUIRRELVM GetSqVM()
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{
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return _SqVM;
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}
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// ------------------------------------------------------------------------------------------------
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void RegisterAPI(StateHnd & s)
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{
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// Make sure the state is valid and not relocated
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if (!s || s->mRelocated)
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{
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return;
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}
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// Specify whether this is a 64bit build
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#ifdef _SQ64
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s.DefineSymbol("__SQ64", "1");
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#endif // _SQ64
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// ctype.h
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s.AddSymbol("isalnum", TCC_FUNC(isalnum));
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s.AddSymbol("isalpha", TCC_FUNC(isalpha));
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s.AddSymbol("isblank", TCC_FUNC(isblank));
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s.AddSymbol("iscntrl", TCC_FUNC(iscntrl));
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s.AddSymbol("isdigit", TCC_FUNC(isdigit));
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s.AddSymbol("isgraph", TCC_FUNC(isgraph));
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s.AddSymbol("islower", TCC_FUNC(islower));
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s.AddSymbol("isprint", TCC_FUNC(isprint));
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s.AddSymbol("ispunct", TCC_FUNC(ispunct));
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s.AddSymbol("isspace", TCC_FUNC(isspace));
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s.AddSymbol("isupper", TCC_FUNC(isupper));
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s.AddSymbol("isxdigit", TCC_FUNC(isxdigit));
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// stdio.h
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s.AddSymbol("printf", TCC_FUNC(printf));
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// Helpers
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s.AddSymbol("get_sqvm", TCC_FUNC(GetSqVM));
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// VC:MP
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s.AddSymbol("vcGetServerVersion", TCC_FUNC(_Func->GetServerVersion));
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s.AddSymbol("vcGetServerSettings", TCC_FUNC(_Func->GetServerSettings));
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s.AddSymbol("vcExportFunctions", TCC_FUNC(_Func->ExportFunctions));
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s.AddSymbol("vcGetNumberOfPlugins", TCC_FUNC(_Func->GetNumberOfPlugins));
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s.AddSymbol("vcGetPluginInfo", TCC_FUNC(_Func->GetPluginInfo));
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s.AddSymbol("vcFindPlugin", TCC_FUNC(_Func->FindPlugin));
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s.AddSymbol("vcGetPluginExports", TCC_FUNC(_Func->GetPluginExports));
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s.AddSymbol("vcGetTime", TCC_FUNC(_Func->GetTime));
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s.AddSymbol("vcprintf", TCC_FUNC(_Func->printf));
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s.AddSymbol("vcSendCustomCommand", TCC_FUNC(_Func->SendCustomCommand));
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s.AddSymbol("vcSendClientMessage", TCC_FUNC(_Func->SendClientMessage));
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s.AddSymbol("vcSendGameMessage", TCC_FUNC(_Func->SendGameMessage));
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s.AddSymbol("vcSetServerName", TCC_FUNC(_Func->SetServerName));
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s.AddSymbol("vcGetServerName", TCC_FUNC(_Func->GetServerName));
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s.AddSymbol("vcSetMaxPlayers", TCC_FUNC(_Func->SetMaxPlayers));
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s.AddSymbol("vcGetMaxPlayers", TCC_FUNC(_Func->GetMaxPlayers));
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s.AddSymbol("vcSetServerPassword", TCC_FUNC(_Func->SetServerPassword));
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s.AddSymbol("vcGetServerPassword", TCC_FUNC(_Func->GetServerPassword));
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s.AddSymbol("vcSetGameModeText", TCC_FUNC(_Func->SetGameModeText));
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s.AddSymbol("vcGetGameModeText", TCC_FUNC(_Func->GetGameModeText));
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s.AddSymbol("vcShutdownServer", TCC_FUNC(_Func->ShutdownServer));
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s.AddSymbol("vcSetWorldBounds", TCC_FUNC(_Func->SetWorldBounds));
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s.AddSymbol("vcGetWorldBounds", TCC_FUNC(_Func->GetWorldBounds));
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s.AddSymbol("vcSetWastedSettings", TCC_FUNC(_Func->SetWastedSettings));
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s.AddSymbol("vcGetWastedSettings", TCC_FUNC(_Func->GetWastedSettings));
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s.AddSymbol("vcSetTimeRate", TCC_FUNC(_Func->SetTimeRate));
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s.AddSymbol("vcGetTimeRate", TCC_FUNC(_Func->GetTimeRate));
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s.AddSymbol("vcSetHour", TCC_FUNC(_Func->SetHour));
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s.AddSymbol("vcGetHour", TCC_FUNC(_Func->GetHour));
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s.AddSymbol("vcSetMinute", TCC_FUNC(_Func->SetMinute));
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s.AddSymbol("vcGetMinute", TCC_FUNC(_Func->GetMinute));
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s.AddSymbol("vcSetWeather", TCC_FUNC(_Func->SetWeather));
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s.AddSymbol("vcGetWeather", TCC_FUNC(_Func->GetWeather));
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s.AddSymbol("vcSetGravity", TCC_FUNC(_Func->SetGravity));
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s.AddSymbol("vcGetGravity", TCC_FUNC(_Func->GetGravity));
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s.AddSymbol("vcSetGamespeed", TCC_FUNC(_Func->SetGamespeed));
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s.AddSymbol("vcGetGamespeed", TCC_FUNC(_Func->GetGamespeed));
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s.AddSymbol("vcSetWaterLevel", TCC_FUNC(_Func->SetWaterLevel));
