// ------------------------------------------------------------------------------------------------ #include "Common.hpp" #include "Module.hpp" // ------------------------------------------------------------------------------------------------ #include #include // ------------------------------------------------------------------------------------------------ namespace SqMod { // ------------------------------------------------------------------------------------------------ #define TCC_FUNC(p) reinterpret_cast< const void * >(p) // ------------------------------------------------------------------------------------------------ static HSQUIRRELVM GetSqVM() { return _SqVM; } // ------------------------------------------------------------------------------------------------ void RegisterAPI(StateHnd & s) { // Make sure the state is valid and not relocated if (!s || s->mRelocated) { return; } // Specify whether this is a 64bit build #ifdef _SQ64 s.DefineSymbol("__SQ64", "1"); #endif // _SQ64 // ctype.h s.AddSymbol("isalnum", TCC_FUNC(isalnum)); s.AddSymbol("isalpha", TCC_FUNC(isalpha)); s.AddSymbol("isblank", TCC_FUNC(isblank)); s.AddSymbol("iscntrl", TCC_FUNC(iscntrl)); s.AddSymbol("isdigit", TCC_FUNC(isdigit)); s.AddSymbol("isgraph", TCC_FUNC(isgraph)); s.AddSymbol("islower", TCC_FUNC(islower)); s.AddSymbol("isprint", TCC_FUNC(isprint)); s.AddSymbol("ispunct", TCC_FUNC(ispunct)); s.AddSymbol("isspace", TCC_FUNC(isspace)); s.AddSymbol("isupper", TCC_FUNC(isupper)); s.AddSymbol("isxdigit", TCC_FUNC(isxdigit)); // stdio.h s.AddSymbol("printf", TCC_FUNC(printf)); // Helpers s.AddSymbol("get_sqvm", TCC_FUNC(GetSqVM)); // VC:MP s.AddSymbol("vcGetServerVersion", TCC_FUNC(_Func->GetServerVersion)); s.AddSymbol("vcGetServerSettings", TCC_FUNC(_Func->GetServerSettings)); s.AddSymbol("vcExportFunctions", TCC_FUNC(_Func->ExportFunctions)); s.AddSymbol("vcGetNumberOfPlugins", TCC_FUNC(_Func->GetNumberOfPlugins)); s.AddSymbol("vcGetPluginInfo", TCC_FUNC(_Func->GetPluginInfo)); s.AddSymbol("vcFindPlugin", TCC_FUNC(_Func->FindPlugin)); s.AddSymbol("vcGetPluginExports", TCC_FUNC(_Func->GetPluginExports)); s.AddSymbol("vcGetTime", TCC_FUNC(_Func->GetTime)); s.AddSymbol("vcprintf", TCC_FUNC(_Func->printf)); s.AddSymbol("vcSendCustomCommand", TCC_FUNC(_Func->SendCustomCommand)); s.AddSymbol("vcSendClientMessage", TCC_FUNC(_Func->SendClientMessage)); s.AddSymbol("vcSendGameMessage", TCC_FUNC(_Func->SendGameMessage)); s.AddSymbol("vcSetServerName", TCC_FUNC(_Func->SetServerName)); s.AddSymbol("vcGetServerName", TCC_FUNC(_Func->GetServerName)); s.AddSymbol("vcSetMaxPlayers", TCC_FUNC(_Func->SetMaxPlayers)); s.AddSymbol("vcGetMaxPlayers", TCC_FUNC(_Func->GetMaxPlayers)); s.AddSymbol("vcSetServerPassword", TCC_FUNC(_Func->SetServerPassword)); s.AddSymbol("vcGetServerPassword", TCC_FUNC(_Func->GetServerPassword)); s.AddSymbol("vcSetGameModeText", TCC_FUNC(_Func->SetGameModeText)); s.AddSymbol("vcGetGameModeText", TCC_FUNC(_Func->GetGameModeText)); s.AddSymbol("vcShutdownServer", TCC_FUNC(_Func->ShutdownServer)); s.AddSymbol("vcSetWorldBounds", TCC_FUNC(_Func->SetWorldBounds)); s.AddSymbol("vcGetWorldBounds", TCC_FUNC(_Func->GetWorldBounds)); s.AddSymbol("vcSetWastedSettings", TCC_FUNC(_Func->SetWastedSettings)); s.AddSymbol("vcGetWastedSettings", TCC_FUNC(_Func->GetWastedSettings)); s.AddSymbol("vcSetTimeRate", TCC_FUNC(_Func->SetTimeRate)); s.AddSymbol("vcGetTimeRate", TCC_FUNC(_Func->GetTimeRate)); s.AddSymbol("vcSetHour", TCC_FUNC(_Func->SetHour)); s.AddSymbol("vcGetHour", TCC_FUNC(_Func->GetHour)); s.AddSymbol("vcSetMinute", TCC_FUNC(_Func->SetMinute)); s.AddSymbol("vcGetMinute", TCC_FUNC(_Func->GetMinute)); s.AddSymbol("vcSetWeather", TCC_FUNC(_Func->SetWeather)); s.AddSymbol("vcGetWeather", TCC_FUNC(_Func->GetWeather)); s.AddSymbol("vcSetGravity", TCC_FUNC(_Func->SetGravity)); s.AddSymbol("vcGetGravity", TCC_FUNC(_Func->GetGravity)); s.AddSymbol("vcSetGamespeed", TCC_FUNC(_Func->SetGamespeed)); s.AddSymbol("vcGetGamespeed", TCC_FUNC(_Func->GetGamespeed)); s.AddSymbol("vcSetWaterLevel", TCC_FUNC(_Func->SetWaterLevel)); s.AddSymbol("vcGetWaterLevel", TCC_FUNC(_Func->GetWaterLevel)); s.AddSymbol("vcSetMaxHeight", TCC_FUNC(_Func->SetMaxHeight)); s.AddSymbol("vcGetMaxHeight", TCC_FUNC(_Func->GetMaxHeight)); s.AddSymbol("vcSetKillCmdDelay", TCC_FUNC(_Func->SetKillCmdDelay)); s.AddSymbol("vcGetKillCmdDelay", TCC_FUNC(_Func->GetKillCmdDelay)); s.AddSymbol("vcSetVehiclesForcedRespawnHeight", TCC_FUNC(_Func->SetVehiclesForcedRespawnHeight)); s.AddSymbol("vcGetVehiclesForcedRespawnHeight", TCC_FUNC(_Func->GetVehiclesForcedRespawnHeight)); s.AddSymbol("vcToggleSyncFrameLimiter", TCC_FUNC(_Func->ToggleSyncFrameLimiter)); s.AddSymbol("vcEnabledSyncFrameLimiter", TCC_FUNC(_Func->EnabledSyncFrameLimiter)); s.AddSymbol("vcToggleFrameLimiter", TCC_FUNC(_Func->ToggleFrameLimiter)); s.AddSymbol("vcEnabledFrameLimiter", TCC_FUNC(_Func->EnabledFrameLimiter)); s.AddSymbol("vcToggleTaxiBoostJump", TCC_FUNC(_Func->ToggleTaxiBoostJump)); s.AddSymbol("vcEnabledTaxiBoostJump", TCC_FUNC(_Func->EnabledTaxiBoostJump)); s.AddSymbol("vcToggleDriveOnWater", TCC_FUNC(_Func->ToggleDriveOnWater)); s.AddSymbol("vcEnabledDriveOnWater", TCC_FUNC(_Func->EnabledDriveOnWater)); s.AddSymbol("vcToggleFastSwitch", TCC_FUNC(_Func->ToggleFastSwitch)); s.AddSymbol("vcEnabledFastSwitch", TCC_FUNC(_Func->EnabledFastSwitch)); s.AddSymbol("vcToggleFriendlyFire", TCC_FUNC(_Func->ToggleFriendlyFire)); s.AddSymbol("vcEnabledFriendlyFire", TCC_FUNC(_Func->EnabledFriendlyFire)); s.AddSymbol("vcToggleDisableDriveby", TCC_FUNC(_Func->ToggleDisableDriveby)); s.AddSymbol("vcEnabledDisableDriveby", TCC_FUNC(_Func->EnabledDisableDriveby)); s.AddSymbol("vcTogglePerfectHandling", TCC_FUNC(_Func->TogglePerfectHandling)); s.AddSymbol("vcEnabledPerfectHandling", TCC_FUNC(_Func->EnabledPerfectHandling)); s.AddSymbol("vcToggleFlyingCars", TCC_FUNC(_Func->ToggleFlyingCars)); s.AddSymbol("vcEnabledFlyingCars", TCC_FUNC(_Func->EnabledFlyingCars)); s.AddSymbol("vcToggleJumpSwitch", TCC_FUNC(_Func->ToggleJumpSwitch)); s.AddSymbol("vcEnabledJumpSwitch", TCC_FUNC(_Func->EnabledJumpSwitch)); s.AddSymbol("vcToggleShowMarkers", TCC_FUNC(_Func->ToggleShowMarkers)); s.AddSymbol("vcEnabledShowMarkers", TCC_FUNC(_Func->EnabledShowMarkers)); s.AddSymbol("vcToggleOnlyShowTeamMarkers", TCC_FUNC(_Func->ToggleOnlyShowTeamMarkers)); s.AddSymbol("vcEnabledOnlyShowTeamMarkers", TCC_FUNC(_Func->EnabledOnlyShowTeamMarkers)); s.AddSymbol("vcToggleStuntBike", TCC_FUNC(_Func->ToggleStuntBike)); s.AddSymbol("vcEnabledStuntBike", TCC_FUNC(_Func->EnabledStuntBike)); s.AddSymbol("vcToggleShootInAir", TCC_FUNC(_Func->ToggleShootInAir)); s.AddSymbol("vcEnabledShootInAir", TCC_FUNC(_Func->EnabledShootInAir)); s.AddSymbol("vcToggleShowNametags", TCC_FUNC(_Func->ToggleShowNametags)); s.AddSymbol("vcEnabledShowNametags", TCC_FUNC(_Func->EnabledShowNametags)); s.AddSymbol("vcToggleJoinMessages", TCC_FUNC(_Func->ToggleJoinMessages)); s.AddSymbol("vcEnabledJoinMessages", TCC_FUNC(_Func->EnabledJoinMessages)); s.AddSymbol("vcToggleDeathMessages", TCC_FUNC(_Func->ToggleDeathMessages)); s.AddSymbol("vcEnabledDeathMessages", TCC_FUNC(_Func->EnabledDeathMessages)); s.AddSymbol("vcToggleChatTagsByDefaultEnabled", TCC_FUNC(_Func->ToggleChatTagsByDefaultEnabled)); s.AddSymbol("vcEnabledChatTagsByDefault", TCC_FUNC(_Func->EnabledChatTagsByDefault)); s.AddSymbol("vcCreateExplosion", TCC_FUNC(_Func->CreateExplosion)); s.AddSymbol("vcPlaySound", TCC_FUNC(_Func->PlaySound)); s.AddSymbol("vcHideMapObject", TCC_FUNC(_Func->HideMapObject)); s.AddSymbol("vcShowMapObject", TCC_FUNC(_Func->ShowMapObject)); s.AddSymbol("vcShowAllMapObjects", TCC_FUNC(_Func->ShowAllMapObjects)); s.AddSymbol("vcSetWeaponDataValue", TCC_FUNC(_Func->SetWeaponDataValue)); s.AddSymbol("vcGetWeaponDataValue", TCC_FUNC(_Func->GetWeaponDataValue)); s.AddSymbol("vcResetWeaponDataValue", TCC_FUNC(_Func->ResetWeaponDataValue)); s.AddSymbol("vcIsWeaponDataValueModified", TCC_FUNC(_Func->IsWeaponDataValueModified)); s.AddSymbol("vcResetWeaponData", TCC_FUNC(_Func->ResetWeaponData)); s.AddSymbol("vcResetAllWeaponData", TCC_FUNC(_Func->ResetAllWeaponData)); s.AddSymbol("vcGetKeyBindUnusedSlot", TCC_FUNC(_Func->GetKeyBindUnusedSlot)); s.AddSymbol("vcGetKeyBindData", TCC_FUNC(_Func->GetKeyBindData)); s.AddSymbol("vcRegisterKeyBind", TCC_FUNC(_Func->RegisterKeyBind)); s.AddSymbol("vcRemoveKeyBind", TCC_FUNC(_Func->RemoveKeyBind)); s.AddSymbol("vcRemoveAllKeyBinds", TCC_FUNC(_Func->RemoveAllKeyBinds)); s.AddSymbol("vcCreateCoordBlip", TCC_FUNC(_Func->CreateCoordBlip)); s.AddSymbol("vcDestroyCoordBlip", TCC_FUNC(_Func->DestroyCoordBlip)); s.AddSymbol("vcGetCoordBlipInfo", TCC_FUNC(_Func->GetCoordBlipInfo)); s.AddSymbol("vcCreateSprite", TCC_FUNC(_Func->CreateSprite)); s.AddSymbol("vcDestroySprite", TCC_FUNC(_Func->DestroySprite)); s.AddSymbol("vcShowSprite", TCC_FUNC(_Func->ShowSprite)); s.AddSymbol("vcHideSprite", TCC_FUNC(_Func->HideSprite)); s.AddSymbol("vcMoveSprite", TCC_FUNC(_Func->MoveSprite)); s.AddSymbol("vcSetSpriteCenter", TCC_FUNC(_Func->SetSpriteCenter)); s.AddSymbol("vcRotateSprite", TCC_FUNC(_Func->RotateSprite)); s.AddSymbol("vcSetSpriteAlpha", TCC_FUNC(_Func->SetSpriteAlpha)); s.AddSymbol("vcSetSpriteRelativity", TCC_FUNC(_Func->SetSpriteRelativity)); s.AddSymbol("vcCreateTextdraw", TCC_FUNC(_Func->CreateTextdraw)); s.AddSymbol("vcDestroyTextdraw", TCC_FUNC(_Func->DestroyTextdraw)); s.AddSymbol("vcShowTextdraw", TCC_FUNC(_Func->ShowTextdraw)); s.AddSymbol("vcHideTextdraw", TCC_FUNC(_Func->HideTextdraw)); s.AddSymbol("vcMoveTextdraw", TCC_FUNC(_Func->MoveTextdraw)); s.AddSymbol("vcSetTextdrawColour", TCC_FUNC(_Func->SetTextdrawColour)); s.AddSymbol("vcSetTextdrawRelativity", TCC_FUNC(_Func->SetTextdrawRelativity)); s.AddSymbol("vcAddRadioStream", TCC_FUNC(_Func->AddRadioStream)); s.AddSymbol("vcRemoveRadioStream", TCC_FUNC(_Func->RemoveRadioStream)); s.AddSymbol("vcSetUseClasses", TCC_FUNC(_Func->SetUseClasses)); s.AddSymbol("vcGetUseClasses", TCC_FUNC(_Func->GetUseClasses)); s.AddSymbol("vcGetPlayerClass", TCC_FUNC(_Func->GetPlayerClass)); s.AddSymbol("vcAddPlayerClass", TCC_FUNC(_Func->AddPlayerClass)); s.AddSymbol("vcSetSpawnPlayerPos", TCC_FUNC(_Func->SetSpawnPlayerPos)); s.AddSymbol("vcSetSpawnCameraPos", TCC_FUNC(_Func->SetSpawnCameraPos)); s.AddSymbol("vcSetSpawnCameraLookAt", TCC_FUNC(_Func->SetSpawnCameraLookAt)); s.AddSymbol("vcIsPlayerAdmin", TCC_FUNC(_Func->IsPlayerAdmin)); s.AddSymbol("vcSetPlayerAdmin", TCC_FUNC(_Func->SetPlayerAdmin)); s.AddSymbol("vcGetPlayerIP", TCC_FUNC(_Func->GetPlayerIP)); s.AddSymbol("vcKickPlayer", TCC_FUNC(_Func->KickPlayer)); s.AddSymbol("vcBanPlayer", TCC_FUNC(_Func->BanPlayer)); s.AddSymbol("vcBanIP", TCC_FUNC(_Func->BanIP)); s.AddSymbol("vcUnbanIP", TCC_FUNC(_Func->UnbanIP)); s.AddSymbol("vcIsIPBanned", TCC_FUNC(_Func->IsIPBanned)); s.AddSymbol("vcGetPlayerIDFromName", TCC_FUNC(_Func->GetPlayerIDFromName)); s.AddSymbol("vcIsPlayerConnected", TCC_FUNC(_Func->IsPlayerConnected)); s.AddSymbol("vcIsPlayerSpawned", TCC_FUNC(_Func->IsPlayerSpawned)); s.AddSymbol("vcIsPlayerStreamedForPlayer", TCC_FUNC(_Func->IsPlayerStreamedForPlayer)); s.AddSymbol("vcGetPlayerKey", TCC_FUNC(_Func->GetPlayerKey)); s.AddSymbol("vcSetPlayerWorld", TCC_FUNC(_Func->SetPlayerWorld)); s.AddSymbol("vcGetPlayerWorld", TCC_FUNC(_Func->GetPlayerWorld)); s.AddSymbol("vcSetPlayerSecWorld", TCC_FUNC(_Func->SetPlayerSecWorld)); s.AddSymbol("vcGetPlayerSecWorld", TCC_FUNC(_Func->GetPlayerSecWorld)); s.AddSymbol("vcGetPlayerUniqueWorld", TCC_FUNC(_Func->GetPlayerUniqueWorld)); s.AddSymbol("vcIsPlayerWorldCompatible", TCC_FUNC(_Func->IsPlayerWorldCompatible)); s.AddSymbol("vcGetPlayerState", TCC_FUNC(_Func->GetPlayerState)); s.AddSymbol("vcGetPlayerName", TCC_FUNC(_Func->GetPlayerName)); s.AddSymbol("vcSetPlayerName", TCC_FUNC(_Func->SetPlayerName)); s.AddSymbol("vcSetPlayerTeam", TCC_FUNC(_Func->SetPlayerTeam)); s.AddSymbol("vcGetPlayerTeam", TCC_FUNC(_Func->GetPlayerTeam)); s.AddSymbol("vcSetPlayerSkin", TCC_FUNC(_Func->SetPlayerSkin)); s.AddSymbol("vcGetPlayerSkin", TCC_FUNC(_Func->GetPlayerSkin)); s.AddSymbol("vcSetPlayerColour", TCC_FUNC(_Func->SetPlayerColour)); s.AddSymbol("vcGetPlayerColour", TCC_FUNC(_Func->GetPlayerColour)); s.AddSymbol("vcForcePlayerSpawn", TCC_FUNC(_Func->ForcePlayerSpawn)); s.AddSymbol("vcForcePlayerSelect", TCC_FUNC(_Func->ForcePlayerSelect)); s.AddSymbol("vcForceAllSelect", TCC_FUNC(_Func->ForceAllSelect)); s.AddSymbol("vcGivePlayerMoney", TCC_FUNC(_Func->GivePlayerMoney)); s.AddSymbol("vcSetPlayerMoney", TCC_FUNC(_Func->SetPlayerMoney)); s.AddSymbol("vcGetPlayerMoney", TCC_FUNC(_Func->GetPlayerMoney)); s.AddSymbol("vcSetPlayerScore", TCC_FUNC(_Func->SetPlayerScore)); s.AddSymbol("vcGetPlayerScore", TCC_FUNC(_Func->GetPlayerScore)); s.AddSymbol("vcGetPlayerPing", TCC_FUNC(_Func->GetPlayerPing)); s.AddSymbol("vcIsPlayerTyping", TCC_FUNC(_Func->IsPlayerTyping)); s.AddSymbol("vcGetPlayerFPS", TCC_FUNC(_Func->GetPlayerFPS)); s.AddSymbol("vcGetPlayerUID", TCC_FUNC(_Func->GetPlayerUID)); s.AddSymbol("vcGetPlayerWantedLevel", TCC_FUNC(_Func->GetPlayerWantedLevel)); s.AddSymbol("vcSetPlayerHealth", TCC_FUNC(_Func->SetPlayerHealth)); s.AddSymbol("vcGetPlayerHealth", TCC_FUNC(_Func->GetPlayerHealth)); s.AddSymbol("vcSetPlayerArmour", TCC_FUNC(_Func->SetPlayerArmour)); s.AddSymbol("vcGetPlayerArmour", TCC_FUNC(_Func->GetPlayerArmour)); s.AddSymbol("vcSetPlayerImmunityFlags", TCC_FUNC(_Func->SetPlayerImmunityFlags)); s.AddSymbol("vcGetPlayerImmunityFlags", TCC_FUNC(_Func->GetPlayerImmunityFlags)); s.AddSymbol("vcSetPlayerPos", TCC_FUNC(_Func->SetPlayerPos)); s.AddSymbol("vcGetPlayerPos", TCC_FUNC(_Func->GetPlayerPos)); s.AddSymbol("vcSetPlayerSpeed", TCC_FUNC(_Func->SetPlayerSpeed)); s.AddSymbol("vcGetPlayerSpeed", TCC_FUNC(_Func->GetPlayerSpeed)); s.AddSymbol("vcAddPlayerSpeed", TCC_FUNC(_Func->AddPlayerSpeed)); s.AddSymbol("vcSetPlayerHeading", TCC_FUNC(_Func->SetPlayerHeading)); s.AddSymbol("vcGetPlayerHeading", TCC_FUNC(_Func->GetPlayerHeading)); s.AddSymbol("vcSetPlayerAlpha", TCC_FUNC(_Func->SetPlayerAlpha)); s.AddSymbol("vcGetPlayerAlpha", TCC_FUNC(_Func->GetPlayerAlpha)); s.AddSymbol("vcGetPlayerOnFireStatus", TCC_FUNC(_Func->GetPlayerOnFireStatus)); s.AddSymbol("vcGetPlayerCrouchStatus", TCC_FUNC(_Func->GetPlayerCrouchStatus)); s.AddSymbol("vcGetPlayerAction", TCC_FUNC(_Func->GetPlayerAction)); s.AddSymbol("vcGetPlayerGameKeys", TCC_FUNC(_Func->GetPlayerGameKeys)); s.AddSymbol("vcGetPlayerAimPos", TCC_FUNC(_Func->GetPlayerAimPos)); s.AddSymbol("vcGetPlayerAimDir", TCC_FUNC(_Func->GetPlayerAimDir)); s.AddSymbol("vcPutPlayerInVehicle", TCC_FUNC(_Func->PutPlayerInVehicle)); s.AddSymbol("vcRemovePlayerFromVehicle", TCC_FUNC(_Func->RemovePlayerFromVehicle)); s.AddSymbol("vcGetPlayerInVehicleStatus