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s.AddSymbol("vcGetWaterLevel", TCC_FUNC(_Func->GetWaterLevel));
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s.AddSymbol("vcSetMaxHeight", TCC_FUNC(_Func->SetMaxHeight));
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s.AddSymbol("vcGetMaxHeight", TCC_FUNC(_Func->GetMaxHeight));
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s.AddSymbol("vcSetKillCmdDelay", TCC_FUNC(_Func->SetKillCmdDelay));
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s.AddSymbol("vcGetKillCmdDelay", TCC_FUNC(_Func->GetKillCmdDelay));
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s.AddSymbol("vcSetVehiclesForcedRespawnHeight", TCC_FUNC(_Func->SetVehiclesForcedRespawnHeight));
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s.AddSymbol("vcGetVehiclesForcedRespawnHeight", TCC_FUNC(_Func->GetVehiclesForcedRespawnHeight));
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s.AddSymbol("vcToggleSyncFrameLimiter", TCC_FUNC(_Func->ToggleSyncFrameLimiter));
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s.AddSymbol("vcEnabledSyncFrameLimiter", TCC_FUNC(_Func->EnabledSyncFrameLimiter));
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s.AddSymbol("vcToggleFrameLimiter", TCC_FUNC(_Func->ToggleFrameLimiter));
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s.AddSymbol("vcEnabledFrameLimiter", TCC_FUNC(_Func->EnabledFrameLimiter));
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s.AddSymbol("vcToggleTaxiBoostJump", TCC_FUNC(_Func->ToggleTaxiBoostJump));
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s.AddSymbol("vcEnabledTaxiBoostJump", TCC_FUNC(_Func->EnabledTaxiBoostJump));
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s.AddSymbol("vcToggleDriveOnWater", TCC_FUNC(_Func->ToggleDriveOnWater));
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s.AddSymbol("vcEnabledDriveOnWater", TCC_FUNC(_Func->EnabledDriveOnWater));
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s.AddSymbol("vcToggleFastSwitch", TCC_FUNC(_Func->ToggleFastSwitch));
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s.AddSymbol("vcEnabledFastSwitch", TCC_FUNC(_Func->EnabledFastSwitch));
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s.AddSymbol("vcToggleFriendlyFire", TCC_FUNC(_Func->ToggleFriendlyFire));
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s.AddSymbol("vcEnabledFriendlyFire", TCC_FUNC(_Func->EnabledFriendlyFire));
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s.AddSymbol("vcToggleDisableDriveby", TCC_FUNC(_Func->ToggleDisableDriveby));
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s.AddSymbol("vcEnabledDisableDriveby", TCC_FUNC(_Func->EnabledDisableDriveby));
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s.AddSymbol("vcTogglePerfectHandling", TCC_FUNC(_Func->TogglePerfectHandling));
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s.AddSymbol("vcEnabledPerfectHandling", TCC_FUNC(_Func->EnabledPerfectHandling));
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s.AddSymbol("vcToggleFlyingCars", TCC_FUNC(_Func->ToggleFlyingCars));
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s.AddSymbol("vcEnabledFlyingCars", TCC_FUNC(_Func->EnabledFlyingCars));
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s.AddSymbol("vcToggleJumpSwitch", TCC_FUNC(_Func->ToggleJumpSwitch));
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s.AddSymbol("vcEnabledJumpSwitch", TCC_FUNC(_Func->EnabledJumpSwitch));
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s.AddSymbol("vcToggleShowMarkers", TCC_FUNC(_Func->ToggleShowMarkers));
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s.AddSymbol("vcEnabledShowMarkers", TCC_FUNC(_Func->EnabledShowMarkers));
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s.AddSymbol("vcToggleOnlyShowTeamMarkers", TCC_FUNC(_Func->ToggleOnlyShowTeamMarkers));
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s.AddSymbol("vcEnabledOnlyShowTeamMarkers", TCC_FUNC(_Func->EnabledOnlyShowTeamMarkers));
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s.AddSymbol("vcToggleStuntBike", TCC_FUNC(_Func->ToggleStuntBike));
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s.AddSymbol("vcEnabledStuntBike", TCC_FUNC(_Func->EnabledStuntBike));
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s.AddSymbol("vcToggleShootInAir", TCC_FUNC(_Func->ToggleShootInAir));
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s.AddSymbol("vcEnabledShootInAir", TCC_FUNC(_Func->EnabledShootInAir));
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s.AddSymbol("vcToggleShowNametags", TCC_FUNC(_Func->ToggleShowNametags));
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s.AddSymbol("vcEnabledShowNametags", TCC_FUNC(_Func->EnabledShowNametags));
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s.AddSymbol("vcToggleJoinMessages", TCC_FUNC(_Func->ToggleJoinMessages));
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s.AddSymbol("vcEnabledJoinMessages", TCC_FUNC(_Func->EnabledJoinMessages));
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s.AddSymbol("vcToggleDeathMessages", TCC_FUNC(_Func->ToggleDeathMessages));
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s.AddSymbol("vcEnabledDeathMessages", TCC_FUNC(_Func->EnabledDeathMessages));
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s.AddSymbol("vcToggleChatTagsByDefaultEnabled", TCC_FUNC(_Func->ToggleChatTagsByDefaultEnabled));
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s.AddSymbol("vcEnabledChatTagsByDefault", TCC_FUNC(_Func->EnabledChatTagsByDefault));
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s.AddSymbol("vcCreateExplosion", TCC_FUNC(_Func->CreateExplosion));
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s.AddSymbol("vcPlaySound", TCC_FUNC(_Func->PlaySound));
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s.AddSymbol("vcHideMapObject", TCC_FUNC(_Func->HideMapObject));
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s.AddSymbol("vcShowMapObject", TCC_FUNC(_Func->ShowMapObject));
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s.AddSymbol("vcShowAllMapObjects", TCC_FUNC(_Func->ShowAllMapObjects));
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s.AddSymbol("vcSetWeaponDataValue", TCC_FUNC(_Func->SetWeaponDataValue));
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s.AddSymbol("vcGetWeaponDataValue", TCC_FUNC(_Func->GetWeaponDataValue));
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s.AddSymbol("vcResetWeaponDataValue", TCC_FUNC(_Func->ResetWeaponDataValue));
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s.AddSymbol("vcIsWeaponDataValueModified", TCC_FUNC(_Func->IsWeaponDataValueModified));
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s.AddSymbol("vcResetWeaponData", TCC_FUNC(_Func->ResetWeaponData));
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s.AddSymbol("vcResetAllWeaponData", TCC_FUNC(_Func->ResetAllWeaponData));
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s.AddSymbol("vcGetKeyBindUnusedSlot", TCC_FUNC(_Func->GetKeyBindUnusedSlot));
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s.AddSymbol("vcGetKeyBindData", TCC_FUNC(_Func->GetKeyBindData));
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s.AddSymbol("vcRegisterKeyBind", TCC_FUNC(_Func->RegisterKeyBind));
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s.AddSymbol("vcRemoveKeyBind", TCC_FUNC(_Func->RemoveKeyBind));
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s.AddSymbol("vcRemoveAllKeyBinds", TCC_FUNC(_Func->RemoveAllKeyBinds));
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s.AddSymbol("vcCreateCoordBlip", TCC_FUNC(_Func->CreateCoordBlip));
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s.AddSymbol("vcDestroyCoordBlip", TCC_FUNC(_Func->DestroyCoordBlip));
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s.AddSymbol("vcGetCoordBlipInfo", TCC_FUNC(_Func->GetCoordBlipInfo));
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s.AddSymbol("vcCreateSprite", TCC_FUNC(_Func->CreateSprite));
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s.AddSymbol("vcDestroySprite", TCC_FUNC(_Func->DestroySprite));
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s.AddSymbol("vcShowSprite", TCC_FUNC(_Func->ShowSprite));
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s.AddSymbol("vcHideSprite", TCC_FUNC(_Func->HideSprite));
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s.AddSymbol("vcMoveSprite", TCC_FUNC(_Func->MoveSprite));
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s.AddSymbol("vcSetSpriteCenter", TCC_FUNC(_Func->SetSpriteCenter));
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s.AddSymbol("vcRotateSprite", TCC_FUNC(_Func->RotateSprite));
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s.AddSymbol("vcSetSpriteAlpha", TCC_FUNC(_Func->SetSpriteAlpha));
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s.AddSymbol("vcSetSpriteRelativity", TCC_FUNC(_Func->SetSpriteRelativity));
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s.AddSymbol("vcCreateTextdraw", TCC_FUNC(_Func->CreateTextdraw));
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s.AddSymbol("vcDestroyTextdraw", TCC_FUNC(_Func->DestroyTextdraw));
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s.AddSymbol("vcShowTextdraw", TCC_FUNC(_Func->ShowTextdraw));
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s.AddSymbol("vcHideTextdraw", TCC_FUNC(_Func->HideTextdraw));
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s.AddSymbol("vcMoveTextdraw", TCC_FUNC(_Func->MoveTextdraw));
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s.AddSymbol("vcSetTextdrawColour", TCC_FUNC(_Func->SetTextdrawColour));
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s.AddSymbol("vcSetTextdrawRelativity", TCC_FUNC(_Func->SetTextdrawRelativity));
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s.AddSymbol("vcAddRadioStream", TCC_FUNC(_Func->AddRadioStream));
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s.AddSymbol("vcRemoveRadioStream", TCC_FUNC(_Func->RemoveRadioStream));
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s.AddSymbol("vcSetUseClasses", TCC_FUNC(_Func->SetUseClasses));
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s.AddSymbol("vcGetUseClasses", TCC_FUNC(_Func->GetUseClasses));
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s.AddSymbol("vcGetPlayerClass", TCC_FUNC(_Func->GetPlayerClass));
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s.AddSymbol("vcAddPlayerClass", TCC_FUNC(_Func->AddPlayerClass));
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s.AddSymbol("vcSetSpawnPlayerPos", TCC_FUNC(_Func->SetSpawnPlayerPos));
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s.AddSymbol("vcSetSpawnCameraPos", TCC_FUNC(_Func->SetSpawnCameraPos));
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s.AddSymbol("vcSetSpawnCameraLookAt", TCC_FUNC(_Func->SetSpawnCameraLookAt));
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s.AddSymbol("vcIsPlayerAdmin", TCC_FUNC(_Func->IsPlayerAdmin));
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s.AddSymbol("vcSetPlayerAdmin", TCC_FUNC(_Func->SetPlayerAdmin));
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s.AddSymbol("vcGetPlayerIP", TCC_FUNC(_Func->GetPlayerIP));
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s.AddSymbol("vcKickPlayer", TCC_FUNC(_Func->KickPlayer));
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s.AddSymbol("vcBanPlayer", TCC_FUNC(_Func->BanPlayer));
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s.AddSymbol("vcBanIP", TCC_FUNC(_Func->BanIP));
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s.AddSymbol("vcUnbanIP", TCC_FUNC(_Func->UnbanIP));
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s.AddSymbol("vcIsIPBanned", TCC_FUNC(_Func->IsIPBanned));
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s.AddSymbol("vcGetPlayerIDFromName", TCC_FUNC(_Func->GetPlayerIDFromName));
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s.AddSymbol("vcIsPlayerConnected", TCC_FUNC(_Func->IsPlayerConnected));
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s.AddSymbol("vcIsPlayerSpawned", TCC_FUNC(_Func->IsPlayerSpawned));
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s.AddSymbol("vcIsPlayerStreamedForPlayer", TCC_FUNC(_Func->IsPlayerStreamedForPlayer));
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s.AddSymbol("vcGetPlayerKey", TCC_FUNC(_Func->GetPlayerKey));
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s.AddSymbol("vcSetPlayerWorld", TCC_FUNC(_Func->SetPlayerWorld));
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s.AddSymbol("vcGetPlayerWorld", TCC_FUNC(_Func->GetPlayerWorld));
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s.AddSymbol("vcSetPlayerSecWorld", TCC_FUNC(_Func->SetPlayerSecWorld));
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s.AddSymbol("vcGetPlayerSecWorld", TCC_FUNC(_Func->GetPlayerSecWorld));
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s.AddSymbol("vcGetPlayerUniqueWorld", TCC_FUNC(_Func->GetPlayerUniqueWorld));
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s.AddSymbol("vcIsPlayerWorldCompatible", TCC_FUNC(_Func->IsPlayerWorldCompatible));
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s.AddSymbol("vcGetPlayerState", TCC_FUNC(_Func->GetPlayerState));
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s.AddSymbol("vcGetPlayerName", TCC_FUNC(_Func->GetPlayerName));
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s.AddSymbol("vcSetPlayerName", TCC_FUNC(_Func->SetPlayerName));
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s.AddSymbol("vcSetPlayerTeam", TCC_FUNC(_Func->SetPlayerTeam));
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s.AddSymbol("vcGetPlayerTeam", TCC_FUNC(_Func->GetPlayerTeam));
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s.AddSymbol("vcSetPlayerSkin", TCC_FUNC(_Func->SetPlayerSkin));
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s.AddSymbol("vcGetPlayerSkin", TCC_FUNC(_Func->GetPlayerSkin));
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s.AddSymbol("vcSetPlayerColour", TCC_FUNC(_Func->SetPlayerColour));
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s.AddSymbol("vcGetPlayerColour", TCC_FUNC(_Func->GetPlayerColour));
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s.AddSymbol("vcForcePlayerSpawn", TCC_FUNC(_Func->ForcePlayerSpawn));