", TCC_FUNC(_Func->GetPlayerInVehicleStatus)); s.AddSymbol("vcGetPlayerInVehicleSlot", TCC_FUNC(_Func->GetPlayerInVehicleSlot)); s.AddSymbol("vcGetPlayerVehicleID", TCC_FUNC(_Func->GetPlayerVehicleID)); s.AddSymbol("vcTogglePlayerControllable", TCC_FUNC(_Func->TogglePlayerControllable)); s.AddSymbol("vcEnabledPlayerControllable", TCC_FUNC(_Func->EnabledPlayerControllable)); s.AddSymbol("vcTogglePlayerDriveby", TCC_FUNC(_Func->TogglePlayerDriveby)); s.AddSymbol("vcEnabledPlayerDriveby", TCC_FUNC(_Func->EnabledPlayerDriveby)); s.AddSymbol("vcTogglePlayerWhiteScanlines", TCC_FUNC(_Func->TogglePlayerWhiteScanlines)); s.AddSymbol("vcEnabledPlayerWhiteScanlines", TCC_FUNC(_Func->EnabledPlayerWhiteScanlines)); s.AddSymbol("vcTogglePlayerGreenScanlines", TCC_FUNC(_Func->TogglePlayerGreenScanlines)); s.AddSymbol("vcEnabledPlayerGreenScanlines", TCC_FUNC(_Func->EnabledPlayerGreenScanlines)); s.AddSymbol("vcTogglePlayerWidescreen", TCC_FUNC(_Func->TogglePlayerWidescreen)); s.AddSymbol("vcEnabledPlayerWidescreen", TCC_FUNC(_Func->EnabledPlayerWidescreen)); s.AddSymbol("vcTogglePlayerShowMarkers", TCC_FUNC(_Func->TogglePlayerShowMarkers)); s.AddSymbol("vcEnabledPlayerShowMarkers", TCC_FUNC(_Func->EnabledPlayerShowMarkers)); s.AddSymbol("vcTogglePlayerAttackPriv", TCC_FUNC(_Func->TogglePlayerAttackPriv)); s.AddSymbol("vcEnabledPlayerAttackPriv", TCC_FUNC(_Func->EnabledPlayerAttackPriv)); s.AddSymbol("vcTogglePlayerHasMarker", TCC_FUNC(_Func->TogglePlayerHasMarker)); s.AddSymbol("vcEnabledPlayerHasMarker", TCC_FUNC(_Func->EnabledPlayerHasMarker)); s.AddSymbol("vcTogglePlayerChatTagsEnabled", TCC_FUNC(_Func->TogglePlayerChatTagsEnabled)); s.AddSymbol("vcEnabledPlayerChatTags", TCC_FUNC(_Func->EnabledPlayerChatTags)); s.AddSymbol("vcTogglePlayerDrunkEffects", TCC_FUNC(_Func->TogglePlayerDrunkEffects)); s.AddSymbol("vcEnabledPlayerDrunkEffects", TCC_FUNC(_Func->EnabledPlayerDrunkEffects)); s.AddSymbol("vcGivePlayerWeapon", TCC_FUNC(_Func->GivePlayerWeapon)); s.AddSymbol("vcSetPlayerWeapon", TCC_FUNC(_Func->SetPlayerWeapon)); s.AddSymbol("vcGetPlayerWeapon", TCC_FUNC(_Func->GetPlayerWeapon)); s.AddSymbol("vcGetPlayerWeaponAmmo", TCC_FUNC(_Func->GetPlayerWeaponAmmo)); s.AddSymbol("vcSetPlayerWeaponSlot", TCC_FUNC(_Func->SetPlayerWeaponSlot)); s.AddSymbol("vcGetPlayerWeaponSlot", TCC_FUNC(_Func->GetPlayerWeaponSlot)); s.AddSymbol("vcGetPlayerWeaponAtSlot", TCC_FUNC(_Func->GetPlayerWeaponAtSlot)); s.AddSymbol("vcGetPlayerAmmoAtSlot", TCC_FUNC(_Func->GetPlayerAmmoAtSlot)); s.AddSymbol("vcRemovePlayerWeapon", TCC_FUNC(_Func->RemovePlayerWeapon)); s.AddSymbol("vcRemoveAllWeapons", TCC_FUNC(_Func->RemoveAllWeapons)); s.AddSymbol("vcSetCameraPosition", TCC_FUNC(_Func->SetCameraPosition)); s.AddSymbol("vcRestoreCamera", TCC_FUNC(_Func->RestoreCamera)); s.AddSymbol("vcIsCameraLocked", TCC_FUNC(_Func->IsCameraLocked)); s.AddSymbol("vcSetPlayerAnimation", TCC_FUNC(_Func->SetPlayerAnimation)); s.AddSymbol("vcSetPlayerWantedLevel", TCC_FUNC(_Func->SetPlayerWantedLevel)); s.AddSymbol("vcGetPlayerStandingOnVehicle", TCC_FUNC(_Func->GetPlayerStandingOnVehicle)); s.AddSymbol("vcGetPlayerStandingOnObject", TCC_FUNC(_Func->GetPlayerStandingOnObject)); s.AddSymbol("vcIsPlayerAway", TCC_FUNC(_Func->IsPlayerAway)); s.AddSymbol("vcGetPlayerSpectateTarget", TCC_FUNC(_Func->GetPlayerSpectateTarget)); s.AddSymbol("vcSetPlayerSpectateTarget", TCC_FUNC(_Func->SetPlayerSpectateTarget)); s.AddSymbol("vcRedirectPlayerToServer", TCC_FUNC(_Func->RedirectPlayerToServer)); s.AddSymbol("vcCreateVehicle", TCC_FUNC(_Func->CreateVehicle)); s.AddSymbol("vcDeleteVehicle", TCC_FUNC(_Func->DeleteVehicle)); s.AddSymbol("vcGetVehicleSyncSource", TCC_FUNC(_Func->GetVehicleSyncSource)); s.AddSymbol("vcGetVehicleSyncType", TCC_FUNC(_Func->GetVehicleSyncType)); s.AddSymbol("vcIsVehicleStreamedForPlayer", TCC_FUNC(_Func->IsVehicleStreamedForPlayer)); s.AddSymbol("vcSetVehicleWorld", TCC_FUNC(_Func->SetVehicleWorld)); s.AddSymbol("vcGetVehicleWorld", TCC_FUNC(_Func->GetVehicleWorld)); s.AddSymbol("vcGetVehicleModel", TCC_FUNC(_Func->GetVehicleModel)); s.AddSymbol("vcGetVehicleOccupant", TCC_FUNC(_Func->GetVehicleOccupant)); s.AddSymbol("vcRespawnVehicle", TCC_FUNC(_Func->RespawnVehicle)); s.AddSymbol("vcSetVehicleImmunityFlags", TCC_FUNC(_Func->SetVehicleImmunityFlags)); s.AddSymbol("vcGetVehicleImmunityFlags", TCC_FUNC(_Func->GetVehicleImmunityFlags)); s.AddSymbol("vcKillVehicle", TCC_FUNC(_Func->KillVehicle)); s.AddSymbol("vcIsVehicleWrecked", TCC_FUNC(_Func->IsVehicleWrecked)); s.AddSymbol("vcSetVehiclePos", TCC_FUNC(_Func->SetVehiclePos)); s.AddSymbol("vcGetVehiclePos", TCC_FUNC(_Func->GetVehiclePos)); s.AddSymbol("vcSetVehicleRot", TCC_FUNC(_Func->SetVehicleRot)); s.AddSymbol("vcSetVehicleRotEuler", TCC_FUNC(_Func->SetVehicleRotEuler)); s.AddSymbol("vcGetVehicleRot", TCC_FUNC(_Func->GetVehicleRot)); s.AddSymbol("vcGetVehicleRotEuler", TCC_FUNC(_Func->GetVehicleRotEuler)); s.AddSymbol("