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s.AddSymbol("vcForcePlayerSelect", TCC_FUNC(_Func->ForcePlayerSelect));
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s.AddSymbol("vcForceAllSelect", TCC_FUNC(_Func->ForceAllSelect));
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s.AddSymbol("vcGivePlayerMoney", TCC_FUNC(_Func->GivePlayerMoney));
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s.AddSymbol("vcSetPlayerMoney", TCC_FUNC(_Func->SetPlayerMoney));
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s.AddSymbol("vcGetPlayerMoney", TCC_FUNC(_Func->GetPlayerMoney));
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s.AddSymbol("vcSetPlayerScore", TCC_FUNC(_Func->SetPlayerScore));
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s.AddSymbol("vcGetPlayerScore", TCC_FUNC(_Func->GetPlayerScore));
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s.AddSymbol("vcGetPlayerPing", TCC_FUNC(_Func->GetPlayerPing));
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s.AddSymbol("vcIsPlayerTyping", TCC_FUNC(_Func->IsPlayerTyping));
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s.AddSymbol("vcGetPlayerFPS", TCC_FUNC(_Func->GetPlayerFPS));
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s.AddSymbol("vcGetPlayerUID", TCC_FUNC(_Func->GetPlayerUID));
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s.AddSymbol("vcGetPlayerWantedLevel", TCC_FUNC(_Func->GetPlayerWantedLevel));
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s.AddSymbol("vcSetPlayerHealth", TCC_FUNC(_Func->SetPlayerHealth));
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s.AddSymbol("vcGetPlayerHealth", TCC_FUNC(_Func->GetPlayerHealth));
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s.AddSymbol("vcSetPlayerArmour", TCC_FUNC(_Func->SetPlayerArmour));
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s.AddSymbol("vcGetPlayerArmour", TCC_FUNC(_Func->GetPlayerArmour));
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s.AddSymbol("vcSetPlayerImmunityFlags", TCC_FUNC(_Func->SetPlayerImmunityFlags));
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s.AddSymbol("vcGetPlayerImmunityFlags", TCC_FUNC(_Func->GetPlayerImmunityFlags));
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s.AddSymbol("vcSetPlayerPos", TCC_FUNC(_Func->SetPlayerPos));
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s.AddSymbol("vcGetPlayerPos", TCC_FUNC(_Func->GetPlayerPos));
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s.AddSymbol("vcSetPlayerSpeed", TCC_FUNC(_Func->SetPlayerSpeed));
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s.AddSymbol("vcGetPlayerSpeed", TCC_FUNC(_Func->GetPlayerSpeed));
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s.AddSymbol("vcAddPlayerSpeed", TCC_FUNC(_Func->AddPlayerSpeed));
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s.AddSymbol("vcSetPlayerHeading", TCC_FUNC(_Func->SetPlayerHeading));
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s.AddSymbol("vcGetPlayerHeading", TCC_FUNC(_Func->GetPlayerHeading));
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s.AddSymbol("vcSetPlayerAlpha", TCC_FUNC(_Func->SetPlayerAlpha));
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s.AddSymbol("vcGetPlayerAlpha", TCC_FUNC(_Func->GetPlayerAlpha));
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s.AddSymbol("vcGetPlayerOnFireStatus", TCC_FUNC(_Func->GetPlayerOnFireStatus));
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s.AddSymbol("vcGetPlayerCrouchStatus", TCC_FUNC(_Func->GetPlayerCrouchStatus));
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s.AddSymbol("vcGetPlayerAction", TCC_FUNC(_Func->GetPlayerAction));
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s.AddSymbol("vcGetPlayerGameKeys", TCC_FUNC(_Func->GetPlayerGameKeys));
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s.AddSymbol("vcGetPlayerAimPos", TCC_FUNC(_Func->GetPlayerAimPos));
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s.AddSymbol("vcGetPlayerAimDir", TCC_FUNC(_Func->GetPlayerAimDir));
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s.AddSymbol("vcPutPlayerInVehicle", TCC_FUNC(_Func->PutPlayerInVehicle));
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s.AddSymbol("vcRemovePlayerFromVehicle", TCC_FUNC(_Func->RemovePlayerFromVehicle));
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s.AddSymbol("vcGetPlayerInVehicleStatus", TCC_FUNC(_Func->GetPlayerInVehicleStatus));
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s.AddSymbol("vcGetPlayerInVehicleSlot", TCC_FUNC(_Func->GetPlayerInVehicleSlot));
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s.AddSymbol("vcGetPlayerVehicleID", TCC_FUNC(_Func->GetPlayerVehicleID));
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s.AddSymbol("vcTogglePlayerControllable", TCC_FUNC(_Func->TogglePlayerControllable));
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s.AddSymbol("vcEnabledPlayerControllable", TCC_FUNC(_Func->EnabledPlayerControllable));
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s.AddSymbol("vcTogglePlayerDriveby", TCC_FUNC(_Func->TogglePlayerDriveby));
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s.AddSymbol("vcEnabledPlayerDriveby", TCC_FUNC(_Func->EnabledPlayerDriveby));
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s.AddSymbol("vcTogglePlayerWhiteScanlines", TCC_FUNC(_Func->TogglePlayerWhiteScanlines));
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s.AddSymbol("vcEnabledPlayerWhiteScanlines", TCC_FUNC(_Func->EnabledPlayerWhiteScanlines));
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s.AddSymbol("vcTogglePlayerGreenScanlines", TCC_FUNC(_Func->TogglePlayerGreenScanlines));
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s.AddSymbol("vcEnabledPlayerGreenScanlines", TCC_FUNC(_Func->EnabledPlayerGreenScanlines));
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s.AddSymbol("vcTogglePlayerWidescreen", TCC_FUNC(_Func->TogglePlayerWidescreen));
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s.AddSymbol("vcEnabledPlayerWidescreen", TCC_FUNC(_Func->EnabledPlayerWidescreen));
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s.AddSymbol("vcTogglePlayerShowMarkers", TCC_FUNC(_Func->TogglePlayerShowMarkers));
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s.AddSymbol("vcEnabledPlayerShowMarkers", TCC_FUNC(_Func->EnabledPlayerShowMarkers));
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s.AddSymbol("vcTogglePlayerAttackPriv", TCC_FUNC(_Func->TogglePlayerAttackPriv));
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s.AddSymbol("vcEnabledPlayerAttackPriv", TCC_FUNC(_Func->EnabledPlayerAttackPriv));
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s.AddSymbol("vcTogglePlayerHasMarker", TCC_FUNC(_Func->TogglePlayerHasMarker));
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s.AddSymbol("vcEnabledPlayerHasMarker", TCC_FUNC(_Func->EnabledPlayerHasMarker));
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s.AddSymbol("vcTogglePlayerChatTagsEnabled", TCC_FUNC(_Func->TogglePlayerChatTagsEnabled));
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s.AddSymbol("vcEnabledPlayerChatTags", TCC_FUNC(_Func->EnabledPlayerChatTags));
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s.AddSymbol("vcTogglePlayerDrunkEffects", TCC_FUNC(_Func->TogglePlayerDrunkEffects));
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s.AddSymbol("vcEnabledPlayerDrunkEffects", TCC_FUNC(_Func->EnabledPlayerDrunkEffects));
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s.AddSymbol("vcGivePlayerWeapon", TCC_FUNC(_Func->GivePlayerWeapon));
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s.AddSymbol("vcSetPlayerWeapon", TCC_FUNC(_Func->SetPlayerWeapon));
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s.AddSymbol("vcGetPlayerWeapon", TCC_FUNC(_Func->GetPlayerWeapon));
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s.AddSymbol("vcGetPlayerWeaponAmmo", TCC_FUNC(_Func->GetPlayerWeaponAmmo));
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s.AddSymbol("vcSetPlayerWeaponSlot", TCC_FUNC(_Func->SetPlayerWeaponSlot));
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s.AddSymbol("vcGetPlayerWeaponSlot", TCC_FUNC(_Func->GetPlayerWeaponSlot));
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s.AddSymbol("vcGetPlayerWeaponAtSlot", TCC_FUNC(_Func->GetPlayerWeaponAtSlot));
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s.AddSymbol("vcGetPlayerAmmoAtSlot", TCC_FUNC(_Func->GetPlayerAmmoAtSlot));
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s.AddSymbol("vcRemovePlayerWeapon", TCC_FUNC(_Func->RemovePlayerWeapon));
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s.AddSymbol("vcRemoveAllWeapons", TCC_FUNC(_Func->RemoveAllWeapons));
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s.AddSymbol("vcSetCameraPosition", TCC_FUNC(_Func->SetCameraPosition));
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s.AddSymbol("vcRestoreCamera", TCC_FUNC(_Func->RestoreCamera));
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s.AddSymbol("vcIsCameraLocked", TCC_FUNC(_Func->IsCameraLocked));
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s.AddSymbol("vcSetPlayerAnimation", TCC_FUNC(_Func->SetPlayerAnimation));
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s.AddSymbol("vcSetPlayerWantedLevel", TCC_FUNC(_Func->SetPlayerWantedLevel));
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s.AddSymbol("vcGetPlayerStandingOnVehicle", TCC_FUNC(_Func->GetPlayerStandingOnVehicle));
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s.AddSymbol("vcGetPlayerStandingOnObject", TCC_FUNC(_Func->GetPlayerStandingOnObject));
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s.AddSymbol("vcIsPlayerAway", TCC_FUNC(_Func->IsPlayerAway));
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s.AddSymbol("vcGetPlayerSpectateTarget", TCC_FUNC(_Func->GetPlayerSpectateTarget));
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s.AddSymbol("vcSetPlayerSpectateTarget", TCC_FUNC(_Func->SetPlayerSpectateTarget));
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s.AddSymbol("vcRedirectPlayerToServer", TCC_FUNC(_Func->RedirectPlayerToServer));
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s.AddSymbol("vcCreateVehicle", TCC_FUNC(_Func->CreateVehicle));
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s.AddSymbol("vcDeleteVehicle", TCC_FUNC(_Func->DeleteVehicle));
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s.AddSymbol("vcGetVehicleSyncSource", TCC_FUNC(_Func->GetVehicleSyncSource));
|
|
s.AddSymbol("vcGetVehicleSyncType", TCC_FUNC(_Func->GetVehicleSyncType));
|
|
s.AddSymbol("vcIsVehicleStreamedForPlayer", TCC_FUNC(_Func->IsVehicleStreamedForPlayer));
|
|
s.AddSymbol("vcSetVehicleWorld", TCC_FUNC(_Func->SetVehicleWorld));
|
|
s.AddSymbol("vcGetVehicleWorld", TCC_FUNC(_Func->GetVehicleWorld));
|
|
s.AddSymbol("vcGetVehicleModel", TCC_FUNC(_Func->GetVehicleModel));
|
|
s.AddSymbol("vcGetVehicleOccupant", TCC_FUNC(_Func->GetVehicleOccupant));
|
|
s.AddSymbol("vcRespawnVehicle", TCC_FUNC(_Func->RespawnVehicle));
|
|
s.AddSymbol("vcSetVehicleImmunityFlags", TCC_FUNC(_Func->SetVehicleImmunityFlags));
|
|
s.AddSymbol("vcGetVehicleImmunityFlags", TCC_FUNC(_Func->GetVehicleImmunityFlags));
|
|
s.AddSymbol("vcKillVehicle", TCC_FUNC(_Func->KillVehicle));
|
|
s.AddSymbol("vcIsVehicleWrecked", TCC_FUNC(_Func->IsVehicleWrecked));
|
|
s.AddSymbol("vcSetVehiclePos", TCC_FUNC(_Func->SetVehiclePos));
|
|
s.AddSymbol("vcGetVehiclePos", TCC_FUNC(_Func->GetVehiclePos));
|
|
s.AddSymbol("vcSetVehicleRot", TCC_FUNC(_Func->SetVehicleRot));
|
|
s.AddSymbol("vcSetVehicleRotEuler", TCC_FUNC(_Func->SetVehicleRotEuler));
|
|
s.AddSymbol("vcGetVehicleRot", TCC_FUNC(_Func->GetVehicleRot));
|
|
s.AddSymbol("vcGetVehicleRotEuler", TCC_FUNC(_Func->GetVehicleRotEuler));
|
|
s.AddSymbol("vcSetVehicleSpeed", TCC_FUNC(_Func->SetVehicleSpeed));
|
|
s.AddSymbol("vcGetVehicleSpeed", TCC_FUNC(_Func->GetVehicleSpeed));
|
|
s.AddSymbol("vcAddVehicleSpeed", TCC_FUNC(_Func->AddVehicleSpeed));
|
|
s.AddSymbol("vcSetVehicleRelSpeed", TCC_FUNC(_Func->SetVehicleRelSpeed));
|
|
s.AddSymbol("vcGetVehicleRelSpeed", TCC_FUNC(_Func->GetVehicleRelSpeed));
|
|
s.AddSymbol("vcAddVehicleRelSpeed", TCC_FUNC(_Func->AddVehicleRelSpeed));
|
|
s.AddSymbol("vcSetVehicleTurnSpeed", TCC_FUNC(_Func->SetVehicleTurnSpeed));
|
|
s.AddSymbol("vcGetVehicleTurnSpeed", TCC_FUNC(_Func->GetVehicleTurnSpeed));
|
|
s.AddSymbol("vcAddVehicleTurnSpeed", TCC_FUNC(_Func->AddVehicleTurnSpeed));
|
|
s.AddSymbol("vcSetVehicleRelTurnSpeed", TCC_FUNC(_Func->SetVehicleRelTurnSpeed));
|
|
s.AddSymbol("vcGetVehicleRelTurnSpeed", TCC_FUNC(_Func->GetVehicleRelTurnSpeed));
|
|
s.AddSymbol("vcAddVehicleRelTurnSpeed", TCC_FUNC(_Func->AddVehicleRelTurnSpeed));
|
|
s.AddSymbol("vcSetVehicleSpawnPos", TCC_FUNC(_Func->SetVehicleSpawnPos));
|
|
s.AddSymbol("vcGetVehicleSpawnPos", TCC_FUNC(_Func->GetVehicleSpawnPos));
|
|
s.AddSymbol("vcSetVehicleSpawnRot", TCC_FUNC(_Func->SetVehicleSpawnRot));
|
|
s.AddSymbol("vcSetVehicleSpawnRotEuler", TCC_FUNC(_Func->SetVehicleSpawnRotEuler));
|
|
s.AddSymbol("vcGetVehicleSpawnRot", TCC_FUNC(_Func->GetVehicleSpawnRot));
|
|
s.AddSymbol("vcGetVehicleSpawnRotEuler", TCC_FUNC(_Func->GetVehicleSpawnRotEuler));
|
|
s.AddSymbol("vcSetVehicleIdleRespawnTimer", TCC_FUNC(_Func->SetVehicleIdleRespawnTimer));
|
|
s.AddSymbol("vcGetVehicleIdleRespawnTimer", TCC_FUNC(_Func->GetVehicleIdleRespawnTimer));
|
|
s.AddSymbol("vcSetVehicleHealth", TCC_FUNC(_Func->SetVehicleHealth));
|
|
s.AddSymbol("vcGetVehicleHealth", TCC_FUNC(_Func->GetVehicleHealth));
|
|
s.AddSymbol("vcSetVehicleColour", TCC_FUNC(_Func->SetVehicleColour));
|
|
s.AddSymbol("vcGetVehicleColour", TCC_FUNC(_Func->GetVehicleColour));
|
|
s.AddSymbol("vcSetVehicleDoorsLocked", TCC_FUNC(_Func->SetVehicleDoorsLocked));
|
|
s.AddSymbol("vcGetVehicleDoorsLocked", TCC_FUNC(_Func->GetVehicleDoorsLocked));
|
|
s.AddSymbol("vcSetVehiclePartStatus", TCC_FUNC(_Func->SetVehiclePartStatus));
|
|
s.AddSymbol("vcGetVehiclePartStatus", TCC_FUNC(_Func->GetVehiclePartStatus));
|
|
s.AddSymbol("vcSetVehicleTyreStatus", TCC_FUNC(_Func->SetVehicleTyreStatus));
|
|
s.AddSymbol("vcGetVehicleTyreStatus", TCC_FUNC(_Func->GetVehicleTyreStatus));
|
|
s.AddSymbol("vcSetVehicleDamageData", TCC_FUNC(_Func->SetVehicleDamageData));
|
|
s.AddSymbol("vcGetVehicleDamageData", TCC_FUNC(_Func->GetVehicleDamageData));
|
|
s.AddSymbol("vcSetVehicleAlarm", TCC_FUNC(_Func->SetVehicleAlarm));
|
|
s.AddSymbol("vcGetVehicleAlarm", TCC_FUNC(_Func->GetVehicleAlarm));
|
|
s.AddSymbol("vcSetVehicleLights", TCC_FUNC(_Func->SetVehicleLights));
|
|
s.AddSymbol("vcGetVehicleLights", TCC_FUNC(_Func->GetVehicleLights));
|
|
s.AddSymbol("vcSetVehicleRadio", TCC_FUNC(_Func->SetVehicleRadio));
|
|
s.AddSymbol("vcGetVehicleRadio", TCC_FUNC(_Func->GetVehicleRadio));
|
|
s.AddSymbol("vcSetVehicleRadioLocked", TCC_FUNC(_Func->SetVehicleRadioLocked));
|
|
s.AddSymbol("vcIsVehicleRadioLocked", TCC_FUNC(_Func->IsVehicleRadioLocked));
|
|
s.AddSymbol("vcGetVehicleGhostState", TCC_FUNC(_Func->GetVehicleGhostState));
|
|
s.AddSymbol("vcSetVehicleGhostState", TCC_FUNC(_Func->SetVehicleGhostState));
|
|
s.AddSymbol("vcGetVehicleTurretRotation", TCC_FUNC(_Func->GetVehicleTurretRotation));
|
|
s.AddSymbol("vcResetAllVehicleHandlings", TCC_FUNC(_Func->ResetAllVehicleHandlings));
|
|
s.AddSymbol("vcExistsHandlingRule", TCC_FUNC(_Func->ExistsHandlingRule));
|
|
s.AddSymbol("vcSetHandlingRule", TCC_FUNC(_Func->SetHandlingRule));
|
|
s.AddSymbol("vcGetHandlingRule", TCC_FUNC(_Func->GetHandlingRule));
|
|
s.AddSymbol("vcResetHandlingRule", TCC_FUNC(_Func->ResetHandlingRule));
|
|
s.AddSymbol("vcResetHandling", TCC_FUNC(_Func->ResetHandling));
|
|
s.AddSymbol("vcExistsInstHandlingRule", TCC_FUNC(_Func->ExistsInstHandlingRule));
|
|
s.AddSymbol("vcSetInstHandlingRule", TCC_FUNC(_Func->SetInstHandlingRule));
|
|
s.AddSymbol("vcGetInstHandlingRule", TCC_FUNC(_Func->GetInstHandlingRule));
|
|
s.AddSymbol("vcResetInstHandlingRule", TCC_FUNC(_Func->ResetInstHandlingRule));
|
|
s.AddSymbol("vcResetInstHandling", TCC_FUNC(_Func->ResetInstHandling));
|
|
s.AddSymbol("vcCreatePickup", TCC_FUNC(_Func->CreatePickup));
|
|
s.AddSymbol("vcDeletePickup", TCC_FUNC(_Func->DeletePickup));
|
|
s.AddSymbol("vcIsPickupStreamedForPlayer", TCC_FUNC(_Func->IsPickupStreamedForPlayer));
|
|
s.AddSymbol("vcSetPickupWorld", TCC_FUNC(_Func->SetPickupWorld));
|
|
s.AddSymbol("vcGetPickupWorld", TCC_FUNC(_Func->GetPickupWorld));
|
|
s.AddSymbol("vcPickupGetAlpha", TCC_FUNC(_Func->PickupGetAlpha));
|
|
s.AddSymbol("vcPickupSetAlpha", TCC_FUNC(_Func->PickupSetAlpha));
|
|
s.AddSymbol("vcPickupIsAutomatic", TCC_FUNC(_Func->PickupIsAutomatic));
|
|
s.AddSymbol("vcPickupSetAutomatic", TCC_FUNC(_Func->PickupSetAutomatic));
|
|
s.AddSymbol("vcSetPickupAutoTimer", TCC_FUNC(_Func->SetPickupAutoTimer));
|
|
s.AddSymbol("vcGetPickupAutoTimer", TCC_FUNC(_Func->GetPickupAutoTimer));
|
|
s.AddSymbol("vcPickupRefresh", TCC_FUNC(_Func->PickupRefresh));
|
|
s.AddSymbol("vcPickupGetPos", TCC_FUNC(_Func->PickupGetPos));
|
|
s.AddSymbol("vcPickupSetPos", TCC_FUNC(_Func->PickupSetPos));
|
|
s.AddSymbol("vcPickupGetModel", TCC_FUNC(_Func->PickupGetModel));
|
|
s.AddSymbol("vcPickupGetQuantity", TCC_FUNC(_Func->PickupGetQuantity));
|
|
s.AddSymbol("vcCreateObject", TCC_FUNC(_Func->CreateObject));
|
|
s.AddSymbol("vcDeleteObject", TCC_FUNC(_Func->DeleteObject));
|
|
s.AddSymbol("vcIsObjectStreamedForPlayer", TCC_FUNC(_Func->IsObjectStreamedForPlayer));
|
|
s.AddSymbol("vcGetObjectModel", TCC_FUNC(_Func->GetObjectModel));
|
|
s.AddSymbol("vcSetObjectWorld", TCC_FUNC(_Func->SetObjectWorld));
|
|
s.AddSymbol("vcGetObjectWorld", TCC_FUNC(_Func->GetObjectWorld));
|
|
s.AddSymbol("vcSetObjectAlpha", TCC_FUNC(_Func->SetObjectAlpha));
|
|
s.AddSymbol("vcGetObjectAlpha", TCC_FUNC(_Func->GetObjectAlpha));
|
|
s.AddSymbol("vcMoveObjectTo", TCC_FUNC(_Func->MoveObjectTo));
|
|
s.AddSymbol("vcMoveObjectBy", TCC_FUNC(_Func->MoveObjectBy));
|
|
s.AddSymbol("vcSetObjectPos", TCC_FUNC(_Func->SetObjectPos));
|
|
s.AddSymbol("vcGetObjectPos", TCC_FUNC(_Func->GetObjectPos));
|
|
s.AddSymbol("vcRotObjectTo", TCC_FUNC(_Func->RotObjectTo));
|
|
s.AddSymbol("vcRotObjectToEuler", TCC_FUNC(_Func->RotObjectToEuler));
|
|
s.AddSymbol("vcRotObjectBy", TCC_FUNC(_Func->RotObjectBy));
|
|
s.AddSymbol("vcRotObjectByEuler", TCC_FUNC(_Func->RotObjectByEuler));
|
|
s.AddSymbol("vcGetObjectRot", TCC_FUNC(_Func->GetObjectRot));
|
|
s.AddSymbol("vcGetObjectRotEuler", TCC_FUNC(_Func->GetObjectRotEuler));
|
|
s.AddSymbol("vcSetObjectShotReport", TCC_FUNC(_Func->SetObjectShotReport));
|
|
s.AddSymbol("vcIsObjectShotReport", TCC_FUNC(_Func->IsObjectShotReport));
|
|
s.AddSymbol("vcSetObjectBumpReport", TCC_FUNC(_Func->SetObjectBumpReport));
|
|
s.AddSymbol("vcIsObjectBumpReport", TCC_FUNC(_Func->IsObjectBumpReport));
|
|
s.AddSymbol("vcToggleWallglitch", TCC_FUNC(_Func->ToggleWallglitch));
|
|
s.AddSymbol("vcEnabledWallglitch", TCC_FUNC(_Func->EnabledWallglitch));
|
|
s.AddSymbol("vcSetVehicleSiren", TCC_FUNC(_Func->SetVehicleSiren));
|
|
s.AddSymbol("vcGetVehicleSiren", TCC_FUNC(_Func->GetVehicleSiren));
|
|
s.AddSymbol("vcGetPlayerUID2", TCC_FUNC(_Func->GetPlayerUID2));
|
|
s.AddSymbol("vcCreateCheckpoint", TCC_FUNC(_Func->CreateCheckpoint));
|
|
s.AddSymbol("vcDeleteCheckpoint", TCC_FUNC(_Func->DeleteCheckpoint));
|
|
s.AddSymbol("vcIsCheckpointStreamedForPlayer", TCC_FUNC(_Func->IsCheckpointStreamedForPlayer));
|
|
s.AddSymbol("vcSetCheckpointWorld", TCC_FUNC(_Func->SetCheckpointWorld));
|
|
s.AddSymbol("vcGetCheckpointWorld", TCC_FUNC(_Func->GetCheckpointWorld));
|
|
s.AddSymbol("vcSetCheckpointColor", TCC_FUNC(_Func->SetCheckpointColor));
|
|
s.AddSymbol("vcGetCheckpointColor", TCC_FUNC(_Func->GetCheckpointColor));
|
|
s.AddSymbol("vcSetCheckpointPos", TCC_FUNC(_Func->SetCheckpointPos));
|
|
s.AddSymbol("vcGetCheckpointPos", TCC_FUNC(_Func->GetCheckpointPos));
|
|
s.AddSymbol("vcSetCheckpointRadius", TCC_FUNC(_Func->SetCheckpointRadius));
|
|
s.AddSymbol("vcGetCheckpointRadius", TCC_FUNC(_Func->GetCheckpointRadius));
|
|
s.AddSymbol("vcGetCheckpointOwner", TCC_FUNC(_Func->GetCheckpointOwner));
|
|
s.AddSymbol("vcCreateSphere", TCC_FUNC(_Func->CreateSphere));
|
|
s.AddSymbol("vcDeleteSphere", TCC_FUNC(_Func->DeleteSphere));
|
|
s.AddSymbol("vcIsSphereStreamedForPlayer", TCC_FUNC(_Func->IsSphereStreamedForPlayer));
|
|
s.AddSymbol("vcSetSphereWorld", TCC_FUNC(_Func->SetSphereWorld));
|
|
s.AddSymbol("vcGetSphereWorld", TCC_FUNC(_Func->GetSphereWorld));
|
|
s.AddSymbol("vcSetSphereColor", TCC_FUNC(_Func->SetSphereColor));
|
|
s.AddSymbol("vcGetSphereColor", TCC_FUNC(_Func->GetSphereColor));
|
|
s.AddSymbol("vcSetSpherePos", TCC_FUNC(_Func->SetSpherePos));
|
|
s.AddSymbol("vcGetSpherePos", TCC_FUNC(_Func->GetSpherePos));
|
|
s.AddSymbol("vcSetSphereRadius", TCC_FUNC(_Func->SetSphereRadius));
|
|
s.AddSymbol("vcGetSphereRadius", TCC_FUNC(_Func->GetSphereRadius));
|
|
s.AddSymbol("vcGetSphereOwner", TCC_FUNC(_Func->GetSphereOwner));
|
|
// Squirrel Library
|
|
s.AddSymbol("sq_open", TCC_FUNC(_SqAPI->open));
|
|
s.AddSymbol("sq_newthread", TCC_FUNC(_SqAPI->newthread));
|
|
s.AddSymbol("sq_seterrorhandler", TCC_FUNC(_SqAPI->seterrorhandler));
|
|
s.AddSymbol("sq_close", TCC_FUNC(_SqAPI->close));
|
|
s.AddSymbol("sq_setforeignptr", TCC_FUNC(_SqAPI->setforeignptr));
|
|
s.AddSymbol("sq_getforeignptr", TCC_FUNC(_SqAPI->getforeignptr));
|
|
s.AddSymbol("sq_setsharedforeignptr", TCC_FUNC(_SqAPI->setsharedforeignptr));
|
|
s.AddSymbol("sq_getsharedforeignptr", TCC_FUNC(_SqAPI->getsharedforeignptr));
|
|
s.AddSymbol("sq_setvmreleasehook", TCC_FUNC(_SqAPI->setvmreleasehook));
|
|
s.AddSymbol("sq_getvmreleasehook", TCC_FUNC(_SqAPI->getvmreleasehook));
|
|
s.AddSymbol("sq_setsharedreleasehook", TCC_FUNC(_SqAPI->setsharedreleasehook));
|
|
s.AddSymbol("sq_getsharedreleasehook", TCC_FUNC(_SqAPI->getsharedreleasehook));
|
|
s.AddSymbol("sq_setprintfunc", TCC_FUNC(_SqAPI->setprintfunc));
|
|
s.AddSymbol("sq_getprintfunc", TCC_FUNC(_SqAPI->getprintfunc));
|
|
s.AddSymbol("sq_geterrorfunc", TCC_FUNC(_SqAPI->geterrorfunc));
|
|
s.AddSymbol("sq_suspendvm", TCC_FUNC(_SqAPI->suspendvm));
|
|
s.AddSymbol("sq_wakeupvm", TCC_FUNC(_SqAPI->wakeupvm));
|
|
s.AddSymbol("sq_getvmstate", TCC_FUNC(_SqAPI->getvmstate));
|
|
s.AddSymbol("sq_getversion", TCC_FUNC(_SqAPI->getversion));
|
|
s.AddSymbol("sq_compile", TCC_FUNC(_SqAPI->compile));
|
|
s.AddSymbol("sq_compilebuffer", TCC_FUNC(_SqAPI->compilebuffer));
|
|
s.AddSymbol("sq_enabledebuginfo", TCC_FUNC(_SqAPI->enabledebuginfo));
|
|
s.AddSymbol("sq_notifyallexceptions", TCC_FUNC(_SqAPI->notifyallexceptions));
|
|
s.AddSymbol("sq_setcompilererrorhandler", TCC_FUNC(_SqAPI->setcompilererrorhandler));
|
|
s.AddSymbol("sq_push", TCC_FUNC(_SqAPI->push));
|
|
s.AddSymbol("sq_pop", TCC_FUNC(_SqAPI->pop));
|
|
s.AddSymbol("sq_poptop", TCC_FUNC(_SqAPI->poptop));
|
|
s.AddSymbol("sq_remove", TCC_FUNC(_SqAPI->remove));
|
|
s.AddSymbol("sq_gettop", TCC_FUNC(_SqAPI->gettop));
|
|
s.AddSymbol("sq_settop", TCC_FUNC(_SqAPI->settop));
|
|
s.AddSymbol("sq_reservestack", TCC_FUNC(_SqAPI->reservestack));
|
|
s.AddSymbol("sq_cmp", TCC_FUNC(_SqAPI->cmp));
|
|
s.AddSymbol("sq_move", TCC_FUNC(_SqAPI->move));
|
|
s.AddSymbol("sq_newuserdata", TCC_FUNC(_SqAPI->newuserdata));
|
|
s.AddSymbol("sq_newtable", TCC_FUNC(_SqAPI->newtable));
|
|
s.AddSymbol("sq_newtableex", TCC_FUNC(_SqAPI->newtableex));
|
|
s.AddSymbol("sq_newarray", TCC_FUNC(_SqAPI->newarray));
|
|
s.AddSymbol("sq_newclosure", TCC_FUNC(_SqAPI->newclosure));
|
|
s.AddSymbol("sq_setparamscheck", TCC_FUNC(_SqAPI->setparamscheck));
|
|
s.AddSymbol("sq_bindenv", TCC_FUNC(_SqAPI->bindenv));
|
|
s.AddSymbol("sq_setclosureroot", TCC_FUNC(_SqAPI->setclosureroot));
|
|
s.AddSymbol("sq_getclosureroot", TCC_FUNC(_SqAPI->getclosureroot));
|
|
s.AddSymbol("sq_pushstring", TCC_FUNC(_SqAPI->pushstring));
|
|
s.AddSymbol("sq_pushfloat", TCC_FUNC(_SqAPI->pushfloat));
|
|
s.AddSymbol("sq_pushinteger", TCC_FUNC(_SqAPI->pushinteger));
|
|
s.AddSymbol("sq_pushbool", TCC_FUNC(_SqAPI->pushbool));
|
|
s.AddSymbol("sq_pushuserpointer", TCC_FUNC(_SqAPI->pushuserpointer));
|
|
s.AddSymbol("sq_pushnull", TCC_FUNC(_SqAPI->pushnull));
|
|
s.AddSymbol("sq_pushthread", TCC_FUNC(_SqAPI->pushthread));
|
|
s.AddSymbol("sq_gettype", TCC_FUNC(_SqAPI->gettype));
|
|
s.AddSymbol("sq_typeof", TCC_FUNC(_SqAPI->typeof_));
|
|
s.AddSymbol("sq_getsize", TCC_FUNC(_SqAPI->getsize));
|
|
s.AddSymbol("sq_gethash", TCC_FUNC(_SqAPI->gethash));
|
|
s.AddSymbol("sq_getbase", TCC_FUNC(_SqAPI->getbase));
|
|
s.AddSymbol("sq_instanceof", TCC_FUNC(_SqAPI->instanceof));
|
|
s.AddSymbol("sq_tostring", TCC_FUNC(_SqAPI->tostring));
|
|
s.AddSymbol("sq_tobool", TCC_FUNC(_SqAPI->tobool));
|
|
s.AddSymbol("sq_getstring", TCC_FUNC(_SqAPI->getstring));
|
|
s.AddSymbol("sq_getinteger", TCC_FUNC(_SqAPI->getinteger));
|
|
s.AddSymbol("sq_getfloat", TCC_FUNC(_SqAPI->getfloat));
|
|
s.AddSymbol("sq_getbool", TCC_FUNC(_SqAPI->getbool));
|
|
s.AddSymbol("sq_getthread", TCC_FUNC(_SqAPI->getthread));
|
|
s.AddSymbol("sq_getuserpointer", TCC_FUNC(_SqAPI->getuserpointer));
|
|
s.AddSymbol("sq_getuserdata", TCC_FUNC(_SqAPI->getuserdata));
|
|
s.AddSymbol("sq_settypetag", TCC_FUNC(_SqAPI->settypetag));
|
|
s.AddSymbol("sq_gettypetag", TCC_FUNC(_SqAPI->gettypetag));
|
|
s.AddSymbol("sq_setreleasehook", TCC_FUNC(_SqAPI->setreleasehook));
|
|
s.AddSymbol("sq_getreleasehook", TCC_FUNC(_SqAPI->getreleasehook));
|
|
s.AddSymbol("sq_getscratchpad", TCC_FUNC(_SqAPI->getscratchpad));
|
|
s.AddSymbol("sq_getfunctioninfo", TCC_FUNC(_SqAPI->getfunctioninfo));
|
|
s.AddSymbol("sq_getclosureinfo", TCC_FUNC(_SqAPI->getclosureinfo));
|
|
s.AddSymbol("sq_getclosurename", TCC_FUNC(_SqAPI->getclosurename));
|
|
s.AddSymbol("sq_setnativeclosurename", TCC_FUNC(_SqAPI->setnativeclosurename));
|
|
s.AddSymbol("sq_setinstanceup", TCC_FUNC(_SqAPI->setinstanceup));
|
|
s.AddSymbol("sq_getinstanceup", TCC_FUNC(_SqAPI->getinstanceup));
|
|
s.AddSymbol("sq_setclassudsize", TCC_FUNC(_SqAPI->setclassudsize));
|
|
s.AddSymbol("sq_newclass", TCC_FUNC(_SqAPI->newclass));
|
|
s.AddSymbol("sq_createinstance", TCC_FUNC(_SqAPI->createinstance));
|
|
s.AddSymbol("sq_setattributes", TCC_FUNC(_SqAPI->setattributes));
|
|
s.AddSymbol("sq_getattributes", TCC_FUNC(_SqAPI->getattributes));
|
|
s.AddSymbol("sq_getclass", TCC_FUNC(_SqAPI->getclass));
|
|
s.AddSymbol("sq_weakref", TCC_FUNC(_SqAPI->weakref));
|
|
s.AddSymbol("sq_getdefaultdelegate", TCC_FUNC(_SqAPI->getdefaultdelegate));
|
|
s.AddSymbol("sq_getmemberhandle", TCC_FUNC(_SqAPI->getmemberhandle));
|
|
s.AddSymbol("sq_getbyhandle", TCC_FUNC(_SqAPI->getbyhandle));
|
|
s.AddSymbol("sq_setbyhandle", TCC_FUNC(_SqAPI->setbyhandle));
|
|
s.AddSymbol("sq_pushroottable", TCC_FUNC(_SqAPI->pushroottable));
|
|
s.AddSymbol("sq_pushregistrytable", TCC_FUNC(_SqAPI->pushregistrytable));
|
|
s.AddSymbol("sq_pushconsttable", TCC_FUNC(_SqAPI->pushconsttable));
|
|
s.AddSymbol("sq_setroottable", TCC_FUNC(_SqAPI->setroottable));
|
|
s.AddSymbol("sq_setconsttable", TCC_FUNC(_SqAPI->setconsttable));
|
|
s.AddSymbol("sq_newslot", TCC_FUNC(_SqAPI->newslot));
|
|
s.AddSymbol("sq_deleteslot", TCC_FUNC(_SqAPI->deleteslot));
|
|
s.AddSymbol("sq_set", TCC_FUNC(_SqAPI->set));
|
|
s.AddSymbol("sq_get", TCC_FUNC(_SqAPI->get));
|
|
s.AddSymbol("sq_rawget", TCC_FUNC(_SqAPI->rawget));
|
|
s.AddSymbol("sq_rawset", TCC_FUNC(_SqAPI->rawset));
|
|
s.AddSymbol("sq_rawdeleteslot", TCC_FUNC(_SqAPI->rawdeleteslot));
|
|
s.AddSymbol("sq_newmember", TCC_FUNC(_SqAPI->newmember));
|
|
s.AddSymbol("sq_rawnewmember", TCC_FUNC(_SqAPI->rawnewmember));
|
|
s.AddSymbol("sq_arrayappend", TCC_FUNC(_SqAPI->arrayappend));
|
|
s.AddSymbol("sq_arraypop", TCC_FUNC(_SqAPI->arraypop));
|
|
s.AddSymbol("sq_arrayresize", TCC_FUNC(_SqAPI->arrayresize));
|
|
s.AddSymbol("sq_arrayreverse", TCC_FUNC(_SqAPI->arrayreverse));
|
|
s.AddSymbol("sq_arrayremove", TCC_FUNC(_SqAPI->arrayremove));
|
|
s.AddSymbol("sq_arrayinsert", TCC_FUNC(_SqAPI->arrayinsert));
|
|
s.AddSymbol("sq_setdelegate", TCC_FUNC(_SqAPI->setdelegate));
|
|
s.AddSymbol("sq_getdelegate", TCC_FUNC(_SqAPI->getdelegate));
|
|
s.AddSymbol("sq_clone", TCC_FUNC(_SqAPI->clone));
|
|
s.AddSymbol("sq_setfreevariable", TCC_FUNC(_SqAPI->setfreevariable));
|
|
s.AddSymbol("sq_next", TCC_FUNC(_SqAPI->next));
|
|
s.AddSymbol("sq_getweakrefval", TCC_FUNC(_SqAPI->getweakrefval));
|
|
s.AddSymbol("sq_clear", TCC_FUNC(_SqAPI->clear));
|
|
s.AddSymbol("sq_call", TCC_FUNC(_SqAPI->call));
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s.AddSymbol("sq_resume", TCC_FUNC(_SqAPI->resume));
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s.AddSymbol("sq_getlocal", TCC_FUNC(_SqAPI->getlocal));
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s.AddSymbol("sq_getcallee", TCC_FUNC(_SqAPI->getcallee));