vcSetVehicleSpeed", TCC_FUNC(_Func->SetVehicleSpeed)); s.AddSymbol("vcGetVehicleSpeed", TCC_FUNC(_Func->GetVehicleSpeed)); s.AddSymbol("vcAddVehicleSpeed", TCC_FUNC(_Func->AddVehicleSpeed)); s.AddSymbol("vcSetVehicleRelSpeed", TCC_FUNC(_Func->SetVehicleRelSpeed)); s.AddSymbol("vcGetVehicleRelSpeed", TCC_FUNC(_Func->GetVehicleRelSpeed)); s.AddSymbol("vcAddVehicleRelSpeed", TCC_FUNC(_Func->AddVehicleRelSpeed)); s.AddSymbol("vcSetVehicleTurnSpeed", TCC_FUNC(_Func->SetVehicleTurnSpeed)); s.AddSymbol("vcGetVehicleTurnSpeed", TCC_FUNC(_Func->GetVehicleTurnSpeed)); s.AddSymbol("vcAddVehicleTurnSpeed", TCC_FUNC(_Func->AddVehicleTurnSpeed)); s.AddSymbol("vcSetVehicleRelTurnSpeed", TCC_FUNC(_Func->SetVehicleRelTurnSpeed)); s.AddSymbol("vcGetVehicleRelTurnSpeed", TCC_FUNC(_Func->GetVehicleRelTurnSpeed)); s.AddSymbol("vcAddVehicleRelTurnSpeed", TCC_FUNC(_Func->AddVehicleRelTurnSpeed)); s.AddSymbol("vcSetVehicleSpawnPos", TCC_FUNC(_Func->SetVehicleSpawnPos)); s.AddSymbol("vcGetVehicleSpawnPos", TCC_FUNC(_Func->GetVehicleSpawnPos)); s.AddSymbol("vcSetVehicleSpawnRot", TCC_FUNC(_Func->SetVehicleSpawnRot)); s.AddSymbol("vcSetVehicleSpawnRotEuler", TCC_FUNC(_Func->SetVehicleSpawnRotEuler)); s.AddSymbol("vcGetVehicleSpawnRot", TCC_FUNC(_Func->GetVehicleSpawnRot)); s.AddSymbol("vcGetVehicleSpawnRotEuler", TCC_FUNC(_Func->GetVehicleSpawnRotEuler)); s.AddSymbol("vcSetVehicleIdleRespawnTimer", TCC_FUNC(_Func->SetVehicleIdleRespawnTimer)); s.AddSymbol("vcGetVehicleIdleRespawnTimer", TCC_FUNC(_Func->GetVehicleIdleRespawnTimer)); s.AddSymbol("vcSetVehicleHealth", TCC_FUNC(_Func->SetVehicleHealth)); s.AddSymbol("vcGetVehicleHealth", TCC_FUNC(_Func->GetVehicleHealth)); s.AddSymbol("vcSetVehicleColour", TCC_FUNC(_Func->SetVehicleColour)); s.AddSymbol("vcGetVehicleColour", TCC_FUNC(_Func->GetVehicleColour)); s.AddSymbol("vcSetVehicleDoorsLocked", TCC_FUNC(_Func->SetVehicleDoorsLocked)); s.AddSymbol("vcGetVehicleDoorsLocked", TCC_FUNC(_Func->GetVehicleDoorsLocked)); s.AddSymbol("vcSetVehiclePartStatus", TCC_FUNC(_Func->SetVehiclePartStatus)); s.AddSymbol("vcGetVehiclePartStatus", TCC_FUNC(_Func->GetVehiclePartStatus)); s.AddSymbol("vcSetVehicleTyreStatus", TCC_FUNC(_Func->SetVehicleTyreStatus)); s.AddSymbol("vcGetVehicleTyreStatus", TCC_FUNC(_Func->GetVehicleTyreStatus)); s.AddSymbol("vcSetVehicleDamageData", TCC_FUNC(_Func->SetVehicleDamageData)); s.AddSymbol("vcGetVehicleDamageData", TCC_FUNC(_Func->GetVehicleDamageData)); s.AddSymbol("vcSetVehicleAlarm", TCC_FUNC(_Func->SetVehicleAlarm)); s.AddSymbol("vcGetVehicleAlarm", TCC_FUNC(_Func->GetVehicleAlarm)); s.AddSymbol("vcSetVehicleLights", TCC_FUNC(_Func->SetVehicleLights)); s.AddSymbol("vcGetVehicleLights", TCC_FUNC(_Func->GetVehicleLights)); s.AddSymbol("vcSetVehicleRadio", TCC_FUNC(_Func->SetVehicleRadio)); s.AddSymbol("vcGetVehicleRadio", TCC_FUNC(_Func->GetVehicleRadio)); s.AddSymbol("vcSetVehicleRadioLocked", TCC_FUNC(_Func->SetVehicleRadioLocked)); s.AddSymbol("vcIsVehicleRadioLocked", TCC_FUNC(_Func->IsVehicleRadioLocked)); s.AddSymbol("vcGetVehicleGhostState", TCC_FUNC(_Func->GetVehicleGhostState)); s.AddSymbol("vcSetVehicleGhostState", TCC_FUNC(_Func->SetVehicleGhostState)); s.AddSymbol("vcGetVehicleTurretRotation", TCC_FUNC(_Func->GetVehicleTurretRotation)); s.AddSymbol("vcResetAllVehicleHandlings", TCC_FUNC(_Func->ResetAllVehicleHandlings)); s.AddSymbol("vcExistsHandlingRule", TCC_FUNC(_Func->ExistsHandlingRule)); s.AddSymbol("vcSetHandlingRule", TCC_FUNC(_Func->SetHandlingRule)); s.AddSymbol("vcGetHandlingRule", TCC_FUNC(_Func->GetHandlingRule)); s.AddSymbol("vcResetHandlingRule", TCC_FUNC(_Func->ResetHandlingRule)); s.AddSymbol("vcResetHandling", TCC_FUNC(_Func->ResetHandling)); s.AddSymbol("vcExistsInstHandlingRule", TCC_FUNC(_Func->ExistsInstHandlingRule)); s.AddSymbol("vcSetInstHandlingRule", TCC_FUNC(_Func->SetInstHandlingRule)); s.AddSymbol("vcGetInstHandlingRule", TCC_FUNC(_Func->GetInstHandlingRule)); s.AddSymbol("vcResetInstHandlingRule", TCC_FUNC(_Func->ResetInstHandlingRule)); s.AddSymbol("vcResetInstHandling", TCC_FUNC(_Func->ResetInstHandling)); s.AddSymbol("vcCreatePickup", TCC_FUNC(_Func->CreatePickup)); s.AddSymbol("vcDeletePickup", TCC_FUNC(_Func->DeletePickup)); s.AddSymbol("vcIsPickupStreamedForPlayer", TCC_FUNC(_Func->IsPickupStreamedForPlayer)); s.AddSymbol("vcSetPickupWorld", TCC_FUNC(_Func->SetPickupWorld)); s.AddSymbol("vcGetPickupWorld", TCC_FUNC(_Func->GetPickupWorld)); s.AddSymbol("vcPickupGetAlpha", TCC_FUNC(_Func->PickupGetAlpha)); s.AddSymbol("vcPickupSetAlpha", TCC_FUNC(_Func->PickupSetAlpha)); s.AddSymbol("vcPickupIsAutomatic", TCC_FUNC(_Func->PickupIsAutomatic)); s.AddSymbol("vcPickupSetAutomatic", TCC_FUNC(_Func->PickupSetAutomatic)); s.AddSymbol("vcSetPickupAutoTimer", TCC_FUNC(_Func->SetPickupAutoTimer)); s.AddSymbol("vcGetPickupAutoTimer", TCC_FUNC(_Func->GetPickupAutoTimer)); s.AddSymbol("vcPickupRefresh", TCC_FUNC(_Func->PickupRefresh)); s.AddSymbol("vcPickupGetPos", TCC_FUNC(_Func->PickupGetPos)); s.AddSymbol("vcPickupSetPos", TCC_FUNC(_Func->PickupSetPos)); s.AddSymbol("vcPickupGetModel", TCC_FUNC(_Func->PickupGetModel)); s.AddSymbol("vcPickupGetQuantity", TCC_FUNC(_Func->PickupGetQuantity)); s.AddSymbol("vcCreateObject", TCC_FUNC(_Func->CreateObject)); s.AddSymbol("vcDeleteObject", TCC_FUNC(_Func->DeleteObject)); s.AddSymbol("vcIsObjectStreamedForPlayer", TCC_FUNC(_Func->IsObjectStreamedForPlayer)); s.AddSymbol("vcGetObjectModel", TCC_FUNC(_Func->GetObjectModel)); s.AddSymbol("vcSetObjectWorld", TCC_FUNC(_Func->SetObjectWorld)); s.AddSymbol("vcGetObjectWorld", TCC_FUNC(_Func->GetObjectWorld)); s.AddSymbol("vcSetObjectAlpha", TCC_FUNC(_Func->SetObjectAlpha)); s.AddSymbol("vcGetObjectAlpha", TCC_FUNC(_Func->GetObjectAlpha)); s.AddSymbol("vcMoveObjectTo", TCC_FUNC(_Func->MoveObjectTo)); s.AddSymbol("vcMoveObjectBy", TCC_FUNC(_Func->MoveObjectBy)); s.AddSymbol("vcSetObjectPos", TCC_FUNC(_Func->SetObjectPos)); s.AddSymbol("vcGetObjectPos", TCC_FUNC(_Func->GetObjectPos)); s.AddSymbol("vcRotObjectTo", TCC_FUNC(_Func->RotObjectTo)); s.AddSymbol("vcRotObjectToEuler", TCC_FUNC(_Func->RotObjectToEuler)); s.AddSymbol("vcRotObjectBy", TCC_FUNC(_Func->RotObjectBy)); s.AddSymbol("vcRotObjectByEuler", TCC_FUNC(_Func->RotObjectByEuler)); s.AddSymbol("vcGetObjectRot", TCC_FUNC(_Func->GetObjectRot)); s.AddSymbol("vcGetObjectRotEuler", TCC_FUNC(_Func->GetObjectRotEuler)); s.AddSymbol("vcSetObjectShotReport", TCC_FUNC(_Func->SetObjectShotReport)); s.AddSymbol("vcIsObjectShotReport", TCC_FUNC(_Func->IsObjectShotReport)); s.AddSymbol("vcSetObjectBumpReport", TCC_FUNC(_Func->SetObjectBumpReport)); s.AddSymbol("vcIsObjectBumpReport", TCC_FUNC(_Func->IsObjectBumpReport)); s.AddSymbol("vcToggleWallglitch", TCC_FUNC(_Func->ToggleWallglitch)); s.AddSymbol("vcEnabledWallglitch", TCC_FUNC(_Func->EnabledWallglitch)); s.AddSymbol("vcSetVehicleSiren", TCC_FUNC(_Func->SetVehicleSiren)); s.AddSymbol("vcGetVehicleSiren", TCC_FUNC(_Func->GetVehicleSiren)); s.AddSymbol("vcGetPlayerUID2", TCC_FUNC(_Func->GetPlayerUID2)); s.AddSymbol("vcCreateCheckpoint", TCC_FUNC(_Func->CreateCheckpoint)); s.AddSymbol("vcDeleteCheckpoint", TCC_FUNC(_Func->DeleteCheckpoint)); s.AddSymbol("vcIsCheckpointStreamedForPlayer", TCC_FUNC(_Func->IsCheckpointStreamedForPlayer)); s.AddSymbol("vcSetCheckpointWorld", TCC_FUNC(_Func->SetCheckpointWorld)); s.AddSymbol("vcGetCheckpointWorld", TCC_FUNC(_Func->GetCheckpointWorld)); s.AddSymbol("vcSetCheckpointColor", TCC_FUNC(_Func->SetCheckpointColor)); s.AddSymbol("vcGetCheckpointColor", TCC_FUNC(_Func->GetCheckpointColor)); s.AddSymbol("vcSetCheckpointPos", TCC_FUNC(_Func->SetCheckpointPos)); s.AddSymbol("vcGetCheckpointPos", TCC_FUNC(_Func->GetCheckpointPos)); s.AddSymbol("vcSetCheckpointRadius", TCC_FUNC(_Func->SetCheckpointRadius)); s.AddSymbol("vcGetCheckpointRadius", TCC_FUNC(_Func->GetCheckpointRadius)); s.AddSymbol("vcGetCheckpointOwner", TCC_FUNC(_Func->GetCheckpointOwner)); s.AddSymbol("vcCreateSphere", TCC_FUNC(_Func->CreateSphere)); s.AddSymbol("vcDeleteSphere", TCC_FUNC(_Func->DeleteSphere)); s.AddSymbol("vcIsSphereStreamedForPlayer", TCC_FUNC(_Func->IsSphereStreamedForPlayer)); s.AddSymbol("vcSetSphereWorld", TCC_FUNC(_Func->SetSphereWorld)); s.AddSymbol("vcGetSphereWorld", TCC_FUNC(_Func->GetSphereWorld)); s.AddSymbol("vcSetSphereColor", TCC_FUNC(_Func->SetSphereColor)); s.AddSymbol("vcGetSphereColor", TCC_FUNC(_Func->GetSphereColor)); s.AddSymbol("vcSetSpherePos", TCC_FUNC(_Func->SetSpherePos)); s.AddSymbol("vcGetSpherePos", TCC_FUNC(_Func->GetSpherePos)); s.AddSymbol("vcSetSphereRadius", TCC_FUNC(_Func->SetSphereRadius)); s.AddSymbol("vcGetSphereRadius", TCC_FUNC(_Func->GetSphereRadius)); s.AddSymbol("vcGetSphereOwner", TCC_FUNC(_Func->GetSphereOwner)); // Squirrel Library s.AddSymbol("sq_open", TCC_FUNC(_SqAPI->open)); s.AddSymbol("sq_newthread", TCC_FUNC(_SqAPI->newthread)); s.AddSymbol("sq_seterrorhandler", TCC_FUNC(_SqAPI->seterrorhandler)); s.AddSymbol("sq_close", TCC_FUNC(_SqAPI->close)); s.AddSymbol("sq_setforeignptr", TCC_FUNC(_SqAPI->setforeignptr)); s.AddSymbol("sq_getforeignptr", TCC_FUNC(_SqAPI->getforeignptr)); s.AddSymbol("sq_setsharedforeignptr", TCC_FUNC(_SqAPI->setsharedforeignptr)); s.AddSymbol("sq_getsharedforeignptr", TCC_FUNC(_SqAPI->getsharedforeignptr)); s.AddSymbol("sq_setvmreleasehook", TCC_FUNC(_SqAPI->setvmreleasehook)); s.AddSymbol("sq_getvmreleasehook", TCC_FUNC(_SqAPI->getvmreleasehook)); s.AddSymbol("sq_setsharedreleasehook", TCC_FUNC(_SqAPI->setsharedreleasehook)); s.AddSymbol("sq_getsharedreleasehook", TCC_FUNC(_SqAPI->getsharedreleasehook)); s.AddSymbol("sq_setprintfunc", TCC_FUNC(_SqAPI->setprintfunc)); s.AddSymbol("sq_getprintfunc", TCC_FUNC(_SqAPI->getprintfunc)); s.AddSymbol("sq_geterrorfunc", TCC_FUNC(_SqAPI->geterrorfunc)); s.AddSymbol("sq_suspendvm", TCC_FUNC(_SqAPI->suspendvm)); s.AddSymbol("sq_wakeupvm", TCC_FUNC(_SqAPI->wakeupvm)); s.AddSymbol("sq_getvmstate", TCC_FUNC(_SqAPI->getvmstate)); s.AddSymbol("sq_getversion", TCC_FUNC(_SqAPI->getversion)); s.AddSymbol("sq_compile", TCC_FUNC(_SqAPI->compile)); s.AddSymbol("sq_compilebuffer", TCC_FUNC(_SqAPI->compilebuffer)); s.AddSymbol("sq_enabledebuginfo", TCC_FUNC(_SqAPI->enabledebuginfo)); s.AddSymbol("sq_notifyallexceptions", TCC_FUNC(_SqAPI->notifyallexceptions)); s.AddSymbol("sq_setcompilererrorhandler", TCC_FUNC(_SqAPI->setcompilererrorhandler)); s.AddSymbol("sq_push", TCC_FUNC(_SqAPI->push)); s.AddSymbol("sq_pop", TCC_FUNC(_SqAPI->pop)); s.AddSymbol("sq_poptop", TCC_FUNC(_SqAPI->poptop)); s.AddSymbol("sq_remove", TCC_FUNC(_SqAPI->remove)); s.AddSymbol("sq_gettop", TCC_FUNC(_SqAPI->gettop)); s.AddSymbol("sq_settop", TCC_FUNC(_SqAPI->settop)); s.AddSymbol("sq_reservestack", TCC_FUNC(_SqAPI->reservestack)); s.AddSymbol("sq_cmp", TCC_FUNC(_SqAPI->cmp)); s.AddSymbol("sq_move", TCC_FUNC(_SqAPI->move)); s.AddSymbol("sq_newuserdata", TCC_FUNC(_SqAPI->newuserdata)); s.AddSymbol("sq_newtable", TCC_FUNC(_SqAPI->newtable)); s.AddSymbol("sq_newtableex", TCC_FUNC(_SqAPI->newtableex)); s.AddSymbol("sq_newarray", TCC_FUNC(_SqAPI->newarray)); s.AddSymbol("sq_newclosure", TCC_FUNC(_SqAPI->newclosure)); s.AddSymbol("sq_setparamscheck", TCC_FUNC(_SqAPI->setparamscheck)); s.AddSymbol("sq_bindenv", TCC_FUNC(_SqAPI->bindenv)); s.AddSymbol("sq_setclosureroot", TCC_FUNC(_SqAPI->setclosureroot)); s.AddSymbol("sq_getclosureroot", TCC_FUNC(_SqAPI->getclosureroot)); s.AddSymbol("sq_pushstring", TCC_FUNC(_SqAPI->pushstring)); s.AddSymbol("sq_pushfloat", TCC_FUNC(_SqAPI->pushfloat)); s.AddSymbol("sq_pushinteger", TCC_FUNC(_SqAPI->pushinteger)); s.AddSymbol("sq_pushbool", TCC_FUNC(_SqAPI->pushbool)); s.AddSymbol("sq_pushuserpointer", TCC_FUNC(_SqAPI->pushuserpointer)); s.AddSymbol("sq_pushnull", TCC_FUNC(_SqAPI->pushnull)); s.AddSymbol("sq_pushthread", TCC_FUNC(_SqAPI->pushthread)); s.AddSymbol("sq_gettype", TCC_FUNC(_SqAPI->gettype)); s.AddSymbol("sq_typeof", TCC_FUNC(_SqAPI->typeof_)); s.AddSymbol("sq_getsize", TCC_FUNC(_SqAPI->getsize)); s.AddSymbol("sq_gethash", TCC_FUNC(_SqAPI->gethash)); s.AddSymbol("sq_getbase", TCC_FUNC(_SqAPI->getbase)); s.AddSymbol("sq_instanceof", TCC_FUNC(_SqAPI->instanceof)); s.AddSymbol("sq_tostring", TCC_FUNC(_SqAPI->tostring)); s.AddSymbol("sq_tobool", TCC_FUNC(_SqAPI->tobool)); s.AddSymbol("sq_getstring", TCC_FUNC(_SqAPI->getstring)); s.AddSymbol("sq_getinteger", TCC_FUNC(_SqAPI->getinteger)); s.AddSymbol("sq_getfloat", TCC_FUNC(_SqAPI->getfloat)); s.AddSymbol("sq_getbool", TCC_FUNC(_SqAPI->getbool)); s.AddSymbol("sq_getthread", TCC_FUNC(_SqAPI->getthread)); s.AddSymbol("sq_getuserpointer", TCC_FUNC(_SqAPI->getuserpointer)); s.AddSymbol("sq_getuserdata", TCC_FUNC(_SqAPI->getuserdata)); s.AddSymbol("sq_settypetag", TCC_FUNC(_SqAPI->settypetag)); s.AddSymbol("sq_gettypetag", TCC_FUNC(_SqAPI->gettypetag)); s.AddSymbol("sq_setreleasehook", TCC_FUNC(_SqAPI->setreleasehook)); s.AddSymbol("sq_getreleasehook", TCC_FUNC(_SqAPI->getreleasehook)); s.AddSymbol("sq_getscratchpad", TCC_FUNC(_SqAPI->getscratchpad)); s.AddSymbol("sq_getfunctioninfo", TCC_FUNC(_SqAPI->getfunctioninfo)); s.AddSymbol("sq_getclosureinfo", TCC_FUNC(_SqAPI->getclosureinfo)); s.AddSymbol("sq_getclosurename", TCC_FUNC(_SqAPI->getclosurename)); s.AddSymbol("sq_setnativeclosurename", TCC_FUNC(_SqAPI->setnativeclosurename)); s.AddSymbol("sq_setinstanceup", TCC_FUNC(_SqAPI->setinstanceup)); s.AddSymbol("sq_getinstanceup", TCC_FUNC(_SqAPI->getinstanceup)); s.AddSymbol("sq_setclassudsize", TCC_FUNC(_SqAPI->setclassudsize)); s.AddSymbol("sq_newclass", TCC_FUNC(_SqAPI->newclass)); s.AddSymbol("sq_createinstance", TCC_FUNC(_SqAPI->createinstance)); s.AddSymbol("sq_setattributes", TCC_FUNC(_SqAPI->setattributes)); s.AddSymbol("sq_getattributes", TCC_FUNC(_SqAPI->getattributes)); s.AddSymbol("sq_getclass", TCC_FUNC(_SqAPI->getclass)); s.AddSymbol("sq_weakref", TCC_FUNC(_SqAPI->weakref)); s.AddSymbol("sq_getdefaultdelegate", TCC_FUNC(_SqAPI->getdefaultdelegate)); s.AddSymbol("sq_getmemberhandle", TCC_FUNC(_SqAPI->getmemberhandle)); s.AddSymbol("sq_getbyhandle", TCC_FUNC(_SqAPI->getbyhandle)); s.AddSymbol("sq_setbyhandle", TCC_FUNC(_SqAPI->setbyhandle)); s.AddSymbol("sq_pushroottable", TCC_FUNC(_SqAPI->pushroottable)); s.AddSymbol("sq_pushregistrytable", TCC_FUNC(_SqAPI->pushregistrytable)); s.AddSymbol("sq_pushconsttable", TCC_FUNC(_SqAPI->pushconsttable)); s.AddSymbol("sq_setroottable", TCC_FUNC(_SqAPI->setroottable)); s.AddSymbol("sq_setconsttable", TCC_FUNC(_SqAPI->setconsttable)); s.AddSymbol("sq_newslot", TCC_FUNC(_SqAPI->newslot)); s.AddSymbol("sq_deleteslot", TCC_FUNC(_SqAPI->deleteslot)); s.AddSymbol("sq_set", TCC_FUNC(_SqAPI->set)); s.AddSymbol("sq_get", TCC_FUNC(_SqAPI->get)); s.AddSymbol("sq_rawget", TCC_FUNC(_SqAPI->rawget)); s.AddSymbol("sq_rawset", TCC_FUNC(_SqAPI->rawset)); s.AddSymbol("sq_rawdeleteslot", TCC_FUNC(_SqAPI->rawdeleteslot)); s.AddSymbol("sq_newmember", TCC_FUNC(_SqAPI->newmember)); s.AddSymbol("sq_rawnewmember", TCC_FUNC(_SqAPI->rawnewmember)); s.AddSymbol("sq_arrayappend", TCC_FUNC(_SqAPI->arrayappend)); s.AddSymbol("sq_arraypop", TCC_FUNC(_SqAPI->arraypop)); s.AddSymbol("sq_arrayresize", TCC_FUNC(_SqAPI->arrayresize)); s.AddSymbol("sq_arrayreverse", TCC_FUNC(_SqAPI->arrayreverse)); s.AddSymbol("sq_arrayremove", TCC_FUNC(_SqAPI->arrayremove)); s.AddSymbol("sq_arrayinsert", TCC_FUNC(_SqAPI->arrayinsert)); s.AddSymbol("sq_setdelegate", TCC_FUNC(_SqAPI->setdelegate)); s.AddSymbol("sq_getdelegate", TCC_FUNC(_SqAPI->getdelegate)); s.AddSymbol("sq_clone", TCC_FUNC(_SqAPI->clone)); s.AddSymbol("sq_setfreevariable", TCC_FUNC(_SqAPI->setfreevariable)); s.AddSymbol("sq_next", TCC_FUNC(_SqAPI->next)); s.AddSymbol("sq_getweakrefval", TCC_FUNC(_SqAPI->getweakrefval)); s.AddSymbol("sq_clear", TCC_FUNC(_SqAPI->clear)); s.AddSymbol("sq_call", TCC_FUNC(_SqAPI->call)); s.AddSymbol("sq_resume", TCC_FUNC(_SqAPI->resume)); s.AddSymbol("sq_getlocal", TCC_FUNC(_SqAPI->getlocal)); s.AddSymbol("sq_getcallee", TCC_FUNC(_SqAPI->getcallee)); s.AddSymbol("sq_getfreevariable", TCC_FUNC(_SqAPI->getfreevariable)); s.AddSymbol("sq_throwerror", TCC_FUNC(_SqAPI->throwerror)); s.AddSymbol("sq_throwobject", TCC_FUNC(_SqAPI->throwobject)); s.AddSymbol("sq_reseterror", TCC_FUNC(_SqAPI->reseterror)); s.AddSymbol("sq_getlasterror", TCC_FUNC(_SqAPI->getlasterror)); s.AddSymbol("sq_getstackobj", TCC_FUNC(_SqAPI->getstackobj)); s.AddSymbol("sq_pushobject", TCC_FUNC(_SqAPI->pushobject)); s.AddSymbol("sq_addref", TCC_FUNC(_SqAPI->addref)); s.AddSymbol("sq_release", TCC_FUNC(_SqAPI->release)); s.AddSymbol("sq_getrefcount", TCC_FUNC(_SqAPI->getrefcount)); s.AddSymbol("sq_resetobject", TCC_FUNC(_SqAPI->resetobject)); s.AddSymbol("sq_objtostring", TCC_FUNC(_SqAPI->objtostring)); s.AddSymbol("sq_objtobool", TCC_FUNC(_SqAPI->objtobool)); s.AddSymbol("sq_objtointeger", TCC_FUNC(_SqAPI->objtointeger)); s.AddSymbol("sq_objtofloat", TCC_FUNC(_SqAPI->objtofloat)); s.AddSymbol("sq_objtouserpointer", TCC_FUNC(_SqAPI->objtouserpointer)); s.AddSymbol("sq_getobjtypetag", TCC_FUNC(_SqAPI->getobjtypetag)); s.AddSymbol("sq_getvmrefcount", TCC_FUNC(_SqAPI->getvmrefcount)); s.AddSymbol("sq_collectgarbage", TCC_FUNC(_SqAPI->collectgarbage)); s.AddSymbol("sq_resurrectunreachable", TCC_FUNC(_SqAPI->resurrectunreachable)); s.AddSymbol("sq_writeclosure", TCC_FUNC(_SqAPI->writeclosure)); s.AddSymbol("sq_readclosure", TCC_FUNC(_SqAPI->readclosure)); s.AddSymbol("sq_malloc", TCC_FUNC(_SqAPI->malloc)); s.AddSymbol("sq_realloc", TCC_FUNC(_SqAPI->realloc)); s.AddSymbol("sq_free", TCC_FUNC(_SqAPI->free)); s.AddSymbol("sq_stackinfos", TCC_FUNC(_SqAPI->stackinfos)); s.AddSymbol("sq_setdebughook", TCC_FUNC(_SqAPI->setdebughook)); s.AddSymbol("sq_setnativedebughook", TCC_FUNC(_SqAPI->setnativedebughook)); s.AddSymbol("sqstd_loadfile", TCC_FUNC(_SqAPI->loadfile)); s.AddSymbol("sqstd_dofile", TCC_FUNC(_SqAPI->dofile)); s.AddSymbol("sqstd_writeclosuretofile", TCC_FUNC(_SqAPI->writeclosuretofile)); s.AddSymbol("sqstd_createblob", TCC_FUNC(_SqAPI->createblob)); s.AddSymbol("sqstd_getblob", TCC_FUNC(_SqAPI->getblob)); s.AddSymbol("sqstd_getblobsize", TCC_FUNC(_SqAPI->getblobsize)); s.AddSymbol("sqstd_format", TCC_FUNC(_SqAPI->format)); // Host Module s.AddSymbol("SqMod_GetSquirrelVM", TCC_FUNC(_SqMod->GetSquirrelVM)); s.AddSymbol("SqMod_LogDbg", TCC_FUNC(_SqMod->LogDbg)); s.AddSymbol("SqMod_LogUsr", TCC_FUNC(_SqMod->LogUsr)); s.AddSymbol("SqMod_LogScs", TCC_FUNC(_SqMod->LogScs)); s.AddSymbol("SqMod_LogInf", TCC_FUNC(_SqMod->LogInf)); s.AddSymbol("SqMod_LogWrn", TCC_FUNC(_SqMod->LogWrn)); s.AddSymbol("SqMod_LogErr", TCC_FUNC(_SqMod->LogErr)); s.AddSymbol("SqMod_LogFtl", TCC_FUNC(_SqMod->LogFtl)); s.AddSymbol("SqMod_LogSDbg", TCC_FUNC(_SqMod->LogSDbg)); s.AddSymbol("SqMod_LogSUsr", TCC_FUNC(_SqMod->LogSUsr)); s.AddSymbol("SqMod_LogSScs", TCC_FUNC(_SqMod->LogSScs)); s.AddSymbol("SqMod_LogSInf", TCC_FUNC(_SqMod->LogSInf)); s.AddSymbol("SqMod_LogSWrn", TCC_FUNC(_SqMod->LogSWrn)); s.AddSymbol("SqMod_LogSErr", TCC_FUNC(_SqMod->LogSErr)); s.AddSymbol("SqMod_LogSFtl", TCC_FUNC(_SqMod->LogSFtl)); s.AddSymbol("SqMod_LoadScript", TCC_FUNC(_SqMod->LoadScript)); s.AddSymbol("SqMod_GetSLongValue", TCC_FUNC(_SqMod->GetSLongValue)); s.AddSymbol("SqMod_PushSLongObject", TCC_FUNC(_SqMod->PushSLongObject)); s.AddSymbol("SqMod_GetULongValue", TCC_FUNC(_SqMod->GetULongValue)); s.AddSymbol("SqMod_PushULongObject", TCC_FUNC(_SqMod->PushULongObject)); s.AddSymbol("SqMod_GetCurrentSysTime", TCC_FUNC(_SqMod->GetCurrentSysTime)); s.AddSymbol("SqMod_GetEpochTimeMicro", TCC_FUNC(_SqMod->GetEpochTimeMicro)); s.AddSymbol("SqMod_GetEpochTimeMilli", TCC_FUNC(_SqMod->GetEpochTimeMilli)); s.AddSymbol("SqMod_GetTimestamp", TCC_FUNC(_SqMod->GetTimestamp)); s.AddSymbol("SqMod_PushTimestamp", TCC_FUNC(_SqMod->PushTimestamp)); } } // Namespace:: SqMod