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s.AddSymbol("sq_getfreevariable", TCC_FUNC(_SqAPI->getfreevariable));
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s.AddSymbol("sq_throwerror", TCC_FUNC(_SqAPI->throwerror));
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s.AddSymbol("sq_throwobject", TCC_FUNC(_SqAPI->throwobject));
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s.AddSymbol("sq_reseterror", TCC_FUNC(_SqAPI->reseterror));
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s.AddSymbol("sq_getlasterror", TCC_FUNC(_SqAPI->getlasterror));
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s.AddSymbol("sq_getstackobj", TCC_FUNC(_SqAPI->getstackobj));
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s.AddSymbol("sq_pushobject", TCC_FUNC(_SqAPI->pushobject));
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s.AddSymbol("sq_addref", TCC_FUNC(_SqAPI->addref));
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s.AddSymbol("sq_release", TCC_FUNC(_SqAPI->release));
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s.AddSymbol("sq_getrefcount", TCC_FUNC(_SqAPI->getrefcount));
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s.AddSymbol("sq_resetobject", TCC_FUNC(_SqAPI->resetobject));
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s.AddSymbol("sq_objtostring", TCC_FUNC(_SqAPI->objtostring));
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s.AddSymbol("sq_objtobool", TCC_FUNC(_SqAPI->objtobool));
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s.AddSymbol("sq_objtointeger", TCC_FUNC(_SqAPI->objtointeger));
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s.AddSymbol("sq_objtofloat", TCC_FUNC(_SqAPI->objtofloat));
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s.AddSymbol("sq_objtouserpointer", TCC_FUNC(_SqAPI->objtouserpointer));
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s.AddSymbol("sq_getobjtypetag", TCC_FUNC(_SqAPI->getobjtypetag));
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s.AddSymbol("sq_getvmrefcount", TCC_FUNC(_SqAPI->getvmrefcount));
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s.AddSymbol("sq_collectgarbage", TCC_FUNC(_SqAPI->collectgarbage));
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s.AddSymbol("sq_resurrectunreachable", TCC_FUNC(_SqAPI->resurrectunreachable));
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s.AddSymbol("sq_writeclosure", TCC_FUNC(_SqAPI->writeclosure));
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s.AddSymbol("sq_readclosure", TCC_FUNC(_SqAPI->readclosure));
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s.AddSymbol("sq_malloc", TCC_FUNC(_SqAPI->malloc));
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s.AddSymbol("sq_realloc", TCC_FUNC(_SqAPI->realloc));
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s.AddSymbol("sq_free", TCC_FUNC(_SqAPI->free));
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s.AddSymbol("sq_stackinfos", TCC_FUNC(_SqAPI->stackinfos));
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s.AddSymbol("sq_setdebughook", TCC_FUNC(_SqAPI->setdebughook));
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s.AddSymbol("sq_setnativedebughook", TCC_FUNC(_SqAPI->setnativedebughook));
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s.AddSymbol("sqstd_loadfile", TCC_FUNC(_SqAPI->loadfile));
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s.AddSymbol("sqstd_dofile", TCC_FUNC(_SqAPI->dofile));
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s.AddSymbol("sqstd_writeclosuretofile", TCC_FUNC(_SqAPI->writeclosuretofile));
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s.AddSymbol("sqstd_createblob", TCC_FUNC(_SqAPI->createblob));
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s.AddSymbol("sqstd_getblob", TCC_FUNC(_SqAPI->getblob));
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s.AddSymbol("sqstd_getblobsize", TCC_FUNC(_SqAPI->getblobsize));
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s.AddSymbol("sqstd_format", TCC_FUNC(_SqAPI->format));
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// Host Module
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s.AddSymbol("SqMod_GetSquirrelVM", TCC_FUNC(_SqMod->GetSquirrelVM));
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s.AddSymbol("SqMod_LogDbg", TCC_FUNC(_SqMod->LogDbg));
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s.AddSymbol("SqMod_LogUsr", TCC_FUNC(_SqMod->LogUsr));
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s.AddSymbol("SqMod_LogScs", TCC_FUNC(_SqMod->LogScs));
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s.AddSymbol("SqMod_LogInf", TCC_FUNC(_SqMod->LogInf));
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s.AddSymbol("SqMod_LogWrn", TCC_FUNC(_SqMod->LogWrn));
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s.AddSymbol("SqMod_LogErr", TCC_FUNC(_SqMod->LogErr));
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s.AddSymbol("SqMod_LogFtl", TCC_FUNC(_SqMod->LogFtl));
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s.AddSymbol("SqMod_LogSDbg", TCC_FUNC(_SqMod->LogSDbg));
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s.AddSymbol("SqMod_LogSUsr", TCC_FUNC(_SqMod->LogSUsr));
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s.AddSymbol("SqMod_LogSScs", TCC_FUNC(_SqMod->LogSScs));
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s.AddSymbol("SqMod_LogSInf", TCC_FUNC(_SqMod->LogSInf));
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s.AddSymbol("SqMod_LogSWrn", TCC_FUNC(_SqMod->LogSWrn));
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s.AddSymbol("SqMod_LogSErr", TCC_FUNC(_SqMod->LogSErr));
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s.AddSymbol("SqMod_LogSFtl", TCC_FUNC(_SqMod->LogSFtl));
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s.AddSymbol("SqMod_LoadScript", TCC_FUNC(_SqMod->LoadScript));
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s.AddSymbol("SqMod_GetSLongValue", TCC_FUNC(_SqMod->GetSLongValue));
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s.AddSymbol("SqMod_PushSLongObject", TCC_FUNC(_SqMod->PushSLongObject));
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s.AddSymbol("SqMod_GetULongValue", TCC_FUNC(_SqMod->GetULongValue));
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s.AddSymbol("SqMod_PushULongObject", TCC_FUNC(_SqMod->PushULongObject));
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s.AddSymbol("SqMod_GetCurrentSysTime", TCC_FUNC(_SqMod->GetCurrentSysTime));
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s.AddSymbol("SqMod_GetEpochTimeMicro", TCC_FUNC(_SqMod->GetEpochTimeMicro));
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s.AddSymbol("SqMod_GetEpochTimeMilli", TCC_FUNC(_SqMod->GetEpochTimeMilli));
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s.AddSymbol("SqMod_GetTimestamp", TCC_FUNC(_SqMod->GetTimestamp));
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s.AddSymbol("SqMod_PushTimestamp", TCC_FUNC(_SqMod->PushTimestamp));
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}
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} // Namespace:: SqMod
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